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My income increased 5 fold from missions?

Author
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#21 - 2012-08-29 15:40:08 UTC
Tamara Naari wrote:
Really guys, do you not understand what an ISK faucet is? Salvage and loot is NOT an isk faucet, yes YOU are gaining money, however it is coming from someone who already has the money. An isk faucet is isk created from no where. Bounties, ship insurance, blue tags from sleep loot..

Lp stuff is not an isk faucet as you use lp AND ISK to purchase it, hence it is an isk sink.

Losing a ship, this i can see where people get confused. You pay 100 mil for a ship, you then lose said ship, you gain insurance from that ship (insurance is an isk faucet). No where is isk removed from the game in that category.

Even simpler terms. isk faucet is when isk is created out of the blue, isk sink is when it's removed from the game. think about that, buying something isn't an isk sink it is simply re-arranging the isk's location.


and some one completly missed the point of the thread congratz.

RavenPaine
RaVeN Alliance
#22 - 2012-08-29 16:55:25 UTC  |  Edited by: RavenPaine
Tamara Naari wrote:
Really guys, do you not understand what an ISK faucet is? Salvage and loot is NOT an isk faucet, yes YOU are gaining money, however it is coming from someone who already has the money. An isk faucet is isk created from no where. Bounties, ship insurance, blue tags from sleep loot..

Lp stuff is not an isk faucet as you use lp AND ISK to purchase it, hence it is an isk sink.

Losing a ship, this i can see where people get confused. You pay 100 mil for a ship, you then lose said ship, you gain insurance from that ship (insurance is an isk faucet). No where is isk removed from the game in that category.

Even simpler terms. isk faucet is when isk is created out of the blue, isk sink is when it's removed from the game. think about that, buying something isn't an isk sink it is simply re-arranging the isk's location.



LP is a conversion mechanic. You earn the LP and convert it to whatever you think has a decent value. It's not a faucet or a sync.
The only variable is how you convert it, or when, if you are in FW. FW itself has been discussed as a huge faucet...but thats a different topic. And needs some time to play itself out with market adjustments, player base, ships destroyed, etc.

Losing a ship: Your concept is about as far from reality as can be.

You buy a ship (Armageddon E.G.) for 90 mil and fit it for another 25 mil. Add rigs for another 25 mil. Buy premium insurance for around 23 mil.
Total cost is 163 milion.
When you lose that ship, payout is about 73 million. If half the loot drops, add 10 mil or so. That still leaves 80 million ISK un-accounted for. Nearly 50% sunk, gone from game.
Lose a standard +3 pod in that fight? Add another 200 mil to the sync.

If thats a Navy Geddon, add 200 mil to the sync.
Machariel, Vindicator, Bhaalgorn? Add 900 mil to the sync. Faction cruisers and BS are the worst. T3 are close behind.
Most people don't even insure these ships, because the payout is such a joke. Supers cannot even be insured, payout is like 3.7 billion for a 20 billion isk hull.

For insurance to be an ISk faucet, it would have to pay out MORE than the hull + insurance premium.

Edit here
The ripple effect btw: If you want to get back to the starting point, with that same basic Geddon and same +3 pod, you will have to spend 363 million ISK. And whatever your clone upgrade costs.
total cost/loss is only a one time hit...but it sure feels like a double loss when you refit.
Nuela
WoT Misfits
#23 - 2012-08-29 17:33:03 UTC  |  Edited by: Nuela
Caitlynn Askyra wrote:
Astald Ohtar wrote:
So you are posting to ask us, how you managed to make more money ? how are we supposed to know that?


No, I'm asking if any other mission runners has noticed an increase in their earnings at some point during the year, which is due to an external reason, so I can understand and maybe try to exploit it, e.g seraph castillon said mineral prices are higher, the price of modules hasn't changed so maybe I should think about levelling re-precessing.



I have not, and I mission quite a bit.

Assuming you are experienced (both in toon skills and your experienced in running missions) you should be getting 20-30 mill per hour in bounties, 5-10 mill in rewards and 20-30 mill in LP to isk conversion. After counting everything, you should be happy with 60 mill an hour and be fine with 50 mill an hour. Discounting LP you should be making 25-40 mill an hour.

