These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] More Combat Frigates!

First post First post
Author
MeBiatch
GRR GOONS
#121 - 2012-08-16 19:31:40 UTC
CCP Fozzie wrote:
Marcel Devereux wrote:

What I am saying is that the Navitas looks like a space fish like the Vexor and Dominix. The Tristan does not.


The Navitas also looks a lot like the Exequror....... Blink

Gonna get replies posted to a bunch more of your questions and comments here soon, but have a meeting to run to. Expect walls of text in this thread later tonight.



OMG A LOGI FRIG!!!! I demand a tech ii version!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Takeshi Yamato
Ministry of War
Amarr Empire
#122 - 2012-08-16 19:35:37 UTC  |  Edited by: Takeshi Yamato
Liang Nuren wrote:
Kethry Avenger wrote:
I already deal with it, but I can also argue for a buff.


Argue for a buff in the correct areas. Lasers are incredibly powerful weapons systems and most of the "problems" people are pointing out with cap use bonuses are in fact with the hulls in question instead of the bonus.

Seriously, you guys are complaining that the Armageddon is underpowered. Roll

-Liang

Ed: Argue for a Prophecy buff and I'll be all over it helping you push. Omen too. Legion in cases. Etc, etc, etc. But seriously... asking to lower cap use on all lasers and replace the cap use bonus with damage, tracking, optimal and resists is... batshit insane.


Misrepresent things much?

I have mostly been suggesting tracking bonuses because these precisely do not help at all in the big fleet stuff work where Amarr ships are best at. They help most where Amarr ships SUCK, namely dealing with smaller ships which is useful for soloing and small gang stuff. If you read the list I prepared, you would notice that I gave tracking bonuses to all ships currently considered "good" precisely for the above reason. No, the Armageddon or Oracle will not become overpowered with a tracking bonus. Fleet doctrine Zealot AHAC won't either because they already track their targets perfectly fine.

A damage bonus on the Maller, Prophecy, Legion drone & covert subsystems is not asking too much.

20% more dps on the Crusader and Retribution is not insane. We have rocket ships doing more than these nowadays. Even if you disagree, the actual bonus is something one can reasonably discuss because these ships are on the low end of the dps spectrum and they are not popular.

The only other ship I suggested a damage bonus was the Apocalypse. Why? Because I figured that we should be seeing a lot pulse Apocs with all the Drakes and Tengus around, if the ship was fine. For sniping, people overwhelmingly prefer rails and artillery.

Nowhere have I suggested an optimal bonus. The only armor resist bonus was on the Harbinger, as suggested by CCP Ytterbium in the CSM meetings. In fact I have been very careful to not make any of the good ships noticably better at what they're already good at.

As for whether the laser cap usage bonus is THE problem, I think the Maller & Prophecy & Legion subsystems have demosntrated that very well. The cap usage bonus bonus is not good enough to make people fit lasers on these ships. So I think it's clear that there is a problem and that's why I'm posting here. I want to know what CCP has planned to do.

PS: even with "incredibly powerful lasers", in 2011 Amarr ships were slightly below Gallente ships in pvp destruction as proven in this devblog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3407
(now we're back to opinion & anecdote vs data)
Omnathious Deninard
University of Caille
Gallente Federation
#123 - 2012-08-16 19:37:30 UTC
Jame Jarl Retief wrote:
Omnathious Deninard wrote:
Ok I gonna bring this up here, how many gallente pilots are tired of drone/hybrid combo ships. They are the only race that doesn't get seperate weapon platform ships. Every drone ship gets a hybrid bonus (myrmidon aside) it would be nice if the drone ships were drone ships and the hybrid ships were hybrid ships. Give the drone ships drone hp bonuses, tracking bonuses, optimum range bonuses, damage bonuses, mwd speed bonuses or logistic/ewar bonuses.


