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New dev blog: Capital ship balancing

First post First post First post
Author
Maria Kitiare
NOMADS.
#1761 - 2011-10-12 15:07:51 UTC
I would like to know if CCP, with this patch, is trying to ruin the "end game" of EVE Online..

I am a fairly new player. I follow the skill curve..
FIrst i go for frigates, then cruisers, then BC's and finally BS's...
Now i would go for a carrier and then a Super...

But with this patch, there would be no reason for me to skill for a super of a titan. I could simply stay with my BS's or a carrier.

So, my question to CCP would be.. IS it your attention to remove the supers and titans from the game? Cause with these changes, no new player would waste the time and isk to get one. I know i would not.. and when i watch the market these days, i see that people who already have supers is selling them off rather cheap already.

Also, even as a new player, I see why goons would love this patch, due to their huge player-base. Smaller corp's are the ones getting butt-****** by CCP since they will no longer be able to fight off the zerkswarm of sub-caps.

I really hope CCP would scratch these stupid nerfs and start balancing instead of ruining. Would be awesome since I would like to enjoy this game for quite some years ahead as well :)

Also… I want a reason to actually skill for the big ships… Give me my reason back CCP.
Temmu Guerra
Viziam
Amarr Empire
#1762 - 2011-10-12 15:09:25 UTC
zero2espect wrote:
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.

Stop capitals in missions. Just stop them.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. It’s ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and don’t try to fix lag through cheating us.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.

You’d get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game.


Listen to this guy and making sure ccp see's this
Smuggo Smuggins
Semicompetence Online
#1763 - 2011-10-12 15:10:56 UTC
This is probably the best thread on the whole Internet right now.
Scatim Helicon
State War Academy
Caldari State
#1764 - 2011-10-12 15:14:38 UTC
Maria Kitiare wrote:
I would like to know if CCP, with this patch, is trying to ruin the "end game" of EVE Online..

I am a fairly new player. I follow the skill curve..
FIrst i go for frigates, then cruisers, then BC's and finally BS's...
Now i would go for a carrier and then a Super...


There is no "end game" for EVE. Sorry that you got lied to.

Every time you post a WiS thread, Hilmar strangles a kitten.

Karim alRashid
Starboard.
#1765 - 2011-10-12 15:15:57 UTC
Maria Kitiare wrote:

I am a fairly new player. I follow the skill curve..
FIrst i go for frigates, then cruisers, then BC's and finally BS's...
Now i would go for a carrier and then a Super...

Also… I want a reason to actually skill for the big ships… Give me my reason back CCP.


You see, this is your misconception that the point of the game is to obtain gear.

Don't look for items to acquire, look for things to do.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

serine twilight
Hobgoblin Marketeers
#1766 - 2011-10-12 15:19:40 UTC
Supercarriers

Drone bay can only hold fighters and fighter bombers.
Reduce Shield, Armor and Hull hitpoints on all Supercarriers by 20%.
Reduce drone capacity.
Aeon, Revenant and Wyvern: 125000 (25 total Fighters + Fighter Bombers)
Hel and Nyx: 150000 (30 total Fighters + Fighter Bombers)
Remote ECM Burst: Does not affect ships that are immune to electronic warfare (Supercarriers, Titans, Triaged Carriers and Sieged Dreads)


A ship with immunity to EWAR should not have the ability to use ECM, also the sig res change on fighters affects carriers as well, and the same problem remains, super carriers can jump out when they get into a bad spot, so what if there fighters can't hit regular ships? they only need to ECM & kill the hics/dics with fighters/ support and they are gone. best solution would be to get rid of Projected ECM period, as ECM makes those ships way to comfy to fly.

Dreadnoughts

Remove drone bay from all dreadnoughts.
Siege Module I: Boost damage bonus from 625% to 700% to compensate for loss of drones.
Siege Module I: Duration time reduced to 5 minutes. Fuel cost -50%.
Moros: Remove drone bonus.
Moros: New bonus: 5% bonus to Capital Hybrid Turret rate of fire per level.



Regardless of the siege mod and the damage change Dreads have been nerfed, and will continue to collect dust as they can no longer handle small ships...

The best solution to fixing the problem with carriers and dreads collecting dust would be to give ALL combat Capitals IMMUNITY to EWAR, or remove immunity from all combat capitals.

