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New dev blog: Capital ship balancing

First post First post First post
Author
Obsidian Hawk
RONA Midgard Academy
#1601 - 2011-10-12 02:00:53 UTC
J'J'J'Jita wrote:
Will pilots with the Fighter Bombers or (racial) Titan skills trained be reimbursed their skillpoints in normal drones, since those skills are now totally useless for supercapital pilots?

My Erebus pilot would like those drone skillpoints back.



You will need those drone skills when your erebus gets popped and you are forced back into a regular battleship.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Jita Bloodtear
Bloodtear Labs
#1602 - 2011-10-12 02:01:56 UTC
Anile8er wrote:
Jita Bloodtear wrote:
Anile8er wrote:

Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes.

Should listen to this guy. The threat of randomly being hotdropped is very real. I stalked him and dropped two alliances worth of capitals on his head. He escaped at low armor in his nyx. But he was extremely likely to die. Under the new changes he wouldn't have stood a chance without ECM drones.



Still dont know how I was sat unclocked in that safe... lol Ugh

You weren't uncloaked. That was a lie because I wanted you to feel safe and I was hoping to catch you again the next day. I scanned you down when you landed, then you cloaked a few seconds later. I warped to your position and just got lucky decloaking you (you were 5km away or so). I was much faster with my probes than you suspected :)
Death2all Supercaps
Amok.
Goonswarm Federation
#1603 - 2011-10-12 02:03:11 UTC
Fon Revedhort wrote:
Demon Azrakel wrote:
Fon Revedhort wrote:
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


Is it fair then that carriers use same (dirt-cheap) rigs as battleships? RollRollRoll


No, it is also not fair that they get the same ******* expensive rigs as SCs.

They are of the same class and share same capital mods, so I don't see how this particular thing is unfair. Both carriers and supercarriers are to use XL rigs which in turn should actually cost something.



A Levi shouldnt have to rep its tank because of fleet bonuses
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1604 - 2011-10-12 02:05:25 UTC
Fon Revedhort wrote:
Demon Azrakel wrote:
Fon Revedhort wrote:
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


Is it fair then that carriers use same (dirt-cheap) rigs as battleships? RollRollRoll


No, it is also not fair that they get the same ******* expensive rigs as SCs.

They are of the same class and share same capital mods, so I don't see how this particular thing is unfair. Both carriers and supercarriers are to use XL rigs which in turn should actually cost something.


You have any idea what T2 trimarks would cost SC pilots? Recently looked at buying a t2 rep aug for one of my carriers, not a good idea (900 mil).

TBH, the rigs are proportional to the size of the ship, I have seen machs bigger than carriers (pretty damn close to a SC I might add). SCs should require something like 10x what a carrier requires and 100x what a BS requires. Also, my carriers cannot fit remote ECM burst, but they do fit Heavy Neuts. The larger factor is that the price is similar to many battleships, and should remain so until there are actually faction carriers.

Actually, if they fixed it such that all rigs were of equal demand this would not be nearly the same problem. As it stands, armor t2 rigs are too expensive to fit on anything below a super that is not just a toy. Having said that, the t1 prices for carriers are meh, even at 5x-15x the current price (what would happen I assume after x-large are implemented and start sucking up a large portion of the components, 100 mil for a CCC1 is not exactly a problem for me) or so. The biggest problem would be rigs costing more than half the value of the ship for some people. T2 CCCs would also be an issue for me.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1605 - 2011-10-12 02:07:37 UTC
Death2all Supercaps wrote:
Fon Revedhort wrote:
Demon Azrakel wrote:
Fon Revedhort wrote:
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


Is it fair then that carriers use same (dirt-cheap) rigs as battleships? RollRollRoll


No, it is also not fair that they get the same ******* expensive rigs as SCs.

They are of the same class and share same capital mods, so I don't see how this particular thing is unfair. Both carriers and supercarriers are to use XL rigs which in turn should actually cost something.



A Levi shouldnt have to rep its tank because of fleet bonuses


Actually it should, but only after slave implants give shield bonus as well as armor. Ideally, unrepped it has less EHP than an avatar, but repped it has an equivalent (hell, significant) amount more. Sound fair, giving it the opportunity to perform better than the avatar if you put a little effort in (and much better if you really rep it up)?
Anile8er
Holoband Research and Development
#1606 - 2011-10-12 02:08:07 UTC
Jita Bloodtear wrote:
Anile8er wrote:
Jita Bloodtear wrote:
Anile8er wrote:

Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes.

