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Incarna/WiS Disappointment

First post First post First post
Author
DeMichael Crimson
Republic University
Minmatar Republic
#361 - 2012-07-04 07:53:52 UTC
Rek Seven wrote:
Ishtanchuk Fazmarai wrote:

You at least could compromise and split those dungeons into levels, from "solo - no PvP allowed" to "full scale - big monies for the goonies".

That doesn't sorts what to do with people who don't feel like raiding dungeons, but at last would be fairer than hand out the first functional WiS content to those who never asked it, nor waited for it, nor gave a damm of it.


What the hell are you talking about? Why should CCP build single player only content into an MMO?

There are plenty of games out there that already cater to your needs so just play them.

I don't want these new exploration sites to be a griefers paradise but there has to be some risk and competition, otherwise what's the point?!


In high sec, it's a race for the loot like it's always been. If you initiate Avatar PvP action within the site then you get concorded with a security status hit. The site can not be destroyed.

In low sec, it's a race for the loot with Avatar PvP action allowed. If you initiate Avatar PvP action within the site it will incur GCC timer and security status hit with no concord action, However, the site will have weak interior weapons that open fire on aggressor while GCC is active. The site can not be destroyed.

In null sec, race for loot, Avatar PvP action, no GCC or sec status hit, the site can be destroyed.
CCP Bayesian
#362 - 2012-07-04 09:43:38 UTC
It's great to see everyone debating how these sites would fit into EVE. I'd like to take a moment to reiterate that our focus was on the minute-by-minute gameplay rather than looking at the idea holistically. We wanted to make sure there was some fun gameplay to come out of the concept before we started deep diving in how it might be integrated into EVE proper, which is a question worthy of serious consideration.

Lots of people are off making assumptions about how the gameplay would fit into EVE as if it were decided and implementation was already in progress! We've definitely talked about this subject within Team Avatar and with others in the company in much the same fashion you guys are here but there is nothing set in stone. There are a lot of ways this could work that complement what exists already.

The dev blog is about the prototyping so there isn't really any discussion of social spaces in it at all. As far as I'm concerned they are a no brainer for inclusion, particularly as the tools and technology that would be developed to create gameplay get you 90% of the way towards creating a social space. As with the more active gameplay this is stuff we should be getting into the hands of the players early when we actually get greenlit.

EVE Software Engineer Team Space Glitter

Jett0
Ministry of War
Amarr Empire
#363 - 2012-07-04 09:52:08 UTC  |  Edited by: Jett0
Just wanna say, thanks to all of Team Avatar for continuing to engage us.

Really awesome to see devs take such a personal interest in communication. Please don't stop!

EDIT: In an effort to keep the various discussions focused, I've created this thread in F&I about specific site gameplay.

Occasionally plays sober

CCP Bayesian
#364 - 2012-07-04 10:46:07 UTC
Thanks, I'm actively adding these and other threads to our internal wiki.

EVE Software Engineer Team Space Glitter

Rek Seven
University of Caille
Gallente Federation
#365 - 2012-07-04 10:58:31 UTC  |  Edited by: Rek Seven
DeMichael Crimson wrote:

No dedicated experienced explorer is going to go into these sites and risk losing his clone, his implants, his ship and his loot. Not to mention the time and isk that will be spent to replace everything including upgrading a new medical clone. The only ones who will be able to take advantage of this new content will be very large player corps and null sec alliances.


With all due respect, you are assuming an awful lot here.

We don't how/if these new exploration sites will be implemented in EVE. The developer posting in this thread is just posting some initial ideas not the final game design.

If something like this is introduced to high security space you will not need friend to defend you because there will be little risk of being attacked. The only thing you are likely to need a group for is to enable you to complete the site faster, and there is nothing wrong with that. Just like incursions and high level sleeper sites, you need multiple people to do them, so why should this be different?

