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New dev blog: Capital ship balancing

First post First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#21 - 2011-10-10 16:45:11 UTC
titans with tracking computers / remote tracking links can reliably blap subcaps left and right

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Karbowiak
State War Academy
Caldari State
#22 - 2011-10-10 16:45:21 UTC
Squizz Caphinator wrote:
me gusta

ovenproofjet
Gallifrey Industries
#23 - 2011-10-10 16:45:25 UTC
You kinda just nerfed the standard carrier there with the change to the fighter sensor res, carriers are gonna have trouble doing what you say here: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier"

Perhaps add the sensor res reduction as a penalty to supercarriers so as to avoid a knock on effect on the ordinarty carrier

Other wise good changes, especially to the Dreads, siege timer change is long overdue
Svennig
Caldari Provisions
Caldari State
#24 - 2011-10-10 16:45:42 UTC
CCP - can you buff carriers, just a little bit?

Up the fuel bay from 3 to 5k m3 so they can carry a bit more fuel and stront for triage.
Up the cargo bays to 1k.
Up the CHA to 15k.
Make Liquid Ozone a charge so that it doesn't need to be constantly moved in and out of ships in the SMA.

As it is, capital modules are just too damn large to be moved around nicely.
Trebor Daehdoow
The Scope
Gallente Federation
#25 - 2011-10-10 16:45:44 UTC
It will be interesting to see how these changes play out, and I look forward to many more balancing devblogs in the future.

Private Citizen • CSM in recovery

Misanth
RABBLE RABBLE RABBLE
#26 - 2011-10-10 16:45:57 UTC  |  Edited by: CCP Navigator
Well CCP, thanks for removing my initial post. I did not violate any forum rules. However, I'll explain since you didn't get it:

Removed again. Navigator.

Edit; to elaborate, as we know populist choices gets the blind sheeps running and they might miss the goal..

1) removing regular drones on motherships is ******** beyond belief, this is what Zulu and CCP wanted and tried to do repeatedly. Everytime this has idea has been put to rest. Now that moms need a rebalance, CCP finally can do their long-wet-dream - something that isn't even required.

2) the only issue with supers is their damage output, they had a hp boost for a reason, remember how even small industrialist corps in lowsec would drop a few mixed shield/armor carrier/dread-groups and kill them like they were nothing? Their hp is reasonable, after years of being nerfed, but their damage isn't. Fighterbombers and changed doomsdays made them from "laughable and mocked" to "way overpowered". The nerf should be to FB's and Fighters, not to dronebays and hp.

(and quite frankly, with supers doing same ridicilous damage to other supers and structures, they will have same strenght in sov war so this nerf could end up still promoting super-blobs)

3) The logoff timer change should be universal, for all ships, or it's a stupid change. The blog does not specify if this is for capitals only, but the blog is for capitals only. This needs to be addressed. Game mechanics should in general be universal, else they by themselves become a balance issue. TL;DR state if this is for capitals only, or all ships.. should be the latter.

CCP is showing ignorance on this issue, ignorance, populism, and of course they got their holy grail "death to all drones" slotted into this. I hope players arn't ignorant enough to miss out on this, it's quite embarrassing how you might just finally after four years get away with a stupid change nobody asked for. Nobody but you, CCP.

AFK-cloaking in a system near you.

Mortis vonShadow
Balanaz Mining and Development Inc.
#27 - 2011-10-10 16:46:17 UTC
CCP Zirnitra wrote:
I AM ZULUPARK!


Sure you are. And I'm the Frito Bandito :)

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

Bienator II
madmen of the skies
#28 - 2011-10-10 16:46:27 UTC
CCP Tallest is now even taller.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

KrakizBad
Section 8.
#29 - 2011-10-10 16:46:57 UTC
Faith = restored. Really looking forward to winter now. Big smile
Fon Revedhort
Monks of War
#30 - 2011-10-10 16:47:05 UTC
FlopSter wrote:
Nopsa wrote:
kool, any chance for slight nerf on titan jump portals also, hotdropping isn't very rare occurance.


