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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#821 - 2012-06-08 22:01:46 UTC
It would take a lot of the social aspect out of EVE because people wouldn't be able to coordinate their efforts as easily, pilots have limited attention spans, and people wouldn't log on as often, so eventually the whole game would turn into a gankers' free-for-all with bears in highsec.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nikk Narrel
Moonlit Bonsai
#822 - 2012-06-08 22:12:18 UTC
Reaver Glitterstim wrote:
It would take a lot of the social aspect out of EVE because people wouldn't be able to coordinate their efforts as easily, pilots have limited attention spans, and people wouldn't log on as often, so eventually the whole game would turn into a gankers' free-for-all with bears in highsec.

I must disagree here.

I believe the following to currently be true, using existing game rules and simple two pilot coordination. Heck, one pilot dual boxing can do this effectively just as well, a real second person is not necessary at all.

Current situation, Local faithfully displaying pilot names.
Now, assuming this is a true gank, and not a war dec scenario, in high sec:
The miner / ratter / Mission enthusiast sees another pilot in local. They take precautions briefly in case this is hostile. Time passes with no attack, so the assumption of it being another carebear seems likely enough to drop their guard.
Now the attacker, having tracked the target all this time, maybe even cloaked and watching them align, then relax this behavior later. They can now call in the ganking ship from out of system, have it warp to them on top of the target, and then just leave.

If in high sec, but a war dec is active: Same as above, except:
The hunter is not in the war deccing corp, so never displays as a threat in local. The killer benefits from being in the war deccing corp, as they need not worry over concord intervening.

The existence of local fosters an illusion that creates a false sense of safety. This is exaggerated in high sec, where a false sense of security already exists due to misunderstandings about how Concord works.

Illusion: they prevent attacks
Reality: They provide a deterrent to attacks, they prevent absolutely nothing.
Lord Zim
Gallente Federation
#823 - 2012-06-08 22:21:15 UTC
Nikk Narrel wrote:
The miner / ratter / Mission enthusiast sees another pilot in local. They take precautions briefly in case this is hostile.

Now, honestly, how many do you think does this, even during hulkageddon?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Drakarin
The Scope
Gallente Federation
#824 - 2012-06-09 08:19:45 UTC
Wibla wrote:
How is local stupid or juvenile?

Just curious, if you feel that living in space with local chat is so stupid and juvenile, maybe you should go join a WH corp instead of being in TNT?


It's stupid to people who want to work for their Intel. It's also stupid based on an immersions standpoint (which does matter to some people still).
Caliph Muhammed
Perkone
Caldari State
#825 - 2012-06-09 13:40:45 UTC
Sofia Wolf wrote:
Not only do I agree with OP but I think he does not go far enough. In addition of replacing all local with wormholes type delay local it also should no longer be possible to set people on contacts watch list without their approval. And there should be option to auto refuse all watch list requests.


I like the cut of your jib. Up vote.
Nikk Narrel
Moonlit Bonsai
#826 - 2012-06-09 19:56:54 UTC
Lord Zim wrote:
Nikk Narrel wrote:
The miner / ratter / Mission enthusiast sees another pilot in local. They take precautions briefly in case this is hostile.

Now, honestly, how many do you think does this, even during hulkageddon?

Granted, not going to even bother pretending this point is not accurate. I do not doubt the majority are not focusing nearly enough on being safe.

It does give them the benefit of the doubt, for the sake of the point I was making at the time.
S'totan
Republic Military School
Minmatar Republic
#827 - 2012-06-10 23:29:08 UTC
Free Bump
Richard Desturned
Royal Amarr Institute
Amarr Empire
#828 - 2012-06-10 23:49:11 UTC
Hahaha this thread is still going and people think any of the dumb suggestions in it are ever going to happen

npc alts have no opinions worth consideration

Imrik86
Caldari Provisions
Caldari State
#829 - 2012-06-10 23:57:36 UTC
Richard Desturned wrote:
Hahaha this thread is still going and people think any of the dumb suggestions in it are ever going to happen


Hahaha you're a Goon and added nothing to the thread.
Lord Zim
Gallente Federation
#830 - 2012-06-11 00:05:49 UTC
As if there's anything to add.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#831 - 2012-06-11 13:34:20 UTC
Lord Zim wrote:
As if there's anything to add.

Maybe there is, having one centralized thread about removing local achieves two points.

It gives people a central thread to see multiple views on the issue.

It has the chance to act as a flag that this topic is covered, and not to bother making a new thread repeating it, presuming it stays on page one visibly.
Caliph Muhammed
Perkone
Caldari State
#832 - 2012-06-12 15:05:41 UTC  |  Edited by: Caliph Muhammed
I logged in today to play some EVE and then I realized how dreadfully dull camping is. I tried to convince myself its hardcore in spite of the camping but then I realized local is gaycore. So another day of diablo 3. Also bump because exposing Goonswarms Poonswarm division is fun as well. We see you Zim and Richard, you candyass Goon imposters.
Cid SilverWing
Doomheim
#833 - 2012-06-12 16:04:21 UTC
Removing Local makes Stealth Bombers +9001% more OP than they already are.

