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New dev blog: Capital ship balancing

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Author
Alik Fall92
Aliastra
Gallente Federation
#1501 - 2011-10-11 21:46:23 UTC
i also just realized that two step, the famous exploiter of wh and breaker of game mechanics is ALSO CSM...

dear god CCP what have you done to this game...

hell following that line of progression, unban kugu and invite him to CSM also!

ANTHONY K FOR CSM 2012 ™
Mioelnir
Brutor Tribe
Minmatar Republic
#1502 - 2011-10-11 21:46:33 UTC
Malcanis wrote:
The number of supercap pilots with incredibly unreliable connections amazes me. It's a mystery how you ever managed to amass the price of a super, what with your ISP kicking you off the server every 1000 seconds or so.

While this statement might prove useful during an interview at the local tabloid, lets all get a few facts straight:

Strategic logouts happen. They happen with roaming gangs that get boxed in in some deadend constellation. They happen with wardeccers to suicide-tackle with a neutral char until the pilot with the war is logged in. They happen with supers to safe them - and while I may only have skimmed over most of the last 70 pages, I have not seen a single super pilot claim otherwise - it is currently in a lot of situations the most favorable option to the SC pilot.

Be that as it may - it is irrelevant. Protocols and game mechanics do not get tested by looking at the one intended usecase (super logging out while 50 hotiles are swarming it inside 15 bubbles gunz blazing) in which it is designed to work. They are tested by looking at ALL use cases. And the stranger the usecase, the more cornercases of different mechanics you get to overlap, the harder to look. Because how it fares in those cases is actually how good a mechanic is. And if the mechanics change is to ship logout/disconnect, examples of logout/disconnect scenarios should not come as a surprise.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1503 - 2011-10-11 21:49:44 UTC
Alik Fall92 wrote:
yep, supers sure were flavor of the year, except erm

theyve been flavor of the half decade but yeah, sure i'm the idiot Shocked

edit: defiant? didnt you die 2yrs ago? gtfo... wheres the "dislike" button anyway?


?

Name was made during some internal alliance drama. Not the defiant you are thinking of (or defiant. even).

Also, there is no four letter acronym for anything other than month and year as far as my knowledge. Also, dominion was about two years, 10 months ago, which is closer to one year than five, with 1.1 being even more recent than that Roll.
Di Mulle
#1504 - 2011-10-11 21:50:50 UTC  |  Edited by: Di Mulle
Obsidian Hawk wrote:
Grath Telkin wrote:
SERIOUSLY LETS PAY ATTENTION REALLY QUICK.


AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER




BUT



AN 18 BILLION ISK SUPER CARRIER CAN'T.


That sounds fair and balanced and normal to everybody here that makes this game?

To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity.



IF YOU CAN AFFORD TO BUY AN 18 BILLION ISK SUPERCARRIER!!!!!


THEN YOU CAN CERTAINLY AFFORD TO BUY SOME FRIENDS TO PROTECT YOU FROM A SABRE!!!


OMG WORKING TOGETHER AS A TEAM!!!! CCP IS FORCING US TO SOICALIZE AND WORK TOGETHER WHAHHH WAHHHH!!

Go pod youself sir. oh can i has your super cap?


You are right, no need to shout Smile

The problem is, no one is going to pay for a friends guarding him while he rats. Why? thats another question already Twisted
<<Insert some waste of screen space here>>
Manfred Sideous
H A V O C
Fraternity.
#1505 - 2011-10-11 21:52:40 UTC
Vile rat wrote:
Supercarriers were originally ships that were a modest increase over regular carriers and grotesquely priced as to be an end game ego ship. They were neat and something you pointed at "ooh look at that!" but not strategically important. Then they were improved dramatically and in doing so they became extremely popular, but also destabilizing. They evolved from being something that was a nice ego booster "Look at what we can make and field!" to something that was a critically important part of 0.0 warfare. Things reached a point where you simply could not compete on any appreciable level unless you fielded a large blob of these damn things and it is strangling the game. The rush to field supercaps fueled black market ISK dealing because people who used to show up and do things in dreads/carriers (battleships) no longer felt useful in the game and rushed to get a supercap by any means necessary.