Should listen to this guy. The threat of randomly being hotdropped is very real. I stalked him and dropped two alliances worth of capitals on his head. He escaped at low armor in his nyx. But he was extremely likely to die. Under the new changes he wouldn't have stood a chance without ECM drones.



Still dont know how I was sat unclocked in that safe... lol Ugh

You weren't uncloaked. That was a lie because I wanted you to feel safe and I was hoping to catch you again the next day. I scanned you down when you landed, then you cloaked a few seconds later. I warped to your position and just got lucky decloaking you (you were 5km away or so). I was much faster with my probes than you suspected :)



Well played sir. lol
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1607 - 2011-10-12 02:09:35 UTC
J'J'J'Jita wrote:
Will pilots with the Fighter Bombers or (racial) Titan skills trained be reimbursed their skillpoints in normal drones, since those skills are now totally useless for supercapital pilots?

My Erebus pilot would like those drone skillpoints back.


Use a holding character and fly dominixes whenever you are not in your titan?

Use a CSMA? Lol Realize that you really dont have any other skills to train anyway in your titan?
Doctor Ungabungas
Doomheim
#1608 - 2011-10-12 02:10:29 UTC
Anile8er wrote:

The bottom line is Goonswarm and TEST do not want to spend their money on fielding and replacing supercaps in a slugfest war.


Psst, your secret source of intel on 'Goonswarm and TEST' supercap capabilities has been lying to you.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1609 - 2011-10-12 02:14:17 UTC
Doctor Ungabungas wrote:
Anile8er wrote:

The bottom line is Goonswarm and TEST do not want to spend their money on fielding and replacing supercaps in a slugfest war.


Psst, your secret source of intel on 'Goonswarm and TEST' supercap capabilities has been lying to you.


Oxymoron? Lol
Grath Telkin
Amok.
Goonswarm Federation
#1610 - 2011-10-12 02:23:54 UTC
I hope for the sake of balance and fairplay that all battleships lose their drone bays with this patch as well.


After all, ships should have support, all ships, no matter the size, and its unfair that a heavy neut and a flight of light drones makes ships like the Mega and Geddon immune to tacklers.


This type of heresy cannot stand, and it screams in the face of Lady Justice. No more solo ships in EVE period, everything should be supported in some way shape or form, so completely removing the ability of a larger ship class to damage a smaller ship class is obviously the only way forward.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1611 - 2011-10-12 02:43:14 UTC  |  Edited by: Demon Azrakel
Grath Telkin wrote:
I hope for the sake of balance and fairplay that all battleships lose their drone bays with this patch as well.


After all, ships should have support, all ships, no matter the size, and its unfair that a heavy neut and a flight of light drones makes ships like the Mega and Geddon immune to tacklers.


This type of heresy cannot stand, and it screams in the face of Lady Justice. No more solo ships in EVE period, everything should be supported in some way shape or form, so completely removing the ability of a larger ship class to damage a smaller ship class is obviously the only way forward.


Confirming SCs cannot hit Carriers or Dreads. Or use Fighters and hit battleships. They also lack the slots to fit multiple webs and target painters so their fighters hit cruisers...

"But those are stupid fits" I hear you say. "Nay," I respond. "Those are fit to fight those classes of ships." Just choose what you are going after beforehand. One does not fit rails and webs on a battleship very often, and, when one does, one should expect the cruisers on top of them to pop those few drones rather quickly.

EDIT: you do realize that titans can still hit stuff and receive tracking links to help them with that, right?
Grath Telkin
Amok.
Goonswarm Federation
#1612 - 2011-10-12 02:56:10 UTC
Demon Azrakel wrote:


EDIT: you do realize that titans can still hit stuff and receive tracking links to help them with that, right?



What i realize is that if a ship the size of a dread, mothership, or titan can't find space for a drone bay, then theres absolutely no way anything smaller should have the space.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

LegendaryFrog
Perkone
Caldari State
#1613 - 2011-10-12 03:04:37 UTC
Grath Telkin wrote:
Demon Azrakel wrote:


EDIT: you do realize that titans can still hit stuff and receive tracking links to help them with that, right?



What i realize is that if a ship the size of a dread, mothership, or titan can't find space for a drone bay, then theres absolutely no way anything smaller should have the space.


