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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

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Lord Zim
Gallente Federation
#801 - 2012-06-07 08:42:36 UTC
xxxTRUSTxxx wrote:
i'm seeing a good mechanic in WH that i'd like to see introduced to all systems. it might happen, it might not happen.
i'm just giving my pennies worth here.

It's a good mechanic, in wormholes, because people have chosen to go there. Sometimes because of the lack of local, sometimes because of the rewards they yield. Removing local in null and lowsec does nothing but add to the tedium and effort of doing anything and favours the ganker, and removing it in hisec yields no real result other than making wartime ganks easier. And, of couse, making all space seem even more desolate than it already is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxxTRUSTxxx
Galactic Rangers
#802 - 2012-06-07 08:52:17 UTC  |  Edited by: xxxTRUSTxxx
Lord Zim wrote:
xxxTRUSTxxx wrote:
i'm seeing a good mechanic in WH that i'd like to see introduced to all systems. it might happen, it might not happen.
i'm just giving my pennies worth here.

It's a good mechanic, in wormholes, because people have chosen to go there. Sometimes because of the lack of local, sometimes because of the rewards they yield. Removing local in null and lowsec does nothing but add to the tedium and effort of doing anything and favours the ganker, and removing it in hisec yields no real result other than making wartime ganks easier. And, of couse, making all space seem even more desolate than it already is.



i'm glad you agree with me that it is indeed a good mechanic, it favours the ganker no more than the hunted Zim.
forget the whole wardec side of it Zim, i'm thinking this is where you are hung up on the idea, also come on Zim, space is desolate and vast, it's ment to be that way. local is the only mechanic that hasn't been tweaked, it really needs it. so come on ZIm, how about a positive idea to help improve the issue rather than just say no it's a crap idea.

what would you suggest to say make covert ships actualy covert,,, i know i know,, a crazy idea. Roll
Lord Zim
Gallente Federation
#803 - 2012-06-07 09:18:39 UTC
xxxTRUSTxxx wrote:
it favours the ganker no more than the hunted Zim.

Yes, it does. The ganker has all the time on his side and can go AFK for however long he chooses before resuming hunting, the hunted must remain vigilent at all times, as a lapse of concentration for 4-6 seconds at the wrong time during, say, an 8 hour mining/ratting session will be fatal.

xxxTRUSTxxx wrote:
also come on Zim, space is desolate and vast, it's ment to be that way

It's also a game, where the clues that there are other people around is few and far between.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxxTRUSTxxx
Galactic Rangers
#804 - 2012-06-07 11:25:15 UTC
Lord Zim wrote:
xxxTRUSTxxx wrote:
it favours the ganker no more than the hunted Zim.

Yes, it does. The ganker has all the time on his side and can go AFK for however long he chooses before resuming hunting, the hunted must remain vigilent at all times, as a lapse of concentration for 4-6 seconds at the wrong time during, say, an 8 hour mining/ratting session will be fatal.

xxxTRUSTxxx wrote:
also come on Zim, space is desolate and vast, it's ment to be that way

It's also a game, where the clues that there are other people around is few and far between.


that doesn't fly Zim , you assume the ganker has **** all else to do but gank. if you're being hunted it's no different than doing the hunting, combat mode is combat mode, if you make the choice to rat/mine for 8 hours straight then you are bound to slip up, but hey that's down to pilot error and not mechanics, also Zim sometimes the hunter becomes the hunted real fast.

i'm well aware that it's a game, ffs Zim, lol, if you're talking about null/low/highsec then the clues if people are around are, look in local, job done,, that's way too easy man. do remember that the hunter also uses local just as easy.

what do you suggest would be a better idea then the current idea in this thread then ?



S'totan
Republic Military School
Minmatar Republic
#805 - 2012-06-07 12:01:47 UTC
Sure would make having locator agents a profitable business.
Lord Zim
Gallente Federation
#806 - 2012-06-07 12:25:43 UTC
xxxTRUSTxxx wrote:
that doesn't fly Zim , you assume the ganker has **** all else to do but gank.

Well, there's also the act of just sitting somewhere, cloaked, and waiting for the locals to become less restless and start dropping their guard again.

xxxTRUSTxxx wrote:
if you're being hunted it's no different than doing the hunting, combat mode is combat mode

Except the hunter choses when, where and who to engage, and knows exactly when to pay extra attention. The hunted must pay just as dilligent attention all the time.

xxxTRUSTxxx wrote:
if you make the choice to rat/mine for 8 hours straight then you are bound to slip up, but hey that's down to pilot error and not mechanics, also Zim sometimes the hunter becomes the hunted real fast.