I prefer all cap ships have immunity, everyone would start bringing there caps out to play again, people would take risks more often. = more money for CCP, and more fun for everyone else.
Mahoniausnrw
Caldari Provisions
Caldari State
#1767 - 2011-10-12 15:23:48 UTC
Blindfold our fighter pilots and bind them one arm on the back to make us teethless,
Take away our CQC by cutting the drone bays and make us defenceless,
Cut away 1/5 of our liveblood to make the pain end sooner,


At least give us damn XXXXXX start and landing animations for our fighters ....
Origin achieved this with WingCommander ( 1 ) over 20 years ago , shame.
Mr Management
Anger Management
#1768 - 2011-10-12 15:26:37 UTC
Quote:
The best solution to fixing the problem with carriers and dreads collecting dust would be to give ALL combat Capitals IMMUNITY to EWAR, or remove immunity from all combat capitals.

I prefer all cap ships have immunity, everyone would start bringing there caps out to play again, people would take risks more often. = more money for CCP, and more fun for everyone else.


I like that idea ................

I don't mind losing a carrier or dread to a Dic / Hic but having a Interceptor going around and around without me doing anything about it sucks
John McCreedy
Eve Defence Force
#1769 - 2011-10-12 15:30:12 UTC
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


Doesn't that simply undermine the whole concept of not allowing Super Carriers to wipe the floor with Sub Cap fleets? Would it not be better to give Carriers a compensatory bonus that offsets the penalty Fighters? That would allow you to have your cake and eat it, so to speak.

13 years and counting. Eve Defence Force is recruiting.

Mr Management
Anger Management
#1770 - 2011-10-12 15:40:38 UTC
Quote:
Doesn't that simply undermine the whole concept of not allowing Super Carriers to wipe the floor with Sub Cap fleets? Would it not be better to give Carriers a compensatory bonus that offsets the penalty Fighters? That would allow you to have your cake and eat it, so to speak.


He He .... stop making it easy for CCP ...... we like seeing them stumble around in the dark Blink
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#1771 - 2011-10-12 15:51:19 UTC  |  Edited by: Asuka Solo
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


Give this man a Bells.

If Carrier based fighters retain their existing attributes after this patch goes live, then I will reluctantly endorse the rest of the proposed cap changes.

But at the very least, Carriers and Dreads need to be a buffer between supers and subs, not be a sub-cap dependable double adapter. To this end, they should be able to hold their own ground against both classes in PvP situations.

Anti sub-capital weapons should be introduced for dreads. Remove the stupid close range gun variants, give us close range anti blob guns designed to pick on packs of rifters. Long range guns for anti cap warfare and POS bashing, close range weapons for anti-sub-capital pew pew. Fail in doing this, and watch dreads continue to get mothballed.

Carriers fielding Fighters need to be able to eat a smaller amount of sub-caps alive, be they rifters or battleships or even T3s. But with any numbers game, if you bring enough friends in sub-caps to the party, they (caps) should get ganked with room for dessert.


Dare I say this would-have-been uber nerf opened up allot of debate and prospects for t2 Carriers and Dreads, more geared towards PvP and damage vs sub-caps and supers alike.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

SXYGeeK
Aliastra
Gallente Federation
#1772 - 2011-10-12 15:52:55 UTC
L1m9n1663r wrote:
- When a ship can not be sensor boosted or tracking disrupted, it should not be possible to remote sensor boost or tracking link.
It makes no sense at all.


If you make cap size rigs, that should solve the issue with EHP without touching the numbers.
Make shield extender rigs and Armor extender rigs take 200 rig-power-thingies, so you then lose 1 rig slot if buffer tanking.
Make cap rigs only T1, that means tanked damage type HP * 1,15^2 instead of HP * 1,2^3. This will help for the HP's.

(Give the Hel some love first)

Destroy all T1 rigs in titans / supercaps (LOL-T1 rigs)
Make all T2 rigs the T1 cap size.
Any rigs that exeed the rig-power, eject rig in slot 3 to cargo bay.
--

Make a rig that takes 150 rig power that will allow you to field 250 m3 of HEAVY drones. That is, sentries, heavy armor/shield bots, heavy EW drones. This will again cost you 15% of your 'tanked' HP buffer. That means your SC will have 70% less shield if you want to field 20 regular drones.

