These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Summer OTA changes

First post
Author
CCP Affinity
C C P
C C P Alliance
#1 - 2012-07-06 16:35:14 UTC  |  Edited by: CCP Affinity
Today Team Five 0 made some changes to OTA sites, due late Summer. They are as follows:

1. Move the tower closer to the entrance
2. Remove the Maras
3. Reduce the effective hit points - including a significant Niarja and Tama reduction

We are aware that the OTA sites are causing a lot of problems at the moment, and while we still have long-term plans for Incursions, we didn't want to make you wait for the OTA changes. I will update this thread when the changes hit SISI.

- Affinity

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Vendetta
#2 - 2012-07-06 16:37:08 UTC  |  Edited by: Vendetta
Thanks for the update. Good step in the right direction.
Serge SC
The Valhalla Project
#3 - 2012-07-06 16:39:28 UTC
I'll be eager to test the sites once it's possible (and my Internet connection allows me to do so).

Keep up the good work CCP!

Serge SC Le Frenchman Friendly FC

Lyron-Baktos
The Scope
Gallente Federation
#4 - 2012-07-06 16:42:58 UTC
that should keep everyone happy and sites being run normally for the time being. Thanks for the update.

Have to wait to see what Darth says though PP
CCP Affinity
C C P
C C P Alliance
#5 - 2012-07-06 16:50:02 UTC
Lyron-Baktos wrote:
that should keep everyone happy


hopefully!

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

chris1945
Ambivalence Co-operative
#6 - 2012-07-06 17:16:37 UTC
In my opinion HQs and AS sites should pay better. They are more risky and are harder for the FCs and it's more work to keep them running if ppl. leave fleet.
CCP Affinity
C C P
C C P Alliance
#7 - 2012-07-06 17:21:08 UTC
chris1945 wrote:
In my opinion HQs and AS sites should pay better. They are more risky and are harder for the FCs and it's more work to keep them running if ppl. leave fleet.



We will look at payouts overall at a later date. This change fixes an extremely unbalanced VG site

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

chris1945
Ambivalence Co-operative
#8 - 2012-07-06 17:26:46 UTC
Ok, it's fine. Thanks.
Lyron-Baktos
The Scope
Gallente Federation
#9 - 2012-07-06 17:27:31 UTC
chris1945 wrote:
In my opinion HQs and AS sites should pay better. They are more risky and are harder for the FCs and it's more work to keep them running if ppl. leave fleet.


Don't they get a pretty good boost to LP though?

They are a bit riskier due to more alpha I agree but I find them more boring tbh. You don't get targeted as much and they are a longer grind to complete.
Phattecia
Obvious Indecision
#10 - 2012-07-06 17:44:55 UTC
The journey of a thousand miles, begins with but a single step.
Kodavor
Iz Doge Korp .
#11 - 2012-07-06 17:48:33 UTC  |  Edited by: Kodavor
CCP Affinity wrote:
Today Team Five 0 made some changes to OTA sites, due late Summer. They are as follows:

1. Move the tower closer to the entrance
2. Remove the Maras
3. Reduce the effective hit points overall including a significant Niarja and Tama reduction

We are aware that the OTA sites are causing a lot of problems at the moment, and while we still have long-term plans for Incursions, we didn't want to make you wait for the OTA changes. I will update this thread when the changes hit SISI.

- Affinity




(hug) Thank you . Cool This will definately improve the situation and make the OTA's viable again for the average fleet %) .
Asmodes Reynolds
Rayn Enterprises
#12 - 2012-07-06 17:55:55 UTC  |  Edited by: Asmodes Reynolds
I really love the CCP isn't just abandoning this feature, It is most definitely one of the best features you added to date. Now that being said putting on another Band-Aid over the six Band-Aids that you already put on it is not going to make it heal.

You need to balance the low sec incursions differently then the high sec incursions, because the two communities have very different needs and if you balance it for one community let's say Lowsec community (you would need to make the site pay more well taking the less time) to balance the risk enough to draw people back to them. however if you do this to the hi-sec incursion you'll be creating another faucet problem while unbalancing the risk versus reward again.

On the flip side if you continue to balance for high-sec the low sec/null incursions will just become an annoyance to anybody who happens to be living in that space because no one's going to bother running it because it's not worth the risk.

