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New dev blog: Capital ship balancing

First post First post First post
Author
ToXicPaIN
Xynodyne
The Initiative.
#261 - 2011-10-10 18:42:13 UTC
CCP Tallest wrote:
Regarding Titan gun tracking:

I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.


what is with the Levi ??? and his missles / Torps ?
Cedric deBouilard
The Scope
Gallente Federation
#262 - 2011-10-10 18:42:25 UTC
Quote:
..stuff about making changes...
CCP Tallest wrote:
Yes I will consider it.


Regarding Moros, a gallente ship that can't use drones is silly and makes no sense. Everything about gallente (using armor and being slow etc) is for the sake of using drones.
Also, we don't know what changes you're going to make in regard to hybrid guns, so taking drones away from Moros don't really help with anything. Oh and taking away 20% drone hp and damage and giving simply faster firing isn't the best solution.

Lore wise, gallente suck at everything big time, except drones.
A gallente capital ship without drones? thats dumb.

Whatever you do, make it feasible lore-wise. It's the internet-spaceships-frenchmen-with-radio-controlled-robots we're talkin about.
Kari Kari
Caldari Provisions
Caldari State
#263 - 2011-10-10 18:42:31 UTC
Way to bow down to goons...

Way to bow down to the people who sold there supers for isk and than cried about it when used against them.

Are you going to allow titan and supercarrier pilots to retrain skillpoints since those points are now wasted on ships you screwed over!

I hope so...

That is not re-balancing that is totally screwing over the super capital community.

let the trolls begin... but oh well... no faith in ccp... 6 accts were just turned off... and troll on carebears and whiners.
R0ze
Aliastra
Gallente Federation
#264 - 2011-10-10 18:42:39 UTC
Weaselior wrote:
That's probably a mistake and you can figure it out pretty quickly in eft just how effective certain titans are against subcaps. However I'm sure we can demonstrate that effectively on sisi when we tracking link some titans and start blowing up subcaps at obscene rates.

Though demonstrating something on SiSI (read - fitting 6 TCs/TEs/having 10 oneiroses) because the result doesn't affect anyone (read - the ISK loss) and doing the same in "real case scenario" on TQ are quite a different things ..
Wu Phat
InsufficientFunds LLC.
#265 - 2011-10-10 18:42:55 UTC
Problem is 10 dreads can't gank a SC but 10 Sc can gank a Titan... breath let that sink in OopsIdea

Mothership still has it's immunity to Ewar or Give the dread a Capital point that can hold down super carriers.

Give the dread the the hit points to hold on to the SC.

Titans are Defensive/Logistical tools not offensive tools. Separate the Jump Drive and the Jump Protal. The Jump range on titans should be lower then what it is now while keping the portal range what it is at.

B'atou
RATS Corp
#266 - 2011-10-10 18:43:02 UTC
xxxak wrote:
CCP Tallest wrote:
Regarding Titan gun tracking:

I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.


What about the overall reality that supers now have almost ZERO ability to remove subcaps from the field, thus making them dead if their supcap fleet gets welped?

Was that an intended consequence of the overall nerfs?


So you have to plan fighting the enemy properly, and try to support the subcap fleet. When the subfleet is dead, you have serious problems, although you can try to kill the enemy with fighters.

i like the changes, great idea CCP!

Every winner needs a looser, only idiots need a leader!

CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#267 - 2011-10-10 18:43:06 UTC
Ale Tricio wrote:
Again CCP just hoping to hold onto their new pubbie players by screwing those that have spent years earning their supercaps

-3 accounts

It's worth pointing out that while I did click 'like' on your post, it wasn't for the reason you think.
Discordance Axis
Garoun Investment Bank
Gallente Federation
#268 - 2011-10-10 18:43:19 UTC  |  Edited by: Discordance Axis
Nopsa wrote:
kool, any chance for slight nerf on titan jump portals also, hotdropping isn't very rare occurance.


Despite the fact that my corp tends to use them from time to time, I too wouldn't mind a nerf to jump portals. Perhaps small to medium sized roaming gangs will become a more common sight in low sec that way.

Changes are looking ok so far though.
Spacing Cowboy
Perkone
Caldari State
#269 - 2011-10-10 18:43:35 UTC
I think its a exelent change/nerf...

however,
- please reconsider the nerf of the carriers / the option to use fighter against battleship size targets , without having to
whip out bloody sentry's

- In return, a option for the moms to hit pos'es would be more then fair, give fighters or fighter bombers in a mom the option
to take a whip at the towers.

and last.. to please Chribba ...
give every dread/mom a mining-drone bay...
Harassment Panda
Lead Farmers
#270 - 2011-10-10 18:43:38 UTC
As a Moros pilot I approve of this product or service Big smile
Lan Caden
Native Freshfood
Minmatar Republic
#271 - 2011-10-10 18:43:42 UTC  |  Edited by: Lan Caden
Cry cry.. "Your guns can hit my hurricane!"

