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Paving the way to the next nerf: hulks

Author
Pipa Porto
#241 - 2012-07-11 12:13:02 UTC  |  Edited by: Pipa Porto
Zhul Chembull wrote:
Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks.


You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship.

The Hulk's yield won't be nerfed, the other ships yields will simply be buffed.

So if it is some sort of nerf, it is neither plain, nor simple.

Pray explain the nature of this nerf.

EvE: Everyone vs Everyone

-RubyPorto

Celgar Thurn
Department 10
#242 - 2012-07-11 14:38:20 UTC
Pipa Porto wrote:
Zhul Chembull wrote:
Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks.


You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship.

The Hulk's yield won't be nerfed, the other ships yields will simply be buffed.

So if it is some sort of nerf, it is neither plain, nor simple.

Pray explain the nature of this nerf.


Minmatar Cruiser, Gallente Cruiser etc etc etc. Could go on but won't.

It amazes me how few people have fully read the dev blog. You obviously haven't read the bit about reducing the current level of EHP on Hulks & Covetors.

To be honest I can't see the need for any of the changes in the mining ships dev blog. CCP wanted to make mining a more viable career option that gives a reasonable rate of profit. At the current moment prices for minerals are at a good rate and do indeed make mining a viable career choice. If you use your head and fit one MLU plus some tank to cover any errors you make you will probably not lose your ship to a gank. Therefore to my mind mining does not need amending or altering. If any pilot wants to AFK mine they deserve to lose their ship and I don't think massive amounts of EHP should be added to Retrievers to facilitate just such an activity. If I was in favour of ganking I would go out and destroy anyone who AFK mines myself.
Dave stark
#243 - 2012-07-11 14:43:07 UTC
Celgar Thurn wrote:
Pipa Porto wrote:
Zhul Chembull wrote:
Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks.


You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship.

The Hulk's yield won't be nerfed, the other ships yields will simply be buffed.

So if it is some sort of nerf, it is neither plain, nor simple.

Pray explain the nature of this nerf.


Minmatar Cruiser, Gallente Cruiser etc etc etc. Could go on but won't.

It amazes me how few people have fully read the dev blog. You obviously haven't read the bit about reducing the current level of EHP on Hulks & Covetors.

To be honest I can't see the need for any of the changes in the mining ships dev blog. CCP wanted to make mining a more viable career option that gives a reasonable rate of profit. At the current moment prices for minerals are at a good rate and do indeed make mining a viable career choice. If you use your head and fit one MLU plus some tank to cover any errors you make you will probably not lose your ship to a gank. Therefore to my mind mining does not need amending or altering. If any pilot wants to AFK mine they deserve to lose their ship and I don't think massive amounts of EHP should be added to Retrievers to facilitate just such an activity. If I was in favour of ganking I would go out and destroy anyone who AFK mines myself.


no, you haven't read the dev blog. i've read it several times and they haven't said anywhere they are going to reduce the ehp on the hulk/cov at all. in fact, it says the opposite, they want to stop exhumers being ganked so easily.

they said it [the hulk] will have the lowest ehp of the mining barges, not that it's current ehp is being reduced. perhaps you should go and read it again?
Infinite Force
#244 - 2012-07-11 15:14:10 UTC
Dave stark wrote:
no, you haven't read the dev blog. i've read it several times and they haven't said anywhere they are going to reduce the ehp on the hulk/cov at all. in fact, it says the opposite, they want to stop exhumers being ganked so easily.

they said it [the hulk] will have the lowest ehp of the mining barges, not that it's current ehp is being reduced. perhaps you should go and read it again?

To wit (and you can read all of this here).

CCP Ytterbium wrote:

Barge in on me

Changing the mining frigates to have combat roles made us realize that we need something to replace them. Which lead us to realize how outdated mining barges are. That’s something we want to tackle over the course of the summer as well.

Our goal is simple: each and every single mining barge (and their tech 2 variant) should have an appealing role, and not just be a stepping stone on the way to something better. Players should'nt only aim for the Hulk without considering anything else when doing some hard rock and roll mining. That means playing with the following variables:

  • Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently.
  • Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining.
  • Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.

As a result we thus get:

  • New ORE frig: we want this ship to replace current mining frigates as low barrier of entry vessel, but also fulfill high-end gameplay expectations by providing a very mobile platform for mining in hostile space. Lowest mining output, decent ore bay, little to no resilience.
  • Procurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
  • Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
  • Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.


As you can tell, no where does it say less EHP - just that the Covetor/hulk will have "little to average EHP" - which I interpret to mean relative to the rest of the mining barges/exhumers.

