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New dev blog: Capital ship balancing

First post First post First post
Author
Needa3
Brutor Tribe
Minmatar Republic
#401 - 2011-10-10 19:59:45 UTC
Venetian Tar wrote:


Internet tough-guy.

Amazing!



lol, goon Roll
SXYGeeK
Aliastra
Gallente Federation
#402 - 2011-10-10 20:00:16 UTC
"
Supercarriers

Drone bay can only hold fighters and fighter bombers.
"

what about mining drones ?
or can you add "Fighter Miners" ?
Bring Stabity
Caldari Provisions
Caldari State
#403 - 2011-10-10 20:00:49 UTC
Blake Zacary wrote:
When will this be deployed on sisi for testing ?

Are the future changes intended to encourage blobs is this why time dilation is being pushed so much or can we expect more changes that will promote tactics.skill and imagination into pvp,instead of just gathering en masse and pressing F1 ?


you're from white noise

heh
Callic Veratar
#404 - 2011-10-10 20:01:18 UTC
I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution?
Smoking Blunts
ZC Omega
#405 - 2011-10-10 20:01:30 UTC
Shtu Lix wrote:
Nice changes, too bad you just killed normal carriers in the process... Quoting from the blog: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier." With fighters nerfed, you won't do much with unbonused drones, you know...

Also please check if dreads in siege can hit moving caps/supercaps.



they dont need to check, its ccp hope and prayer will see them through

OMG when can i get a pic here

Mathias Karsten
Cygni Mira Conglomerate
#406 - 2011-10-10 20:01:35 UTC
DevBlog wrote:
....so having your sub-caps take down fighters and fighter bombers will have more of an impact on the fight.


When am I going to ever have drones turned on in my overview in the fleet fights described? It's a nice tactical idea for sub-caps to target them, but ... you just can't.

ok bye

Venetian Tar
State War Academy
Caldari State
#407 - 2011-10-10 20:01:53 UTC
Needa3 wrote:
Venetian Tar wrote:


Internet tough-guy.

Amazing!



lol, goon Roll


You're in NCdot. I fail to understand how this makes you any better than I.

I don't hate you, I'm just not necessarily excited about your existance.

Anile8er
Holoband Research and Development
#408 - 2011-10-10 20:02:04 UTC  |  Edited by: Anile8er
Zhade Lezte wrote:


The timer reduction is so that if your scouts see someone forming up to hotdrop and gank your dreads you actually have some hope to get the heck out, since currently a dreads tank is like paper to supercaps. This means that a smaller alliance can actually hope to use dreads to siege a tower or whatever without making them incredibly vulnerable to a larger alliance with a large supercapital fleet like the DRF, PL, or say...Goonswarm Federation. Note the reduction in fuel for the cycle as well, nothing is being changed to the rate dreads can siege a tower.



Yeah, just enhancing dreads tanks wouldn't be smart, in addition to the timer reduction. I never said I didn't like the reduction, I just don't see how it will make the dread ~good~.

Zhade Lezte wrote:


but the idea is to make taking out a supercarrier's drones a viable strategy


What drones? My fighter bombers that I deploy to try to kill a HIC cause thats all I have in my bay? Yeah, CCP is doing great things here. **** a supercarriers ability to do anything other than kill caps and structures, without force fields mind you, and then make the other drone option, fighters, useless against killing support. BUT you cant fit a full flight of both anyway so what does it matter and why would you fit fighters anyway being they are useless.


But it doesn't matter anyway because with my EHP I will get downed by a subcap blob in under 5 minutes and I won't be able to do **** all about the tackler who holds me down while the gang forms up to kill me. And yeah I won't have 37mil EHP after the second cycle of neuts hit me from the subcap blob, will be more like 15 mil.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#409 - 2011-10-10 20:04:13 UTC

I think these changes are for the best overall.....

Thank you CCP, I like the direction this is going.

My thoughts:

The loss of a SC's ability to field a full flight of both Fighters & FB's is fairly harsh.... but reasonable. Now SC's need to decide before the engagement whether they will focus on killing BS's (fighters) or capitals (FB). They don't get the best of both worlds, but must make a choice! Note, their plethora of utility high's still provides a fair amount of defense. They can neut hics, smartbomb warp disruptor probes, etc....

The Fighter Sig Res change is a good step. Fighter's should not be anit-cruiser weapons... but anti-BS weapons. This change ensures that.