You see, EvE developers should endorse realism over game balance in a game about immortal pilots and their spaceships because...
Balor Haliquin
White Wolf Dragoons
#1614 - 2011-10-12 03:24:19 UTC
Relnala wrote:
Balor Haliquin wrote:
So at the risk of this not being read by any developer. I would like to point out a major flaw in the current balancing of super capital ships in eve. Super carriers are still to powerful. Having fought 300 man super capital fleets and understanding how they work the super carrier was always the more threatening then the titan. Simply because it has more effective DPS, had a better ECM system, and often had the same EHP as the titan for 16th the cost.

Looking at the cost end of the spectrum we see that a super carrier takes about 1billion isk in skills, about 4 months in training time to become effective and then another 17 billion isk for the hull and fittings. Contrast that with a titan that costs about 7 billion isk in skills and around a year to train for so that your can do more then just sit in it. You can understand why super carriers are out numbering titans by nearly 20 to 1. Simply put even with the nerfs and the super carriers inability to engage sub caps effectively, they are still going to be a better anti capital ships because they still have nerly the same EHP and can remote rep each other.

With the current glut of super carriers, you will not see dread fleets because the super carrier fleet is simply going to wipe the floor with the dread fleet. Anything not supported by super carriers becomes an easy target for super carriers and carriers. The simple fact is that the super carrier has too big of a performance envelope.

Looking at the current and proposed EHP stats you can see that the super carrier is equal to the titans EHP. While only requiring a quarter of the resources and a thrid of the time to train for. If we were to put that in sub capital terms we would be looking at a T1 cruiser that has the same EHP and firepower as a battleship, but with none of the draw backs of cost and training time. Either the DPS or the EHP, or both. Honestly i like the idea of a super carrier that has huge firepower but is not a solid rock of hit points. Remember that super carrier can remote repair each other and more often then not when you have 100 of them on field you simply can not break the remote repair tank on them even if you have 100 of your own super carriers hitting them.

If we take the reduced hit points of the titan (about 42 million EHP)and super carrier(about 41 million ehp) assuming both are dead space fit and slave implants. And we compare that to how many carrier it takes to build each (about 62 for a titan and 16 for a super carrier). We then take the Titans EHP and divide it by the number of carriers it takes and we get 677,419 EHP. we then multiply that by the number of carriers it takes to make a super carrier and we get 10,838,709 EHP. That is about where the super carrier should be sitting.

But because of the efficiencies of construction, i think a number of about 14,500,000 EHP is much more suitable. That means the super carrier is far more vulnerable to titans and dreads alike and there is an actual risk to flying them. This will also prevent the glut of super carriers from ensuring that nothing changes in eve. Because at the end of the day we will still need titans and dreads to hit sov structures. And if the fist counter is drop 100 super carriers on it and rep it up to save it, then we will see not shift in the current way eve is running in null sec.



go fit an archon like you fit a super carrier. It has about 10mil EHP with gang bonii.

So by your logic, the Aeon should have 200mil EHP.


No, by my logic they should have about 15mil EHP like i stated. As a point of interest an archon can get to 6 million EHP with a deadspace fit wit slaves. The point I am trying to make is that even with 20% less EHP the super carrier still has far to many hit points for far to cheep a hull.
CaldeteisX
Deep Core Mining Inc.
Caldari State
#1615 - 2011-10-12 03:38:57 UTC
Cronyx Ravage wrote:
Can someone explain why, exactly, it makes sense for fighters to have a hard time shooting subcaps? Theyre *fighters*, right? With a pilot inside. It would be like a Viper Mk.2 having a hard time shooting something the size of Colonial One, as far as cruisers go, a heavy raider to relate to frigates, or a frakin Basestar to relate to battleships. Making them only effective against capitals is like saying Vipers are only effective against Hiveships, Resurection hubs, or colony ships. Or a more real world example, F-16s are only effective against.... What? Something the size of an Independence Day city destroyer? (there is no real world exame for this size difference)



This!, it should be a nerf applied to fighters being launched from Supercarriers if fighters really need a nerfing, as you want carriers to be able to handle subcaps but make their offence system for this less effective? - no logic there at all.
HTP2K
Caldari Provisions
Caldari State
#1616 - 2011-10-12 03:40:09 UTC
Firstly the question that needs to be asked is Does CCP actually Take note of there forums and the questions & concerns the member base has?? Or are there plans for the Capital Rebalancing set in stone and once again CCP ignores its members and does its own thing?
This Whole Capital ship rebalancing/NERF has come about due to people complaining that it is too hard to kill a super capital. Yes I agree BUT surely that is the whole point of the ship classes. As described in the ingame descriptions….
Wyvern
the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come
Nyx
the Nyx itself is emblematic of the Gallenteans’ love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements
These are just a few of the in game descriptions given to such vessels, & then u have titans which give an even more awe impressing description which just screams the best of EVE has to offer.