Sounds like that is what you started doing. I think you just started getting better at running missions.
Marcus McTavish
Volcel Police
#24 - 2012-09-02 01:41:00 UTC  |  Edited by: Marcus McTavish
See below post. Double Post.
Marcus McTavish
Volcel Police
#25 - 2012-09-02 02:01:09 UTC
Idris Helion wrote:
New Eden is in an inflationary period now, which is why CCP has made some of the changes they have (nerfing Drone alloy drops, for example). Too many ISK faucets, not enough ISK sinks. FW has some mechanics problems that have led people to farm LP, which they turn into ISK via the LP stores. Also, not enough ships are getting blown up due to well-known problems with low security space. Until CCP somehow figures out how to improve the risk/reward formula in lowsec, it's going to remain a drag on the economy.

Loot drops in anoms and plexes also seems to be worse -- even high-meta drops are getting to be rare. I think this is CCP's way of turning down the ISK faucet and trying to put a damper on inflation.

I'd say that in terms of gameplay, 500M ISK now is probably worth what 200M ISK was a couple of years ago in terms of player time invested.

At base I think the problem is that there's not enough PVP combat to grind up ships, which really is the core of EVE's economy: ships have to get blowed up in large numbers to keep the economy humming. That hasn't been happing enough, but the ISK faucets just keep spouting -- the FW changes, the mining barge changes, and so on.

In RL, it's rather like the Keynesian "stimulus" here in the US that was passed back in 2009. The object was to inject a lot of money directly into the economy in hopes of stimulating both production *and* consumption. But the stimulus was all on the production/infrastructure side -- the consumers didn't respond to the stimulus, and the spare capital basically just went into storage in banks. There's plenty of supply of goods, just not much demand. (There are also long-term structural problems in the US economy with debt and social welfare spending that don't exist in EVE, so it's not a perfect analogy.)

In New Eden, it's easier to make money and buy good stuff, but at some point you've got enough -- you don't need to keep buying gear because you're not losing any of the stuff you already have. So the producers are trying to sell into a saturated market.

I'm sure that CCP is aware of the issue. Maybe nullsec has become too static, with the big alliances skirmishing at the borders but not really engaging in protracted fleet actions. Lowsec PVP combat (or lack thereof) has been a concern for a long time. FW was supposed to be a way to train players for PVP combat in lowsec, but due to problems with the mechanics it has turned into a huge ISK faucet but an insufficient ISK sink.


1. Drone Alloys were not an ISK Faucet at all. A Faucet introduces NEW ISK in to the game. They CREATED a Faucet by switching Drones from Alloys to Bounties.

2. Tier 1 Meta 0 Loot was taken out of Drops and replaced by Scrap Metals. The Meta 0 Drops were hampering Tech 1 Manufacturing.

3. CCP did NOT nerf your drops, DED spawns, faction spawns, loot drops, or nanoribbon drops. Random Numbers in most cases are Random.

4. See Charts of how much of the Mineral Market was supplied by Drone Alloys. If you take away a good portion of the Supply, while the Demand remains, prices increase. Higher Mineral Costs = Higher Tech 1 Costs

5. There will never be a point of equilibrium, Ship losses will never equal Ship Production. The entire explanation for this, all of it, would take more room than i care to supply.

6. Mining is not an ISK faucet, whens the last time your wallet ticked while mining?

7. Faction Warfare LP stores are actually an ISK Sink, you have to spend ISK and LP to get the items. Its a very nice theory, but Tier 4 and 5 kinda destroyed it.

8. I'm not even going to get started on your IRL analysis because, at this level, i would burst a blood vessel.

9. Its called being Risk-adverse.

10. People climbing "ranks" in the game alongside new players joining and general explosions lead to the consumption of ships and goods.

11. Nullsec is static partly because of Blue-fests and the Dominion Sov Mechanics. Grinding Structures is worse than mining.

12. Lowsec pvp is alive in FW, and other areas but is hindered by how much lowsec sucks in comparison to Highsec.

13. Faction Warfare is not Eve University. It is a "Career Path", just as is High Sec missioning.

14. FOR THE LAST TIME, LOOK UP THE DEFINITION OF A FAUCET VS A SINK!!!

Faucets introduce ISK into the Game.
Ex. Bounties, Sleeper Blue Loot, Mission Rewards and Bonuses.

Sinks take ISK out of the Game.
Ex. Blueprints (from NPCs), Skillbooks (from NPCs), LP Stores, FW LP Stores.