I'm very much in favour of this. Enough of the split weapon systems. If it be a drone boat, give it drones and drone bonuses. If it's a hybrid boat, give it hybrid bonuses. But none of this wishy-washy hybrid/drone nonsense. Make up your mind and stick to it.

I forgot about drone bay bonuses.
but yeah we already have a hybrid frig, give us a drone only frig, it can work.

If you don't follow the rules, neither will I.

Kethry Avenger
Ministry of War
Amarr Empire
#124 - 2012-08-16 19:43:05 UTC
Liang Nuren wrote:
Kethry Avenger wrote:
I already deal with it, but I can also argue for a buff.


Argue for a buff in the correct areas. Lasers are incredibly powerful weapons systems and most of the "problems" people are pointing out with cap use bonuses are in fact with the hulls in question instead of the bonus.

Seriously, you guys are complaining that the Armageddon is underpowered. Roll

-Liang

Ed: Argue for a Prophecy buff and I'll be all over it helping you push. Omen too. Legion in cases. Etc, etc, etc. But seriously... asking to lower cap use on all lasers and replace the cap use bonus with damage, tracking, optimal and resists is... batshit insane.


Armageddon is not underpowered. Its not cap stable but not under powered.

Just fitting Dual Heavy Pulse Lasers II and one heat sink with perfect skills will have the Geddon run out of cap. Lasers in general with all the buffs to Hybrids and Projectiles aren't so good that it should be okay for that to be true.

And for comparison, lets say you do fit a cap booster. Every boost you use gets you less than it does on a Hybrid because the straight cap amount needed is so much more with lasers. Oh and because Amarr have small (expensive) ammo and cargo holds, you have less cap booster charges than other ships.

Other than getting rid of the cap use bonus, what replaces it I am less concerned with as it doesn't have to be something that bonuses straight damage or damage projection. But giving Amarr two useful bonuses on their ships does seem to be fair. Or how they make that possible and balanced. They could fix all the hulls to be viable with laser cap use or just change laser cap use.

And I'm posting in this thread cause they are balancing Amarr ships that still have the cap use bonus and no one from CCP has answered any of the threads about it. (That I know of, please link me something if I'm wrong.)
Bloodpetal
Tir Capital Management Group
#125 - 2012-08-16 19:46:22 UTC
CCP Fozzie wrote:
Marcel Devereux wrote:

What I am saying is that the Navitas looks like a space fish like the Vexor and Dominix. The Tristan does not.


The Navitas also looks a lot like the Exequror....... Blink

Gonna get replies posted to a bunch more of your questions and comments here soon, but have a meeting to run to. Expect walls of text in this thread later tonight.



I smell logistics Frigate.

I'm gonna feel a bit mixed about this. Will wait tentatively...

I'm gonna be excited to get in a Breacher now though. One of my favorite hulls that's always been underplayed. I'm gonna look over your stats carefully and give you some feedback.

Where I am.

Bloodpetal
Tir Capital Management Group
#126 - 2012-08-16 19:51:42 UTC
CCP Fozzie wrote:
Hello again Features & Ideas. Today we're going to be showing you the current designs for the last three revamped Combat Frigates, set for release this winter.

Breacher:
Frigate skill bonuses:
5% Bonus to Missile damage per level
7.5% Bonus to Shield boost amount per level

Slot layout: 3 H (-1), 4 M (+2), 3 L (+1), 3 launchers, 0 Turrets (-1)
Fittings: 35 PWG (+4), 180 CPU (+45)
Defense (shields / armor / hull) : 500(+149) / 350(+37) / 300 (+50)
Capacitor (amount / recharge rate / cap per second): 300 (+112.5)/ 150s (+9.37s)/ 2 (+0.667)
Mobility (max velocity / agility / mass / align time): 350 (+16) / 3.16 (-0.62) / 1087000 (-100000) / 3.21s (-0.99)
Drones (bandwidth / bay): 10 (+10) / 10 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+2.5) / 650 (+75) / 4 (+1)
Sensor strength: 8 Ladar
Signature radius: 36 (-5)
Cargo capacity: 175


Slot layout looks good. Missile boats don't need much in the way of utilities usually because they're so far out.