First Off, Super Capitals are too hard to kill so what do u do about it without further a do u strip 20% of shields armour & hull. Surely there are better options available to do. I mean a Super-capital is classed as being the size of stations hence the inability to dock, yet a station has different sub sections that can be attacked ie the medical centre/reprocessing factory etc. Why not do something similar with Super capitals & give them targetable sub systems ie Jump Drives which can be shot to prevent escape, & targetable drone Command Centres which if damaged will cause the vessel not to be able to deploy & control fighters/bombers, weapon systems which if incapacitated will inhibit the vessel from operating weapons. With this in mind split the Sheild/Armor/Hull points up among the sub systems thus making a particular feature more vulnerable but as a whole not NERF’ing the overall HP. This would give the attacker the easier chance of rendering a super out of the fight for the purpose it was deployed for but not taking away from the sheer vastness of the vessel

Another option would be to address the modules able to fit on a such a class of vessel. At present most Super capitals and Titans are faction/Officer fit which is really what makes then so immense in battle. Ie an Invulnerability field fitted on a BC or BS uses between 30 and 45 TF of CPU and 1 MW of power grid. Now fitting the same module on a Super capital has the safe affect at the same cost, so why not look at either reducing the effect they have because an Invulnerability field has to cover a shield 50x its size or looking at the requirements for it’s use. Ie the TF and MW are increased. Or even look at creating a Super Capital Class of modules which does a more retrospective effect on a vessel ie a Capital Invulnerability field with its own unique values, or a capital energised adaptive membrane which can only be fitted to capital class, which then will do away with fitting officer items as they are obsolete in terms of the output effects it has. (ie like fitting a X-large Shield booster on a capital as apposed to a Capital Shield Booster)

Next u addressed that super-carriers are too versatile, but your plan is to nerf them to a point where a standard carrier outways some of the benefits of the ‘new’ super layout. Why not look at do what has already been suggested and increase the Drone bandwidth of fighter bombers so that the amount they can deploy is reduced which in terms of DPS is reduced & also lag due to millions of fighter bombers being deployed.

The Next Item you have highlighted to NERF is the Titan Superweapon. This should not happen. The DD is described as being ‘THE’ SUPER WEAPON. By not being able to fire on 90% of the ships in eve will make this weapon obsolete. At the end of the day I can be sat still in a shuttlecraft and someone pointing a large gun at me that has me locked up should be able to fire and obliterate me. How u should look at this would be having the titan to have a 5% or 10% Field of fire with a DD, meaning it can lock anything but to fire at it the titan has to point it’s super sized killing machine at it. This in itself can be a challenge as titans can be so easily bumbed. Also the effect of the weapon should also be a Point to Point AOE weapon ie if a titan is firing at said target 50Km ahead of it, then while the Doomsday is in a brief operation, anything that passes in that line of sight from Titan to target should take some of the damage thus spreading the overall damage output of the weapon along everything within it’s path to the target, thus reducing the damage caused to the actual target. After all it is meant to be a focused weapon of destruction.

Next.
Dreads will have a reduction in Siege mode & ever so slight increase to Damage output does not constitute as a good enough fix to bring them back in line, Especially if u plan on killing the Drone bay on these vessels. Maybe u should think of adding another 2 weapon mounts and the ability to fit 2 more guns/batteries

With regards to the Increase of the Sig resolution to fighters to 400 why I ask?? A fighter is meant to be a small versatile attack craft no bigger than a frigate so why give it the same attributes of battleships.

The Aggression Log Off Timer is the One Attribute in that whole long list u have created seems a fair & feasible option.