This has been destructive to the game and the focus on supercaps being the end game content instead of one aspect of end game content had to be stopped. I believe these changes will make it so supercaps are still useful, but not the deciding factor in 0.0 combat. To be successful you must field a balanced fleet and if you can field a supercap fleet in addition to a balanced fleet you will be able to swing your super-dongs around just like you used to, but with a lot more caution.

And titans? They were garbage from the first iteration. They were a dumb idea, poorly implemented, and now they are still a dumb idea but slightly more killable. I would have loved to see some attention to titan gun tracking as well but this is a good first step towards bringing us back from a game where only the rich need apply.




Same can be said for standings and coalitions. You have groups that have 45000 members with individual allainces having close to 7000. The barrier for entry for a new group into 0.0 is too high. There is no way a new group can have any chance against a 7000 man alliance or its 45000 blues. Clearly coalitions and giant alliances are in need of a nerf. Its unfair and im sorry I know you spent years getting your group to this point but you are breaking the game. Were going to have to reduce your size and strength to level the playing field. No hard feelings its for the good of the game.

@EveManny

https://twitter.com/EveManny

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1506 - 2011-10-11 21:53:16 UTC
Alik Fall92 wrote:
i also just realized that two step, the famous exploiter of wh and breaker of game mechanics is ALSO CSM...

dear god CCP what have you done to this game...

hell following that line of progression, unban kugu and invite him to CSM also!

ANTHONY K FOR CSM 2012 ™


http://twostep4csm.blogspot.com/

Read, then come back. Or have a long chat with the AHARM people involved (as I did recently); it is not all as it seems (besides that, two step himself was not involved in any way, shape, or form).

two step for CSM(whatevernumberisnext)
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1507 - 2011-10-11 21:55:26 UTC
Mioelnir wrote:
Malcanis wrote:
The number of supercap pilots with incredibly unreliable connections amazes me. It's a mystery how you ever managed to amass the price of a super, what with your ISP kicking you off the server every 1000 seconds or so.

While this statement might prove useful during an interview at the local tabloid, lets all get a few facts straight:

Strategic logouts happen. They happen with roaming gangs that get boxed in in some deadend constellation. They happen with wardeccers to suicide-tackle with a neutral char until the pilot with the war is logged in. They happen with supers to safe them - and while I may only have skimmed over most of the last 70 pages, I have not seen a single super pilot claim otherwise - it is currently in a lot of situations the most favorable option to the SC pilot.

Be that as it may - it is irrelevant. Protocols and game mechanics do not get tested by looking at the one intended usecase (super logging out while 50 hotiles are swarming it inside 15 bubbles gunz blazing) in which it is designed to work. They are tested by looking at ALL use cases. And the stranger the usecase, the more cornercases of different mechanics you get to overlap, the harder to look. Because how it fares in those cases is actually how good a mechanic is. And if the mechanics change is to ship logout/disconnect, examples of logout/disconnect scenarios should not come as a surprise.


It is rarely relevant if you are not in a super. Supers are the only thing that can survive for that length of time (not including certain dread and carrier fittings); if you are found during your 15 min logoff timer and are not in a supercap, you are ****** either way unless it is the difference between being found 14 mins in or 14 mins 30 secs in.
Alik Fall92
Aliastra
Gallente Federation
#1508 - 2011-10-11 21:57:39 UTC
Demon Azrakel wrote:
Alik Fall92 wrote:
i also just realized that two step, the famous exploiter of wh and breaker of game mechanics is ALSO CSM...

dear god CCP what have you done to this game...

hell following that line of progression, unban kugu and invite him to CSM also!

