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New dev blog: Capital ship balancing

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Author
wanking monkey girl
Doomheim
#2061 - 2011-10-14 18:47:06 UTC
If the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers.
LET SUPER CARRIERS DOCK
Goose Sokarad
Pator Tech School
Minmatar Republic
#2062 - 2011-10-14 18:48:47 UTC
I was wrong to say solo pwn mobiles FHM was thinking something else.
FHM
Doomheim
#2063 - 2011-10-14 18:54:45 UTC
wanking monkey girl wrote:
If the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers.
LET SUPER CARRIERS DOCK


Thank god you arent a dev this would be one ****** game. They are BALANCING these ships to a point that is needed.

Should Super Carriers be allowed to dock here is the way to do it proper. Since this is giving them a unbelivable advantage the process should be the following.

Only 4 SC's can dock to a station and they dock in a way they are visible outside of station but not targetable. If station is put in to a reinforced mode the ship can no longer be undocked and after stations shield reinforcement is down you can destroy the docked super carrier.

Only way to make it fare if allowing them to dock.


And again we are back to point where stupid people think just cuss they trained 3 months more just in one direction and paid 20bil for a ship they deserve a ultimate solo and fleet ship that cannot be killed and can kill anything there is.

Stupid idots...
Sol Oman
Deep Core Mining Inc.
Caldari State
#2064 - 2011-10-14 18:57:11 UTC
FHM wrote:

Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..


Solution for what? to make SC completely useless??
Strong the hate in you is...
wanking monkey girl
Doomheim
#2065 - 2011-10-14 18:58:03 UTC  |  Edited by: wanking monkey girl
this thread has a large mix of ideas from many stand points i hope ccp have read most of this mammoth thread and come up with some new ideas on the subject of capital rebalance.

all the changes are subject to change which is i hope noted by all.
wanking monkey girl
Doomheim
#2066 - 2011-10-14 19:07:59 UTC
with the nano titans its still possible to fit out anyone of them to warp in under 10 seconds their a trick to it.
also both shield supers are able to have full tanks (shield tanks tho) and a nano fits in a system like x-7 its more then possible to warp from ss to ss without being probed out with max skills.
XPistolX
Caldari Provisions
Caldari State
#2067 - 2011-10-14 19:08:45 UTC
FHM wrote:

Stupid idots...


u mad bro?


FHM
Doomheim
#2068 - 2011-10-14 19:12:36 UTC
Sol Oman wrote:
FHM wrote:

Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..


Solution for what? to make SC completely useless??
Strong the hate in you is...


Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital.

If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be.

If that is balanced to you then i propose the following changes as well:

- BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP
- BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed
- HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots
- Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount

Things like that probably make sense to you. Also i want my machariel to be buffed:
- 10km base speed
- 5mil EHP
- All resists above 90% as base
- 500m3 drone bay
- 1.9 tracking
- Immunity to ewar

It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all.

THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT
XPistolX
Caldari Provisions
Caldari State
#2069 - 2011-10-14 19:15:22 UTC
OMG shut up dude...
wanking monkey girl
Doomheim
#2070 - 2011-10-14 19:18:53 UTC
FHM wrote:
Sol Oman wrote:
FHM wrote:

Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..


Solution for what? to make SC completely useless??
Strong the hate in you is...


Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital.

If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be.

If that is balanced to you then i propose the following changes as well:

- BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP
- BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed
- HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots
- Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount

Things like that probably make sense to you. Also i want my machariel to be buffed:
- 10km base speed
- 5mil EHP
- All resists above 90% as base
- 500m3 drone bay
- 1.9 tracking
- Immunity to ewar

It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all.

THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT


was it made in a pos and can you only make this pimp mach in a pos with sov upgrades in system and do your mighty ship take 1 to 2 months to build if it is yes then lets give it the ability
FHM
Doomheim
#2071 - 2011-10-14 19:23:03 UTC
XPistolX wrote:
FHM wrote:

Stupid idots...


u mad bro?




Not really as i am personally in market for an Aeon my self. But these ships need to serve their true roles and not be a solution to every fight. They should be totally useless against sub capitals. That's why i have a corporation and an alliance for me to help them and for them to help me. Mutual defense they keep other sub capitals off me while i grind the enemy super capitals we all fight on our level makes no sense that 100 of us in a 1000 man alliance put 100 supers on the field and kill 1000 sub capitals ships in few min and we are done.

That is exactly what is happening now. I want fights that include all my corp and alliance mates. I want fleet fights where i try to get enemy triage carriers to brake while my sub capital buddies keep me safe from any hictors or sub capital threats.

