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CCP - Rookie System Rules Clarification

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Author
Natsett Amuinn
Caldari Provisions
Caldari State
#181 - 2012-06-14 19:05:07 UTC  |  Edited by: Natsett Amuinn
Ginseng Jita wrote:
Here is a simple solution. A totally new player, new account and all. Will have a title before their name. "Rookie" CCP can easily script this into the game and when the "Rookie" is no longer a "Rookie" based on meeting whatever criteria CCP sets for someone being a rookie...then the Rookie title is removed.


Because you have a group of players who would love nothing more then to hunt people down to blow up just because they have a tag that says "rookie".

You'd be putting a giant sign on a new player that amounts to "BLOW ME UP".
GM Homonoia
Game Master Retirement Home
#182 - 2012-06-14 19:05:25 UTC
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?

Senior GM Homonoia | Info Group | Senior Game Master

EI Digin
irc.zulusquad.org
#183 - 2012-06-14 19:07:15 UTC
GM Homonoia wrote:

And this is why we will not define what a rookie is. Once again, common sense; a rookie involves himself in a war, perhaps not so rookie anymore. Now, stop coming up with hypothetical situations and apply some common sense.


Joining a wardecced corp = perhaps not so rookie

Can-flipping = confirmed griefing

Both flag you for pvp, both would result in warning messages

Do you understand why some of us could be confused by your use of "common sense"?
Natsett Amuinn
Caldari Provisions
Caldari State
#184 - 2012-06-14 19:07:50 UTC
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?

LOL!

Come on, that's entirely to much logic for a forum!
Mrr Woodcock
Republic Military School
Minmatar Republic
#185 - 2012-06-14 19:09:26 UTC
Greg Valanti, I don't know where your at in your pirating career. What I'm trying to convey to most people that want to be real pirates, (not the weak bottom feeders) is that when done right in my opinion, there really is quite a lot of isk to be made. But very rarely does it occur in high sec, (some times it does), and I've never seen anyone get rich killing miners and newbys even with 100M isk payouts from goon.

Try infiltrating a medium size corp, earning there trust, then emptying there coffers into your pockets. Really really large isk potential there. Some of the richest players in eve got there fortunes this way.

One last example. I was working with a pirate corp, and joined an industrial low sec corp. They use to mine every Saturday morning. This particular Saturday was D-day so to speak. I was flying a cruiser guarding the mining fleet, as my pirate corp was preparing to invade the system. All my mids were fit with warp scramblers, I scrambled (2) Orcas, and (3) hulks as my friends jumped in to engage. Needless to say, we had a lot of fun, no one ejected that day. But it was a lot of fun, and the take wasn't to bad.

Killing beginners in any fashion really isn't where it's at, in my most humble opinion. Good Luck
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#186 - 2012-06-14 19:11:01 UTC  |  Edited by: Adriel Malakai
Just for kicks, I'm going to throw this into the define a rookie debate.

Quote:
I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description ["hard-core pornography"]; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the motion picture involved in this case is not that.

—Justice Potter Stewart, concurring opinion in Jacobellis v. Ohio 378 U.S. 184 (1964), regarding possible obscenity in The Lovers.
Linky

This is one of the most famous statements ever issued by the US Supreme Court and I think is remarkably applicable to the 'define a rookie' conundrum.

With that said, I'm largely OK with your rulings as far as rookie systems go, GM Homonoia, in that there are literally no protections extended to non-rookie players. I know I'm probably beating a dead horse here, but the wiki page really needs to be updated to cite the actual action that is considered griefing in rookie systems (ie can-baiting, rather than can-flipping).
Lincoln Armm
Sebiestor Tribe
Minmatar Republic
#187 - 2012-06-14 19:12:59 UTC
A lot of this seems to boil down to people saying
"Don't mess with Noobs" Its SIMPLE!
and the other side saying "Whats a Noob?, whats mess with mean?, it's nto simple!"

To my mind they are both right.

CCCP and for that matter EVE itself, NEEDS new players, just to replace losses nevermind expanding. This is especially true since many experienced players no longer pay to play at all. They have determined (and I think few would disagree) that New players getting tricked, smashed, scammed etc. when they have barely started playing will not help this goal so they are saying "don't do that".
Of course what THAT is and what is a new player is NOT simple, its complex (like the example of "reckless driving" and its the very complexity that is why the rule must be vague.

Does this mean that GMs may make the occasional mistake? Yes. Does it mean that a legitimate target may sometimes get away. yes again, Does it mean honest mistakes may get som warned or banned? also yes. But it still beats all the alternatives.

The level of "protection" for New players is meant to scale. New players just learning the basics will be mostly operating in the New player starting systems so that's where you see the most protection. Even if they venture forth they are still not meant to be legitimate targets for activities that are designed on taking advantage of their ignorace of the games rules.