ANTHONY K FOR CSM 2012 ™


http://twostep4csm.blogspot.com/

Read, then come back. Or have a long chat with the AHARM people involved (as I did recently); it is not all as it seems (besides that, two step himself was not involved in any way, shape, or form).

two step for CSM(whatevernumberisnext)

dont care, he helped break the game by being part of an expoloiting party that resulted in imba that ccp couldnt fix, he should get no support from community and should instead be banned like other game breaking people have been in the past

(kugu for example)

two step is nothing but a supporter of all that is wrong about this game, and should be classed with people from eve's dark past, banned forever and playing hello kitty online to ease his pain

GG CCPswarm, GG
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1509 - 2011-10-11 22:02:56 UTC
Manfred Sideous wrote:
Vile rat wrote:
Supercarriers were originally ships that were a modest increase over regular carriers and grotesquely priced as to be an end game ego ship. They were neat and something you pointed at "ooh look at that!" but not strategically important. Then they were improved dramatically and in doing so they became extremely popular, but also destabilizing. They evolved from being something that was a nice ego booster "Look at what we can make and field!" to something that was a critically important part of 0.0 warfare. Things reached a point where you simply could not compete on any appreciable level unless you fielded a large blob of these damn things and it is strangling the game. The rush to field supercaps fueled black market ISK dealing because people who used to show up and do things in dreads/carriers (battleships) no longer felt useful in the game and rushed to get a supercap by any means necessary.

This has been destructive to the game and the focus on supercaps being the end game content instead of one aspect of end game content had to be stopped. I believe these changes will make it so supercaps are still useful, but not the deciding factor in 0.0 combat. To be successful you must field a balanced fleet and if you can field a supercap fleet in addition to a balanced fleet you will be able to swing your super-dongs around just like you used to, but with a lot more caution.

And titans? They were garbage from the first iteration. They were a dumb idea, poorly implemented, and now they are still a dumb idea but slightly more killable. I would have loved to see some attention to titan gun tracking as well but this is a good first step towards bringing us back from a game where only the rich need apply.




Same can be said for standings and coalitions. You have groups that have 45000 members with individual allainces having close to 7000. The barrier for entry for a new group into 0.0 is too high. There is no way a new group can have any chance against a 7000 man alliance or its 45000 blues. Clearly coalitions and giant alliances are in need of a nerf. Its unfair and im sorry I know you spent years getting your group to this point but you are breaking the game. Were going to have to reduce your size and strength to level the playing field. No hard feelings its for the good of the game.


This is true, and this actually works towards that goal. If you cannot get a super blob atm, you are screwed; if you have one, you blue up everyone else that has them (or a significant portion) so that you don't lose them easily. Now, they are harder to use effectively, which could either reduce their value so that people are willing to use them without the blob, or increase the blob, but with more subcapitals in the blobs. Given server issues, this could potentially make people more willing to divide such that they can field both supers and subs without telling some supers to stay home (atm, they just tell the normal caps and subs to stay home, gotta have the biggest best fleet available, and gotta keep the super pilots busy and happy, **** capital and sub capital pilots for the most part these days).

If you hear, "Nah bro, we need some subcaps to keep the supers alive; we don't want another ******* super atm because of lag" you will get pissed and go somewhere where super pilots are more appreciated / needed, preferably fighting the assholes that told you that you could not use your toys.

Or it could cause more massive blobs, not too sure.
Scatim Helicon
State War Academy
Caldari State
#1510 - 2011-10-11 22:03:07 UTC
Alik Fall92 wrote:
Demon Azrakel wrote:
Alik Fall92 wrote:
i also just realized that two step, the famous exploiter of wh and breaker of game mechanics is ALSO CSM...

dear god CCP what have you done to this game...

hell following that line of progression, unban kugu and invite him to CSM also!

ANTHONY K FOR CSM 2012 ™


http://twostep4csm.blogspot.com/

Read, then come back. Or have a long chat with the AHARM people involved (as I did recently); it is not all as it seems (besides that, two step himself was not involved in any way, shape, or form).

two step for CSM(whatevernumberisnext)

dont care, he helped break the game by being part of an expoloiting party that resulted in imba that ccp couldnt fix, he should get no support from community and should instead be banned like other game breaking people have been in the past

(kugu for example)

two step is nothing but a supporter of all that is wrong about this game, and should be classed with people from eve's dark past, banned forever and playing hello kitty online to ease his pain

GG CCPswarm, GG


You seem pretty angry at CCP you should probably stop supporting them by subscribing to and playing their games.

You should also give me all your stuff.

Every time you post a WiS thread, Hilmar strangles a kitten.

