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EvE onlie, most restricted game in word.

Author
Bluddwolf
Heimatar Military Industries
#21 - 2012-09-18 03:45:44 UTC
OP.... EVE has been like this for 10 years! Do you think they will change it now?

Part of the great thing about EVE is that you can do everything with just one character. You will never stop learning and doing something new.

There is no "End Game" in EVE because of this!

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Ranger 1
Ranger Corp
Vae. Victis.
#22 - 2012-09-18 04:02:51 UTC  |  Edited by: Ranger 1
You are waaaay too hung up on the amount of skill points your main has.

If you want to explore something different with one of your other slots, for gods sake do it.

The only problem with this game is that it is chock full of obsessive/compulsive people.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Peter Raptor
Galactic Hawks
#23 - 2012-09-18 04:15:08 UTC
I got one account, bout 12 mil sp on one char , 25 mil on the main char,

love having to only grind one plex per month, all good, patience is a virtue Big smile

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

stoicfaux
#24 - 2012-09-18 04:15:37 UTC
Din Chao wrote:
How do you train multiple WoW characters at the same time? You must have extra hands or sumthin'

Oh, don't be dense. He's referring to the fact that you hit max level really quickly in games like WoW, thus it's fairly trivial to have multiple max skill toons on one account, which lets the gamer pick their playstyle du jour: DPS one day, Tank the next, and Healer for when you really don't want to spend much time in the dungeon finder queue.

The problem with Eve is that it takes too long to hit the level cap on even one toon. Thus, the real solution is to dramatically speed up training in Eve and to add end game content such as alliance raids to grind gear. Because, let's be honest here, Eve doesn't really start until you hit the level cap at which point you can go backfill your achievements, play the battlegrounds, and raid for those purple item sets.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Bluddwolf
Heimatar Military Industries
#25 - 2012-09-18 04:35:57 UTC
stoicfaux wrote:
Din Chao wrote:
How do you train multiple WoW characters at the same time? You must have extra hands or sumthin'

The problem with Eve is that it takes too long to hit the level cap on even one toon. Thus, the real solution is to dramatically speed up training in Eve and to add end game content such as alliance raids to grind gear. Because, let's be honest here, Eve doesn't really start until you hit the level cap at which point you can go backfill your achievements, play the battlegrounds, and raid for those purple item sets.




"Level Cap??" Do you even play this game?

<----- All of the theme park MMOs are that way, and they all pretty much suck for the same reason. They have a level cap, and boil down to gear centric raid grinding. They all also have "end game" after 6 - 8 months, even causual players have completed them and they end their subscrptions and move on to the next theme park MMO.

EVE has been here for 10 years, because it has no level caps and no "end game".

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Grumpymunky
Monkey Steals The Peach
#26 - 2012-09-18 04:38:59 UTC
Karn Dulake wrote:
1. Main
2. Builder/Trader
3. Suicide Ganker


What more do you need
Monkeys! Cool

Post with your monkey.

Thread locked due to lack of pants.

Webvan
All Kill No Skill
#27 - 2012-09-18 04:48:04 UTC  |  Edited by: Webvan
Oxylan wrote:


Even in games like WOW, Lineage, RIFT, Gulid wars 2, and other RPG games (i know grind mmos) people got ability to create and train in most cases by grind multiple characters, with no restrictions, like in EvE.


Wait... how the hell you able to log-in and train even just two characters in GW2??? You some kinda hakorz?? Cuz GW2 will only lert me train OOOONE character at a time! I feel SOOOOOOOOOOOO cheated! I'm demanding my moneyz back, naow! Arenanet, damn you! just... damn... you... to... helllll!


<---btw alt training pvp destroyer/combat frigs :P
lazy...


ps
lol@lvlcap
just lol!

I'm in it for the money

Ctrl+Alt+Shift+F12

Sarah Schneider
Native Freshfood
Minmatar Republic
#28 - 2012-09-18 04:56:08 UTC
Oxylan wrote:
Hi CCP

CCP please imagine all of your CCP members are not CCP employe,they just normal players who love EvE, SF themes and own characters, you have to agree with me, you would hate fact that every account is restricted because players can train only one character at once, while they got abbility to create and use three characters per account.

