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[Winter] New destroyers

First post
Author
CCP Ytterbium
C C P
C C P Alliance
#1 - 2012-09-28 16:34:00 UTC  |  Edited by: CCP Ytterbium
03/10 - Update here.

Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.

The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.



  • AMARR DESTROYER:

  • The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.

    Ship bonuses:
    +10% to drone damage and hitpoint per level
    +20% bonus to energy vampire and energy neutralizer transfer range per level
    Role bonus:
    +25% to ship capacitor recharge rate
    Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 750 / 950 / 850
    Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s
    Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s
    Drones (bandwidth / bay): 25 / 75
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6
    Sensor strength: 10 radar
    Signature radius: 66
    Cargo capacity: 300


  • CALDARI DESTROYER:

  • Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.

    Ship bonuses:
    +5% to rocket and light missile kinetic damage per level
    +10% to rocket and light missile explosion velocity per level
    Role bonus:
    +50% to rocket and light missile velocity
    Slot layout: 8 H, 3 M, 2 L, 8 launchers
    Fittings: 45 PWG, 210 CPU
    Defense (shields / armor / hull) : 950 / 750 / 750
    Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
    Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
    Sensor strength: 12 gravimetric
    Signature radius: 69
    Cargo capacity: 450


  • GALLENTE DESTROYER:

  • Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to small hybrid turret damage per level
    Role bonus:
    +50% small hybrid turret optimal range
    Slot layout: 6 H, 3 M, 3 L, 4 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350


  • MINMATAR DESTROYER:

  • This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.

    Ship bonuses:
    +5% to rocket and light missile explosive damage per level
    15% reduction in MicroWarpdrive signature radius penalty per level
    Role bonus:
    +50% to rocket and light missile velocity
    Slot layout: 7 H, 3 M, 3 L, 7 launchers
    Fittings: 48 PWG, 200 CPU
    Defense (shields / armor / hull) : 850 / 800 / 800
    Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
    Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
    Sensor strength: 9 ladar
    Signature radius: 60
    Cargo capacity: 400


  • MODULE CHANGES:

  • Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.

    * All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
    * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
    * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%



Please remember all of this still is working progress (especially on the fittings - we're aware that both the Amarr and Gallente variations have exact CPU / PWG P) and up to change.
MeBiatch
GRR GOONS
#2 - 2012-09-28 16:35:09 UTC
First

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2012-09-28 16:40:11 UTC
The new amarr ship is going to be a better drone boat than the gallente one

If you don't follow the rules, neither will I.

Doddy
Excidium.
#4 - 2012-09-28 16:41:11 UTC
How you going to name them? make it a competition.

Also they look nice first glance.
Recoil IV
Caldari Provisions
Caldari State
#5 - 2012-09-28 16:41:55 UTC
YES YES YES YES
MIrple
Black Sheep Down
Tactical Narcotics Team
#6 - 2012-09-28 16:43:17 UTC  |  Edited by: MIrple
Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.

Edit: I would also change the Kin bonus on the Caldari ship to a ROF as it goes more in line with the other ships you blananced.
Karl Hobb
Imperial Margarine
#7 - 2012-09-28 16:45:38 UTC
CCP Ytterbium wrote:
  • GALLENTE DESTROYER:
  • Role bonus:
    +50% small hybrid turret range

    Falloff, optimal, or both?

    CCP Ytterbium wrote:
    * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
    * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%

    *\o/*

    A professional astro-bastard was not available so they sent me.

    Ruareve
    Caldari Provisions
    Caldari State
    #8 - 2012-09-28 16:45:40 UTC
    A missile dessie for Caldari, finally and at last.

    Kinda odd to see the kinetic bonus when it seems most missile ships are getting a ROF replacement, but I'll take it and smile all the way to Jita.

    Yet another blog about Eve- http://ruar-eve.blogspot.com/

    CCP Ytterbium
    C C P
    C C P Alliance
    #9 - 2012-09-28 16:46:02 UTC  |  Edited by: CCP Ytterbium
    MIrple wrote:
    Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.


    Droneboats always have one less slot to compensate for damage projection coming out of the little buggers. Like the Dominix, Vexor and Myrmidon.
    CCP Ytterbium
    C C P
    C C P Alliance
    #10 - 2012-09-28 16:46:52 UTC
    Karl Hobb wrote:
    CCP Ytterbium wrote:
  • GALLENTE DESTROYER:
  • Role bonus:
    +50% small hybrid turret range

    Falloff, optimal, or both?

    CCP Ytterbium wrote:
    * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
    * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%

    *\o/*


    Ah yes, my bad, unintentional trolling here Twisted Meant optimal, will fix that.
    Doddy
    Excidium.
    #11 - 2012-09-28 16:48:05 UTC
    MIrple wrote:
    Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.


    They have a drone bay, they always work roughly 1 flight of equiv size drone control = 1 fitting slot Thing is they have balanced that twice by leaving the gal destroyer with only 4 turrets (domi doesn't have only 4 turrets after all, or vexor 3) so personally i think it needs the lost slot back or a proper number of turrets.
    Sheynan
    Lighting the blight
    #12 - 2012-09-28 16:48:49 UTC
    They look interesting, especially the mini-bhaalgorn will probably do its part in balancing logistic frigates

    ---

    But please, now that the new Caldari Dessie is getting a 3/2 slot layout, can the old one keep its 4/1 that made it unique ?
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #13 - 2012-09-28 16:49:00 UTC
    Are these playable on build 6949 on Duality?

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Harvey James
    The Sengoku Legacy
    #14 - 2012-09-28 16:49:06 UTC
    how come the drone damage amps now use the same cpu?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Alara IonStorm
    #15 - 2012-09-28 16:50:19 UTC
    I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types.

    Why?

    Because the uproar might actually make you fix Amarr Drones. Lol
    MeBiatch
    GRR GOONS
    #16 - 2012-09-28 16:50:30 UTC
    I wish we had small and medium sentry drones... Then give a bonus to the gal destroyer for small sentry drone damage...

    And then a role bonus to drone optimal range.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    chatgris
    Quantum Cats Syndicate
    Of Essence
    #17 - 2012-09-28 16:51:38 UTC
    I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots.
    Doddy
    Excidium.
    #18 - 2012-09-28 16:52:12 UTC
    Harvey James wrote:
    how come the drone damage amps now use the same cpu?


    well thats how it works for other damage mods .....
    Harvey James
    The Sengoku Legacy
    #19 - 2012-09-28 16:52:41 UTC
    and the caldari one gets a full rack of launchers surely cormorant should too?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Alara IonStorm
    #20 - 2012-09-28 16:52:48 UTC
    chatgris wrote:
    I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots.

    I would also like this.
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