Aurora Egnald
Doomheim
#1511 - 2011-10-11 22:03:36 UTC
Andreus Ixiris wrote:
Aurora Egnald wrote:
Dont need to , thats why I have an alt.


Anything I want to say, I say with my main. What are you afraid of?

Aurora Egnald wrote:
Posting under my alt does not take anyhting form what I have said.


Except it does. There's always the implication therein that you don't have the spine to say with your main what you can say without hesitation on your alt. It basically puts across that you're ashamed of your ideas and opinions being associated with your main.

Aurora Egnald wrote:
This is about the poor and lower skilled pilots unwilling to train up for a SC. Then crying loud enough to ccp to do something about it because they are way to scared to venture out to null without someone holding ther hands or locking up the boogyman.


I have in excess of 80m skillpoints and have the prerequisites to fly the supercarriers of two races. With a little bit of instruction I'd likely be able to fly one competently in combat. I have absolutely no desire to because I have no desire to shackle my soul to a several-billion dollar flying rock that will, inevitably, without a shadow of a doubt, die. From what I've seen of 0.0 combat, it was a lot more fun before motherships became supercarriers.



wow so taking a little security with my sc flying main diminishes what ive said huh? Seems it hasnt and your attempts to call me out have failed. Its called security.But since you admittedly dont fly one you dont unserstand the security required of an sc pilot identity as well. Again i stand by my point earlier this whole nerf is aobut the lower skilled/poor/unwilling/envious pilots who would rather not try and reach the status of sc pilot either because it takes too long or is too expensive but they darn sure want to kill one alot easier.
Scatim Helicon
State War Academy
Caldari State
#1512 - 2011-10-11 22:04:17 UTC
Manfred Sideous wrote:
Same can be said for standings and coalitions. You have groups that have 45000 members with individual allainces having close to 7000. The barrier for entry for a new group into 0.0 is too high. There is no way a new group can have any chance against a 7000 man alliance or its 45000 blues. Clearly coalitions and giant alliances are in need of a nerf. Its unfair and im sorry I know you spent years getting your group to this point but you are breaking the game. Were going to have to reduce your size and strength to level the playing field. No hard feelings its for the good of the game.


blues blues blues blue blue blue bloobloobloobloobloobloo

Every time you post a WiS thread, Hilmar strangles a kitten.

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1513 - 2011-10-11 22:06:56 UTC
Alik Fall92 wrote:
Demon Azrakel wrote:
Alik Fall92 wrote:
i also just realized that two step, the famous exploiter of wh and breaker of game mechanics is ALSO CSM...

dear god CCP what have you done to this game...

hell following that line of progression, unban kugu and invite him to CSM also!

ANTHONY K FOR CSM 2012 ™


http://twostep4csm.blogspot.com/

Read, then come back. Or have a long chat with the AHARM people involved (as I did recently); it is not all as it seems (besides that, two step himself was not involved in any way, shape, or form).

two step for CSM(whatevernumberisnext)

dont care, he helped break the game by being part of an expoloiting party that resulted in imba that ccp couldnt fix, he should get no support from community and should instead be banned like other game breaking people have been in the past

(kugu for example)

two step is nothing but a supporter of all that is wrong about this game, and should be classed with people from eve's dark past, banned forever and playing hello kitty online to ease his pain

GG CCPswarm, GG


Have you actually talked with the about what happened and how the GM stuff went? You do realize the GMs they were talking to about "exploit-or-no" with worked for CCP, right?

W-space is what is right with the game, null is broken. I am proud to support two step and believe that AHARM is a great group of people who ended up in trouble because of a misunderstanding with GMs who changed their minds repeatedly.

Also, **** the rules on GM correspondence.
Alik Fall92
Aliastra
Gallente Federation
#1514 - 2011-10-11 22:08:13 UTC
any other supporters of exploits?

anyone?

no?
Mr'Capsule
Aliastra
Gallente Federation
#1515 - 2011-10-11 22:08:18 UTC
Mioelnir wrote:
I do not even know where to begin, and as a Hel pilot I have a pretty high resistance to tragedy.