Today's margin for error for hunted: around 30 seconds. Margin for error with no local with only the dscan as "replacement": 4-6. Risk to hunter: not increased.

As to the hunter becoming the hunted, if the ganker does his job properly, then he'll only take on targets he knows he can reliably take care of within, say, 30 seconds, which gives a response team very little time to actually respond. And if they happen to be quick on the uptake, then he's got a much greater chance of getting out than the guys who basically has to sit and wait for the hunter to do anything.

xxxTRUSTxxx wrote:
what do you suggest would be a better idea then the current idea in this thread then?

You're implying there's a problem which desperately needs fixing. I've yet to see any indication of this problem, all I see is people wanting changes made so actually living anywhere sucks more for no extra return, unlike WHs.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#807 - 2012-06-07 14:20:26 UTC
I just HAD to jump on this, it is too much to simply let pass:
Lord Zim wrote:
xxxTRUSTxxx wrote:
it favours the ganker no more than the hunted Zim.

Yes, it does. The ganker has all the time on his side and can go AFK for however long he chooses before resuming hunting, the hunted must remain vigilent at all times, as a lapse of concentration for 4-6 seconds at the wrong time during, say, an 8 hour mining/ratting session will be fatal.

Current situation, Local faithfully displaying pilot names.
Now, assuming this is a true gank, and not a war dec scenario, in high sec:
The miner / ratter / Mission enthusiast sees another pilot in local. They take precautions briefly in case this is hostile. Time passes with no attack, so the assumption of it being another carebear seems likely enough to drop their guard.
Now the attacker, having tracked the target all this time, maybe even cloaked and watching them align, then relax this behavior later. They can now call in the ganking ship from out of system, have it warp to them on top of the target, and then just leave.

If in high sec, but a war dec is active: Same as above, except:
The hunter is not in the war deccing corp, so never displays as a threat in local. The killer benefits from being in the war deccing corp, as they need not worry over concord intervening.

Lord Zim wrote:
xxxTRUSTxxx wrote:
also come on Zim, space is desolate and vast, it's ment to be that way

It's also a game, where the clues that there are other people around is few and far between.

The existence of local creates an illusion that conflicts with this. and creates a false sense of safety. This is exaggerated in high sec, where a false sense of security already exists due to misunderstandings about how Concord works.

Illusion: they prevent attacks
Reality: They provide a deterrent to attacks, they prevent absolutely nothing.
Sparky11080
Repercussus
#808 - 2012-06-07 16:19:28 UTC  |  Edited by: Sparky11080
Big smileSOLUTION TO ALL PROBLEMSBig smile

High Sec Space - Full Regular Local we all Know and Love/Hate

Low Sec Space - Delayed Local (Like Alliance Chat - Delays about 1:00 - 5:00) unless you speak, then your name appears.

Null Sec Space - Same as Wormhole - OR - Local acts like wormhole space except for system count. You don't get to see WHO is in local, you only get to see how many. Names also still act like wormhole in that after you speak your name is up to anybody who was in the system when you spoke. This could also be applied to Low Sec Chat, but the delay will still be used there too.

W-Space...Space - No change



This assists everyone, and adds an element of intelligence to the game.


ALSO AS AN ADDED BONUS, A WAY TO COMBAT CLOAKIES THAT DOESN'T BREAK THE GAME

You have a high slot mod on your ship that is designed to "show" any cloakies. How it would work and not break the game:
The module would have a long refresh rate (say 5 minutes). When you activate the module it sends a "cloak disruption ping" onto your grid (250km radius). The effect only lasts for 30 seconds.
The ping makes any cloakies on your grid visible on your overview and you can see their "tag" in space. HOWEVER, the cloakies still are technically cloaked. They will be treated much like someone who has activated a warp. You cannot lock, align, or warp to this individual (barring if you are in fleet with them).
This gives the ability for ships to manually align and fly to the ship (if AFK or stupid). If they get within the 2,000 meter radius of the cloaked vessel, it is treaded just like any normal cloak, and the ship is fully decloaked, targetable and everything.

