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New dev blog: Capital ship balancing

First post First post First post
Author
Aldarean
Aliastra
Gallente Federation
#1041 - 2011-10-11 12:48:09 UTC
Lorna Sicling wrote:


The US Navy would not send a carriers out on their own, but send a significant support fleet - these "adjustments" encourage this.

Thank you CCP - keep the Devblogs flowing!



Yes

Thought exactly,

A Carrier strike group is made up of Carriers, Missile Cruiser, Missile Destroyers and Logistic and fuel ships. To name a few.

Without that support the Carrier would die, eventually, to smaller, less values ships with greater numbers.
Via Shivon
#1042 - 2011-10-11 12:49:09 UTC
omg SC isnt a rattingship anymore oooh QQ
im glad those changes are coming...even the carriers dont need the drone nerf, and dreads need more love
Amanda Redman
Intenso Company
#1043 - 2011-10-11 12:50:15 UTC
Just design a super dreadnought. Something to hunt SC and titans with.
Dirk Tungsten
Brutor Tribe
Minmatar Republic
#1044 - 2011-10-11 12:50:54 UTC
Ganthrithor wrote:
Evil Celeste wrote:
Ganthrithor wrote:
Tippia wrote:
Ganthrithor wrote:
2 Thanatoi: 2b isk

1 Nyx: 20b isk
The realisation that cost is not a balancing factor: priceless.


Thanks for misconstruing my argument.

What I'm saying is, there's no reason to ever promote the purchasing of supercarriers if what you're after is the ability to do DPS with fighters. Why would an alliance spend 20b on a Nyx when it could buy 8-10 Thanatoi instead and come out with 4-5x the offensive capability?

People are throwing down huge sums of money for supercaps because of their fighter-bomber capabilities, as well as their ewar immunity and large tanks, not because they're excellent at killing subcaps (thats what titans are for ATM, lolololol). The EHP nerf will take away a good chunk of their tank, and FB are already useless against subcaps, so I'm not sure why people are complaining so loudly about SCs needing reduced fighter capability.


If people dont care about their anti subcap capability, why are they whining so much about scs losing it?


I don't think anyone is whining about taking away SCs ability to field infinite waves of drones. I think most people agree that it's dumb and pretty imbalanced. What they're whining about is *totally* removing their ability to fend off subcaps. There's no way that you can honestly argue that a supercarrier being able to field a couple of flights of normal drones (just like a Dominix can) is overpowered.

By that logic, it is unfair and unbalanced to allow battleships to have drones. After all, battleship-sized turrets are designed to hit targets that are BC-sized and larger-- obviously allowing them to carry Warrior IIs makes them overpowered because it lets them kill frigates, which is not their "job" in a fleet fight.

...Except that fielding a few light drones *doesn't* make battleships overpowered frigate-death spewers. It gives them a *minimal* capacity to defend themselves against smaller ships that are not their primary targets. It's not unfair in the slightest. Without the ability to carry drones, BS gangs would easily find themselves perma-tackled (if not outright killed) by frigates. I think it stands to reason that Supercarriers should also be allowed some minimal ability to fend off smaller ships, even if that isn't their primary purpose.


See even a goon doesn't agree with some of this horriffic mess. Although its only about the smallest of issues.
Pattern Clarc
Citeregis
#1045 - 2011-10-11 12:53:20 UTC
Yeah, there really needs to be a definitive statement on what each class of capitals is for, atm, we're kinda lost.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Evil Celeste
#1046 - 2011-10-11 12:53:23 UTC
Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.

If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.

Thats why Im for completely removing fighters from scs.
Dirk Tungsten
Brutor Tribe
Minmatar Republic
#1047 - 2011-10-11 12:54:04 UTC
Tippia wrote:
Dirk Tungsten wrote:
How is the looping aggro timer going to affect people who Disconnect from no fualt of there own, are they also suppose to lose there supers from relooping aggro timers
They're going to reconnect and keep fighting with the aggro timers they already had and either win the fight (at which point the timer no longer matters), be able to deaggress and escape (timer no longer matters), or die (timer only matters if they try to logoffski).