Edit: i replied to this before i saw the devs response so sorry if i reiterated what he already said.
Lyndsey Love
Caldari Provisions
Caldari State
#366 - 2012-07-04 11:10:05 UTC
CCP Bayesian wrote:
IAs with the more active gameplay this is stuff we should be getting into the hands of the players early when we actually get greenlit.


I think you guys underestimate that how important the social spaces are for a lot of players.

Meet someone's 3D avatar in a 3D environment is much more personal and social than browsing profile pictures and employment histories.

For me it's more interesting to go to a system and station where usually 5-10 people around, and meet / chat them WiS-mode (what I don't do when I just see a Local-channel and portraits) than going to an exploration site or something.

Jett0
Ministry of War
Amarr Empire
#367 - 2012-07-04 11:18:24 UTC
Lyndsey Love wrote:
Meet someone's 3D avatar in a 3D environment is much more personal and social than browsing profile pictures and employment histories.


Recruitment interviews over a game of cards, maybe?

Occasionally plays sober

CCP Bayesian
#368 - 2012-07-04 11:41:00 UTC
Lyndsey Love wrote:
I think you guys underestimate that how important the social spaces are for a lot of players.

Meet someone's 3D avatar in a 3D environment is much more personal and social than browsing profile pictures and employment histories.

For me it's more interesting to go to a system and station where usually 5-10 people around, and meet / chat them WiS-mode (what I don't do when I just see a Local-channel and portraits) than going to an exploration site or something.


I don't think that we do underestimate that. I'm just saying that it hasn't been the focus of prototyping to date and that should we be greenlit and start working on them we should involve the community in evaluating them as early as possible. Surely that's a good thing?

EVE Software Engineer Team Space Glitter

Malcanis
Vanishing Point.
The Initiative.
#369 - 2012-07-04 11:43:39 UTC
DeMichael Crimson wrote:

New players have no chance compared to experienced older explorers who have max skills and use top of the line equipment. I've seen plenty of threads being posted by new players asking why they can't find any other exploration sites other than anomalies, w-holes and grav sites.



Maybe those max skilled experienced players should be encouraged to leave the starter areas, then...?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mike Whiite
Deep Core Mining Inc.
Caldari State
#370 - 2012-07-04 12:28:12 UTC
Shooting Greedo and then fleeing to your Milenium Falcon getting the hell out of the system, sounds like a part of a space ship game to me?

On a serious note.

I think there are some options WIS can bring that could improve the space ship game.

WIS would open the way for an active station comander, something I miss in the current game play. now 0.0 stations are open or closed, neutral transport cooperations would become a real option if you could get a temp docking license, by contacting the station. and give the station comander an option to give that licence on a visial confermation and a cargo scan, which will offer new gameplay.

Ofcourse it could be done with a panel though a Bridge with a window and a Screen showing the pilot that wants to dock, makes it way nicer and atractive as well as a good place for coordinating fleet actions.

And it would give an option to other micro manegment options for Stations and Structures.
Rees Noturana
Red Rock Mining Company
#371 - 2012-07-04 12:44:14 UTC
CCP Bayesian wrote:
Lyndsey Love wrote:
I think you guys underestimate that how important the social spaces are for a lot of players.

Meet someone's 3D avatar in a 3D environment is much more personal and social than browsing profile pictures and employment histories.

For me it's more interesting to go to a system and station where usually 5-10 people around, and meet / chat them WiS-mode (what I don't do when I just see a Local-channel and portraits) than going to an exploration site or something.


I don't think that we do underestimate that. I'm just saying that it hasn't been the focus of prototyping to date and that should we be greenlit and start working on them we should involve the community in evaluating them as early as possible. Surely that's a good thing?


How much of the social space work was completed before the anti-wis people started their campaign? I think it will make a nice complement to areas that have more active gameplay since the technology will be in place.

The incredible detail of the CQ is great but the performance suffers for it. Has there been any work done to improve that?

_ _

CCP Bayesian
#372 - 2012-07-04 12:59:47 UTC
Rees Noturana wrote:
How much of the social space work was completed before the anti-wis people started their campaign? I think it will make a nice complement to areas that have more active gameplay since the technology will be in place.