Logout timer: this will increase the number of intentionally logged out supers (as counterintuitive as it is). An online supercapital can right now be held on the field by 3 things - dictor bubbles, hic point/bubble, anchored bubble. After this change, a drive-by shooting by an Ibis that gets off 2 shots (one for creating the timer, one for aggressing within that timer), means you have 30 minutes of infinitely-extendable aggression (remember the good old wreck-shooting).
An aggressed supercapital should stay in space for 15 minutes (like now), and after that for as long as it is bubbled or hic-pointed. I'm not going to do the math if a tech 2 velator could actually kill a supercapital within 23 hours, but if it can't, then downtime is the ONLY thing saving the supercap.
This in turn means a move back to a lot more aggression avoidance.

Supercarrier Dronetype change: Why not make Warrior IIs unfittable on battleships so the poor frigates do not get killed? I understand where the urge for this change comes from, but giving subcaps de facto immunity seems a bit much considered the only ships that can tackle them are destroyer/cruiser hulls.
There is little shame losing a super to a well coordinated trap, but the absolutely only business a single planless dictor solo engaging a super has is dying - not being granted possibly infinite amounts of near-invulnerable time to figure out what to do next. 300m3 dronebay for 20 lights and 20 meds (or rep drones) should be considered. Yes there are battleships dying to solo frigates all the time - but they had the option to fit something that helps and did not do it.

Supercarrier Fighterbay Size: given how hard fighters and fighter-bombers are to field-resupply (short of jumping a cargo-rorqual into an ongoing battle lol), how near impossible they are to rep (locktime, indeterminate flightpath), and how easily they die, I see a lot of useless supers 10 minutes into any engagement they are accidentally deployed into in our future. Will they receive more HP / better resistances? Or will there be a supercarrier retcon to capital bombers with 600m ISK bombs that jump in, deploy and (hope to somehow) jump out?

Titan dronebay: Yes, those 375m3 were the one gamebreaking attribute they had. All is well now. Please move along, nothing to see here.

Siege module: since it doesn't really change anything but the time needed for pos-ops, good.

Dreadnought dronebay: I love this change, since with this I do not have to wait another year or two for the "hey look, my sentry drone bumped your dread 500km offgrid" bug to be fixed. The single tackling rifter is going to be annoying though.

SC/Titan HP nerf: if 20% of a Hel were the same as 20% of an Aeon, I could subscribe to this change, but even if the Hel stays as it is, the -20% Aeon would still have twice the EHP. Consequently, this just reads to me as "ALL MINMATAR - BEND OVER NOW." Analog for the Ragnarok.

Not in the blog but needed changes:
Shield recharge: remove it from all capitals. Have capital shields behave like armor. Introduce +Capital Shield HP implant set (no drake/tengu love).

Hel bonus: either bring it inline with the other 3 supercarriers (offensive or defensive bonus), or fix its cap so it can actually use its bonus. +25% rep amount is ueless when you need twice the cap transfer amount of a nyx to not cap out (which gives you +100% rep and moar damage).

Dreadnought tracking: in theory, this would need a buff, but can be kept as is, since there will not be any big capital fights after this patch anyway.

Overall predictions for the proposed changes:
- dreads will still only be used to reinforce towers (not finish), and with the 5min timers they will be harder to catch doing so. they will continue to not be used against anything that can't be one-cycled, since they remain extremely vulnerable to supers and have to, or supers will lose their last remaining role. Having nothing to fend off tacklers on their own does not help either.

- carriers basically same as above. main use emergency logistics and triage-pos-boost, although they may see the odd use for structure grinding if no fight is to be expected. Since they can still launch drones that can effectively fight fighterbombers, they may get fielded in 200+ quantities so they generate enough remote rep to neutralize and finish off any supers on the field.

- supers will largely vanish from the battlefield again, since having a support fleet changed from smart play to required necessity. This implies the total loss of your supers, if you do not have dominance of the subcap fight - at which point you do not really need to deploy supers anymore. Since this is true for both sides, noone will dare to make the first move (depending on their knowledge of game theory).
Main use will be as a strategic deterrent against hostile dread/carrier deployments from within pos shields. Second most common usage will be parked on an inactive account. Highlight of the year might be a structure grind deployment if no hostile is logged in.

CCP have no idea about supercapital balance, listen to the guy above and the points made by a lot of others in this thread
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1516 - 2011-10-11 22:09:03 UTC
Aurora Egnald wrote:
Andreus Ixiris wrote:
Aurora Egnald wrote:
Dont need to , thats why I have an alt.


Anything I want to say, I say with my main. What are you afraid of?

Aurora Egnald wrote:
Posting under my alt does not take anyhting form what I have said.


Except it does. There's always the implication therein that you don't have the spine to say with your main what you can say without hesitation on your alt. It basically puts across that you're ashamed of your ideas and opinions being associated with your main.

Aurora Egnald wrote:
This is about the poor and lower skilled pilots unwilling to train up for a SC. Then crying loud enough to ccp to do something about it because they are way to scared to venture out to null without someone holding ther hands or locking up the boogyman.


I have in excess of 80m skillpoints and have the prerequisites to fly the supercarriers of two races. With a little bit of instruction I'd likely be able to fly one competently in combat. I have absolutely no desire to because I have no desire to shackle my soul to a several-billion dollar flying rock that will, inevitably, without a shadow of a doubt, die. From what I've seen of 0.0 combat, it was a lot more fun before motherships became supercarriers.



wow so taking a little security with my sc flying main diminishes what ive said huh? Seems it hasnt and your attempts to call me out have failed. Its called security.But since you admittedly dont fly one you dont unserstand the security required of an sc pilot identity as well. Again i stand by my point earlier this whole nerf is aobut the lower skilled/poor/unwilling/envious pilots who would rather not try and reach the status of sc pilot either because it takes too long or is too expensive but they darn sure want to kill one alot easier.


If it is a security issue and you are afraid of a SC pilot getting searched for by locators, you must not appear on any killmails (otherwise your name is already out there). If you do not appear on any killmails, then you do not actually know what you are saying, and are talking out of your ass.
Manfred Sideous
H A V O C
Fraternity.
#1517 - 2011-10-11 22:10:50 UTC
Scatim Helicon wrote:
Manfred Sideous wrote:
Same can be said for standings and coalitions. You have groups that have 45000 members with individual allainces having close to 7000. The barrier for entry for a new group into 0.0 is too high. There is no way a new group can have any chance against a 7000 man alliance or its 45000 blues. Clearly coalitions and giant alliances are in need of a nerf. Its unfair and im sorry I know you spent years getting your group to this point but you are breaking the game. Were going to have to reduce your size and strength to level the playing field. No hard feelings its for the good of the game.


blues blues blues blue blue blue bloobloobloobloobloobloo



Comeon bro its for the good of the game. I mean Mittens/Vile's motivation to promote supers being nerfed had no selfish motivation it was for the good of the game right. They should be on board with this change also. Unless you think that a new group wanting to enter 0.0 can assemble a force to have a chance against a force such as yours. Lets keep riding this wave of fairness bro.

@EveManny

https://twitter.com/EveManny

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1518 - 2011-10-11 22:13:18 UTC
Mr'Capsule wrote:

CCP have no idea about supercapital balance, listen to the guy above and the points made by a lot of others in this thread[/quote]

On the implant set, just make crystals boost repair rate on armor and shields, while slaves boost armor and shield HP. If you only introduce a new set for shield EHP, you just ****** over active repping subcaps and you have to introduce a new group to drop them. Also, a shield tanking group drops implants for armor ehp (and high level armor modules), wtf CCP (I am aware that the Sansha ships used to armor tank btw, but after the changes, they should have been made a second source of officer invuls and shield modules, not that they could not also drop armor mods).
Scatim Helicon
State War Academy
Caldari State
#1519 - 2011-10-11 22:13:41 UTC
I don't know about you but its a wave of tears that I'm riding on.

Every time you post a WiS thread, Hilmar strangles a kitten.

Damian Gene
Sons of Seyllin
Pirate Lords of War
#1520 - 2011-10-11 22:16:55 UTC
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


Thank you very very much for considering what our opinions are.
This means a lot to me, and I want you to know that I am thankful, as I'm sure lots of other people are as well.

Even if I do not agree with all of the changes, seeing that you guys are actually reading this Threadnought and are open to suggestions helps restore my confidence in CCP.