"They better hit 1,800 of your hurricanes before I explode."

1 Titan = 90,000,000,000 ISK
1 Hurricane = 50,000,000 ISK

1 Titan = 1,800 Hurricanes
Just Another Toon
Doomheim
#272 - 2011-10-10 18:44:00 UTC
CCP Tallest - Will you please consider low sec implications of what is happenign with supers and titans...
Renan Ruivo
Forcas armadas
Brave Collective
#273 - 2011-10-10 18:45:35 UTC
Does fighter tracking nerf means we will see an T3 cost inflation, and general ISK value inflation?

Them people who rat with normal carriers gonna be mad xD

The world is a community of idiots doing a series of things until it explodes and we all die.

Weaselior
GoonWaffe
Goonswarm Federation
#274 - 2011-10-10 18:46:50 UTC  |  Edited by: Weaselior
Jackk Hammer wrote:
Weaselior wrote:
Jackk Hammer wrote:
Are goons not capable of killing a carrier putting remote tracking links on a titan?


why would you put the remote tracking links on a carrier


that is what the other goonNoob was saying...I guess he didn't want to say you guys couldn't kill a logi putting tracking links on a titan


this is a dumb argument and you are a dumb person

tracking links are stupid cheap and stupid effective and you can hide them nearly anywhere, and playing the "find the tracking links and destroy them while titans are blowing subcaps up with impunity" isn't a fun combat mechanic that aids in making combat interesting and balanced

saying moronic things like "goonNoob can't kill the links" is annoying when you have failed to think through how you'd deploy the links to avoid them getting blapped (and this is stupid easy to figure out and you should have done it before posting) and keep them in numbers that avoid them easily getting cleared out before the battle is already over; you don't understand how the pieces fit together so you have no useful input on the effects of changing the pieces or failing to change them

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Renan Ruivo
Forcas armadas
Brave Collective
#275 - 2011-10-10 18:47:26 UTC
Lan Caden wrote:
Cry cry.. "Your guns can hit my hurricane!"

"They better hit 1,800 of your hurricanes before I explode."

1 Titan = 90,000,000,000 ISK
1 Hurricane = 50,000,000 ISK

1 Titan = 1,800 Hurricanes


If this is true, then my dread should be able to kill 60 hurricanes before it explodes.

The world is a community of idiots doing a series of things until it explodes and we all die.

CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#276 - 2011-10-10 18:49:40 UTC  |  Edited by: CynoNet Two
I've noticed that the majority of people in favour of these changes write in nice, structured sentences with decent spelling. They tend to put forward a balanced argument and still point out where the nerfs may possibly be too far, using logical reasoning.

However the majority of people against the changes rite in ..... horrible brokne english... .. . with generous levels of punctuation!!!!!! and spelllling that cums from........ the facebook skool of bashing ur....... hed agnst the keybaord lol?!?!1oneoneone/
MINUS TENN HUNDRAD ACCOUNTS CCP FK UUUU

Why is that?
Mia Restolo
Royal Amarr Institute
Amarr Empire
#277 - 2011-10-10 18:50:00 UTC
Most of the changes look pretty good. I do have concerns with the dread changes.

The siege timer changing to 5 min is good. The removal of the drone bay in favor of higher primary weapon damage doesn't seem all that great a move, it removes even more of the dread's limited flexibility.
Cuhlen
Deep Core Mining Inc.
Caldari State
#278 - 2011-10-10 18:50:03 UTC
Kenerian wrote:
I dont usually Voice myself in the forums but.....

I would also like to Note that the reduced time in Siege for Dreads is long overdue and it will be great to see them as a viable class of ships in eve once more.


I agree with you about the siege timer, but I must have missed the part where they said they are increasing the number of targets and improving tracking on dreads.


Acks
RONA Corporation
Blue Sun Interstellar Technologies
#279 - 2011-10-10 18:50:15 UTC  |  Edited by: Acks
SOOOO full of win :)

Way to go CCP.

Edit: Upon reflection... the changes to fighters do more or less make carriers kind of gimped. Could CCP elaborate on how they see the carriers role moving forward?
Ugleb
Jotunn Risi
#280 - 2011-10-10 18:51:17 UTC
Xue Slick wrote:
Simple solution... want less super capitals on the field... make them 4 times as expensive so there is less of them?


At no point in EVE's history has making a powerful thing be expensive actually succeeded in limiting its proliferation. Outposts, capitals, super capitals, T3 cruisers...they all became commonplace because players are wiling to go to great lengths to acquire them.

And that is why this very concept went into CCP Greyscales new null sec design rules.

http://uglebsjournal.wordpress.com/

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