That mechanic works fine...they can't bridge very far as it is...

So what? Doomsday couldn't shoot very far, too - merely in grid Roll

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

CCP Tallest
C C P
C C P Alliance
#31 - 2011-10-10 16:49:51 UTC
Confirming that logoff timer change is for all ships and not just capitals.

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

Kiree Chancel
DICE.
#32 - 2011-10-10 16:50:13 UTC
Good changes for the most part.

But since Fighters have been nerfed into the ground, whats the point of them anymore? They don't have a role that bombers dont already do 10x better...
Tokino Kaalakiota
Kaalakiota Logistical Serivces
#33 - 2011-10-10 16:50:45 UTC  |  Edited by: CCP Zymurgist
Awesome changes.

As an ex/current supercap owner I applaud these changes.

CCP fixed the real problem - DDing subcaps and did a couple other changes that will primarily affect ratters who improperly use their supers.

This won't effectively change anything about how supercaps are used except for the DDing subcaps, which WAS op. and the sentry blob from SCs.

Mittani and the rest of the "supercap blob" whiners can go cry themselves to sleep while smart individuals can make use of existing tactics to counter supercap blobs, which are made even MORE obvious now that CCP has basically bitchslapped the community in the face with obvious hints on how to beat supercap "blobs".

-Tokino/Lords

Inappropriate comment and discussion of moderation removed. Zymurgist
Misanth
RABBLE RABBLE RABBLE
#34 - 2011-10-10 16:51:32 UTC
CCP Tallest wrote:
Confirming that logoff timer change is for all ships and not just capitals.


Thank you very much, appreciated.

AFK-cloaking in a system near you.

Evelgrivion
State War Academy
Caldari State
#35 - 2011-10-10 16:52:11 UTC  |  Edited by: Evelgrivion
CCP Tallest wrote:
Jack Dant wrote:
Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?

If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.


Aw, so no fix thus far for jump-in -> Logoffski. What if logging off within a minute of the conclusion of the session change timer activated the 15 minute timer for remaining in space?
ToXicPaIN
Xynodyne
The Initiative.
#36 - 2011-10-10 16:53:03 UTC  |  Edited by: ToXicPaIN
Remove Dronebay from the Titan and Dreadnought sucks
also that the DD dont work on Sub-Caps ... ppff ... F*** O**

with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??

a Citadel Torpedo vs a Hurricane dont work.
or a Siege Autocanon vs. Hurricane also dont work.

at the moment there are only Drones to fight them.

so this realy realy sucks !
CCP Guard
C C P
C C P Alliance
#37 - 2011-10-10 16:54:26 UTC
Bienator II wrote:
CCP Tallest is now even taller.


FUUUUUUUUUUUUUU!!! Sad

Smile

CCP Guard | EVE Community Developer | @CCP_Guard

The Mittani
State War Academy
Caldari State
#38 - 2011-10-10 16:54:48 UTC
Great blog. I do have one gripe, and it's fairly significant: Remote tracking links must not be allowed to boost a Titan's tracking.

As it stands now, a Titan can use its guns to take out the very Hictors who are supposed to be tackling it with no impact on its full-tank fit due to tracking links. In Goonswarm, we often fit remote links on our carriers and supercarriers, and use them to turn our Titans into subcap-blenders.

If Titans could not receive remote tracking boosts, should they want to try to shoot subcaps down, they would have to sacrifice some of their tank in order to do so.

~hi~

GM Homonoia
Game Master Retirement Home
#39 - 2011-10-10 16:54:57 UTC  |  Edited by: GM Homonoia
ToXicPaIN wrote:


with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??



The awesome weapon of a buddy in a ship that can hit those targets.

Or, you know, you can fit a large or medium gun on your dreadnought, as those were designed to attack those targets. /me hides from the rain of rotten tomatoes.

Senior GM Homonoia | Info Group | Senior Game Master

St Mio
Imperial Academy
Amarr Empire
#40 - 2011-10-10 16:55:38 UTC
Shocked