--
Throw the Super pilots a bone...
Make Supercaps and Titans dockable at stations with a SUPER CAP UPGRADE mod. This mod should cost 100 billion isk, and it should be impossible to board a super-cap if the station fitting services are offline. Undocking super caps should do so with 0 CAP and all high slots offline. Gives people a reason to own some space.

--

Remove 1 gun / turret from each Titan.
Remove DD.

Make a titan sitting at a CUSTOM OFFICE, tapping into its coordinate flux power generator able to start a 5 min 2 way bridge to another titan within 3-5 AU, at another CUSTOM OFFICE. (able to run freighters through)

Give Amarr titans a 50km radius energy neutralizing field that triggers every 30 seconds while in 'enforcer mode' (as in, stuck there for 75 seconds) neuting like a medium neut, not stackable with other amarr titans.

Give Minmatar titans a 50km web-field. (not stackable with other minmatar titans) while in 'enforcer mode'.

Give Caldari titans a 25 km cloaking field, that will cloak any ship moving slower than 30 m/s and not targetting anyone. while in 'enforcer mode'.

Give Gallente titans a 40 km radius warp disruption field (same as large T2 bubble) with a scramble strength of 1. while in 'enforcer mode'.


Make Gallente and Minmatar able to trade eachothers Enforcement mods by use of a 200 power rig. (and Amarr / Caldari)



There are some really cool idea's here.
giving Titans a better support role, reducing the benefit of titan blob.

I especially like the idea of giving super caps a choice between drone versatility and tank.
Choice is good ?
Varrakk
Deep Core Mining Inc.
#1773 - 2011-10-12 16:09:33 UTC  |  Edited by: Varrakk
Super Carriers;
Give them a separate Drone Bay, which allows them to deploy up to 10 of regular Drones (Unaffected by DCU)
or 20 Fighter/Fighter Bombers. Not a combination of these.

Dreadnaughts;
Should still have their Drone Bay, but lose control of Drones when Siege Mode is activated.
(Much like the Carrier Triage)
Ranger 1
Ranger Corp
Vae. Victis.
#1774 - 2011-10-12 16:16:56 UTC
Lan Caden wrote:
Cry cry.. "Your guns can hit my hurricane!"

"They better hit 1,800 of your hurricanes before I explode."

1 Titan = 90,000,000,000 ISK
1 Hurricane = 50,000,000 ISK

1 Titan = 1,800 Hurricanes


Because, as we all know, a BS can kill 60 - 100 frigates before it dies in a straight up fight.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Maria Kitiare
NOMADS.
#1775 - 2011-10-12 16:17:53 UTC
Scatim Helicon wrote:
There is no "end game" for EVE. Sorry that you got lied to.


Karim alRashid wrote:
You see, this is your misconception that the point of the game is to obtain gear.

Don't look for items to acquire, look for things to do.

I am well aware that eve doesn't have an end game, and that eve is not all about having the best ships etc.
But.. Eve does have a chain of skills.. Ie. you need frigate before you can move on to cruisers etc.

So.. If CCP doesn't want you to follow these "skill-trees", they have programed this game very badly.

If you follow the skill tree, you will at some point, have perfected what you need to jump into a super-cap - and if what you say is true, that eve is not, at all, about having the best ships, then why have different ships at all?
If EVE is not about skilling up, getting better ships, getting better mods for your ship, then why even bother making t2 mods? Either, the CCP wants you to get better "gear" over time, or they are worse programmers than my old kindergarden class. (adding t2 code, models, etc by a mistake, thats a new one :))

I believe that CCP wants you to get more skillpoints and with those, get access to better mods, ships etc. Now, by nerfing the best ships in the game, to a point where they aint worth skilling for, they also remove that part of the skill-tree..

So why, would they bother make these ships, code the code, make the models.. But them in the "end" of the skill tree wich they have also made.. Just to nerf them so they wouldnt be worth using at all..

That must be either a brainfart from CCP, or evidence that CCP is listening too much to certain players who does not have a super-cap fleet.. Just sayin...
Two step
Aperture Harmonics
#1776 - 2011-10-12 16:19:56 UTC
Maria Kitiare wrote:
I would like to know if CCP, with this patch, is trying to ruin the "end game" of EVE Online..