The log-off change is amazing!!!

The siege module change is much needed!!!

The changes to the moros sound reasonable, although a lot depends on the hybrid changes.

I can't wait to see the changes to sov!!!!
Daedalus II
Aliastra
Gallente Federation
#410 - 2011-10-10 20:04:20 UTC
Callic Veratar wrote:
I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution?

You're actually better off not webbing them at all as their speed is your friend, as long as it's not higher than your fighters speed. The optimal is if they keep the exact same speed as the fighters.
Weaselior
GoonWaffe
Goonswarm Federation
#411 - 2011-10-10 20:04:30 UTC
Mathias Karsten wrote:
DevBlog wrote:
....so having your sub-caps take down fighters and fighter bombers will have more of an impact on the fight.


When am I going to ever have drones turned on in my overview in the fleet fights described? It's a nice tactical idea for sub-caps to target them, but ... you just can't.


you can't.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Delegado Cero
Sebiestor Tribe
Minmatar Republic
#412 - 2011-10-10 20:04:47 UTC
Titans will still be able to touch subcaps inappropriately with their ill-gotten super tracking. The alliance with the most titans will field them more confidently, the rest leaving theirs home.
Glenda Roan
Brutor Tribe
Minmatar Republic
#413 - 2011-10-10 20:04:53 UTC
quote:
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.


I understand the need to stop this practice of logging out during a fight. but what about the people who start a fight and in the middle lose there internet connection. Was that not the reason for warpping off in the first place.
Karim alRashid
Starboard.
#414 - 2011-10-10 20:05:10 UTC  |  Edited by: Karim alRashid
Add to all ordinary carriers the following bonus:
+10% fighter signature resolution reduction per carrier level

PS. Otherwise, a good start, just don't forget to watch how things develop and introduced additional changes, if necessary. (Hint: it will be necessary)

Edit: I meant signature resolution, not radius, corrected.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Tactalan
Deep Core Mining Inc.
Caldari State
#415 - 2011-10-10 20:05:14 UTC
All sounds good to me.

One thought; what impact is the Fighter nerf going to have on PvE? Running hordes/sanctums is boring enough without making it take longer!
Tendence
Decadence.
RAZOR Alliance
#416 - 2011-10-10 20:06:10 UTC
If u nerfe the logoff timer i would in same patch/extension add Killmails for selfdestructed Ships ,kind of top damage dealer gets it or so ....
Elisha Starkiller
EU Industrials
#417 - 2011-10-10 20:06:12 UTC
CCP need to make a change, I for one welcome it :D

having been part of a small gang that has had supers dropped on it... no fun and with no consequence to them as if we called in intel they would just log off.. NOT ANY MORE!!! hahahaahhahahahaahha

now super pilots will need to really think before diving into a fight and thats what it needed, everyone knows that this will not be final, never is with ccp but it is a good start...

cant wait to hear what the rest of the winter has in store :D

Tippia
Sunshine and Lollipops
#418 - 2011-10-10 20:06:13 UTC  |  Edited by: Tippia
Callic Veratar wrote:
I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution?
Webbed will either not make any difference, or quite possible make it worse. since the fighter will then start to orbit and thus increase the tracking it needs to deal with.

A single TP should increase the damage done from ~3.5% of its DPS to ~9%.
Karim alRashid wrote:
Add to all ordinary carriers the following bonus:
+10% fighter signature radius reduction per carrier level
Again: they're not changing sig radius — they're changing sig resolution.

That said, not a completely insane idea. At lvl V, it increases the aforementioned 3.5% DPS to 27%.
steave435
Perkone
Caldari State
#419 - 2011-10-10 20:06:55 UTC
Tactalan wrote:
All sounds good to me.

One thought; what impact is the Fighter nerf going to have on PvE? Running hordes/sanctums is boring enough without making it take longer!

You'll have to use regular drones, so you'll basically be a big Domi.
Elisha Starkiller
EU Industrials
#420 - 2011-10-10 20:07:33 UTC
Glenda Roan wrote:
quote:
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.


I understand the need to stop this practice of logging out during a fight. but what about the people who start a fight and in the middle lose there internet connection. Was that not the reason for warpping off in the first place.


they log back in and they will still be in the fight, if the connection is gone..... well bummer its only a game :D and get some decent internet!