Recently there has been a lot of problems with griefing in the Epic quest which has caused CCCP to threaten heightened protection tbeing extend this to more systems. This is an outcome virtually no one wants but if the griefing continues or increases that will probably be the outcome.

So what does this mean to a player? You examine the situation, and in the vast majority of cases it will be clear if a player s a new player and if your actions could be construed as "messing with". If your in a new player system obviously you should raise this bar. If you find yourself in what you think is a gray area then you should just not do it. If you think its an action that should be ok and you get warned or banned you can use the systems available to protest.

Is this a perfect system? No but it is "good enough"

Drinoch
Federal Navy Academy
Gallente Federation
#188 - 2012-06-14 19:15:09 UTC
i understand that the job of a GM is difficult, primarily due to the fact that it rqures you to actually talk to ppl and to justify your actions. With that being said all anyone is or have ever actually asked is pretty straight forward question.

DEFINE A ROOKIE!!!!!

You have made hints at some "top secret, uber double sececret probation GM guideline" for determining this. We as players are not asking for game codes just a rather simplistic awnser to a rather simplistic question. How long before a ROOKIE IS NOT A DAMN ROOKIE?!?!?!?!?
THE L0CK
Denying You Access
#189 - 2012-06-14 19:15:37 UTC
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?


Definitely would include the can baiting along with can flipping being a no-no in starter systems, and by that I mean make sure each term is plainly printed.

Maybe put in that new player harassment is handle on a case by case basis.

Do you smell what the Lock's cooking?

THE L0CK
Denying You Access
#190 - 2012-06-14 19:18:12 UTC
Drinoch wrote:
i understand that the job of a GM is difficult, primarily due to the fact that it rqures you to actually talk to ppl and to justify your actions. With that being said all anyone is or have ever actually asked is pretty straight forward question.

DEFINE A ROOKIE!!!!!

You have made hints at some "top secret, uber double sececret probation GM guideline" for determining this. We as players are not asking for game codes just a rather simplistic awnser to a rather simplistic question. How long before a ROOKIE IS NOT A DAMN ROOKIE?!?!?!?!?


GM Homonoia wrote:

6. It is impossible to define what a new PLAYER is in a way that is comprehensible, to the point and without loop holes, in addition to our players able to apply these rules to their fellow players around them. This means that we will not provide a hard definition to our player base, however game masters internally can apply these rules consistently and without bias.



I'll just leave this here.

Do you smell what the Lock's cooking?

Desert Ice78
Gryphons of the Western Wind
#191 - 2012-06-14 19:20:29 UTC
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?


They all understand you perfectly well, and understand what they were doing perfectly (and by extension what a patethic bunch they all are) but they are never going to admit it, either to you or themselves.

Instead they are going to cry and cry that you've take their ball away.

Just tell them to **** off and grow a pair.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Haulie Berry
#192 - 2012-06-14 19:20:40 UTC  |  Edited by: Haulie Berry
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?


If I had ZERO development time, I probably wouldn't make a hamfisted attempt to fix what is obviously a design problem via poorly defined policy.

You were doing alright with the existing well-known and well-understood rule of don't-mess-with-rookies-in-xyz-systems. Where you've really gone awry is this, "...and while you can technically shoot them in other places, we reserve the right to institute massive amounts of policy creep if you do these things that aren't actually against the rules," effectively making an activity legal on a micro scale, but illegal on a macro scale.

That turning Hek into a rookie system is an option that would be considered under any circumstances is utterly absurd.
Trappist Monk
Doomheim
#193 - 2012-06-14 19:20:47 UTC
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?

How about:

a straight rule for the vets, using an offical announcement:
* No PvP with, stealing from, can baiting, griefing, spamming, or scamming of new characters who are 14 days or less old in rookie systems.

for the "real" rookies, using a last page after character creation but before entering game (or, if that needs development time, using one of those warning message boxes for system events):
* EVE is based on non-consensual PvP. You will have limited protection from combat and piracy inside your starting system for 14 days. If you leave the starting system or your 14 days expire, you are a valid target and a willing participant.
Natsett Amuinn
Caldari Provisions
Caldari State
#194 - 2012-06-14 19:21:23 UTC
Drinoch wrote:
i understand that the job of a GM is difficult, primarily due to the fact that it rqures you to actually talk to ppl and to justify your actions. With that being said all anyone is or have ever actually asked is pretty straight forward question.

DEFINE A ROOKIE!!!!!

You have made hints at some "top secret, uber double sececret probation GM guideline" for determining this. We as players are not asking for game codes just a rather simplistic awnser to a rather simplistic question. How long before a ROOKIE IS NOT A DAMN ROOKIE?!?!?!?!?


What if their definition of a "rookie" is determined on a case by case basis?

Because this is exactly what I take from them saying they won't define it. They're working on a case by case basis, and it's actually understandable.