The effect also only works for cloakies on the field AT TIME OF ACTIVATION. If you fly onto the field after the module has been activated, there is no effect. Same with if you leave the field, the effect is gone and you are fully cloaked again.

And now that I think about this, that actually deserves its own thread.




There, now everybody gets their way. Carebears can enjoy high sec undisturbed. Low sec doesn't become a blob fest and you can still see fleets coming, just not sure who. And null sec becomes a lot scarier, but carebears can still "safe up" if anybody comes into system. They will know someone is there, but they won't know who. Wormholers also get to keep their current system.

Everything is gradually more dangerous the lower you go into security status.

Complaints?
~Sparks
Sofia Wolf
Ubuntu Inc.
The Fourth District
#809 - 2012-06-07 20:34:20 UTC
Not only do I agree with OP but I think he does not go far enough. In addition of replacing all local with wormholes type delay local it also should no longer be possible to set people on contacts watch list without their approval. And there should be option to auto refuse all watch list requests.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Imrik86
Caldari Provisions
Caldari State
#810 - 2012-06-07 21:00:26 UTC  |  Edited by: Imrik86
Local must go. This been brought up over and over again. WH is the only place left in EVE that is not broken for that reason alone.

Opposing this opinion is being a loser dual-boxing in a multiplayer game. Scouting should be a full-time job for players, not just an alt sitting on its ass. Then the game would be really challenging, as CCP likes to stress so much (well, it isn't).

While you are on it, get rid of instant "warp to everything". Force people to scan sh*t other than orbitals and gates down. Get rid of belts, make miners scan it down. Pronto, bots solved too.

Of course, this is not in the best interest of the company. They want more accounts and more players logged in at any given time, even if they are not legitimate.
Nikk Narrel
Moonlit Bonsai
#811 - 2012-06-07 21:07:27 UTC
Sparky11080 wrote:
ALSO AS AN ADDED BONUS, A WAY TO COMBAT CLOAKIES THAT DOESN'T BREAK THE GAME

You have a high slot mod on your ship that is designed to "show" any cloakies. How it would work and not break the game:
The module would have a long refresh rate (say 5 minutes). When you activate the module it sends a "cloak disruption ping" onto your grid (250km radius). The effect only lasts for 30 seconds.
The ping makes any cloakies on your grid visible on your overview and you can see their "tag" in space. HOWEVER, the cloakies still are technically cloaked. They will be treated much like someone who has activated a warp. You cannot lock, align, or warp to this individual (barring if you are in fleet with them).
This gives the ability for ships to manually align and fly to the ship (if AFK or stupid). If they get within the 2,000 meter radius of the cloaked vessel, it is treaded just like any normal cloak, and the ship is fully decloaked, targetable and everything.

The effect also only works for cloakies on the field AT TIME OF ACTIVATION. If you fly onto the field after the module has been activated, there is no effect. Same with if you leave the field, the effect is gone and you are fully cloaked again.

And now that I think about this, that actually deserves its own thread.

Cloaking detection WITH local not completely removed?

Are you joking?

Even if you just add a system count alone, people will know if it's not an ally through intel channels, and be prompted to scan.

That is a biased nerf against cloaking, no sale here.
Nikk Narrel
Moonlit Bonsai
#812 - 2012-06-07 21:11:22 UTC
Imrik86 wrote:
Local must go. This been brought up over and over again. WH is the only place left in EVE that is not broken for that reason alone.

Opposing this opinion is being a loser dual-boxing in a multiplayer game. Scouting should be a full-time job for players, not just an alt sitting on its ass. Then the game would be really challenging, as CCP likes to stress so much (well, it isn't).

While you are on it, get rid of instant "warp to everything". Force people to scan sh*t other than orbitals and gates down. Get rid of belts, make miners scan it down. Pronto, bots solved too.

Of course, this is not in the best interest of the company. They want more accounts and more players logged in at any given time, even if they are not legitimate.

That would actually be realistic, since orbital bodies are not static, but moving in their orbits.

Now, it could be countered by saying our maps are based on projections of where these bodies are, since they are in entirely predictable movement patterns.

Heck, I recall back in the day we made bookmarks so we could warp to zero onto gates and stations, it took effort to not need to go that 15KM exposed. And there was no command to dock from auto pilot either.

(shakes cane vigorously)
xxxTRUSTxxx
Galactic Rangers
#813 - 2012-06-07 22:25:44 UTC
Nikk Narrel wrote:
Imrik86 wrote:
Local must go. This been brought up over and over again. WH is the only place left in EVE that is not broken for that reason alone.