No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty?
Ms Freak
Imperial Shipment
Amarr Empire
#1048 - 2011-10-11 12:54:06 UTC
I'm an SC pilot and I gotta say that these changes are seriously harsh.

It's good to see the back-track on the fighters change but I'm pretty annoyed at the SC nerf.

Buff dreads? Yes - epic idea
Slight EHP reduction? - Ok... Can a DD now 1 shot me unless I max resist? hope not...
Nuke all my T2 drones? if you must but then only let me have 25 fighters MAX in a Wyvern?!

Come-on - I can almost USE more than that!! Carrier V & Advanced Drone Control 4 = 24 fighters with 1 spare? Seriously?

These changes may well help with balance in large fleet fights but for smaller alliances with only a few SC's we are sitll boned and blobing will just become the ONLY way to field SC's. Dropping 2/3/4 just won't be worth the risk any more.

Karim alRashid
Starboard.
#1049 - 2011-10-11 12:54:17 UTC
Smoking Blunts wrote:
Karim alRashid wrote:
Aldarean wrote:

As far as bomber/fighter setup go, they should be intened purposes.
Bomber = carriers/dreads/SC and TItan
Fighters = Bs's/Carriers/Dreads
Heavy/Sentry = Battleships/BC
Meduim = BC/Cruiser
Light = Frigates/Destroyers


QFT




fixed, fighters are an anti bs drone.


OK, they may be now, but tell me why they SHOULD continue to be so?

Quote:
other wise a carrier has no defence against a bs.


Why heavy and sentry drones cannot be used by carriers against BS?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

iulixxi
EVE-RO
Goonswarm Federation
#1050 - 2011-10-11 12:55:34 UTC
malet wrote:

iulixxi wrote:
malet wrote:
Psymn wrote:
Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can.

I empathise with the folks complaining here that they will have to change their strategy. But any change that encourages inclusion of a wider range of ships in an engagement has to be a good change, right?


And does your abbadon cost 85billion isk? you are tackled by a ship of the same value, then thats fair game. If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk..

its hardly the same is it?


“And does your abbadon cost 85billion isk?”
An officer fitted one yes, does it have a change against your 85b titan? Same price, right?

“If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk..”
Get better net or don’t fly alone. CCP is not an ISP or an electricity provider, we are talking about balancing a ship class not preventing a natural disaster that cold (or cold not) disconnect you during an engagement.

Don’t fly anything you can’t afford to lose… Once you jumped into a fight you have to be aware that there is a chance of losing your ship, unlike now … you jump 200 supers -> launch fighters -> go watch a movie -> come back -> jump out. Win

E


Im not talking about an ISP, EVE is renowned in large fleet fights for random DC`s followed by staring at entering space for hours while the servers decide whether to log you in or not. As for flying what I cant afford to lose then think again.

Fact is that eve is notoriuos for crashing in large fleet fights so whats your answer to that? Are we supposed to just swallow the usual CCP BS " our logs show nothing out of the ordinary followed by the standard copy paste petition response because no body actually bothers to look into a petition , more likely they just like to put it to the side and hope it goes away!

if you are going to fly a officer fit abaddon worth 85bill then please please for the love of god come visit so I can dd you before the nerf!


My point there was that cost is irrelevant in your argument; I am surprised you missed that.
I know EVE is notorious about random DC, had quite a few myself, hopefully time dilation will solve that.

E
Tippia
Sunshine and Lollipops
#1051 - 2011-10-11 12:56:25 UTC
Dirk Tungsten wrote:
No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty?
And I'm saying: it won't make any difference for them since they didn't disconnect on purpose and will therefore log right back in — they wouldn't have stretched into that (potential) first renewal anyway.
Dirk Tungsten
Brutor Tribe
Minmatar Republic
#1052 - 2011-10-11 12:56:26 UTC
Evil Celeste wrote:
Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.

If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.

