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New dev blog: This Week In The Unified Inventory

First post First post
Author
Smohq Anmirorz
State War Academy
Caldari State
#461 - 2012-05-29 19:57:06 UTC
There are two things I am looking for, mainly:

1) I open a window, move it to where I want it, size it to the size I want it...stop making me re-do that every time, please. It should remember the settings from the last time, or at least the items hangars and ship cargohold.

2) I want the ability to open those two items (the item hangar and the ship's cargohold) very quickly upon entering a station, . I would really like it to default to having those to open when I enter a station.


Keep up the effort, guys!
CCP Optimal
C C P
C C P Alliance
#462 - 2012-05-29 19:58:05 UTC
That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week.

GeeBee wrote:
My open cargohold of active ship button is still broken.

used to open cargohold of the ship then close it - could we get it back to working like that?

currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......

had this function bound to my keyboard since 2006, please restore to previous functionality

Mathieollo
Ind Inc
#463 - 2012-05-29 20:02:35 UTC
CCP Optimal wrote:
That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week.

GeeBee wrote:
My open cargohold of active ship button is still broken.

used to open cargohold of the ship then close it - could we get it back to working like that?

currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......

had this function bound to my keyboard since 2006, please restore to previous functionality



any chance you could poke the light defender missiles so there's launchers in the game that can fit them one of these fridays please? i know it's not a priority but it would be nice if we could get it sneaked in! :)
Zebs Clone
Republic University
Minmatar Republic
#464 - 2012-05-29 20:06:07 UTC  |  Edited by: Zebs Clone
CCP Optimal wrote:
That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week.

GeeBee wrote:
My open cargohold of active ship button is still broken.

used to open cargohold of the ship then close it - could we get it back to working like that?

currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......

had this function bound to my keyboard since 2006, please restore to previous functionality




when are you getting all the right click on objects(ships, pos hangers, mods towers) back in? when will they right click, click into a new window?

when will corp hanger open in 1 window with all 7 tabs there? when will i be able to do this on many hangers and open each into a stacked windowe each with all 7 tabs on?

when will all the short cut to specfic hangers in station be back? will they open specific hangers in specific windows where i left them apon clicking(not shift clicking)?
CCP Soundwave
C C P
C C P Alliance
#465 - 2012-05-29 20:11:22 UTC
Di Mulle wrote:
CCP Soundwave wrote:
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile


I docked at station,Ii made separate windows for my ship cargo and my hangar. Undocked, docked back - contents of them are changed. This is one thing I would like to be addressed -for the starters. It nicely outlines the fundamental underlying problem anyway.

Until then... what use of those devblogs...


This is one of the issues what should be dealt with Friday.
CCP Soundwave
C C P
C C P Alliance
#466 - 2012-05-29 20:12:28 UTC
Ad'Hakim Tahous wrote:
+1 for lag reduction when working @ POS

-3 for the rest of it, both @ POS and just puttering around in high sec

Glad for those having success w/ new system. Am not one of them, and am not alone. System require additional steps in a manner disruptive to game-play.

Recommended fix: Rollback to Sisi, where it belongs.


More POS changes coming Friday, among them tree view of everything, visibility of what you can use and general performance increases.
CCP Soundwave
C C P
C C P Alliance
#467 - 2012-05-29 20:12:44 UTC
Laserham Lincoln wrote:
Is there any chance we'll get persistence back? I really really liked having a little window with my ships, and a larger one with my items whenever I docked in a station. It gave me a really quick, at-a-glance way to see what I had set up there. I can sorta kinda get that with the new system, but it takes effort and I have to redo it every single time I dock. I'd be a lot more on board than I am now if the new system would at least remember how I want it to look instead of forcing me to redo it every 20 minutes.

Also, please make the window stop opening whenever I undock.


Yep, will get exactly that.
Selas Rega
New Republic
Paper Numbers
#468 - 2012-05-29 20:25:44 UTC
why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment?
CCP Soundwave
C C P
C C P Alliance
#469 - 2012-05-29 20:29:52 UTC
Selas Rega wrote:
why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment?


Removing the UI would be a great deal more complex and time consuming than just making it better than the old one. This isn't something that can easily be detached.
CCP Optimal
C C P
C C P Alliance
#470 - 2012-05-29 20:33:48 UTC
This is a very good point. Now I can't promise that we'll get around to it right now, as there is plenty of other stuff that's higher in priority atm, but I'll note this down for sure.

Tyberius Franklin wrote:
Sarmatiko wrote:
Quote:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.

Great.
Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced.. What?