I expect good changes overall. It's up to the community to be on top of whatever changes CCP wants to implement and to GIVE FEEDBACK - that is loud and clear - when the changes start hitting the test servers.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Celgar Thurn
Department 10
#245 - 2012-07-11 15:49:30 UTC
'.....give SOME of them proper EHP.....'

'LITTLE to average EHP'

The dev blog is worded so it can be interpreted both as you believe it to be and as it appears to read.

Nevertheless I still stand by the central point that there are numerous things such as corp roles & permissions that need some serious work done on them that should be in the queue before anything for mining. Mining isn't broken so it would be best to fix the broken items first.
Infinite Force
#246 - 2012-07-11 15:58:25 UTC  |  Edited by: Infinite Force
Celgar Thurn wrote:
'.....give SOME of them proper EHP.....'

'LITTLE to average EHP'

The dev blog is worded so it can be interpreted both as you believe it to be and as it appears to read.

I agree, however, remember that the entire reads:

  • Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.

This does imply an EHP increase - since they currently are one-shotted by anything that sneezes in their direction.

Celgar Thurn wrote:
Nevertheless I still stand by the central point that there are numerous things such as corp roles & permissions that need some serious work done on them that should be in the queue before anything for mining.

QFT

Oh, and mining (the harvesting part) isn't broken - just the ships.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Pipa Porto
#247 - 2012-07-11 19:40:26 UTC
Infinite Force wrote:

Oh, and mining (the harvesting part) isn't broken - just the ships.


'Cept that they're not. Miners just CBA to fit them properly, so CCP is spoonfeeding them a trinary choice so they don't sprain their brain on the fitting window.


Celgar Thurn wrote:
'.....give SOME of them proper EHP.....'

'LITTLE to average EHP'

The dev blog is worded so it can be interpreted both as you believe it to be and as it appears to read.

Nevertheless I still stand by the central point that there are numerous things such as corp roles & permissions that need some serious work done on them that should be in the queue before anything for mining. Mining isn't broken so it would be best to fix the broken items first.


I don't see anything in the DevBlog that says "reduce." The Devblog is worded vaguely because they haven't finalized the new Ship stats, and probably don't want to promise anything, besides, YFMV is always the case with the EHP of a ship.

Your central "point" isn't actually on the topic of this discussion, even though I agree with it. But miners do put up a hell of a whinestorm, so they're getting their buff (and whining about it, of course).

EvE: Everyone vs Everyone

-RubyPorto

Zhul Chembull
Center for Advanced Studies
Gallente Federation
#248 - 2012-07-15 01:07:22 UTC
Pipa Porto wrote:
Zhul Chembull wrote:
Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks.


You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship.

The Hulk's yield won't be nerfed, the other ships yields will simply be buffed.

So if it is some sort of nerf, it is neither plain, nor simple.

Pray explain the nature of this nerf.


Thanks for the correction lol. It is a nerf to the current market and the Hulk. Right now it is profitable to ice mine and mine in general. This WILL change however. With an increase in defense to ships and larger cargo, the farmers of the game will pick up the slack. They will flood the market and get as much isk as they can. Sure you can mine like a maniac in a hulk for 1-2 hours, but 15 hours afk mining in lets say the new Mack (medium defense, large cargo hold), will yield a much larger profit. Right now the afk mining is nipped in the rear due to the constant ganking that goes on in .5 and above (if you are mining in .4 and below without alot of protection, you are wrong). With an increase to protection there will be zero threat since concord will arrive before the miner is popped. I will take part in this as well temporarily till the market is flooded. Why mine in a hulk where you can lose a very expensive ship when you can mine in a more defensible ship with almost zero threat?

So yes in my mind it is very simple. Get larger mining ship, no risk and mine away. Markets will flood with the simple materials and prices will drop. If nothing else all the capital pilots should be happy at the upcoming drop in isotope prices. I know I will miss the ice mining :P This will cause the hulks to be undeseriable since you can mine in a ship with a slight less yield wih zero threat of losing it. Hulk prices will drop and the other ships may increase temporarily. I know I am turning in my Hulk for a more defensible ship. I can take a bit less on my yield if it means almost no threat of getting popped.

I could be wrong, but I doubt it. We will have to watch and see how the markets do. For record I think the changes are ridiculous and allow the less dedicated to get into higher T2 ships earlier, but that is CCP goal. I saw this once in another game as well (SWG anyone). I currently enjoy the system of mining in place right now.
Pipa Porto
#249 - 2012-07-15 03:02:23 UTC
Zhul Chembull wrote:
Pipa Porto wrote:
Zhul Chembull wrote:
Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks.


You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship.