The Breacher with Drones is OMGWTF. I Approve. :) This will be a sexy ride.

Seems like plenty of fitting space. I guess I really don't have much to say. Maybe a little more cargo space for the Cap Boosters for the Ancillary Shield booster?? :)

Where I am.

Lavitakus Bromier
WTF Bunnies
#127 - 2012-08-16 20:10:41 UTC
First off IM glad the Tristan became the new drone boat that fits it much better.
On the other hand the navitas, will it become a middle frig? And if so will it be rehauled cause it personally doesn't look like one. And if there is not going to be a gallante middle frig ima.be disappointed.
Warde Guildencrantz
Caldari Provisions
Caldari State
#128 - 2012-08-16 20:22:59 UTC
aside from the logi frig comments I am excited to try out the breacher. Kestrel seems great as well.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

elitatwo
Zansha Expansion
#129 - 2012-08-16 21:15:04 UTC
Dear CCP Fozzie,

so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.

Take a little look at this:

Light Missile Launcher II uses
28 CPU and
9 powergrid

Limited 1MN Microwarpdrive uses
23 CPU and
15 powergrid

Nothing new here.

Now lets add some numbers:

4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE-
36 + 15 powergrid = 51 powergrid and 5 empty slots.

How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?

Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are.
MWD for mobility
scram or long point
web if possible to assist tracking / missile tracking
damage control (everybody uses it on any boat anyway)

Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

PinkKnife
The Cuddlefish
Ethereal Dawn
#130 - 2012-08-16 21:36:32 UTC
elitatwo wrote:
Dear CCP Fozzie,

so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.

Take a little look at this:

Light Missile Launcher II uses
28 CPU and
9 powergrid

Limited 1MN Microwarpdrive uses
23 CPU and
15 powergrid

Nothing new here.

Now lets add some numbers:

4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE-
36 + 15 powergrid = 51 powergrid and 5 empty slots.

How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?

Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are.
MWD for mobility
scram or long point
web if possible to assist tracking / missile tracking
damage control (everybody uses it on any boat anyway)

Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden?


Stop trying to cram T2 missiles on everything and your problem is solved. Not every frigate should be able to fit point/web/mwd/ and the most hardcore launchers of its size.

Learn to prioritize like the other races do.
Takeshi Yamato
Ministry of War
Amarr Empire
#131 - 2012-08-16 21:39:33 UTC  |  Edited by: Takeshi Yamato
elitatwo wrote:
Dear CCP Fozzie,

so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.


It seems about right.

45*1.25 = 56.25 PG with Engineering V
4x launcers = 32.4 PG with AWU V
15 PG for MWD
Leaves 8.85 PG for the remaing slots.
Omnathious Deninard
University of Caille
Gallente Federation
#132 - 2012-08-16 21:50:54 UTC
The Tristan could easily have its hybrid tracking bonus replaced with a 5% per level drone damage bonus and still be within the realms of frig damage.

If you don't follow the rules, neither will I.

Liang Nuren
No Salvation
Divine Damnation
#133 - 2012-08-16 22:00:35 UTC
Takeshi Yamato wrote:

I have mostly been suggesting tracking bonuses because these precisely do not help at all in the big fleet stuff work where Amarr ships are best at. They help most where Amarr ships SUCK, namely dealing with smaller ships which is useful for soloing and small gang stuff. If you read the list I prepared, you would notice that I gave tracking bonuses to all ships currently considered "good" precisely for the above reason. No, the Armageddon or Oracle will not become overpowered with a tracking bonus. Fleet doctrine Zealot AHAC won't either because they already track their targets perfectly fine.


Let me ask you a question. Why is it that the Megathron is favored over the Hyperion as a blaster platform despite the fact that the Hyperion is actually better in general? The tracking bonus. Yeah, the tracking bonus doesn't immediately appear obvious when you're dicking around in EFT, but you're throwing tracking around as a filler bonus because you think it basically doesn't matter. But the truth of the matter is that it's one of the most important bonuses in the game.

That's why I encouraged you to go read the conversations about the tracking bonus on the Crusader - because they delve into just how important it is. But no, apparently tracking magically doesn't matter anymore. Roll

Quote:
A damage bonus on the Maller, Prophecy, Legion drone & covert subsystems is not asking too much.


Please don't misunderstand what I'm saying here. I'm not saying you shouldn't have a damage bonus on Amarr gun ships. I'm saying that the cap use bonus isn't what makes certain Amarr ships suck. Other factors ranging from the lack of a damage bonus at all to utterly gimped fittings to an entire ship class that isn't worth a **** are causing problems. There are a lot of really fantastic ships with the laser cap bonus. Obviously it isn't that big of a handicap.

Quote:

20% more dps on the Crusader and Retribution is not insane. We have rocket ships doing more than these nowadays. Even if you disagree, the actual bonus is something one can reasonably discuss because these ships are on the low end of the dps spectrum and they are not popular.


The big problem with the Crusader is that it has 2 mids, no free highs, and it has to enter web/neut range. My experience with it is that it's great against a frigate but you're just going to cap out and die against any ship bigger than you. But the real problem with the Crusader is that the Executioner is just better now. Fortunately, CCP Fozzie will be rebalancing T2 frigates and he's done a ******* marvelous job with the T1s.

But moving on to the Retribution: it's damn near better than the Slicer and that's one of the best frigates in the game. I literally have no idea how to respond to you if you think that it needs another 20% DPS. 20% more DPS on a Retribution is... ******* incredible TBH.

Quote:

Nowhere have I suggested an optimal bonus. The only armor resist bonus was on the Harbinger, as suggested by CCP Ytterbium in the CSM meetings. In fact I have been very careful to not make any of the good ships noticably better at what they're already good at.


Tracking bonuses............

Quote:

As for whether the laser cap usage bonus is THE problem, I think the Maller & Prophecy & Legion subsystems have demosntrated that very well. The cap usage bonus bonus is not good enough to make people fit lasers on these ships. So I think it's clear that there is a problem and that's why I'm posting here. I want to know what CCP has planned to do.


The Armageddon and Oracle prove your Maller and Prophecy wrong.

-Liang

I'm an idiot, don't mind me.

Alticus C Bear
University of Caille
Gallente Federation
#134 - 2012-08-16 22:05:35 UTC
No missile ship is a little disappointing but I do like the idea of new drone frigate (I do think the Tristan model looks really cool with rocket launchers though, shame), the bonuses look good but I am a little concerned over the fitting stats, give how much it has changed roles moving into a drone boat is potentially much more CPU intensive.

Given its current proposed CPU level you can pretty much right off many drone upgrades.

I tried to spec out how I might fit it and came up with this.

[Tristan, New]
Small Armor Repairer II
Damage Control II
Drone Damage Amplifier I

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Diminishing Power System Drain I

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Assuming my maths is correct Drone damage mod cannot be T2 due to CPU and Ions cannot be Neutrons due to CPU and Powergrid.

Yes you could use fitting mods but meta tackle and T2 damage mod seems a pretty basic request and this is before we try and create a kiting long point fit with rails and midslot drone upgrades. Drone rigs are also going to be tricky to fit and I really would have liked to make use of them on a ship like this.

114dps from drones

Ions give around with 72dps Navy Antimatter 57dps with Null.

I looked again and 75mm rails would free up cpu and given the tracking bonus is perhaps the intension.