Opposing this opinion is being a loser dual-boxing in a multiplayer game. Scouting should be a full-time job for players, not just an alt sitting on its ass. Then the game would be really challenging, as CCP likes to stress so much (well, it isn't).

While you are on it, get rid of instant "warp to everything". Force people to scan sh*t other than orbitals and gates down. Get rid of belts, make miners scan it down. Pronto, bots solved too.

Of course, this is not in the best interest of the company. They want more accounts and more players logged in at any given time, even if they are not legitimate.

That would actually be realistic, since orbital bodies are not static, but moving in their orbits.

Now, it could be countered by saying our maps are based on projections of where these bodies are, since they are in entirely predictable movement patterns.

Heck, I recall back in the day we made bookmarks so we could warp to zero onto gates and stations, it took effort to not need to go that 15KM exposed. And there was no command to dock from auto pilot either.

(shakes cane vigorously)



agree
xxxTRUSTxxx
Galactic Rangers
#814 - 2012-06-07 22:27:38 UTC  |  Edited by: xxxTRUSTxxx
Sofia Wolf wrote:
Not only do I agree with OP but I think he does not go far enough. In addition of replacing all local with wormholes type delay local it also should no longer be possible to set people on contacts watch list without their approval. And there should be option to auto refuse all watch list requests.



i agree with the first half of what you say, making a contact red and adding to a watch list should never be a have to get permission thing, hell should i ask if i can shoot you also,, lol don't mean to be funny or seem like i'm being smart, but it's a little too much.
xxxTRUSTxxx
Galactic Rangers
#815 - 2012-06-07 22:47:24 UTC  |  Edited by: xxxTRUSTxxx
Lord Zim wrote:
Except the hunter choses when, where and who to engage, and knows exactly when to pay extra attention. The hunted must pay just as dilligent attention all the time.


Zim if a pilot is not paying 100% attention to whatever he/she is doing when they undock then they deserve to get dead, hunted or hunter, bottom line,,,, PAY ATTENTION ! i'd go ahead and say more than half of the hulk pilots getting ganked would survive it if they where aligned and paying attention. (aligned = moving above 85% of max speed anf ready to hit warp)

Lord Zim wrote:
Today's margin for error for hunted: around 30 seconds. Margin for error with no local with only the dscan as "replacement": 4-6. Risk to hunter: not increased.


how is the risk to the hunter not increased ZIM ? what if u have a couple of mates off grid aligned to my ass waiting for said ganker to come try it on, you must agree that the risk factor for the hunter does indeed increase.

Lord Zim wrote:
As to the hunter becoming the hunted, if the ganker does his job properly, then he'll only take on targets he knows he can reliably take care of within, say, 30 seconds, which gives a response team very little time to actually respond. And if they happen to be quick on the uptake, then he's got a much greater chance of getting out than the guys who basically has to sit and wait for the hunter to do anything.


then well done to the hunter if he does a good job, i'm not looking for a win win for the hunter or the hunted, but giving the hunted a chance to have a cloaked mate sitting above him is for sure making it so the hunted has a chance to become the hunter real fast. also the hunter could have a a cloaked mate also, see it makes shite interesting, our point exactly.

Lord Zim wrote:
You're implying there's a problem which desperately needs fixing. I've yet to see any indication of this problem, all I see is people wanting changes made so actually living anywhere sucks more for no extra return, unlike WHs.


not at all Zim, i'm not saying local is broken, i'm saying it was a bad mechanic from the start, it works as intended which does not mean it's a good thing, what you see are people interested in uping the game a little and making it so covert op ships are actualy covert op.

so many have made really good suggestions, one i read which made real sense and would lead to another change, locator agents being real people, a contract to locate a pilot, may take a while but yea, you see where i'm going with this.

pilot a goes to locater agent channel, says i need an agent in (insert constelation name here)

agent opens a private convo, gathers what info he needs, a contract is created, agent pilot goes and finds target, when the target gets dead the contract pays out.