The Hulk's yield won't be nerfed, the other ships yields will simply be buffed.

So if it is some sort of nerf, it is neither plain, nor simple.

Pray explain the nature of this nerf.


Thanks for the correction lol. It is a nerf to the current market and the Hulk. Right now it is profitable to ice mine and mine in general. This WILL change however. With an increase in defense to ships and larger cargo, the farmers of the game will pick up the slack. They will flood the market and get as much isk as they can. Sure you can mine like a maniac in a hulk for 1-2 hours, but 15 hours afk mining in lets say the new Mack (medium defense, large cargo hold), will yield a much larger profit. Right now the afk mining is nipped in the rear due to the constant ganking that goes on in .5 and above (if you are mining in .4 and below without alot of protection, you are wrong). With an increase to protection there will be zero threat since concord will arrive before the miner is popped. I will take part in this as well temporarily till the market is flooded. Why mine in a hulk where you can lose a very expensive ship when you can mine in a more defensible ship with almost zero threat?

So yes in my mind it is very simple. Get larger mining ship, no risk and mine away. Markets will flood with the simple materials and prices will drop. If nothing else all the capital pilots should be happy at the upcoming drop in isotope prices. I know I will miss the ice mining :P This will cause the hulks to be undeseriable since you can mine in a ship with a slight less yield wih zero threat of losing it. Hulk prices will drop and the other ships may increase temporarily. I know I am turning in my Hulk for a more defensible ship. I can take a bit less on my yield if it means almost no threat of getting popped.

I could be wrong, but I doubt it. We will have to watch and see how the markets do. For record I think the changes are ridiculous and allow the less dedicated to get into higher T2 ships earlier, but that is CCP goal. I saw this once in another game as well (SWG anyone). I currently enjoy the system of mining in place right now.


You're assuming that the Retriever/Mack will field a tank big enough that it will be unprofitable to gank, which would be silly of CCP, because that's what the Procurer/Skiff is supposed to be for.

Secondly, CCP said very clearly that they're not changing the skill reqs for Exhumers, just for Barges.

EvE: Everyone vs Everyone

-RubyPorto

Corina Jarr
en Welle Shipping Inc.
#250 - 2012-07-15 03:52:56 UTC
With these changes, CCP is throwing miners a bone.
They are saying, "yes you can have tanks, but like any other thing int he game you will need a tradeoff".

Miners will continue to use max yield Hulks and die, and whine.

Well, the ones that currently do that.

These changes are great.

I can now (in the future when things get done) use Hulks for Corp ops, and the Skiff when I'm alone. And the Mack when I am lazy or doing Ice solo (Ice would go in the ore bay right...).
Dave stark
#251 - 2012-07-15 04:14:10 UTC
Corina Jarr wrote:
(Ice would go in the ore bay right...).


pretty sure it does in the orca, so i assume it would in a mining barge.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#252 - 2012-07-15 05:17:09 UTC
Pipa Porto wrote:
Zhul Chembull wrote:
Pipa Porto wrote:
Zhul Chembull wrote:
Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks.


You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship.

The Hulk's yield won't be nerfed, the other ships yields will simply be buffed.

So if it is some sort of nerf, it is neither plain, nor simple.

Pray explain the nature of this nerf.


Thanks for the correction lol. It is a nerf to the current market and the Hulk. Right now it is profitable to ice mine and mine in general. This WILL change however. With an increase in defense to ships and larger cargo, the farmers of the game will pick up the slack. They will flood the market and get as much isk as they can. Sure you can mine like a maniac in a hulk for 1-2 hours, but 15 hours afk mining in lets say the new Mack (medium defense, large cargo hold), will yield a much larger profit. Right now the afk mining is nipped in the rear due to the constant ganking that goes on in .5 and above (if you are mining in .4 and below without alot of protection, you are wrong). With an increase to protection there will be zero threat since concord will arrive before the miner is popped. I will take part in this as well temporarily till the market is flooded. Why mine in a hulk where you can lose a very expensive ship when you can mine in a more defensible ship with almost zero threat?

So yes in my mind it is very simple. Get larger mining ship, no risk and mine away. Markets will flood with the simple materials and prices will drop. If nothing else all the capital pilots should be happy at the upcoming drop in isotope prices. I know I will miss the ice mining :P This will cause the hulks to be undeseriable since you can mine in a ship with a slight less yield wih zero threat of losing it. Hulk prices will drop and the other ships may increase temporarily. I know I am turning in my Hulk for a more defensible ship. I can take a bit less on my yield if it means almost no threat of getting popped.