Biomass yourself and uninstall EVE.
Nikk Narrel
Moonlit Bonsai
#834 - 2012-06-12 17:52:56 UTC
Cid SilverWing wrote:
Removing Local makes Stealth Bombers +9001% more OP than they already are.

Biomass yourself and uninstall EVE.

Yes, because SBs are already able to kill anything at will anywhere...

Oh, wait, no they aren't!

Local hands out an immediate updated list of pilots present in system. This is flawless intel with zero effort to acquire.

Now that everyone in system knows a non-blue is in system, they immediately dash off to get safe.

This takes advantage of unearned intel to take preemptive steps to avoid PvP and associated risk.

Then they cry piteously about how the cloaked vessel is bad for not leaving, and trying to wait long enough for one of them to be bold enough to stick their heads out.

Add to this the interesting cyno mechanics that allow any cloaked vessel to suddenly drop an entire fleet on top of a target, making any cloaked vessel a fleet by proxy in the eyes of all targets.

Local is the first problem. Pick it off, and we may be able to balance the game in more interesting ways for other aspects.
Lord Zim
Gallente Federation
#835 - 2012-06-12 18:16:51 UTC
Nikk Narrel wrote:
Yes, because SBs are already able to kill anything at will anywhere...

Oh, wait, no they aren't!

When timed properly, they can take out surprisingly large targets. SBs aren't the only thing flying around with cloaks, though.

Nikk Narrel wrote:
Local hands out an immediate updated list of pilots present in system. This is flawless intel with zero effort to acquire.

Except it still requires paying attention, and people are still getting caught.

Nikk Narrel wrote:
Now that everyone in system knows a non-blue is in system, they immediately dash off to get safe.

This takes advantage of unearned intel to take preemptive steps to avoid PvP and associated risk.

Unlike the opposite situation where there is no local, where you have to pay attention literally all the time you're outside a station or a POS, and at best you have 4-6 seconds to react, which can come at any time.

Nikk Narrel wrote:
Local is the first problem. Pick it off, and we may be able to balance the game in more interesting ways for other aspects.

No, it really isn't. Or, well, if you think nullsec is overpopulated right now, then sure, it's the problem.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#836 - 2012-06-12 19:14:15 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Yes, because SBs are already able to kill anything at will anywhere...

Oh, wait, no they aren't!

When timed properly, they can take out surprisingly large targets. SBs aren't the only thing flying around with cloaks, though.

Nikk Narrel wrote:
Local hands out an immediate updated list of pilots present in system. This is flawless intel with zero effort to acquire.

Except it still requires paying attention, and people are still getting caught.

I don't think they can be helped by us, if they can't take free intel and use it. Not the best example I ever heard.

Now maybe, if they got used to the act of making effort and subsequently paying attention, they might have a better chance of survival. Don't forget, when you turn off the free intel, you shut it off for both sides. The hunters will also need to do more to find targets, making it a contest of efforts.
Effort makes the reward have value, and it makes players as much proactive as reactive.
Taking for granted the intel that dictates your survival means you take for granted that very survival. Smash that illusion, and let them find the thrill of getting by on their own merits!
Nikk Narrel
Moonlit Bonsai
#837 - 2012-06-12 19:14:39 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Now that everyone in system knows a non-blue is in system, they immediately dash off to get safe.

This takes advantage of unearned intel to take preemptive steps to avoid PvP and associated risk.

Unlike the opposite situation where there is no local, where you have to pay attention literally all the time you're outside a station or a POS, and at best you have 4-6 seconds to react, which can come at any time.

YES YES YES!!!

And guess what? If they work together, they can make reaction time even better than that! Imagine an intel channel that people actually need and pay attention to!




Lord Zim wrote:
Nikk Narrel wrote:
Local is the first problem. Pick it off, and we may be able to balance the game in more interesting ways for other aspects.

No, it really isn't. Or, well, if you think nullsec is overpopulated right now, then sure, it's the problem.
Null ain't going anywhere.

But if you raise the bar in high sec, some of them might discover they can do more than they realized, and visit low and null.
Lord Zim
Gallente Federation
#838 - 2012-06-12 20:12:06 UTC
Nikk Narrel wrote:
Now maybe, if they got used to the act of making effort and subsequently paying attention, they might have a better chance of survival.

People are paying attention already, the thing is that it only takes around 30 seconds of inattentiveness at the wrong time before they get caught. And you're trying to tell me that cutting that down to 4-6 is going to give them a better chance of survival?

Nikk Narrel wrote:
Don't forget, when you turn off the free intel, you shut it off for both sides. The hunters will also need to do more to find targets, making it a contest of efforts.

