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New dev blog: This Week In The Unified Inventory

First post First post
Author
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#441 - 2012-05-29 16:44:04 UTC
The bugs and lag are improved. I'm glad to hear a DEV say a blog about the next tweak wave will come out today, cuz they have work remaining.

The problem I can't overcome is the whole design. When I set up my work space, I place and size windows to minimize mouse movements simply for the speed of operations that results from moving 2mm instead of 50mm. This is the case for all in-station tasks. It is CRITICAL for tasks in lo sec space.

A POCO is fairly good example:
- access CO --> select launch pad --> execute transfer --> repeat for all relevant materials
- warp to 10km --> approach - aim camera directly backward
- at 2.5K, 2X-click to initiate a 180 --> inertia carries you in <2km --> proximity decloak ensues
- grab the PI matz and/or xfer between cargo hold and CO
- monitor distance and cloak when >2km

You have only a few seconds to grab your stuff and recloak. I found a wreck 10km out from one of my neighborhood POCOs today, so apparently somebody didn't rehearse and/or couldn't adapt to the new UI...

Back to screen geometry.
- bigger windows block my view of space making me more vulnerable and less confident in the maneuver.
- bigger windows mean I cannot place them close enough to do a lightning fast cargo xfer
- more time decloaked = more chance of gankage
- enough lag remains that my ops are affected noticeably during cargo xfers. Fractions of seconds DO matter.

Bottom line for me:
- the old system afforded great efficiency via excellent user defined screen geometry
- the new system makes me feel I must be OCD/anal retentive about screen geometry
- the new system takes more effort to not only set up, but to use, AND I still cannot find that sweet spot I had last week.
- the new system has turned confidence in my lo sec skills and maneuvers into increased paranoia, as in, this **** is gonna get me killed. So, I successfully mastered the learning curve, and found that it does not work as well as before.

From lurking in local chat and monitoring all the customary trash talk, it would seem that the PvP guys are doing fine with the new system, although, I'd sure like to hear from some hardcore, trash talking PvP guys in this thread.

I have already listed many quirky bugs, and others have too. I'm sure all that stuff will get ironed out. But is the new UI a better, more efficient design that enhances game play? No.
- trim down bloated window size - removing the market numbers would be a great first step.
- provide an on/off switch for the market stuff so it eats up CPU and screen space ONLY when you want it too.
- get rid of the tree as an integral part of every window. The tree must increase memory consumption, meaning it will perform more slowly than NOT loading in the whole tree.

CCP: Don't work harder - work smarter. You are kicking your own buttocks now because you weren't smart enough to listen to feedback when this code was still on SiSi.
CCP Soundwave
C C P
C C P Alliance
#442 - 2012-05-29 16:59:41 UTC
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#443 - 2012-05-29 17:05:56 UTC
CCP Soundwave wrote:
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile

Say Soundwave : can you answer a question for me?

SiSi rules repeatedly state "do not overlaod the server" in various forms. I want to test on SiSi using the exact tasks I perform on TQ.

Would trading/xferring 10Km3 of assorted mission loot constitute "overloading the server" ? If not, I can better test real live situations on SiSI.

Thanks.
Zebs Clone
Republic University
Minmatar Republic
#444 - 2012-05-29 17:06:32 UTC  |  Edited by: Zebs Clone
CCP Soundwave wrote:
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile



why would it go wrong, your not rolling out another UI today are you?
TravelBuoy
Imperial Academy
Amarr Empire
#445 - 2012-05-29 17:20:32 UTC
Mistah Ewedynao wrote:
It's still horrible. I am losing items in this mess, not to mention a HUGE isk loss because I was confused trying to move find/things with this joke of an inventory system. The isk loss was a typo, and I mean huge (to me) loss of over 3 BILLION isk. Now I can't find a couple of important BPO's

U can't roll this back? Well I can damn sure roll out of here with my 5 paying accounts.

1. Everything is harder, NOT easier.

2. More lag, in some cases MAJOR

3. I am getting RSS from all this extra clicking

You have taken all the fun out of what I do, and now it's a serious chore to do anything.


And still we are the alpha tester, but the developing phase just going on the wrong way, on a way which increasing the players hate.
Glarbl Blarbl
Orion-Glarbl Mining Bureau
#446 - 2012-05-29 17:26:35 UTC
I had a thought for a nice extension of the new UI, for after you guys get it back to proper functionality...

Add a column for estimated market value, so we can sort by market price.

Thanks!
Di Mulle
#447 - 2012-05-29 17:28:38 UTC
CCP Soundwave wrote:
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile


I docked at station,Ii made separate windows for my ship cargo and my hangar. Undocked, docked back - contents of them are changed. This is one thing I would like to be addressed -for the starters. It nicely outlines the fundamental underlying problem anyway.

Until then... what use of those devblogs...
<<Insert some waste of screen space here>>
Gizan
Deep Core Mining Inc.
Caldari State
#448 - 2012-05-29 17:48:32 UTC
Well, i have now completely stopped playing eve, 4 more of my 21 accounts have expired, only 2 remain subbed for roughly 2 more weeks, then i will be fully out of eve because of this horrible experiance since the new invintory system made the game 70-80% unplayable for me.

good job CCP at Fkkking over your loyal customers.