I could be wrong, but I doubt it. We will have to watch and see how the markets do. For record I think the changes are ridiculous and allow the less dedicated to get into higher T2 ships earlier, but that is CCP goal. I saw this once in another game as well (SWG anyone). I currently enjoy the system of mining in place right now.


You're assuming that the Retriever/Mack will field a tank big enough that it will be unprofitable to gank, which would be silly of CCP, because that's what the Procurer/Skiff is supposed to be for.

Secondly, CCP said very clearly that they're not changing the skill reqs for Exhumers, just for Barges.





Lets go through some possible changes. One, they reduce the Hulk's current defense, which makes it pretty gankable, no way to use this in high sec, less desirable. Two, they keep as it, somewhat desirable, but still is it worth the risk. Lets review a snippet once again:

Our goal is simple: each and every single mining barge (and their tech 2 variant) should have an appealing role, and not just be a stepping stone on the way to something better. Players should'nt only aim for the Hulk without considering anything else when doing some hard rock and roll mining. That means playing with the following variables:

•Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently.
•Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining.
•Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.
As a result we thus get:

•New ORE frig: we want this ship to replace current mining frigates as low barrier of entry vessel, but also fulfill high-end gameplay expectations by providing a very mobile platform for mining in hostile space. Lowest mining output, decent ore bay, little to no resilience.
•Procurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
•Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
•Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up

What does this mean ? I think it means that the days of ganking high sec miners is coming to an end. People will use Macks for high sec. If it is more tankable than the Hulk right now, which pretty much we can draw from this post it will be, then it will be the mining ship of choice. Big ore bay and remember: they are bridging the gap between all mining ships. Why even think Hulk when you can use a ship that can survivdetill Concord shows up. Why use a ship with less yield like the Skiff ? If you can tank out a Mack properly and go afk for an hour while you get it filled, there is no reason to use a ship with slower yield and smaller bay. People will use what is most efficient and safe. This means most likely the Mack. This will in turn drive down the prices on the other ships substantially.
Pipa Porto
#253 - 2012-07-15 05:59:09 UTC  |  Edited by: Pipa Porto
Zhul Chembull wrote:

What does this mean ? I think it means that the days of ganking high sec miners is coming to an end. People will use Macks for high sec. If it is more tankable than the Hulk right now, which pretty much we can draw from this post it will be, then it will be the mining ship of choice. Big ore bay and remember: they are bridging the gap between all mining ships. Why even think Hulk when you can use a ship that can survivdetill Concord shows up. Why use a ship with less yield like the Skiff ? If you can tank out a Mack properly and go afk for an hour while you get it filled, there is no reason to use a ship with slower yield and smaller bay. People will use what is most efficient and safe. This means most likely the Mack. This will in turn drive down the prices on the other ships substantially.


If they make the Mack tankey enough that it can't be profitably ganked, the Skiff will have no use. Hopefully, CCP knows this. Therefore, I suspect that they will keep the Mack relatively fragile (at least fragile enough to be relatively profitable to gank), simply to let the Skiff have a role in HS.

My hope is that they drop the "Mack is tankier than the Hulk" idea and make them essentially identical as far as tank goes. I would also hope that their Maxed out yields of the Skiff and Mack would fall in between a base Hulk and a 2x MLU hulk, otherwise people will simply try to tank their hulks.

With the Mack, they're looking for independence from haulers, they're not looking for a ship designed for AFK mining. Hopefully, they'll get that balance right.

EvE: Everyone vs Everyone

-RubyPorto

Zyella Stormborn
Green Seekers
#254 - 2012-07-15 07:15:46 UTC
Zhul Chembull wrote:

--- If you can tank out a Mack properly and go afk for an hour while you get it filled, there is no reason to use a ship with slower yield and smaller bay. People will use what is most efficient and safe. This means most likely the Mack. This will in turn drive down the prices on the other ships substantially.



You say go afk for an hour while getting it filled... then you say 'most efficient and safe'.. If it took me an hour to fill a can (Mack's cargo bay size) with the training time I have put into mining, I would probably commit seppuku.

They did mention they want to keep all of the miners in the same ball park for yield. If that is the case, you may be able to go afk for a couple, but I am guessing / hoping its no longer than 10-15 minutes. The advantage of the Mack is supposed to be to help when solo mining, but wow, do some of you really seem focused on the possibility of exploiters, which wouldn't be able to abuse it to any great degree anyway (granted, I haven't seen any hard numbers yet).