A lot of the ideas work was completed as well as a nice implementation of Slay but a lot of the technology is still in a really early stages. You can get multiple people into an environment and walk around together but there is a relatively large gap between that and something that would be usable.

Rees Noturana wrote:
The incredible detail of the CQ is great but the performance suffers for it. Has there been any work done to improve that?


None beyond general optimisations to the graphics engine, Trinity, we're a small team and don't have the expertise to do that well or quickly.

EVE Software Engineer Team Space Glitter

The Antiquarian
Imperial Academy
Amarr Empire
#373 - 2012-07-04 13:04:01 UTC
CCP Bayesian wrote:
Rees Noturana wrote:
How much of the social space work was completed before the anti-wis people started their campaign? I think it will make a nice complement to areas that have more active gameplay since the technology will be in place.


A lot of the ideas work was completed as well as a nice implementation of Slay but a lot of the technology is still in a really early stages. You can get multiple people into an environment and walk around together but there is a relatively large gap between that and something that would be usable.

Rees Noturana wrote:
The incredible detail of the CQ is great but the performance suffers for it. Has there been any work done to improve that?


None beyond general optimisations to the graphics engine, Trinity, we're a small team and don't have the expertise to do that well or quickly.


Dear CCP Bayesian, could you politely "poke" our CCP t0rfifrans and kindly have him announce CCP's decision regarding the Ishukone Special Edition shirt & Women Executor (Red/Gold)? He promised that he will provide with the answers on Friday, but it's already been five days now.
Liafcipe9000
Critically Preposterous
#374 - 2012-07-04 13:07:06 UTC  |  Edited by: Liafcipe9000
I do remember a CCP saying during a fanfest that their goal is to make EVE not just about spaceships, but an entire Sci-Fi Space Sim. they even showcased the insides of a Gallente station during... was it FF'09 or '08 Question
players, however, seem to disagree and demand that EVE will be about spaceships, and spaceships alone.
so yeah, a chain of events led to much rage, but that still does not mean that WiS is bad and should be canceled. the only bad thing about it is the way that the CCPs implemented it: too little, too late.
IMO balancing spaceships is high on the priority list - but WiS and even FiS should be the next things on the list.

Remember the Door!
Lapine Davion
Outer Ring Applied Logistics
#375 - 2012-07-04 13:07:38 UTC
Rees Noturana wrote:
CCP Bayesian wrote:
Lyndsey Love wrote:
I think you guys underestimate that how important the social spaces are for a lot of players.

Meet someone's 3D avatar in a 3D environment is much more personal and social than browsing profile pictures and employment histories.

For me it's more interesting to go to a system and station where usually 5-10 people around, and meet / chat them WiS-mode (what I don't do when I just see a Local-channel and portraits) than going to an exploration site or something.


I don't think that we do underestimate that. I'm just saying that it hasn't been the focus of prototyping to date and that should we be greenlit and start working on them we should involve the community in evaluating them as early as possible. Surely that's a good thing?


How much of the social space work was completed before the anti-wis people started their campaign? I think it will make a nice complement to areas that have more active gameplay since the technology will be in place.

The incredible detail of the CQ is great but the performance suffers for it. Has there been any work done to improve that?


Realistically, there are probably like, 5 people who are actually anti-wis. I think most of the people who get labeled "anti-wis" are just "anti-single player studio apartment".

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Price Check Aisle3
#376 - 2012-07-04 13:11:32 UTC
DeMichael Crimson wrote:
Obviously you didn't bother to actually read my entire reply.

Oh, I did, and it was just the normal doom-and-gloom crap we see every time a new features comes around that introduces more competition into EVE.

DeMichael Crimson wrote:
It's clear you don't do exploration or any PvE content for that matter. Seems you spend a lot of time trolling these forums instead. Also you have no clue who I am, what I do or where I go in this game.

When I'm not being a jackass with my buds or getting blown up by people I really shouldn't be tangling with, I'm doing low-sec exploration or ratting of some sort. Who are you, some sort of carebear prince?

DeMichael Crimson wrote:
No dedicated experienced explorer is going to go into these sites and risk losing his clone, his implants, his ship and his loot. Not to mention the time and isk that will be spent to replace everything including upgrading a new medical clone. The only ones who will be able to take advantage of this new content will be very large player corps and null sec alliances.

We haven't even really seen the feature or how it will interact with FIS, it's still being prototyped.

At some point someone will figure out how to effectively solo the content and there will be numerous guides written on how to avoid X bad guy and how to solve X puzzle to remove all sense of challenge. Who knows, maybe docking one of these features will protect your ship for a limited time, and a gang stopping by to blow up the station might introduce a timer much like sov warfare (although not nearly as tedious!) so that you have a chance to get away.

Besides, if it's that dangerous to dock up your ship in order to run one of these sites, people will start doing exploration in Arbitrators and Vexors. Point being, though, the sites will get run, and probably by small gangs interested in making a big score.
  • Karl Hobb IATS
Ishtanchuk Fazmarai
#377 - 2012-07-04 13:31:15 UTC
CCP Bayesian wrote:
It's great to see everyone debating how these sites would fit into EVE. I'd like to take a moment to reiterate that our focus was on the minute-by-minute gameplay rather than looking at the idea holistically. We wanted to make sure there was some fun gameplay to come out of the concept before we started deep diving in how it might be integrated into EVE proper, which is a question worthy of serious consideration.

Lots of people are off making assumptions about how the gameplay would fit into EVE as if it were decided and implementation was already in progress! We've definitely talked about this subject within Team Avatar and with others in the company in much the same fashion you guys are here but there is nothing set in stone. There are a lot of ways this could work that complement what exists already.

The dev blog is about the prototyping so there isn't really any discussion of social spaces in it at all. As far as I'm concerned they are a no brainer for inclusion, particularly as the tools and technology that would be developed to create gameplay get you 90% of the way towards creating a social space. As with the more active gameplay this is stuff we should be getting into the hands of the players early when we actually get greenlit.


Well, experience dictates that not reacting to devs' news is a bad, bad, bad move. I think that almost everyone posting here wants the best for WiS and EVE, and each one does so from his point of view and abbilites.

i just explore worst case scenarios in order to avoid them if I can. I am bad at being optimistic, but i am quite accurate at being pessimistic and foretelling what could be wrong with any given idea so it can be discussed/sorted out before the disaster happens.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Rees Noturana
Red Rock Mining Company
#378 - 2012-07-04 15:03:11 UTC
Lapine Davion wrote:
Realistically, there are probably like, 5 people who are actually anti-wis. I think most of the people who get labeled "anti-wis" are just "anti-single player studio apartment".


Perhaps, but they were really vocal and stirred up a lot of people. In return we did get a tremendous amount of improvements to FIS, which has been great. I distinctly remember CCP asking if we wanted incremental roll out of WIS and I whole heatedly said yes so that we could help influence the direction as it evolved. We got that with the CQ but the reaction was so violently bad that it stalled out there.

Maybe the less formal prototyping work done using Unity is a better way. If the web player version could be posted as an early alpha test we could provide feedback before the hard work of integrating with the real client. I've never seen a company work with and listen to its players this much especially this early in the process. Team Avatar, I look forward to seeing what more you have for us. Your hard work is much appreciated.

_ _

Rees Noturana
Red Rock Mining Company
#379 - 2012-07-04 15:06:26 UTC
The NeX store pricing fiasco was probably an even bigger reason that WiS stalled out. At least the second round pricing seems in line with expectations.

_ _

CCP RedDawn
C C P
C C P Alliance
#380 - 2012-07-04 15:30:06 UTC
Rees Noturana wrote:
The NeX store pricing fiasco was probably an even bigger reason that WiS stalled out. At least the second round pricing seems in line with expectations.


The team wholeheartedly agree with the cheaper pricing structure. Big smile

Team Genesis