removal of local in it's current state is needed in some shape or form, just saying people are implying there's a problem which desperately needs fixing is far from the truth Zim, the truth of the matter is local as a mechanic needs tweeking.
Lord Zim
Gallente Federation
#816 - 2012-06-08 00:18:42 UTC  |  Edited by: Lord Zim
Hey, if we're going for the realism line, then let's remove contacts, killmails, missions, beltrats and anomalies. And if we're really going for making eve a cockstab, require that people do the necessary mathematical calculations for initiating the warp drive. Do it wrong, and you land on the wrong part of the solar system.

xxxTRUSTxxx wrote:
Zim if a pilot is not paying 100% attention to whatever he/she is doing when they undock then they deserve to get dead, hunted or hunter, bottom line,,,, PAY ATTENTION ! i'd go ahead and say more than half of the hulk pilots getting ganked would survive it if they where aligned and paying attention. (aligned = moving above 85% of max speed anf ready to hit warp)

I'd love to see the person who can sit and mine or do an anom/plex/beltrat/whatever for, say, 2 hours straight, without taking his eyes off of the directional scanner for 4-6 seconds in a row. Autism Online?

xxxTRUSTxxx wrote:
how is the risk to the hunter not increased ZIM ? what if u have a couple of mates off grid aligned to my ass waiting for said ganker to come try it on, you must agree that the risk factor for the hunter does indeed increase.

First of all, the hunted must see that he's either about to be dropped on, or he has just gotten dropped, then he must speak up on comms or in fleet. The "couple of mates" must then realize this has happened, figure out who got dropped this time and initiate warping to him. They must then actually land, lock him up and finally start shooting. All of these operations take time, and since the hunter has the initiative, time is more in his favour than in the hunted.

As for "off grid aligned to [my] ass", a proper ganker would do some scanning beforehand to see the most obvious traps.

Edit: Oh yeah, I almost forgot... none of this is any different for the hunter compared to before local would be changed.

xxxTRUSTxxx wrote:
then well done to the hunter if he does a good job, i'm not looking for a win win for the hunter or the hunted, but giving the hunted a chance to have a cloaked mate sitting above him is for sure making it so the hunted has a chance to become the hunter real fast. also the hunter could have a a cloaked mate also, see it makes shite interesting, our point exactly.

Then he has 20 seconds to get out from the point the "cloaked mate" uncloaks. Additionally, this means that you've got multiple people spending a lot of time waiting for something, anything, to happen, for very little/no reward.

xxxTRUSTxxx wrote:
not at all Zim, i'm not saying local is broken, i'm saying it was a bad mechanic from the start, it works as intended which does not mean it's a good thing, what you see are people interested in uping the game a little and making it so covert op ships are actualy covert op.

If you want to change it, it's because it's broken. If it's not broken, you don't fix it. And with the majority of the suggestions which keep cropping up, I'm using the word "fix" very, very loosely.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

S'totan
Republic Military School
Minmatar Republic
#817 - 2012-06-08 03:48:58 UTC
Free bump
Nicolo da'Vicenza
Viziam
Amarr Empire
#818 - 2012-06-08 04:30:03 UTC  |  Edited by: Nicolo da'Vicenza
Nikk Narrel wrote:

Cloaking detection WITH local not completely removed?

Are you joking?


Why not?

I should be able to defend my system whenever I please. If you as the aggressor can't deal with that, maybe you should think twice about aggressing. Maybe you're just afraid of PVP.
Nicolo da'Vicenza
Viziam
Amarr Empire
#819 - 2012-06-08 04:30:51 UTC
Also, let 0.0 alliances disable stargates when they feel like ratting, so the comparison to WHs would be accurate.
Nikk Narrel
Moonlit Bonsai
#820 - 2012-06-08 21:25:04 UTC
Nicolo da'Vicenza wrote:
Nikk Narrel wrote:

Cloaking detection WITH local not completely removed?

Are you joking?


Why not?

I should be able to defend my system whenever I please. If you as the aggressor can't deal with that, maybe you should think twice about aggressing. Maybe you're just afraid of PVP.

You assume I am referring to something different, given the context of your reply.

If you hold sovereignty, I have no problem with you being able to have an advantage in your own space.
SOV is just bragging rights if it conveys no aspect of a "home field advantage" to your pilots.
If you earned the space, you get a return on that investment.

I even think it may even be interesting to be able to lock or PW protect gates against casual entry, but I feel you must first have SOV on both sides of that gate. If someone can take the outlying system from you, I think they deserve to be able to try for the next door system next.

But if you don't hold sov, forget it, all bets are off. The lights are out, and everyone can play in the dark.