Multi-boxers will have an advantage with the new toys (as they always will, being able to run multiple accts), but the aim with some of the ships is not at them, but at the single account, and most likely, more casual players that they are trying to also attract to the game.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Dave stark
#255 - 2012-07-15 08:50:38 UTC
Zhul Chembull wrote:

What does this mean ? I think it means that the days of ganking high sec miners is coming to an end. People will use Macks for high sec. If it is more tankable than the Hulk right now, which pretty much we can draw from this post it will be, then it will be the mining ship of choice. Big ore bay and remember: they are bridging the gap between all mining ships. Why even think Hulk when you can use a ship that can survivdetill Concord shows up. Why use a ship with less yield like the Skiff ? If you can tank out a Mack properly and go afk for an hour while you get it filled, there is no reason to use a ship with slower yield and smaller bay. People will use what is most efficient and safe. This means most likely the Mack. This will in turn drive down the prices on the other ships substantially.


yes i'm going to cherry pick what part of your reply to quote because **** your wall of text.

even if it is "more tankable" it doesn't matter. it either has enough tank to avoid being ganked, or it doesn't. if the hulk can avoid being ganked by 1 ship worth 25m or less then people will use the hulk. people are ganking exhumers for the bounties not because they find it hilarious fun [for the most part]. people will always fit the bare minimum tank and then max yield, always. however a lot of people's bare minimum tank is perhaps 1 invuln and praying to lady luck then moan when lady luck tells them to swivel.

also, the ore bay means nothing. asteroids pop that quickly in high sec that the whole "i'll go afk for an hour and come back to a full ore bay" thing just won't work. even targeting three different asteroids i doubt there's enough to fill a jetcan's worth of space before they all pop. hence if you're constantly having to change asteroids then you may as well use a hulk and drag ore to a jetcan at the same time as swapping asteroid. assuming all of what i said above holds. it's arguable that the mackinaw is easily the weakest of the 3 exhumers announced.

the only way the mack will be a better choice than the hulk is if you're mining large asteroids that don't pop frequently whilst are in perpetual danger of being ganked. the problem is, those two situations rarely happen together. either you're in high sec and you're going to be targeted for ganking while mining piddly little asteroids that keep popping making the whole "afk mining" thing redundant, or you're going to be in a grav site mining larger asteroids where nothing but rats will try and kill you. hence the mackinaw really doesn't stand out as appealing in any way.

i'm probably repeating myself because i've just woke up, but **** the mackinaw and **** walls of text, and ccp need to hurry up and put the barges on sisi so i can use them and complain about them properly.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#256 - 2012-07-15 17:40:05 UTC
I dont mind you cherry picking or thinking im full of it. No worries here. Keep in mind not everyone mines roids, so the large cargo hold (like the roqual, only ore fits) is a godsend for ice miners. Only thing I am stating here and now is this: Hulk prices will drop, the market for trit, py and isotopes will plummet within 2 months of the implementations. Mack will be the new mining ship of choice. I am not saying this is a bad thing really, just something that will happen. The requirments are dropping for driving the tech 2 exhumers, fact. That is it.

I am going to enjoy mining in my huge orehold mack, see you guys on the flip side.
Dave stark
#257 - 2012-07-15 19:15:23 UTC
granted with ccp not adjusting the role bonuses if you're mining ice at all and don't want to worry about fitting and moving ships around so much then the mack will work for that, however it's the only real use for the mackinaw.

it must be questioned; if the mackinaw didn't have the ice bonus would it still be as appealing? or would you rather a hulk since it outmines any ship on anything that can be mined?

if so, does it stand to reason that the only reason the mack is keeping it's ice bonus is because it's "exhumer role bonus" or whatever is so weak?
D3F4ULT
#258 - 2012-07-15 19:18:48 UTC
Give the Hulk a bonus yield% to Mining drones.

Just fixed 2 problems with one stone.

"Bow down before the one you serve, you're going to get what you deserve"

Dave stark
#259 - 2012-07-15 19:20:24 UTC
D3F4ULT wrote:
Give the Hulk a bonus yield% to Mining drones.

Just fixed 2 problems with one stone.


does this mean i'll have to stop being lazy and train for t2 mining drones now? :(
Pipa Porto
#260 - 2012-07-15 19:36:26 UTC
Zhul Chembull wrote:
The requirments are dropping for driving the tech 2 exhumers, fact. That is it.


No, they are not. The requirements for driving the mining barges are dropping. Nowhere in the Devblog does it say anything about changing the skill reqs for Exhumers.

Devblog wrote:
Before we forget, part of what players now call “tiericide” is to look at skill requirements. We are not pleased with how they work specifically with this ship class, since the Hulk is currently only a few hours away from the Covetor in terms of skill training. That is why, after the change, all tech 1 mining barges will now only require the Mining Barge Skill at level 1.

EvE: Everyone vs Everyone

-RubyPorto