Things people mistake for Faucets:
1. Mining and Ore. You trade your minerals for someone else's ISK, no isk is generated, only transfered.
2. Loot. See #1
3. Tech and Moon Goo, See #1
4. LP Stores and Datacores. They cost ISK to get. = Sink


Please have some experience in a Field before you try to analyze it! We dont need "Akin Incident"

Michael Orlais
Cornucopia Ltd.
#26 - 2012-09-02 02:37:31 UTC
nahjustwarpin wrote:
Seraph Castillon wrote:
Mineral prices seem to have sky-rocketed (still haven't figured out why myself). So some loot items will be worth more. Other than that ~140 mil over 5 missions doesn't seem that odd, if they were all reasonably good ones.


i think it's because mining ships got buffed (much less ganking) and more afk mining


By that logic, the prices would be lower due to the large influx of easy-to-get minerals.
Ytoishi
Doomheim
#27 - 2012-09-02 04:36:46 UTC
i have just come back as well. i was going to convert my lp to items and sell them, but prices on items have crashed. spend 79mil to get an implant selling for 85mil plus you must spend the lp. i don't know how people are making more if the lp is dead. i haven't run any yet, maybe the isk is coming from somhwere else
Zhilia Mann
Tide Way Out Productions
#28 - 2012-09-02 05:59:31 UTC
RavenPaine wrote:
LP is a conversion mechanic. You earn the LP and convert it to whatever you think has a decent value. It's not a faucet or a sync.
The only variable is how you convert it, or when, if you are in FW. FW itself has been discussed as a huge faucet...but thats a different topic. And needs some time to play itself out with market adjustments, player base, ships destroyed, etc.

Losing a ship: Your concept is about as far from reality as can be.

You buy a ship (Armageddon E.G.) for 90 mil and fit it for another 25 mil. Add rigs for another 25 mil. Buy premium insurance for around 23 mil.
Total cost is 163 milion.
When you lose that ship, payout is about 73 million. If half the loot drops, add 10 mil or so. That still leaves 80 million ISK un-accounted for. Nearly 50% sunk, gone from game.
Lose a standard +3 pod in that fight? Add another 200 mil to the sync.

If thats a Navy Geddon, add 200 mil to the sync.
Machariel, Vindicator, Bhaalgorn? Add 900 mil to the sync. Faction cruisers and BS are the worst. T3 are close behind.
Most people don't even insure these ships, because the payout is such a joke. Supers cannot even be insured, payout is like 3.7 billion for a 20 billion isk hull.

For insurance to be an ISk faucet, it would have to pay out MORE than the hull + insurance premium.

Edit here
The ripple effect btw: If you want to get back to the starting point, with that same basic Geddon and same +3 pod, you will have to spend 363 million ISK. And whatever your clone upgrade costs.
total cost/loss is only a one time hit...but it sure feels like a double loss when you refit.


Raven, I respect you a lot, but you're wrong here. Dead wrong.

When we talk about ISk sinks and faucets, we're talking about the net effect certain events have on the total ISK supply in the economy, not the supply in the wallet of an individual player. ISK leaves the economy when it's given to non-player entities and enters the economy when it's granted by non-player entities. As such, LP stores are indeed ISK sinks: they require that a certain amount of ISK is permanently removed from the economy. In exchange, a player is granted an item -- which may have economic value, but is not part of the total supply of money in the game.

Your ship loss example breaks down on exactly the same grounds. Your 163 million for the ship/fit/rigs is ISK that goes from player A's wallet into (for simplicity's sake) player B's wallet. No ISK is created or destroyed (except through taxes and other arbitrarily imposed transaction costs).

Now, when you insure the ship, that is an ISK sink. You pay 23mil to a non-player entity. That ISK is no longer in the economy. That is a sink.

However, when the ship explodes, you get 73 million ISK. That injects 50mil into the economy net (73-23=50) and is therefore a net ISK faucet, not a sink at all. Of course if it doesn't blow up all you've done is sink 23mil, but that's not really the argument at hand.

So what about that pod? Well, implants work a little bit differently. Unlike ships/mods/rigs, implants are either drops (in which case their existence is net neutral to the total ISK supply) or are purchased from LP stores (in which case they are sinks; see above on LP stores). So sure, pod loss ends up creating an ISK sink, though it doesn't count as one in and of itself.

tl;dr: You can't analyze ISK sinks and faucets on a per-player basis. These are macroeconomic concepts that create inflation (or rarely deflation) in the economy but are not applicable to the relative or absolute wealth of any one individual. So no ship loss is not a sink; in fact, insurance makes it a faucet because there is more ISK in the economy after it occurs than before it occurs.
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#29 - 2012-09-02 11:00:44 UTC
I don't think anybody's mentioned the quality changes to the missions, did that happen in the last year? I think it did but my memory is fuzzy on the subject... If so, that could be another reason for your increase in earnings.

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

serras bang
Caldari Provisions
Caldari State
#30 - 2012-09-02 13:41:09 UTC
Caitlynn Askyra wrote:
Hi, so I recently came back to eve after a year or so off, I used to do missions for income and plex, the reason I quit was the grind for plex took so long. It used to take me abaout 12 days solid grinding to earn enough isk for a plex, but today on my first day back I've been ill and still rusty to the game so I haven't really been very efficient in my play today, I think I've only completed and salvaged 4 or 5 missions and bought a few skill books.

At the start of the day I had 1 mill isk, now I'm sat on 137mill? I don't understand, I didn't particularly pick up more expensive items than I used to or anything, can anybody shed some light on this for me and btw I'm not complaining, just very confused.


have to agree one char doing missions and pulling 140 mill is stupid amounts unless you were extreamly lucky and got a couple of WC,DPS or a GB that may pull that kinda isk but the avg i been able to pull from one char avg for an hours work and only when ive been fully into it is an avg of about 30 mill not even that depending on missions.
RavenPaine
RaVeN Alliance
#31 - 2012-09-02 20:48:24 UTC  |  Edited by: RavenPaine
Zhilia Mann wrote:
RavenPaine wrote:
LP is a conversion mechanic. You earn the LP and convert it to whatever you think has a decent value. It's not a faucet or a sync.
The only variable is how you convert it, or when, if you are in FW. FW itself has been discussed as a huge faucet...but thats a different topic. And needs some time to play itself out with market adjustments, player base, ships destroyed, etc.

Losing a ship: Your concept is about as far from reality as can be.

You buy a ship (Armageddon E.G.) for 90 mil and fit it for another 25 mil. Add rigs for another 25 mil. Buy premium insurance for around 23 mil.
Total cost is 163 milion.
When you lose that ship, payout is about 73 million. If half the loot drops, add 10 mil or so. That still leaves 80 million ISK un-accounted for. Nearly 50% sunk, gone from game.
Lose a standard +3 pod in that fight? Add another 200 mil to the sync.

If thats a Navy Geddon, add 200 mil to the sync.
Machariel, Vindicator, Bhaalgorn? Add 900 mil to the sync. Faction cruisers and BS are the worst. T3 are close behind.
Most people don't even insure these ships, because the payout is such a joke. Supers cannot even be insured, payout is like 3.7 billion for a 20 billion isk hull.

For insurance to be an ISk faucet, it would have to pay out MORE than the hull + insurance premium.

Edit here
The ripple effect btw: If you want to get back to the starting point, with that same basic Geddon and same +3 pod, you will have to spend 363 million ISK. And whatever your clone upgrade costs.
total cost/loss is only a one time hit...but it sure feels like a double loss when you refit.





Raven, I respect you a lot, but you're wrong here. Dead wrong.

When we talk about ISk sinks and faucets, we're talking about the net effect certain events have on the total ISK supply in the economy, not the supply in the wallet of an individual player. ISK leaves the economy when it's given to non-player entities and enters the economy when it's granted by non-player entities. As such, LP stores are indeed ISK sinks: they require that a certain amount of ISK is permanently removed from the economy. In exchange, a player is granted an item -- which may have economic value, but is not part of the total supply of money in the game.

Your ship loss example breaks down on exactly the same grounds. Your 163 million for the ship/fit/rigs is ISK that goes from player A's wallet into (for simplicity's sake) player B's wallet. No ISK is created or destroyed (except through taxes and other arbitrarily imposed transaction costs).

Now, when you insure the ship, that is an ISK sink. You pay 23mil to a non-player entity. That ISK is no longer in the economy. That is a sink.

However, when the ship explodes, you get 73 million ISK. That injects 50mil into the economy net (73-23=50) and is therefore a net ISK faucet, not a sink at all. Of course if it doesn't blow up all you've done is sink 23mil, but that's not really the argument at hand.