Thats why Im for completely removing fighters from scs.


lol some people just are clueless. After this patch a single dictor and bunch of frigits will be able to over a period of time able to kill a super/titan, its just insainly stupid this whole new dynamic in the winter patch.
Lyrrashae
Hellstar Towing and Recovery
#1053 - 2011-10-11 12:56:52 UTC  |  Edited by: CCP Phantom
Ganthrithor wrote:

And, since you brought it up, yes-- EVE does revolve around us. We're the active players who's participation in nullsec makes EVE what it is. If everyone was a risk-averse hi/low-sec denizen content to run missions and engage in petty squabbles and skirmishes in throwaway ships, EVE would be neither interesting nor noteworthy within the industry. Its the powerblocs that throw their weight around that put EVE in the spotlight of the gaming media and create the political atmosphere that makes EVE unique. So excuse us if we ask that CCP listen to us with regard to gameplay tweaks that directly affect us and have no effect on you whatsoever. We're not surprised you give no fucks about these issues. What we are surprised about is that you expect your opinions on them to be taken seriously.



You're not that important, and you never were--none of you. I hate to have to break that to you, but that's just the way it is, and I need no more proof of this than that no-one outside of null-sec, cares about nullsec anymore, nor yet wants anything to do with it. You're welcome to your stilted, broken mutual circle-jerk, the other 80-odd per cent (at least) of the player-base will be off doing fun...You know, kinda the whole reason one plays video-games in the first place.

Oh, and how, if I'm the "pirate," do sentry guns protect me, exactly?


EDIT: Post cleaned of unnecessary profanity, CCP Phantom.

Ni.

Ms Freak
Imperial Shipment
Amarr Empire
#1054 - 2011-10-11 12:57:29 UTC
Dirk Tungsten wrote:
Tippia wrote:
Dirk Tungsten wrote:
How is the looping aggro timer going to affect people who Disconnect from no fualt of there own, are they also suppose to lose there supers from relooping aggro timers
They're going to reconnect and keep fighting with the aggro timers they already had and either win the fight (at which point the timer no longer matters), be able to deaggress and escape (timer no longer matters), or die (timer only matters if they try to logoffski).


No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty?


There is no way to know if someone dico's due to connection issues/whatever and those that simply pull the plug out the wall on purpose (to fake a disco).

If there was it would have been implemented way before now.
George Holden
Garoun Investment Bank
Gallente Federation
#1055 - 2011-10-11 12:59:25 UTC
Might sound stupid but please enlighten me here.

Did some theorycrafting around XL guns and HICs.
A Ragnarok with 6x2500 Repeating Artillery I (my EVEHQ doesn't have the meta guns handy) with 5 Federation Navy Tracking Links fitted on an Oneiros for the bonuses gets around 0.0212 rad/sec tracking.

A Phobos being webbed with a 60% web does 99 m/s in an orbit does around 0.02475 rad/sec right? So that does already outrun the guns basically. Since the Phobos only has a signature radius of 240m (without bubble its 162m) and the guns having a signature resolution of 1000m that adds another safety buffer to it.

Since I'm too lazy right now and the world is going down here in switzerland I've plugged the ships into EVEHQ.

In a 4k orbit chances to get hit by the target itself are close to 0 (000000.1% +/-)

Now I'm pretty sure that titan won't be alone on the field so lets assume you have a fleet of remote boosted ragnaroks on the field with a decent spread. Highest chance to hit will come out at around 75% on a range of ~45km if you shoot at the Phobos sitting on your buddy titan 45km off you might actually hit.

On the other hand if the HICs are not webbed down and keep their speed of 247 m/s your chance to hit them drops to around 45% at 60km range lower if closer.

I'd say it's doable but you gotta have a decent number of HICs and DICs and might focus more towards aHICs since the lower sig radius significantly increases the chance of survival
Dirk Tungsten
Brutor Tribe
Minmatar Republic
#1056 - 2011-10-11 13:00:55 UTC
Tippia wrote:
Dirk Tungsten wrote:
No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty?
And I'm saying: it won't make any difference for them since they didn't disconnect on purpose and will therefore log right back in — they wouldn't have stretched into that (potential) first renewal anyway.