I was actually surprised to find there wasn't one. Can we please have this oversight fixed in the near future? Would be greatly appreciated.

Selas Rega
New Republic
Paper Numbers
#471 - 2012-05-29 20:34:22 UTC
And you are really aware of how many players of that 40k online atm are now wasting time with this inventory - waiting with performance issues, getting stressed at production, ship switching, carrier using, pos using etc... maybe you just calculate how many hours that are.

This people are paying you.
yunafan2004
Nox Noctis Industrius
CAStabouts
#472 - 2012-05-29 20:34:22 UTC
Cloned S0ul wrote:
Hahaha i found somthing awesome for you CCP you should start form here.

Upgarde complete 2 in Kongregate.

The first basic upgare in this flash game is caled user interface :D love it is about spaceships ;) full of irony...


Hey now this game is actually fun! CCP's version isn't!
Mangone
Plan.B
#473 - 2012-05-29 20:35:57 UTC
CCP Soundwave wrote:
Di Mulle wrote:
CCP Soundwave wrote:
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile


I docked at station,Ii made separate windows for my ship cargo and my hangar. Undocked, docked back - contents of them are changed. This is one thing I would like to be addressed -for the starters. It nicely outlines the fundamental underlying problem anyway.

Until then... what use of those devblogs...


This is one of the issues what should be dealt with Friday.


Sounds good.. Shocked

Il be alot happier if those separated windows would remember their positions. And not just disappear so u need to reopen them everytime after redocking..
arria Auscent
Center for Advanced Studies
Gallente Federation
#474 - 2012-05-29 20:37:15 UTC
CCP Soundwave wrote:
Selas Rega wrote:
why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment?


Removing the UI would be a great deal more complex and time consuming than just making it better than the old one. This isn't something that can easily be detached.


wrong
only someone with no skill would say that

the old UI has been on for years and works fine
put the old one back and stop messing us about
even if it means rolling back the entire inferno patch
CCP Optimal
C C P
C C P Alliance
#475 - 2012-05-29 20:37:16 UTC
You can fix this yourself through the system menu / shortcuts tab. Just rebind ALT+C to "Open cargo of active ship" instead of "Open Inventory".

Sanya Mazepa wrote:
ALT + C inside station should open your cargo, instead it opens the unified invenotry window with whatever you were looking at last... this is not how it should be. Please fix asap!

Overall a nice addition to eve once all the kinks are ironed out. +1

Mistah Ewedynao
Ice Axe Psycho Killers
#476 - 2012-05-29 20:40:15 UTC
While you Dev's are taking notes, I have stuff and isk literally disappearing before my eyes.

I put things into my items hanger and they up up in random containers instead. I have at least one BPO that just disappeared after a production run was completed, at least I think that was when it disappeared.

I am not really sure what else is missing but that BPO for sure, and the 3 BILLION+ isk that I petitioned and haven't heard a thing about.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Andy DelGardo
#477 - 2012-05-29 20:46:40 UTC  |  Edited by: Andy DelGardo
For me still the most annoying part is that all empty devisions are shown of every Lab/Array i have in the tree-view, i have to scroll like crazy to accomplish anything. I now also regularly have to use my ships cargo-hold separated window as a temp-storage, since i cant simply drag&drop between 2 lab devisions that are separated by 10x7 empty and expanded devisions. I sometimes even face the problem that i have to think really hard how i can move things around if my cargo-hold is full and wont work as temporary storage.
I never had to think with the old system and now i need to utilize "tricks" to accomplish the same, while needing much longer and more clicks for all interactions.

Also on a sidenote, why do i have to-be in 3000m range to access POS modules? Its really hard to position yourself exactly in the middle of 10 modules, just so can access and move things around. So increase this range for POS modules to 8-15km. I even had to rebuild my arrays so i can access them if i sit exactly in the middle, just because of this stupid 3km range limit.

thx
Dirch Passer
State War Academy
Caldari State
#478 - 2012-05-29 20:48:21 UTC
Any chance we could have the 'reprocess' and 'repackage' options, in the rightclick-menu, moved a tiny little bit further apart?
Andy DelGardo
#479 - 2012-05-29 20:50:07 UTC
Dirch Passer wrote:
Any chance we could have the 'reprocess' and 'repackage' options, in the rightclick-menu, moved a tiny little bit further apart?


+1 and also for "Reverse Engeneering" and "Trash it...", i hit this "trash it" menu like 5 times a day, sometimes on stacks that are worth billions, but i have to click "RE" like 100 times a day.
Marisol Shimaya
Doomheim
#480 - 2012-05-29 21:07:06 UTC
What in the world is this

Click
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What is next
Click
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