I have no interest in ratting in my super carrier. I am in subcapital making isk for it before i jump in to it i will make sure its fitted properly whit END FIT on it and that i have a slave clone whit at a clone upgraded to at least 30% more than i need.

Once in the ship i am bound to it and the help of my corpmates. I have no intention to rat in it since i am bound to this fully properly fitted ship i already have all that i need.

From the day i first **** in to an Aeon till the day i loose it i want to be fighting whit it not ratting or making stupid videos. I want to be rdy at any time should my alliance roaming gang find a carrier or two doing sanctums or sleeping on the station undock i want to be rdy to jump to them help them and leave the field knowing i had them to defend me.

This would also reduce the number of re tar ded, stupid and arrogant super capital pliots in corporations.
FHM
Doomheim
#2072 - 2011-10-14 19:27:20 UTC
wanking monkey girl wrote:
FHM wrote:
Sol Oman wrote:
FHM wrote:

Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..


Solution for what? to make SC completely useless??
Strong the hate in you is...


Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital.

If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be.

If that is balanced to you then i propose the following changes as well:

- BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP
- BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed
- HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots
- Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount

Things like that probably make sense to you. Also i want my machariel to be buffed:
- 10km base speed
- 5mil EHP
- All resists above 90% as base
- 500m3 drone bay
- 1.9 tracking
- Immunity to ewar

It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all.

THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT


was it made in a pos and can you only make this pimp mach in a pos with sov upgrades in system and do your mighty ship take 1 to 2 months to build if it is yes then lets give it the ability


Was build in a pos in sov space and was bashed multiple times and was needed to be defended it took time to build and spent 8bil to fit. Yes it deserves those buffs. I payed 8 bil for it my enemy payed 150mil for their geddons i want to kill them all 1v20. After all i did pay 8bil for it.


Just cuss you invested time in it and few more ISK than others should not give you a full on advantage against everything there is.
wanking monkey girl
Doomheim
#2073 - 2011-10-14 19:31:06 UTC
kill 1000 sub capitals ships in few min
if this was the case then test and goons will be a non factor in sov holding 0.0.

you are having a wet dreaming if you think this is possible with 100 super caps in few minutes
vurdosek
Hedion University
Amarr Empire
#2074 - 2011-10-14 19:35:05 UTC  |  Edited by: vurdosek
wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing an overpowered ship is one thing, outright making it useless is a moron move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot at structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so.
FHM
Doomheim
#2075 - 2011-10-14 19:35:18 UTC  |  Edited by: FHM
wanking monkey girl wrote:
kill 1000 sub capitals ships in few min
if this was the case then test and goons will be a non factor in sov holding 0.0.

you are having a wet dreaming if you think this is possible with 100 super caps in few minutes


few min can mean 3 ore more... so 3 or 50 or 500.. anyways. If you bring 100 super carriers to a field against 1000 subcapitals whats gonna happen is 900 of subcapital ships will have their game client crash it will take you only few min to mop up the rest of them... Super capitals wont have their client crash meaning they will be there dealing full on DPS on empty ships.

If you find this fun you are stupid.

Good luck..
XXeerroo
#2076 - 2011-10-14 19:41:05 UTC
titans tracking will still be ******** high + ecm-burst on moms -> lol not much change on large scale -.-
FHM
Doomheim
#2077 - 2011-10-14 19:41:59 UTC
vurdosek wrote:
wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so.


Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet.

If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships.

Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships.

Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.

Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid.
FHM
Doomheim
#2078 - 2011-10-14 19:43:12 UTC
XXeerroo wrote:
titans tracking will still be ******** high + ecm-burst on moms -> lol not much change on large scale -.-


Think they are gonna make it so you cannot boost them from external ships if youll want tracking you will have to sacrifice cap or tank.
Peregrine
School of Applied Knowledge
Caldari State
#2079 - 2011-10-14 19:44:59 UTC  |  Edited by: Peregrine
My Suggestions:


1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.

2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.

3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc.
wanking monkey girl
Doomheim
#2080 - 2011-10-14 19:48:26 UTC
thread is going off track again. lets start it up with my suggestions.


ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts

How to fix a titan by making them remote links stop working on them.
getting impunity for ewar means it should not get any form of help from remote links like tracking and sebo.

nurf changes
hp hit great but not the hel
DD fine
agro timer great

sc
let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3 this will cut
if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf.

as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..

but also fix the self destruct add so ships in combat can not selfdestruck.

on a side note super carriers in combat cannot refill on stranded drones lock the function with the agro timer.
solo super carrier moving about will be able to deafened itself for a limited amount of time

IF the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers.
LET advanced carriers DOCK

FHM take a pill see a shrink have a **** do something but stop posting such fail ideas on normal eve citizens