I give up after this, you dont seem to either want to answer the question or you just dont understand.
More often than not when you DC you not able to do jack for a certian amount of time, until you either relog or have to reboot PC and then relog. with the lack of EHP supers/titans will enduce after this patch it is going to take 2-3minutes to kill each. Keeping in mind that your not on field or likely on comms due to Disconnection so cant bcast for reps from triage/logis either. How is it fair that these victims should lose there supers/titans due to disconnection.
Misanth
RABBLE RABBLE RABBLE
#1057 - 2011-10-11 13:02:23 UTC
Vulfnaadur wrote:
Might as well let everyone fly a titan, heck let them go into high sec. Give them out to rookie pilots with cookies and milk.
Your changes suck. Not just for the pilots who fly them and spent years training for them, but for the builders and those
who deal in cap parts and prints.


We're getting there soon. NGE

AFK-cloaking in a system near you.

Scatim Helicon
State War Academy
Caldari State
#1058 - 2011-10-11 13:03:04 UTC
The one other thing I think is missing here is defined roles for each class of ship, particularly the dreadnought. Supercaps exist to kill carriers and dreads, ok, that's fine, but what is the reason to deploy the carriers and dreads in the first place? Everyone can shoot at structures, and even with the reduced siege timer the dreads are the only shiptype that are fixed in place while they do so and cannot simply warp off if trouble arrives. It was mentioned that further boosts to dreadnoughts were on the drawing board - I'd encourage you to make these known so we can comment on them further.

There needs to be a reason to use our dreads in the first place so that supercaps will come out to counter them, rather than just sending in the subcap fleet every time.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ganthrithor
School of Applied Knowledge
Caldari State
#1059 - 2011-10-11 13:03:06 UTC
Dirk Tungsten wrote:


See even a goon doesn't agree with some of this horriffic mess. Although its only about the smallest of issues.


Don't get me wrong, I think these changes are headed in the right direction, for the most part. I just think it should be a matter of degrees, not "YOUR SHIP THAT WAS PREVIOUSLY USEFUL FOR MULTIPLE ACTIVITIES IS NOW UTTERLY USELESS FOR ANY PURPOSE BUT KILLING CAPITAL SHIPS. DEAL WITH IT."

Titans' subcap-murdering abilities are clearly overpowered-- the doomsday changes are a great start, although a tracking decrease or signature increase on their guns is clearly necessary as well to prevent them from routinely one or two-shotting BS, BCs, and even cruisers.

Supercarriers' ability to field infinite sub-fighter drones is also clearly overpowered-- SC drones should afford them minimal protection against tacklers, not the ability to wreck endless numbers of them.

I don't know that the EHP nerf is strictly necessary anymore with the proposed logoff mechanic changes, but I don't think it will ruin the ship classes either, and it will make killing them easier for smaller gangs or alliances that lack a large super fleet of their own, so I'm not opposed to it.

The logoff change is a great idea-- the only thing I'd add to the proposed changes is that ships that ctrl-q without agression should be agressable up until the point where their ship actually enters its ewarp (IE, while its aligning to ewarp). This would prevent people from cynoing / jumping into a nasty situation and (provided they aren't bubbled) simply ctrl-q'ing their way out of it. If they can safely ewarp out without being shot / whatever, then obviously they chose a safe logoff scenario (rather than trying to exploit their way out of a lossmail) and their ships should disappear promptly as normal.
Tippia
Sunshine and Lollipops
#1060 - 2011-10-11 13:03:30 UTC
Dirk Tungsten wrote:
I give up after this, you dont seem to either want to answer the question or you just dont understand.
I understand. Do you understand what the change does?
Quote:
More often than not when you DC you not able to do jack for a certian amount of time, until you either relog or have to reboot PC and then relog.
Does all of that take more than 15 minutes? If no, the change will make fuckall difference to you.