I am a fairly new player. I follow the skill curve..
FIrst i go for frigates, then cruisers, then BC's and finally BS's...
Now i would go for a carrier and then a Super...

But with this patch, there would be no reason for me to skill for a super of a titan. I could simply stay with my BS's or a carrier.

So, my question to CCP would be.. IS it your attention to remove the supers and titans from the game? Cause with these changes, no new player would waste the time and isk to get one. I know i would not.. and when i watch the market these days, i see that people who already have supers is selling them off rather cheap already.

Also, even as a new player, I see why goons would love this patch, due to their huge player-base. Smaller corp's are the ones getting butt-****** by CCP since they will no longer be able to fight off the zerkswarm of sub-caps.

I really hope CCP would scratch these stupid nerfs and start balancing instead of ruining. Would be awesome since I would like to enjoy this game for quite some years ahead as well :)

Also… I want a reason to actually skill for the big ships… Give me my reason back CCP.


You are doing it wrong. Bigger is not better. Bigger is in fact usually worse.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#1777 - 2011-10-12 16:24:38 UTC  |  Edited by: Asuka Solo
Two step wrote:


You are doing it wrong. Bigger is not better. Bigger is in fact usually worse.


Your doing it wrong. Smaller is not better. Smaller is in fact usually cheaper and usually allot worse.




This is eve, where time = the best investment ever (que the RMT rage stuff about rl richness should not translate into i win mechanics)

If Time = awesome (best investment ever), then money = awesome since money = time.

If size costs money, then the bigger a ship, the more money and the more time is required.

Thus, the moar size, the moar awesome.

Now run back to your wormhole blob where size does not matter.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Maria Kitiare
NOMADS.
#1778 - 2011-10-12 16:25:02 UTC  |  Edited by: Maria Kitiare
Two step wrote:
You are doing it wrong. Bigger is not better. Bigger is in fact usually worse.


But why have ships in this game.. and in the end of the skill tree, if they are utterly useless. It doesnt make sence, that the worst ships, are the expensive and late-game (SP wise) ones..

If CCP wanted a game where evolvement in SP and income didnt affect the PVP outcome, they would have made a counter strike in space.. However.. They did not.. They made a game, with SP's and a skill tree system.. Why make that, if you don't want to use it?
Aequitas Veritas
Deep Core Mining Inc.
Caldari State
#1779 - 2011-10-12 16:26:09 UTC
zero2espect wrote:
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.

Stop capitals in missions. Just stop them.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. It’s ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and don’t try to fix lag through cheating us.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.

You’d get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game.


Bump again!
iulixxi
EVE-RO
Goonswarm Federation
#1780 - 2011-10-12 16:27:45 UTC  |  Edited by: iulixxi
Maria Kitiare wrote:
I am well aware that eve doesn't have an end game, and that eve is not all about having the best ships etc.
But.. Eve does have a chain of skills.. Ie. you need frigate before you can move on to cruisers etc.

So.. If CCP doesn't want you to follow these "skill-trees", they have programed this game very badly.

If you follow the skill tree, you will at some point, have perfected what you need to jump into a super-cap - and if what you say is true, that eve is not, at all, about having the best ships, then why have different ships at all?
If EVE is not about skilling up, getting better ships, getting better mods for your ship, then why even bother making t2 mods? Either, the CCP wants you to get better "gear" over time, or they are worse programmers than my old kindergarden class. (adding t2 code, models, etc by a mistake, thats a new one :))

I believe that CCP wants you to get more skillpoints and with those, get access to better mods, ships etc. Now, by nerfing the best ships in the game, to a point where they aint worth skilling for, they also remove that part of the skill-tree..

So why, would they bother make these ships, code the code, make the models.. But them in the "end" of the skill tree wich they have also made.. Just to nerf them so they wouldnt be worth using at all..

That must be either a brainfart from CCP, or evidence that CCP is listening too much to certain players who does not have a super-cap fleet.. Just sayin...


And by your logic what exactly were you expecting to get after you finish training for those "unnerfed" super caps? You do realise that at one point you will have all skills for that much wanted super @ 5. What is next? In your opinion?

EDIT for clarification: NOW your ideal in EVE is to fly a super. Ok, my question is simple: what is your next step? (after you have all skills @5 for that super) I got the AFTER it won’t worth train for that super … but assuming the patch will never happen … what is your next step?