So what about that pod? Well, implants work a little bit differently. Unlike ships/mods/rigs, implants are either drops (in which case their existence is net neutral to the total ISK supply) or are purchased from LP stores (in which case they are sinks; see above on LP stores). So sure, pod loss ends up creating an ISK sink, though it doesn't count as one in and of itself.

tl;dr: You can't analyze ISK sinks and faucets on a per-player basis. These are macroeconomic concepts that create inflation (or rarely deflation) in the economy but are not applicable to the relative or absolute wealth of any one individual. So no ship loss is not a sink; in fact, insurance makes it a faucet because there is more ISK in the economy after it occurs than before it occurs.



First off: Much respect to you also Zhilia. Your posts are always informed and well thought out, so take this as a 'me stating my opinion' rather than 'me arguing'. My comprehension of syncs and faucets may be flawed.

LP:
LP is considered to have a conversion value. In some cases it is more valuable than the mission itself, hence the mechanic of 'blitzing' for LP. Some LP items require zero ISK for conversion (skill books and ship blueprints). But in the end, the LP was payed out just the same as ISK for the mission. The item of exchange determines the ISK that appears from another players wallet to yours. Conversion time is delayed because pilots let the LP accumulate .

Ship Loss:
You can see the math. I tried to make it realistic as possible, and I think it is a true and accurate representation. When I have an asset that cost 163 million, and after insurance I have to spend 80 million more to have that exact same asset, I feel like 80 million has disappeared from the economy. My wallet is less for the experience, and so is every other pilot that loses a ship. Even if I don't replace the ship, I spent 163 and only recovered 73. The over all experience results in an ISK deficit. ISK in my wallet = IS in game. This is where I might mis-comprehend. I consider ships and mods to be a converted form of ISK, same as LP.

Pod Loss
I mistyped. I was trying to represent Standard +4's and 3% implants for 200 million, which is what I fly generally.
Rigs and Implants cannot be unplugged, so I think of them as a sync the day I install them. I know the seller got the ISK, but they are no longer a liquid asset. Their economic contribution is basically over when you install them.

Again comprehension. These are my oppinions on overall economic impact. Whether or not they qualify as syncs or faucets may be my lack of word comprehension.

OMG what a wall of text.
Daniel Plain
Doomheim
#32 - 2012-09-02 21:01:43 UTC  |  Edited by: Daniel Plain
RavenPaine wrote:
[...]
OMG what a wall of text.


the word 'ISK sink' is generally used to describe things that take ISK out of the economy thereby combating inflation (inflation being the fact that you pay more ISK for the same item over time). while losing a ship sets you back some million ISK, the guy you bought your ship from still has the ISK you gave him, so the total amount of ISK in eve has gone up (therefore ISK faucet).

LP, minerals etc. are other forms of material goods but they are specifically excluded when we talk about ISK sinks.

I should buy an Ishtar.

Dennis Gregs
The Scope
Gallente Federation
#33 - 2012-09-03 00:02:40 UTC  |  Edited by: Dennis Gregs
RavenPaine wrote:

OMG what a wall of text.

With all due respect, and with complete comprehension that I'm beating on an off topic dead horse here, the money sinks and faucets are specifically defined (virtual) economy terms that aren't subject to "opinion". The post you quoted is based on fact and the post you made is an opinionated piece.
Reticle
Sight Picture
#34 - 2012-09-03 15:22:40 UTC
[quote=Daniel Plain][quote=RavenPaine]guy you bought your ship from still has the ISK you gave him, so the total amount of ISK in eve has gone up (therefore ISK faucet).quote]
No, the total amount didn't go up. You just said, in your previous sentence, the guy has the isk you gave him. The amount of ISK stayed the same. When I get my mission ISK or my ratting ISK or my plexing ISK or my arbitrage profits on NPC items, that is ISK that wasn't in the game until it hit my wallet. THOSE are isk faucets.

This thread is full of moronic crap. Mission money is way, way, way down because the LP is basically worthless thanks to FW. The OP is a liar and troll and you morons fell for it.
Zhilia Mann
Tide Way Out Productions
#35 - 2012-09-03 19:13:08 UTC
Reticle wrote:
Daniel Plain wrote:
guy you bought your ship from still has the ISK you gave him, so the total amount of ISK in eve has gone up (therefore ISK faucet).

No, the total amount didn't go up. You just said, in your previous sentence, the guy has the isk you gave him. The amount of ISK stayed the same. When I get my mission ISK or my ratting ISK or my plexing ISK or my arbitrage profits on NPC items, that is ISK that wasn't in the game until it hit my wallet. THOSE are isk faucets.

