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Incarna/WiS Disappointment

First post First post First post
Author
Teinyhr
Ourumur
#121 - 2012-06-28 17:48:04 UTC
That exploration video had me squeeing a bit even as primitive as it was. I just hope, like another poster here, that it won't just be a WH/Low/Null thing but we can get to do this, obviously for less risk/reward in highsec too.

And, I've said this many times before, and will say it again, I want to have a virtual pint with old corp/alliance mates in a minmatar bar, reminiscing about our noob fittings, how we blew up something or got blown up by something. I hope I can do that, some day. I can't really do this IRL feasibly seeing we're from all around the globe..
Terranid Meester
Tactical Assault and Recon Unit
#122 - 2012-06-28 17:52:00 UTC
Opodiphthera Eucalypti Lepdoptera wrote:
Yeah, and where the hell does he poop?


Toilets are a relic of an oppressive society. You see those protein delicacies boxes and quafe bottles?
Theres a reason your avatar doesn't eat or drink from them.

Either that or when your logged off your avatar just walks out of the station door and uses the toilets opposite.
CCP Bayesian
#123 - 2012-06-28 17:55:31 UTC
Boober Fraggle wrote:
Did you work for CCP in 2008?


Nope. I started working here in December 2010 so have been at the company a little over 18 months.

Boober Fraggle wrote:
I ask because that was the first time I was told "soon" on WiS.

I understand that you are working on the project currently, so I accept your enthusiasm.

So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?

I sincerely desire a response to that, but thank you for your time either way.


I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be. Sad

The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion.

What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward.

I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.

EVE Software Engineer Team Space Glitter

Pipa Porto
#124 - 2012-06-28 18:02:59 UTC  |  Edited by: Pipa Porto
CCP Bayesian wrote:
Boober Fraggle wrote:
Did you work for CCP in 2008?


Nope. I started working here in December 2010 so have been at the company a little over 18 months.


Are you part of a Conspiracy, yet?


Quote:
I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.


It's been banging for 9 years now. We were excited until we got given a Tech demo with MT. Then we got mad. Then we didn't care. Now we're able to be guardedly optimistic because CCP's showing signs that they might have some idea what they're doing.

EvE: Everyone vs Everyone

-RubyPorto

Itis Zhellin
#125 - 2012-06-28 18:07:16 UTC
I'm really happy to see that CCP is still working on this project and was not only a failed experiment.

Now regarding the gameplay, can we hope to something similar to DayZ? I see that a lot of devs play and enjoy DayZ, same as many of us and even the Goons (goon bus in Dayz FTW), so maybe we can fit some of the ideas from there in EVE. If DUST is about raging on the planet surface, we could have our own playground by exploring alien sites, taking control of other players mining outposts .. or hell yeah, even fighting on our or the enemy spaceship byt trying to take control of the ship. But no instances and forcing us to group as in the theme park mmo's. Just give us the playground, we fill it with action.

If this would be possible to implement in EVE, this game would be a total blast... I have a massive erection only by thinking of :D
Boober Fraggle
#126 - 2012-06-28 18:17:13 UTC
CCP Bayesian wrote:
Boober Fraggle wrote:
Did you work for CCP in 2008?


Nope. I started working here in December 2010 so have been at the company a little over 18 months.

Boober Fraggle wrote:
I ask because that was the first time I was told "soon" on WiS.

I understand that you are working on the project currently, so I accept your enthusiasm.

So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?

I sincerely desire a response to that, but thank you for your time either way.


I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be. Sad

The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion.

What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward.

I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.


Thank you for the honest answer.
Jonah Gravenstein
Machiavellian Space Bastards
#127 - 2012-06-28 18:24:07 UTC  |  Edited by: Jonah Gravenstein
It's good to see that CCP hasn't given up on WiS, at the moment the most important part of Eve is the current game and what can be done to improve it. With dedicated guys like the devs that have posted beavering away in the background and slowly bringing it to the boil, while internet spaceship is pushed further, WiS has the potential to make Eve totally unique when you put Dust into the equation. You have to give CCP credit for the sheer scale of their vision, let us hope that they can achieve it without ruining what Eve already has.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ranger 1
Ranger Corp
Vae. Victis.
#128 - 2012-06-28 18:33:59 UTC
Thank you very much for the information.

With respect:

1: Create a modified version of DUST for the PC.

2: Change the maps to stations (or eventually POS's, to deal with those pesky abandoned ones). Moons, asteroids, etc. are other likely locations.

3: Populate the stations with all manner of EVE dangers (pirates, drones, whatever) in addition to other players.

4: Have some of these area's, the more lucurative ones, spawn in an Incursion like way.

5: Lower level encounters spawn building components, etc. Higher level encounters allow things like finding damaged but still flyable (if you have the skills) ships in the abandoned hangers.

6: Allow for future cross over of EVE players and DUST players in these area's.

Over simplified I know, but the EVE and eventual DUST player base would go crazy in favor of this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cassius Marcellus
BRG Corp
#129 - 2012-06-28 18:41:09 UTC
CCP Bayesian wrote:
You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.


Ooooooh.
I like this idea.

I wonder if it would have a possibility for both DUST 514 and EVE Online characters to board the ghost stations / abandoned colonies / whatever?
*NERDGASM*

Vincent Athena
Photosynth
#130 - 2012-06-28 18:46:05 UTC  |  Edited by: Vincent Athena
12 months+ after the go-ahead is a long time.

I remember seeing files that included the term "establishments" being downloaded to my client around the time of the Incarna expansion (maybe to just the Sisi version of the client, do not remember exactly). That would seem to say there are WiS assets in existence. It sure would be nice to get something, anything, sooner. Especially if there are assets already mostly done that could be pushed out relatively quickly. Even just basic player owned bars where all you could do is gamble and role play.

Please let us out the door.

Know a Frozen fan? Check this out

Frozen fanfiction

0wl
Hailbird
#131 - 2012-06-28 18:48:38 UTC
I'm all for this! I really really just want to see more content on this side of things! +1 for Team Avatar!
Irya Boone
The Scope
#132 - 2012-06-28 19:19:55 UTC
And please ccp dev When you'll start to work on WiS again and why not abordeable structures Please just do the Work Don't have To talk or say it to CSM anyway just do the job put it in Sisi and S.... up to avoid the mess of the last time ....



Please

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Ishtanchuk Fazmarai
#133 - 2012-06-28 19:24:24 UTC
CCP Bayesian wrote:
Frying Doom wrote:
I must ask that, Please for the love of God. Keep the true nature of EvE.

And let us shoot our own team members in the backSmile


This has already been happening in our playtests. Blink


And let me guess, they will get away with it for free, right? Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Acot Voth
State War Academy
Caldari State
#134 - 2012-06-28 19:59:25 UTC
Looks promising. A year or more is a long time to wait, maybe we could see that door open so we can at least do some bar lounging earlier than that?
TheBreadMuncher
Protus Correction Facility Inc.
#135 - 2012-06-28 20:05:42 UTC
CCP t0rfifrans wrote:
While we await the dev blog, I can point to this unofficial shaky cam video of me showing off Team Avatar's prototype of exploration in abandoned structures as it was 2 months ago while I was at a player event in Moscow.

https://www.youtube.com/watch?v=Ajnxq65D220

It has changed somewhat, it has a fancy avatar now, more gameplay and a UI that resembles EVE more. Also, showing it off single player doesn't really tell you much because it's a very co-op experience.

edit:
Yes and it has turrets now, guns, hi-medium and low slot modules.


When can we expect to see Boxy the Wreck Ninja in action next?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

oldbutfeelingyoung
Perkone
Caldari State
#136 - 2012-06-28 20:37:39 UTC
CCP Bayesian wrote:
Vincent Athena wrote:
Supposedly there is a "Team Avatar" (5 people) working on something, and a Dev blog about it that is finished, but its publishing got delayed by the UI mess.

The few Dev comments we have gotten is it will involve cooperative game play in a hostile environment. Something like we saw in one of the trailers with people in space suits exploring ruins. I presume part of the "cooperative" part is having protection so your ship does not get stolen while you are walking about.


This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!

You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.

We're pretty excited about what we've come up with internally.




another Promise Bayesian ? Or fact?

another ASAP ?

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#137 - 2012-06-28 20:39:40 UTC
RAP ACTION HERO wrote:
Hey Team Avatar that's pretty cool what you guys are prototyping. I now hope for and anticipate wis as long as it is not just a bunch of dudes dressing up emoting each other /dance in a station. I mean you guys release very little info so I've been assuming the worst scenario for months.



Dammit Hero i was looking forward to /dance with you Blink

R.S.I2014

Price Check Aisle3
#138 - 2012-06-28 20:53:13 UTC
Ishtanchuk Fazmarai wrote:
And let me guess, they will get away with it for free, right? Roll

LolLolLol
  • Karl Hobb IATS
Gogela
Epic Ganking Time
CODE.
#139 - 2012-06-28 20:59:44 UTC
CCP Bayesian wrote:
Boober Fraggle wrote:
Did you work for CCP in 2008?


Nope. I started working here in December 2010 so have been at the company a little over 18 months.

Boober Fraggle wrote:
I ask because that was the first time I was told "soon" on WiS.

I understand that you are working on the project currently, so I accept your enthusiasm.

So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?

I sincerely desire a response to that, but thank you for your time either way.


I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be. Sad

The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion.

What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward.

I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.


so tl;dr; get comfortable it's going to be forever?

/Sad face.

Signatures should be used responsibly...

PinkKnife
The Cuddlefish
Ethereal Dawn
#140 - 2012-06-28 21:07:01 UTC
God the whiners in this thread, and I don't mean the WIS crowd, I mean the ridiculous monaclegate hounds who beat their drums like they know what all players want.

Were you elected tot he CSM? Do you work for CCP? Have you taken surveys and polls of the player base? Do you have even the slightest idea of what causality means and how it applies to correlation?

I absolutely love that they ***** about $60 cash store items, as if CCP was going to hold your account ransom unless you bought one. They ***** about a completely optional, voluntary item that effects your gameplay 0% being too expensive. Maybe they live in socialist or communist countries where you are forced to buy things, who knows. More so, CCP even said it was high priced, They acknowledge that the price was high, and that other items would be brought in at lower price points. As we have seen in the latest patch, they had 200+ items ready to go into the store, yet they held off because of the poor reactions.

I won't go into the newsletter issue aside to say that most people didn't bother to read it, and even fewer people bothered to read the unedited version that was actually released.