As I said in the beginning does CCP developers actually read the forums taking into account the voices of the member base that pays it’s way, or do all these posts that people have taken the time to make fall on deaf ears.
Another question CCP….
If u proposed plans are in place and nothing can be done to make you see sense, then I Sincerely hope u rebalance the production process for all the said capital class vessels reducing the build cost ie 20% off the Shield emitters, armour plates & construction parts for titans & super-carriers, also remove the requirement of drone bay parts for titans & Dreads
Ciryath Al'Darion
FinFleet
Northern Coalition.
#1617 - 2011-10-12 03:54:33 UTC
DigitalCommunist wrote:
First time posting on new forums; stopped halfway to take a rage poop. Didn't bother to copy my text like I usually do because new forums right? What can go wr--FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

In my opinion, Motherships/SC should be the ideal mobile support base for small to medium sized gangs (up to 30), and the ultimate wet dream for corporations who want to live in deep space without laying a very visible and vulnerable claim to it. Their primary role should be to have a secret and safe gathering point with basic facilities such as cloning and production. It's main defense would be stealth and the relative mobility that starbases do not have. Once discovered it needs to be defended just like any other asset.

Titans on the other hand are even simpler. If there is more than 3-6 in the hands of players at any given moment, something is fundamentally wrong with their implementation. This means that a Titan should be able to support an alliance fleet and essentially bring your sov / space with you much in the same way a real world supercarrier acts as a staging point for planes and bombers. It would cost a lot to upkeep in both manpower and resources, it would be very visible and impossible to hide, it would not be any more defenseless than a deathstar POS. It would be something you park in any system you want to control but don't and probably won't anytime soon (examples; YZ, NOL, BKG, AZN, etc).


Changes like this would give the ship role instead of just being "pwn mobiles", but they would also require lots of creativity from CCP which I haven't recently seen outside their awesome videos.

Because these would require major changes in game mechanics I doubt that something like this can be seen. The ships in this kinds of roles would actually be alliance ( or corp) assets, piloting them should be also be possible on alliance level instead of individual pilot.

Velin Dhal
Zeonic CG
#1618 - 2011-10-12 04:18:42 UTC
LegendaryFrog wrote:
Grath Telkin wrote:
Demon Azrakel wrote:


EDIT: you do realize that titans can still hit stuff and receive tracking links to help them with that, right?



What i realize is that if a ship the size of a dread, mothership, or titan can't find space for a drone bay, then theres absolutely no way anything smaller should have the space.


You see, EvE developers should endorse realism over game balance in a game about immortal pilots and their spaceships because...

Its about game balance. Super Capitals, while they do need to be reworked a bit, are being taken from one extreme to the other here.

As someone a ways back mentions, just send Super Carriers back to what they were when they were just Motherships. Lose the Fighter Bombers and Nerf the Titan's EHP. Removing drone bays on ships that require drones to survive once their support fleet dies off, seems a bit extreme.
Ciryath Al'Darion
FinFleet
Northern Coalition.
#1619 - 2011-10-12 04:19:12 UTC  |  Edited by: Ciryath Al'Darion
Demon Azrakel wrote:
[quote=Avon


Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.


The supercapital ships are different to other ships in one very important part; you cannot leave the ship and change to a new ship.

The only structure you can leave a supercarrier or a titan with even minimal secuirity is capital ship maintenance bay. This requires a control tower that can be killed and sovereignty and infrastructure upgrade.

What this suggested nerf is doing, is removing lot of gameplay options from these said ships. In past, it has been possible that you have used the ship ingame for few hours a week (most of it is spent waiting something to happen inside a pos).

In future, the use would be even less. Games are supposed to be fun, but I totally fail to see where is the fun with the suggested supercarriers.

Since every ship has a role and purpose, please describe why would you want to own one of these new supercarriers?

Or do you think its good idea to make another ship class as succesfull as electronic attack frigates?
Ciryath Al'Darion
FinFleet
Northern Coalition.
#1620 - 2011-10-12 04:24:57 UTC
CynoNet Two wrote:
[quote=Velin Dhal][quote=Tippia] was all about what would happen should a fleet with 250 supercaps invavde a system (this has happened before). The post went covered exactly how many sub-capitals it would take to beat their ewar-immune remote repping and counter them, while losing 75 ships to doomsdays every 10mins and attempting to replace their losses at a typical rate. As a bonus I planned to include a rough prediction of how long this would take on a time-dialated node (since a current node would not support this many ships in a stable manner).




I think fleet of 250 supercaps has happened as often as local count has gone over 3000.