This thread is full of moronic crap. Mission money is way, way, way down because the LP is basically worthless thanks to FW. The OP is a liar and troll and you morons fell for it.


Way to quote out of context. Backing up for the full sentence yields this:

Daniel Plain wrote:
while losing a ship sets you back some million ISK, the guy you bought your ship from still has the ISK you gave him, so the total amount of ISK in eve has gone up (therefore ISK faucet).


So the actual claim is that ship loss results in increase ISK in the economy, which is actually quite true.

And if you can't figure out how to convert LP you need to try harder.
Daniel Plain
Doomheim
#36 - 2012-09-03 23:28:50 UTC
Reticle wrote:
Daniel Plain wrote:
guy you bought your ship from still has the ISK you gave him, so the total amount of ISK in eve has gone up (therefore ISK faucet).

No, the total amount didn't go up. You just said, in your previous sentence, the guy has the isk you gave him. The amount of ISK stayed the same. When I get my mission ISK or my ratting ISK or my plexing ISK or my arbitrage profits on NPC items, that is ISK that wasn't in the game until it hit my wallet. THOSE are isk faucets.

This thread is full of moronic crap. Mission money is way, way, way down because the LP is basically worthless thanks to FW. The OP is a liar and troll and you morons fell for it.


this forum needs a dislike button

I should buy an Ishtar.

Doddy
Excidium.
#37 - 2012-09-06 16:33:14 UTC
Idris Helion wrote:
New Eden is in an inflationary period now, which is why CCP has made some of the changes they have (nerfing Drone alloy drops, for example). Too many ISK faucets, not enough ISK sinks. FW has some mechanics problems that have led people to farm LP, which they turn into ISK via the LP stores. Also, not enough ships are getting blown up due to well-known problems with low security space. Until CCP somehow figures out how to improve the risk/reward formula in lowsec, it's going to remain a drag on the economy.

Loot drops in anoms and plexes also seems to be worse -- even high-meta drops are getting to be rare. I think this is CCP's way of turning down the ISK faucet and trying to put a damper on inflation.

I'd say that in terms of gameplay, 500M ISK now is probably worth what 200M ISK was a couple of years ago in terms of player time invested.

At base I think the problem is that there's not enough PVP combat to grind up ships, which really is the core of EVE's economy: ships have to get blowed up in large numbers to keep the economy humming. That hasn't been happing enough, but the ISK faucets just keep spouting -- the FW changes, the mining barge changes, and so on.

In RL, it's rather like the Keynesian "stimulus" here in the US that was passed back in 2009. The object was to inject a lot of money directly into the economy in hopes of stimulating both production *and* consumption. But the stimulus was all on the production/infrastructure side -- the consumers didn't respond to the stimulus, and the spare capital basically just went into storage in banks. There's plenty of supply of goods, just not much demand. (There are also long-term structural problems in the US economy with debt and social welfare spending that don't exist in EVE, so it's not a perfect analogy.)

In New Eden, it's easier to make money and buy good stuff, but at some point you've got enough -- you don't need to keep buying gear because you're not losing any of the stuff you already have. So the producers are trying to sell into a saturated market.

I'm sure that CCP is aware of the issue. Maybe nullsec has become too static, with the big alliances skirmishing at the borders but not really engaging in protracted fleet actions. Lowsec PVP combat (or lack thereof) has been a concern for a long time. FW was supposed to be a way to train players for PVP combat in lowsec, but due to problems with the mechanics it has turned into a huge ISK faucet but an insufficient ISK sink.


Oh dear oh dear. You are trully ignorant aren't you. lets see;

The drone changes created an isk faucet (bounties).
Loot drops are isk neutral, a reduced rate does not "turn down the isk faucet".
FW lp is isk neutral (or even a sink depending what you get), the isk is coming from the people buying the goods


Doddy
Excidium.
#38 - 2012-09-06 16:54:17 UTC
RavenPaine wrote:


Again comprehension. These are my oppinions on overall economic impact. Whether or not they qualify as syncs or faucets may be my lack of word comprehension.

OMG what a wall of text.