Yeah, no. It doesn't matter how many times you guys try to claim this fallacy, it doesn't make it true. Removing local would not affect both sides equally, and the losing side won't be the gankers.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#839 - 2012-06-12 20:48:49 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Now maybe, if they got used to the act of making effort and subsequently paying attention, they might have a better chance of survival.

People are paying attention already, the thing is that it only takes around 30 seconds of inattentiveness at the wrong time before they get caught. And you're trying to tell me that cutting that down to 4-6 is going to give them a better chance of survival?

Easy!

30 seconds in this game can feel like an eternity. You see nothing change over that time, and it is very easy to look elsewhere, and become inattentive.
Mining lasers take a good long time to cycle enough to make a jetcan miner need to transfer their items to that can.
Fighting in a mission? It is soooo easy to become focused on your overview and target list. Reload the weapons! Swap over to the other box to support somehow!

Now consider if local is gone.
You still mine, rat, or grind missions, but you no longer have that reassuring 'don't worry window". Now you wonder, so you hit d-scan, or possibly they add in a means to automate it.
Every time it pulses or updates, it becomes your security assurance. You need to see it clear, or you know you have a problem.
In high sec? You set it so it excludes station traffic, and those traveling gate to gate. Being able to filter out so many obvious false alarms is a huge advantage.
You just want to know about people getting close enough to where you are, not thru traffic. Anything that shows up is cause for alarm, and gives you a reason to align. Are they leaving? do you know what they are doing? Do you gamble they are safe to keep pve action going?

The fact is, every time you see a neutral pilot listed in high sec local, it is usually crying wolf. You can't accomplish everything if you assume every neutral pilot is going to try and gank you, so you are looking at a list of mostly false alarms and worthless intel.

Now, imagine you are a ganker. There is no local, so you have no idea who is on, or if they are in the same system as you.
You probably have a patrol route of favorite places to find victims, and you likely know you need to move fast between discovery and attack. Seeing you scares off more than a few, but you catch enough of the slower ones to be happy.

Translation: The guys who make the least effort get caught the most. Darwin loves you, and the guys who make the most effort might just try their skills more aggressively to boot.

Lord Zim wrote:
Nikk Narrel wrote:
Don't forget, when you turn off the free intel, you shut it off for both sides. The hunters will also need to do more to find targets, making it a contest of efforts.

Yeah, no. It doesn't matter how many times you guys try to claim this fallacy, it doesn't make it true. Removing local would not affect both sides equally, and the losing side won't be the gankers.

Fallacy?

Unless the hunter knows his target is present, he cannot attack it. The presence of local told them with indisputable certainty that the target was present. If they looked long and hard enough, they could find it. Often it took little effort beyond realizing they were present to be found.

Now, no local? The above described patrol route is your best hope, and if they figure out your path, they might just learn to avoid it. Are there belts outside D-Scan range if someone flies from X to Y? Then you need to go off course or risk missing a kill.
There! someone in that group of orbital items.... belt one, empty, belt two, nothing... belt three, nope... what? They left?
Fourteen belts, and by the time I eliminated three of them, they realized they were being hunted and booked out.

This was so much easier when they mistook my scouting alt for thru traffic, and ignored him....
Lord Zim
Gallente Federation
#840 - 2012-06-12 21:37:37 UTC
Nikk Narrel wrote:
You still mine, rat, or grind missions, but you no longer have that reassuring 'don't worry window". Now you wonder, so you hit d-scan, or possibly they add in a means to automate it.
Every time it pulses or updates, it becomes your security assurance. You need to see it clear, or you know you have a problem.

Which gives you a maximum of 4-6 seconds before that intel is obsolete, which means that's almost all you do, scan and stare, scan and stare, scan and stare. And miss for those 4-6 seconds at exactly the wrong time, and you're caught.

Nikk Narrel wrote:
In high sec? You set it so it excludes station traffic, and those traveling gate to gate. Being able to filter out so many obvious false alarms is a huge advantage.
You just want to know about people getting close enough to where you are, not thru traffic. Anything that shows up is cause for alarm, and gives you a reason to align. Are they leaving? do you know what they are doing? Do you gamble they are safe to keep pve action going?

The fact is, every time you see a neutral pilot listed in high sec local, it is usually crying wolf. You can't accomplish everything if you assume every neutral pilot is going to try and gank you, so you are looking at a list of mostly false alarms and worthless intel.

This is mostly not true unless you're either in a very expensive ratting/missioning ship or in a mining ship. If you're in a crunchy industrial or freighter with a very expensive load, then you'll probably get ganked on the gates, and that doesn't take local.

I never bother to look in local while I'm in hisec, unless I'm looking for mission-related texts, simply because I'm not flying in an expensive ship, nor am I mining, and if I'm hauling expensive **** I'm doing it cleverly so I don't get ganked. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat