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Discussion thread about WiS

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Author
oldbutfeelingyoung
Perkone
Caldari State
#381 - 2012-07-02 02:45:55 UTC
Scatim Helicon wrote:
oldbutfeelingyoung wrote:
Scatim Helicon wrote:
Jett0 wrote:

Rumor has it that next year will see more WiS stuff.


By then they might have finalised gameplay designs for it.

The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess.


Too bad they don,t know what to do,so they rethink a great plan of station exspansion into dungeon exspansion ,great for missioners and pvpers,but bad for miners ,researchers industrialist and marketplayers.


Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders.

Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient.



i can,t andi don,t have to,you already have proven my point

R.S.I2014

Ghazu
#382 - 2012-07-02 05:19:15 UTC
Ishtanchuk Fazmarai wrote:


That's precisely why combat WiS shoud be second in the list, not the only deal and one that would require pressing on CCP to be developed.

Replacing NPC service is but a start (pleyer sinks money to NPC to get stuff, then gets ISK from other players not williggn to jump to repair their drones... or who need a clone right here and not the next system... the economy is already there) .

An we can really go with it and contract stations to private enterprises AKA NPC hiring player corporations to "upgrade" stations, stargates, whatever, for a set fee (minimal ISK faucet) and a share of future usage rights (a toll). Or hire shipwrights to build ships for NPCs in player-run assembly lines set in rented space in certain stations.

Of course, whatever is implemented for WiS, can't be made too good or else the nullsec whiners will get it nerfed as they did to Incursions.

This is why WiS should hold more social gameplay than money-making. The value in WiS should be fun and achieving goals, not just making money to compete with the nullsec endgame crap.

And anyway we should know where it's going to end up if WiS becomes exploration only and exploration becomes something where players can shoot each other: people will not hack, will not search, will not lock in rooms, will not explore, they will go shoot true explorers for tears until nobody gives a damm of exploring as there wil be too many griefers waiting to shoot on explorers. Thus exploring will become as succesful as lowsec.

And also is ludicrous beyond words that inmortal demigods will risk their life for whatever silly reward; and if the reward is not silly, if it's something that can be shared amongst n number of explorers in an away team, then likely wil be more profitable than nullsec **** and so nullsec whiners will get it nerfed...

(Anyway, on the whole dieing matter, I already suggested the figure of drone clones, as expendable avatars opposed to the "true" ones not involved in getting killed outside of their pod).

There is a lot of potential, and leaving your CQ to go into a exploration site to be shot dead is not going to be worh it. There's a gazillion games that provide shooter gameplay and dungeon raiding gameplay, and in case somebody doubted it, if i liked those games then I would be playing them instead of EVE... much as i would not play DUST 514 in a million years after seeing the gameplay videos, I am here in EVE because i do like certain borderline aspects of it (and there are no alternatives), not because i feel an urge that EVE becomes a kidn of game that never hooked me.


You speak as if everyone who wants wis are all risk adverse refugee freaks from 2nd life, I really hope that is not the case.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Jett0
Ministry of War
Amarr Empire
#383 - 2012-07-02 05:25:39 UTC
Ghazu wrote:
You speak as if everyone who wants wis are all risk adverse refugee freaks from 2nd life, I really hope that is not the case.


I believe what Fazmarai's worried about is the possibility that WiS will just mirror the current FiS gameplay, without truly bringing anything new to the table.

Yes, he's stated he doesn't like the idea of getting shot in an exploration run, while I think that would be fun. The worry is the lack of choice in either direction.

Most here seem to be in agreement on what WiS should be. The main debate right now is trying to figure out CCP's intentions at this point, because you could argue in either direction. Obviously this is difficult in the absence of the devblog. I think we'll just have to wait and see.

Occasionally plays sober

Ishtanchuk Fazmarai
#384 - 2012-07-02 06:58:51 UTC
Jett0 wrote:
Ghazu wrote:
You speak as if everyone who wants wis are all risk adverse refugee freaks from 2nd life, I really hope that is not the case.