You are interpreting isk loss for you as an isk sink. This is not the case. What matters is where the isk goes. If you replace a ship you lose the isk, but the isk has just gone to the guy who sold you the ship. When your ship died you got an insurance pay out which was more than the insurance premium you paid in so isk has come from nowhere, this is a faucet. When you trade LP for an item it is isk neutral unless it is one that requires isk, in this case it is an isk sink as the isk goes to npcs and vanishes. When you sell the goods you got from the fw lp you gain isk, but you got it from another player so it is isk neutral. Implants are just like losing a ship or mods, isk neutral as the guy you bought them off has the isk. Getting the implants from lp store is an isk sink however as is you updating your clone after being podded as the isk goes to npcs and vanishes.

isk sinks in game -> insurance that runs out, repair costs, skill books, job costs at npc stations, lp store deals requiring isk, sov bills, blue prints, a few remaining trade goods sold by npcs.

Isk faucets in game -> mission rewards (isk) , bounties, loot that is sold to npc buy orders (overseer effects, sleeper bits, concord tags)
RavenPaine
RaVeN Alliance
#39 - 2012-09-06 17:39:10 UTC
Doddy wrote:
RavenPaine wrote:


Again comprehension. These are my oppinions on overall economic impact. Whether or not they qualify as syncs or faucets may be my lack of word comprehension.

OMG what a wall of text.


You are interpreting isk loss for you as an isk sink. This is not the case. What matters is where the isk goes. If you replace a ship you lose the isk, but the isk has just gone to the guy who sold you the ship. When your ship died you got an insurance pay out which was more than the insurance premium you paid in so isk has come from nowhere, this is a faucet. When you trade LP for an item it is isk neutral unless it is one that requires isk, in this case it is an isk sink as the isk goes to npcs and vanishes. When you sell the goods you got from the fw lp you gain isk, but you got it from another player so it is isk neutral. Implants are just like losing a ship or mods, isk neutral as the guy you bought them off has the isk. Getting the implants from lp store is an isk sink however as is you updating your clone after being podded as the isk goes to npcs and vanishes.

isk sinks in game -> insurance that runs out, repair costs, skill books, job costs at npc stations, lp store deals requiring isk, sov bills, blue prints, a few remaining trade goods sold by npcs.

Isk faucets in game -> mission rewards (isk) , bounties, loot that is sold to npc buy orders (overseer effects, sleeper bits, concord tags)



Thanks for this. I get it now. Terminology, word origin, comprehension, etc, are actually interests of mine. And I admit, sometimes I'm damn slow at picking up the important parts.
Doddy
Excidium.
#40 - 2012-09-06 19:22:21 UTC
RavenPaine wrote:
Doddy wrote:
RavenPaine wrote:


Again comprehension. These are my oppinions on overall economic impact. Whether or not they qualify as syncs or faucets may be my lack of word comprehension.

OMG what a wall of text.


You are interpreting isk loss for you as an isk sink. This is not the case. What matters is where the isk goes. If you replace a ship you lose the isk, but the isk has just gone to the guy who sold you the ship. When your ship died you got an insurance pay out which was more than the insurance premium you paid in so isk has come from nowhere, this is a faucet. When you trade LP for an item it is isk neutral unless it is one that requires isk, in this case it is an isk sink as the isk goes to npcs and vanishes. When you sell the goods you got from the fw lp you gain isk, but you got it from another player so it is isk neutral. Implants are just like losing a ship or mods, isk neutral as the guy you bought them off has the isk. Getting the implants from lp store is an isk sink however as is you updating your clone after being podded as the isk goes to npcs and vanishes.

isk sinks in game -> insurance that runs out, repair costs, skill books, job costs at npc stations, lp store deals requiring isk, sov bills, blue prints, a few remaining trade goods sold by npcs.

Isk faucets in game -> mission rewards (isk) , bounties, loot that is sold to npc buy orders (overseer effects, sleeper bits, concord tags)



Thanks for this. I get it now. Terminology, word origin, comprehension, etc, are actually interests of mine. And I admit, sometimes I'm damn slow at picking up the important parts.


In this case it is not the words, it is the context they are used in. If you are talking about your wallet then all the things you said are indeed isk sinks. The topic of conversation in the thread (and many other threads) however is about macroeconomics and particularly inflation, in this case what constitutes an isk sink is in reference to the whole of eve.

Other isk sinks include isk on banned accounts, isk on inactive accounts that never come back, office fees, corp creation fees, reactions, clone transfers, mission collaterall that is lost, fines for smuggling and isk seized by gms (if its not given to another player).
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