Even in games like WOW, Lineage, RIFT, Gulid wars 2, and other RPG games (i know grind mmos) people got ability to create and train in most cases by grind multiple characters, with no restrictions, like in EvE.

This horrible restriction show that your company is very gredy, and tell to player want new alt made a secont account!!!
I know Buissnes is buissnes and your company must grow, but come on...

This just most worse part of EvE, i got some seven years old character on my account with like 0 skill poibts because i focus only on main, in fact they can be terminated and biomased and replaced with new one who is one day long, because here no difirence betwen them.

CCP please answer to me, honest, what the point of three character per account while only one as (main) got sense for average player... Maybe because of jita price cheker as bonus ? ;)

Ps. Sorry for my horible grammar, English isynt my native language.

Why's Eve any different than those MMOs? when you grind levels for WoW, Lineage, etc. You can only grind them one character at the time right? one to level 30, stop, switch character, second one to level 15, stop, back to one. Same as Eve, train one character, pause, switch character, train second character, pause, back to one.

Eve even have the advantage of not requiring you to log in, at all, to train the skills.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

The Antiquarian
Imperial Academy
Amarr Empire
#29 - 2012-09-18 05:17:01 UTC
Oxylan wrote:
Hi CCP

CCP please imagine all of your CCP members are not CCP employe,they just normal players who love EvE, SF themes and own characters, you have to agree with me, you would hate fact that every account is restricted because players can train only one character at once, while they got abbility to create and use three characters per account.

Even in games like WOW, Lineage, RIFT, Gulid wars 2, and other RPG games (i know grind mmos) people got ability to create and train in most cases by grind multiple characters, with no restrictions, like in EvE.

This horrible restriction show that your company is very gredy, and tell to player want new alt made a secont account!!!
I know Buissnes is buissnes and your company must grow, but come on...

This just most worse part of EvE, i got some seven years old character on my account with like 0 skill poibts because i focus only on main, in fact they can be terminated and biomased and replaced with new one who is one day long, because here no difirence betwen them.

CCP please answer to me, honest, what the point of three character per account while only one as (main) got sense for average player... Maybe because of jita price cheker as bonus ? ;)

Ps. Sorry for my horible grammar, English isynt my native language.


What kind of logic is this?

So while you are on your main, are the rest of the 7 characters earning level, offline?

CCP's way is probably the most viable way that suits the Company AND the players.
Zeran Kariashi
The Scope
Gallente Federation
#30 - 2012-09-18 05:32:16 UTC
I'm with the masses here. Eve is fine as is. If you wanna train another character, get your main to a good skill set up, and then just swap your queue to the other guy and train him while you play your main. Though having multiple accounts helps more in the long run as you can run miner/transport or Attack/salvage as a team and easily rake in enough ISK to cover both accounts without having to deal with the headache of re-logging or heading back to swap ships.

Those other games take in and bleed out players at phenomenal rates as there is a finite amount of progression. They hit the cap and boom, quit until the next expansion/content patch. Eve is a constant progression, with player set goals. It's a completely different style of game to the others.


Eve's only real failing imo, is that there's no real incentive to log in a play once you've reached your quotas for the month, unless you're just using it for it's social interaction. It doesn't matter if you play 1 minute or 20 hours per day for a month, your character still progresses at the same rate. About the only change I might be interested in seeing is adding a 5% bonus to skill gain speed while the character is actively logged in to give extra incentive to play even if you don't have a particular goal in mind.
Mara Rinn
Cosmic Goo Convertor
#31 - 2012-09-18 05:40:36 UTC
stoicfaux wrote:
The problem with Eve is that it takes too long to hit the level cap on even one toon. Thus, the real solution is to dramatically speed up training in Eve and to add end game content such as alliance raids to grind gear. Because, let's be honest here, Eve doesn't really start until you hit the level cap at which point you can go backfill your achievements, play the battlegrounds, and raid for those purple item sets.