I believe what Fazmarai's worried about is the possibility that WiS will just mirror the current FiS gameplay, without truly bringing anything new to the table.


Exactly. I've tried almost everything that ever interested me about EVE and most of it failed miserably to please me. Why should I want more of the same old crap if i hoped to stay with EVE for long?

Quote:
Yes, he's stated he doesn't like the idea of getting shot in an exploration run, while I think that would be fun. The worry is the lack of choice in either direction.


Put it blunt, I suck at shooters. I am slow and my eyesight is poor and so i end up dieing the whole time and barely killing anyone. A game like DUST 514, where heavies die in less than 5 seconds, is a nightmareish thought for me. So -amazingly enough- i don't play shooters.

Now, if they tell us that that's exactly what they're trying to implement FIRST and then anything else MAY come later, then I become a bit nervous about why in heavens I've been wating to step out of the pod for over two years... Just to be forced to either ignore WiS or play a genre I dislike? Seriously, Team Avatar? Ugh

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jett0
Ministry of War
Amarr Empire
#385 - 2012-07-02 07:13:06 UTC
Scatim Helicon wrote:
Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders.

Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient.


Haha, I'm not going to lie; this actually sounds like it could go somewhere.

But then, I've already said I actually like the slow, Excel-style number grinding that is EVE industry. It keeps me playing when I need a "break," and it's good for when I lack time (which is often).

+1 for your sig quote. Oveur's half-puzzled delivery was hilarious.

Occasionally plays sober

Jett0
Ministry of War
Amarr Empire
#386 - 2012-07-02 07:20:00 UTC
Ishtanchuk Fazmarai wrote:
Put it blunt, I suck at shooters. I am slow and my eyesight is poor and so i end up dieing the whole time and barely killing anyone. A game like DUST 514, where heavies die in less than 5 seconds, is a nightmareish thought for me. So -amazingly enough- i don't play shooters.


I know what you mean. I used to tear it up in CoD 4. Placed first or second in every match.

Can't say the same for MW3.

If you're curious, and Dust's skill system ends up similar to EVE's (which it looks like it will), you might find a niche as some kind of transport pilot or another support role. I used to play MAG exclusively as a medic, and it had a noticeable impact on matches.

Occasionally plays sober

Ghazu
#387 - 2012-07-02 07:23:16 UTC
ccp displeases the op?! atrocious

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lipbite
Express Hauler
#388 - 2012-07-02 07:38:51 UTC  |  Edited by: Lipbite
Could be nice to see build-in PC DUST client (or "DUST jump clone") into EVE and add ability for pilots to descend onto planets into hand-to-hand combat along with DUST teams. Add " the Pilot" suffix to names of such players within Dust. After Sony exclusive will be lifted of course.

Noone in healthy mind would object against +1 F2P game. Except for some "we are here for internetspaceship pixels" fanatics.
Jett0
Ministry of War
Amarr Empire
#389 - 2012-07-02 07:50:33 UTC
Haha.

"Oh, you have a dropsuit infused with the greatest infantry technology this side of New Eden? Well, HERE'S MY FIST!"

Occasionally plays sober

Lost True
Perkone
Caldari State
#390 - 2012-07-02 14:45:04 UTC
One thing about shooters is that in order to be good enough, you should play regullary.

And for me it's not worth it.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

oldbutfeelingyoung
Perkone
Caldari State
#391 - 2012-07-02 15:36:42 UTC
Lost True wrote:
One thing about shooters is that in order to be good enough, you should play regullary.

And for me it's not worth it.




As long CCP implement the right mechanics ,that it is possible to be shot in station, i don,t mind
It could be the end of the the undock and docking some people do when aggressed ,some players complain about.
Pvp can,t be a slaughter fest for some kids shooting everything on site in stations

When they presented their first ideas about ambulation ,CCP stated that there was not going to be PvP in station.
And still a lot of people liked what they let us see ,even without PVP
There were not that many anti wis people after that first presentation.