A new player does basic combat mission for the first week in a rookie system, the next week they do advanced, the following week they do scanning, then they do mining, then they do courier, then they spend a week trying out one or the other before moving on to the SOE missions.

They CAN'T define it because some people are a rookie longer then others. I suspect it's not as simple as the GM looked at the character, determined if it's not a character on an older account, and then looked at how "old" the character is. If they have they other things to consider, like what the character was doing in the first place, or were the character came from, then "how old" the character is isn't really as important, and therefore undifineable in a broad sense.
Makkal Hanaya
Revenent Defence Corperation
#195 - 2012-06-14 19:23:21 UTC  |  Edited by: Makkal Hanaya
Ginseng Jita wrote:
People with older accounts that create an alt on an existing account would not be flagged as rookies.

I had a trial account a year and a half ago, but only turned it into a regular account 13 days ago. Despite my account being over a year old, I have less than a month of playtime.

I wouldn't be surprised if a number of new players are those who've upgraded trials they've had for a while.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

RubyPorto
RubysRhymes
#196 - 2012-06-14 19:23:46 UTC
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?


1) Messing with Protected Rookies in Rookie Systems is a Ban Worthy Offence; DON'T DO IT. (Messing with is broadly defined*).
2) A Protected Rookie is any Character under X number of days old** UNLESS
a) That Character is in a Player Corp (under wardec?)
b) continue short list of Exceptions, like initiating a suicide gank, or whatever. Take these from the publicly viewable information used in your in house Newbie definition

Add an MOTD in Rookie Help with a link to an explanation of Rookie Systems and the special protections therein.

That's it. That protects Rookies in rookie systems. It's extensible if you deem it necessary to ad new rookie systems without announcing that messing with rookies on the SOE path will elicit GM tears,*** it's robust enough to give you wiggle room in the "messing with" area, while allowing players who want to stay on the bright side of the rules a set of target selection guidelines. Some non-newbies will end up being protected, but all the loopholes should be on the "protecting non-newbies" side, and the limitation on system should limit the amount that those loopholes can be abused.



If you can squeeze a small amount of Dev time, add a pop-up to rookies when they leave protected systems.
If you can squeeze more Dev time, add a new NPE mission to help explain aggro mechanics.
If you can manage some ISD training time, have them try to teach basic aggro mechanics to rookies in rookie help.
These are bonuses IF you can manage that time, they are not required to make the policy suggestion work.


*Nobody has any problem with broadly and vaguely defining "messing with" It's like broadly defining "Reckless" in Reckless driving.
**The Protected Rookie Class HAS to be well defined. It's the "driving" in Reckless driving.
***Some people will intentionally try to bait you into a public response by messing with rookies in SOE systems now that you announced you might respond publicly.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

silens vesica
Corsair Cartel
#197 - 2012-06-14 19:29:17 UTC
Natsett Amuinn wrote:

Because this is exactly what I take from them saying they won't define it. They're working on a case by case basis, and it's actually understandable.

While I don't disagree, I will note that this puts a heavy chill on a whole lot of popular Empire Space activities - It's basically creating a 'landmine' problem. If you can't at least approximately identify a 'rookie,' then any aggressive act against a rather broad class of characters risks a ban.

In short - If the minefields aren't marked, who will ever walk in the grass?


So - I agree with the others, we need at the very least a ballpark idea of what constitutes a 'Rookie.'

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Natsett Amuinn
Caldari Provisions
Caldari State
#198 - 2012-06-14 19:29:49 UTC
RubyPorto wrote:

***Some people will intentionally try to bait you into a public response by messing with rookies in SOE systems now that you announced you might respond publicly.

This is what scares me.

We all know, without a doubt, that there are people that when told not to do something will do it because they were told not to.

Saying don't do this or we'll do this is only an invitation to some people to do exactly that.

If I had to be totally honest here, I'd say that adults are just giant children who take their fun more seriously. Which means that some people are going to take their rebelling more seriously.
Savage Angel
Garoun Investment Bank
Gallente Federation
#199 - 2012-06-14 19:31:29 UTC
GM Homonoia wrote:
Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?



MotD:

"Don't mess with rookies. A GM may come calling if you do, and if so you had better have a damn good explanation ready."
THE L0CK
Denying You Access
#200 - 2012-06-14 19:31:33 UTC
Makkal Hanaya wrote:
Ginseng Jita wrote:
People with older accounts that create an alt on an existing account would not be flagged as rookies.

I had a trial account a year and a half ago, but only turned it into a regular account 13 days ago. Despite my account being over a year old, I have less than a month of playtime.

I wouldn't be surprised if a number of new players are those who've upgraded trials they've had for a while.



Covered

GM Homonoia wrote:

5. Players cannot see which characters are new PLAYERS and which are old players with new CHARACTERS; game masters CAN see this and we act accordingly.

Do you smell what the Lock's cooking?