This! *chortle* So much this! *snicker*

Perhaps if the Buddy Invite system allowed faster SP acquisition when you are in fleet with your buddy, we might be able to address the problems that new players have of trying to catch up to the veterans? That, and the ability to cyno to your buddy every half hour for free.
Kult Altol
Imperial Academy
Amarr Empire
#32 - 2012-09-18 06:25:59 UTC
You can only grind one character at any time unless you multibox in any game. /thread.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Josef Djugashvilis
#33 - 2012-09-18 06:36:41 UTC
Belshazzar Babylon wrote:
Ohh this thread againRoll

Plenty of uses for your other 2 characters. As far as catching up to a seven year player? Its easy. Say it's cruiser vs cruiser only your skills for cruiser, medium guns, and support skills matter in that fight. The rest of his millions of skills don't have an affect.


More folk need to understand this simple fact.

This is not a signature.

Touval Lysander
Zero Wine
#34 - 2012-09-18 06:40:48 UTC
Zeran Kariashi wrote:
preamble stuff.....
About the only change I might be interested in seeing is adding a 5% bonus to skill gain speed while the character is actively logged in to give extra incentive to play even if you don't have a particular goal in mind.

Now this actually has merit. In fact I'd go so far as to say making it a better bonus than 5%.

Even CCP wins 'cos their Online Player Count will stay higher all day and night.

Plus it's a good way to get the cloaky AFK subject happening again.... lulz.....

Tippia. Oh Tippia, where art thou?

[TL ambles off chortling]

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Tau Cabalander
Retirement Retreat
Working Stiffs
#35 - 2012-09-18 06:41:27 UTC
Catch up with the veterans?

Dr Caymus

Funny how ~12m SP pilots are the most in demand for PvP in the Character Bazaar.

Pipa Porto
#36 - 2012-09-18 06:46:09 UTC
Ranger 1 wrote:
You are waaaay too hung up on the amount of skill points your main has.

If you want to explore something different with one of your other slots, for gods sake do it.

The only problem with this game is that it is chock full of obsessive/compulsive people.


But my prethious Ithk/EthP/LP per hour Shocked

EvE: Everyone vs Everyone

-RubyPorto

Touval Lysander
Zero Wine
#37 - 2012-09-18 06:51:49 UTC
Pipa Porto wrote:
Ranger 1 wrote:
You are waaaay too hung up on the amount of skill points your main has.

If you want to explore something different with one of your other slots, for gods sake do it.

The only problem with this game is that it is chock full of obsessive/compulsive people.


But my prethious Ithk/EthP/LP per hour Shocked

Yikes. You look just like a boss I once had Shocked

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Malcanis
Vanishing Point.
The Initiative.
#38 - 2012-09-18 06:55:06 UTC  |  Edited by: Malcanis
stoicfaux wrote:
Din Chao wrote:
How do you train multiple WoW characters at the same time? You must have extra hands or sumthin'

Oh, don't be dense. He's referring to the fact that you hit max level really quickly in games like WoW, thus it's fairly trivial to have multiple max skill toons on one account, which lets the gamer pick their playstyle du jour: DPS one day, Tank the next, and Healer for when you really don't want to spend much time in the dungeon finder queue.


Maybe so, but how long does it take to get the top tier gear, which is what really counts?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Josef Djugashvilis
#39 - 2012-09-18 06:58:48 UTC
Touval Lysander wrote:
Zeran Kariashi wrote:
preamble stuff.....
About the only change I might be interested in seeing is adding a 5% bonus to skill gain speed while the character is actively logged in to give extra incentive to play even if you don't have a particular goal in mind.

Now this actually has merit. In fact I'd go so far as to say making it a better bonus than 5%.

Even CCP wins 'cos their Online Player Count will stay higher all day and night.

Plus it's a good way to get the cloaky AFK subject happening again.... lulz.....

Tippia. Oh Tippia, where art thou?

[TL ambles off chortling]


Would this not just lead to folk staying logged in as much as possible without the need to actually play?

This is not a signature.

Malcanis
Vanishing Point.
The Initiative.
#40 - 2012-09-18 06:59:46 UTC
Of course it would.

Within a few days people would be complaining about being "forced" to stay logged in to "compete".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016