-21accounts and an 06 player.
GeeBee
Backwater Redux
Tactical Narcotics Team
#449 - 2012-05-29 17:51:34 UTC
My open cargohold of active ship button is still broken.

used to open cargohold of the ship then close it - could we get it back to working like that?

currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......

had this function bound to my keyboard since 2006, please restore to previous functionality
Sugar Kyle
Middle Ground
#450 - 2012-05-29 17:55:21 UTC
Another small thing but it was very nice:

I have my ships/items merged into my station tab. I've played like this since my first week when I discovered the option.

However, before, I could drag stuff from my cargo and dump it on top of the window and it would go into the hanger, even if the ship tab was the 'top' tab. Now, if the ship tab is the top tab the items stay in my cargo. I can adjust my habit, an I have. However, it was nice that the window was smart enough to put the items in the items hanger. If I dropped it on top of a ship the ship cargo filled. However, if dropped in a void area, items went to the item hanger.

Member of CSM9 and CSM10.

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#451 - 2012-05-29 18:06:09 UTC
+1 for lag reduction when working @ POS

-3 for the rest of it, both @ POS and just puttering around in high sec

Glad for those having success w/ new system. Am not one of them, and am not alone. System require additional steps in a manner disruptive to game-play.

Recommended fix: Rollback to Sisi, where it belongs.
Laserham Lincoln
Ice Fire Warriors
#452 - 2012-05-29 18:21:30 UTC
Is there any chance we'll get persistence back? I really really liked having a little window with my ships, and a larger one with my items whenever I docked in a station. It gave me a really quick, at-a-glance way to see what I had set up there. I can sorta kinda get that with the new system, but it takes effort and I have to redo it every single time I dock. I'd be a lot more on board than I am now if the new system would at least remember how I want it to look instead of forcing me to redo it every 20 minutes.

Also, please make the window stop opening whenever I undock.
Pak Narhoo
Splinter Foundation
#453 - 2012-05-29 18:34:41 UTC  |  Edited by: Pak Narhoo
Soundwave,

Not sure if this is a Mac thing only but your salvaging "fix" now freezes the UI every time I try to open up a wreck.

Another thing that changed is that with the cargo bay open while salvaging/ looting if you 'select all' then 'stack all' the not really needed or wished for average sale price of the whole cargo bay goes down, then up after another 'stack all'.

Also why did my station container reset to put things thrown in as locked while that was not the case before the patch?
So far loading is a bit more faster but can get a lot more faster to get even close to the way it was.


Waiting on the rest of the fixes to bring the 'inventory of horror' back in line with the way things where.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#454 - 2012-05-29 18:36:15 UTC
Sarmatiko wrote:
Quote:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.

Great.
Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced.. What?

I was actually surprised to find there wasn't one. Can we please have this oversight fixed in the near future? Would be greatly appreciated.
chatgris
Quantum Cats Syndicate
Of Essence
#455 - 2012-05-29 18:37:58 UTC
Ispia Jaydrath wrote:
Before inferno, I would dock and my ship hangar, items, and corp hangar would all be open right where I left them. I could see everything I owned and interact with it instantly.

That was really nice. I think it's something we should have again.


This. If you can do this, then the new inventory with the new filter improvements are great. But FFS, please let me have my ship hangar and items windows open in the same spot all the time in station.
Trotula
#456 - 2012-05-29 18:38:32 UTC
Your alpha (not even beta) level 'upgrade' to the un-unified inventory system, is frustration wrapped in irritation, dipped in aggravation that is then deep fried in inconvenience.

Soundwave, go look up Dunning Kruger effect. Though by looking what you call workmanship on this vexation of a user interface re-design, I doubt you'll understand why it applies to you.

Normally after a expansion I would be logging hours into Eve Online. Now I log in just long enough to fight with the inventory system, which is usually in less than a half hour, and log out. I'm pretty much just setting skills at this point.

Sorry, I'm not willing to pay CCP to be Soundwave's alpha tester and QA department. This pedantic pile of code should never have made it onto the test server, let alone TQ.

All accounts canceled.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#457 - 2012-05-29 18:50:37 UTC
Mordarx wrote:
Could we have it so we can open multiple of those inventory windows? I know it sounds counter intuitive but I think it will make feel much less limiting.

You Allready can. Note the >> button in new Windows

http://dl.eve-files.com/media/1206/scimi.jpg

N3LLY
Reverberation Inc
#458 - 2012-05-29 19:05:21 UTC
CCP Soundwave wrote:
Hey guys

I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning.

Anyway, blog goes out tomorrow unless anything goes horribly wrong today Big smile




MONITOR THIS GAMES STILL BROKEN email me when you fix it im out of here GAME SUCKS NOW YOU BROKE IT

THANKS

[b]UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. [/b]CAN I GET A REFUND FOR LOST GAME TIME ?

Cloned S0ul
POCKOCMOC Inc.
#459 - 2012-05-29 19:33:17 UTC  |  Edited by: Cloned S0ul
Hahaha i found somthing awesome for you CCP you should start form here.

Upgarde complete 2 in Kongregate.

The first basic upgare in this flash game is caled user interface :D love it is about spaceships ;) full of irony...
Sanya Mazepa
Department of Health and Wellness
#460 - 2012-05-29 19:55:40 UTC  |  Edited by: Sanya Mazepa
ALT + C inside station should open your cargo, instead it opens the unified invenotry window with whatever you were looking at last... this is not how it should be. Please fix asap!

Overall a nice addition to eve once all the kinks are ironed out. +1