R.S.I2014

Scatim Helicon
State War Academy
Caldari State
#392 - 2012-07-02 20:09:14 UTC
I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ishtanchuk Fazmarai
#393 - 2012-07-02 20:31:21 UTC
Scatim Helicon wrote:
I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.


That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.

EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jett0
Ministry of War
Amarr Empire
#394 - 2012-07-03 06:50:21 UTC
Scatim Helicon wrote:
I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.


Though combat-WiS could be pretty interesting if done well, I agree.

Ishtanchuk Fazmarai wrote:

That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.

EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.


But isn't that the point of playing? Twisted

In all seriousness, I don't think the leroyjenkins scenario would happen often. I say this because you can already do something similar in space, but I've rarely heard of someone in EVE actually dying to misplaced aggro.

And I'm totally down for a safer high-sec where you leave your weapons at the door. But I also want the choice to hop into a seedy low-sec bar and shoot Greedo first. Big smile

Occasionally plays sober

CCP RedDawn
C C P
C C P Alliance
#395 - 2012-07-03 13:14:34 UTC
CCP Bayesian wrote:
Salpun wrote:
We getting that blog to day?


I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.


Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.

Team Genesis

Ishtanchuk Fazmarai
#396 - 2012-07-03 13:47:06 UTC
CCP RedDawn wrote:
CCP Bayesian wrote:
Salpun wrote:
We getting that blog to day?


I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.


Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.


Here, where? Question

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#397 - 2012-07-03 13:59:47 UTC
Jett0 wrote:
Scatim Helicon wrote:
I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.


Though combat-WiS could be pretty interesting if done well, I agree.

Ishtanchuk Fazmarai wrote:

That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.

EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.


But isn't that the point of playing? Twisted

In all seriousness, I don't think the leroyjenkins scenario would happen often. I say this because you can already do something similar in space, but I've rarely heard of someone in EVE actually dying to misplaced aggro.

And I'm totally down for a safer high-sec where you leave your weapons at the door. But I also want the choice to hop into a seedy low-sec bar and shoot Greedo first. Big smile


That would make sense, but all in all we are not allowed to drift too far from dungeon raiding mechanics. CCP Bayesian doesn't envisions it that way, but "go places with your friends and meet treasury, strangers and hazard" has been a venerable tradition of RPG for over 50 years and there is no point to not call it by its name.

Roses are red / Violets are blue / I am an Alpha / And so it's you

oldbutfeelingyoung
Perkone
Caldari State
#398 - 2012-07-03 15:35:25 UTC
CCP RedDawn wrote:
CCP Bayesian wrote:
Salpun wrote:
We getting that blog to day?


I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.


Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.



its another "soon" ,we will see

R.S.I2014

Soulpirate
Caldari Provisions
Caldari State
#399 - 2012-07-04 23:28:58 UTC
How about a new ship for WiS? Personel Carrier.

In order to board exploration sites you need to be transported from the carrier to
the structure rather than dock your own ship. This could open up a bunch of co-op
scenerios.

Picture your fleet needing to deal with waves of NPC's that are bent on destroying
a carrier that can't fight back, and can only hold tank for a short time.

Perhaps the warpgate to the exploration site, drops you in a 0.0 security space pocket
and you need to protect the carrier from payers and NPC's all while the boots on the
ground race to finish the objectives inside the structure.

Add to this the fact that you can only transport back to the ship you originally came from
and the structure has some sort of self destruct timer that is activated the moment you
beam on and you could have some intresting fun.

Having a CQ like hanger on the carrier for the avatars to hang out on the way to their
deployment would be kinda fun too.

Perhaps in the future such ships could be used to transport Dust514 players to some sort
of station ops, for a price ofc.
Everet Ruhen
University of Caille
Gallente Federation
#400 - 2012-07-04 23:44:15 UTC
As much as I try I just cant get over the lack of avatars. WIS concepts look exactly like what i have been missing.