So I implore you look at redesigning incursions completely, Each security status should have its own group of sites: That way you can balance them independently from each other. For example:

You Could have a set of sites each security status, you set a scout sites, Vanguard sites, assault sites, HQ sites that only Spawn in high sec, & a completely different that only Spawns in low sec, & and a third that only spawns in null sec.

That way you can tailor each set of incursion sites to the needs of the group of that area without unbalancing the other two.
I'm not exactly sure on what you should do to balance each particular security status however, I am 100% positive that you're never going to fix it if you just keep using these heavy-handed quick fixes
Jerick Ludhowe
Internet Tuff Guys
#13 - 2012-07-06 18:14:33 UTC
This "nerf" to content difficulty is unfounded... Good fleets are clearing these sites in short time frames, bad fleets are not... Can you please not follow suit with the rest of the gaming industry by trivializing content.... Have some balls and stop listing to the whiners who are just pissed that their old ez mode economy breaking isk printing machine was nerfed within reasonable risk vs reward levels...
CCP Affinity
C C P
C C P Alliance
#14 - 2012-07-06 21:13:55 UTC
keeping this on the first page for a while...

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Pseudo Ucksth
Camellia Void Cartographics
#15 - 2012-07-06 21:37:17 UTC
Thanks Affinity, once the changes are on sisi we'll see what the numbers are, and if they are good enough, perhaps it can breathe some life back into the lowsec incursion community.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#16 - 2012-07-06 21:49:58 UTC  |  Edited by: Fronkfurter McSheebleton
Jerick Ludhowe wrote:
This "nerf" to content difficulty is unfounded... Good fleets are clearing these sites in short time frames, bad fleets are not... Can you please not follow suit with the rest of the gaming industry by trivializing content.... Have some balls and stop listing to the whiners who are just pissed that their old ez mode economy breaking isk printing machine was nerfed within reasonable risk vs reward levels...

Not a valid argument at all. High end, tight-knit communities, flying multi-billion isk ships with near-perfect boosters can do it fast, true enough, but they can still do the other sites even faster. OTAs are a bottleneck at the moment, well out of proportion with the other two sites.

thhief ghabmoef

mkint
#17 - 2012-07-07 00:35:49 UTC
CCP Affinity wrote:
due late Summer.


???

Does that mean they were changed internally but may not deploy until as late as September?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

DarthNefarius
Minmatar Heavy Industries
#18 - 2012-07-07 00:47:57 UTC  |  Edited by: DarthNefarius
Jerick Ludhowe wrote:
This "nerf" to content difficulty is unfounded... ..


I don't see how you can say that unless you can't see the Wall of OTAs that populate the Vanguards 6 sometimes 12 hours before downtime. Look at the Journal for Fólkvangr's sake: Only 1 Incursion is being run anymore. I have high hopes that this will rejuvenate the hi sec incursions.
I'm really hoping too the lo/null sec incursions too will be able to defeat the OTAs I think the current problem currently stems from only super shiney fleets being able do them in a survivable amount of time, and this is mirrored in the fact that they are not being done there because such shiney ships are too much a target(risk) in lo/null.
Its is very founded in looking at how all Incursions have withered from being a vibrant growing community it was the very week before Escalation.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Jack Miton
Perkone
Caldari State
#19 - 2012-07-07 01:03:08 UTC
CCP Affinity wrote:
Lyron-Baktos wrote:
that should keep everyone happy

hopefully!


unlikely considering most people hate HS incursions. just saying...

Out of interest, am i understanding it right that in order to fix OTAs, youre making ALL the sites much easier by reducing the rat EHP???
That doesnt seem to make much sense.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

CCP Affinity
C C P
C C P Alliance
#20 - 2012-07-07 01:05:53 UTC
Jack Miton wrote:
CCP Affinity wrote:
Lyron-Baktos wrote:
that should keep everyone happy

hopefully!


unlikely considering most people hate HS incursions. just saying...

Out of interest, am i understanding it right that in order to fix OTAs, youre making ALL the sites much easier by reducing the rat EHP???
That doesnt seem to make much sense.


um no.. I'm just reducing the EHP overall for OTA sites

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

123Next pageLast page