75mm Rails add 46dps with Navy Antimatter and you can T2 the damage mod for 118drone dps

Even 3-4 more CPU would make a difference and allow a drone rig maybe.
Liang Nuren
No Salvation
Divine Damnation
#135 - 2012-08-16 22:05:35 UTC
Kethry Avenger wrote:

Armageddon is not underpowered. Its not cap stable but not under powered.

Just fitting Dual Heavy Pulse Lasers II and one heat sink with perfect skills will have the Geddon run out of cap. Lasers in general with all the buffs to Hybrids and Projectiles aren't so good that it should be okay for that to be true.

And for comparison, lets say you do fit a cap booster. Every boost you use gets you less than it does on a Hybrid because the straight cap amount needed is so much more with lasers. Oh and because Amarr have small (expensive) ammo and cargo holds, you have less cap booster charges than other ships.


This is true for all battleships that require cap to fire their guns.

Quote:

Other than getting rid of the cap use bonus, what replaces it I am less concerned with as it doesn't have to be something that bonuses straight damage or damage projection. But giving Amarr two useful bonuses on their ships does seem to be fair. Or how they make that possible and balanced. They could fix all the hulls to be viable with laser cap use or just change laser cap use.

And I'm posting in this thread cause they are balancing Amarr ships that still have the cap use bonus and no one from CCP has answered any of the threads about it. (That I know of, please link me something if I'm wrong.)


I do not believe that lasers on good ships are gimped next to projectiles or hybrids. There exist poor ships which will be addressed in tierification. Either way, the cap use bonus is not the culprit here and it's absolutely trivial to create ships with the cap use bonus that are ******* awesome.

Furthermore, you bring up the new Amarr ships that are getting balanced as if they're bad because they have a laser cap use bonus. Seriously? Have you flown them? They are ******* awesome.

-Liang

I'm an idiot, don't mind me.

MeBiatch
GRR GOONS
#136 - 2012-08-16 22:06:25 UTC
Lavitakus Bromier wrote:
First off IM glad the Tristan became the new drone boat that fits it much better.
On the other hand the navitas, will it become a middle frig? And if so will it be rehauled cause it personally doesn't look like one. And if there is not going to be a gallante middle frig ima.be disappointed.


no its going to be a logi frig... and there is going to be a tech II one too! (soon™)

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Michael Harari
Genos Occidere
HYDRA RELOADED
#137 - 2012-08-16 22:06:55 UTC
Pretty much everything liang said is spot on.
Alticus C Bear
University of Caille
Gallente Federation
#138 - 2012-08-16 22:28:02 UTC
Will the model for the Ishkur eventaully change, now there is no T2 Tristan Model?

CCP Fozzie Thanks for the constant updates, it’s really refreshing to have this amount of Dev involvement in the balancing threads. Please can you nudge Mr Ytterbium regarding his destroyer thread.
serras bang
Caldari Provisions
Caldari State
#139 - 2012-08-16 22:39:20 UTC  |  Edited by: serras bang
like changes on the kestral but you do know the kestral will now fire rmissles in excess of 60k now ? perhaps even hitting 70k ? and still be capable of a top speed of over 2.4k ms
serras bang
Caldari Provisions
Caldari State
#140 - 2012-08-16 22:51:44 UTC
elitatwo wrote:
Dear CCP Fozzie,

so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.

Take a little look at this:

Light Missile Launcher II uses
28 CPU and
9 powergrid

Limited 1MN Microwarpdrive uses
23 CPU and
15 powergrid

Nothing new here.

Now lets add some numbers:

4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE-
36 + 15 powergrid = 51 powergrid and 5 empty slots.

How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?

Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are.
MWD for mobility
scram or long point
web if possible to assist tracking / missile tracking
damage control (everybody uses it on any boat anyway)

Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden?


tbh you point is invalid ive setup a kestral with an mwd and its been stable and now it has more pwg i dont see prob here plus this now has extra base fireing distance and lock range even with old stats i had a kestral with 2.3k ms and over a 50k lock and fire range