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New dev blog: This Week In The Unified Inventory

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Author
Esrevid Nekkeg
Justified and Ancient
#401 - 2012-05-29 12:47:09 UTC  |  Edited by: Esrevid Nekkeg
Elyon Itari wrote:


- CCP did not listen to SiSi feedback. That cannot be helped in this case, but maybe in future you could so? At least you should.

It is true that CCP don't listen all that much to sisi feedback - but the players on sisi are not representative of the entire playerbase. The same goes for these forums.

They could still be better at listening to feedback on SiSi, but it's like a few thousand players at most - way less than 1% of the playerbase. They can't blindly follow the suggestions of those players (though in this case, more feedback listening could have helped a bit :)
You know, the same goes for the only survey in which CCP asked the player base explicitly about the User Interface. And like CCP Optimal wrote, they based their decision to change the inventory part of the UI on that survey:
CCP Optimal wrote:
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks.
2400 (former) EvE players participated in that survey. 23% of them regarded 'Excessive number of windows required to perform a task' as the biggest defect of the EvE online User Interface.
That is a meagre 552 people. That is a very small number to base a major change in how players interact with the game on.
Especially of you take into account that that the possible answers to the question consisted of several (and only!) negative qualifications to choose from.

The survey in question can be found here: http://wiki.eveonline.com/en/wiki/Surveying_UI

In my opinion you can not decide to make a change like this based on the feedback of a very small number of people (and defend that change by stating that 'surveys show that people want this), and at the same time dismiss legitimate feedback on the forums as coming from to few people.

Mind you, reading the forum posts about the new Inventory and talking to people in game has thought me one thing: a lot more players than 552 do NOT like the way this has been implemented. Including me.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

TravelBuoy
Imperial Academy
Amarr Empire
#402 - 2012-05-29 12:48:07 UTC  |  Edited by: TravelBuoy
How could be make better this Inventory Inventory nightmare if they dont want to give back for us the old one.


1. Options for treepanel to change view type, how the dual panel filemanagers is working. (icon view,folder view ,tab view etc) and a switch button to turning off or hide treepanel.
Not for just the right side panel need other design view, but the left side treepanel too.

2.
Need separated windows, for easy handly work, forget the shift+click repeating boredom.
This bad approximation slowed down the players. What was 1sec and easy draganddrop function with separated windows, now a horrible 5 minutes clickfest and treepanel scrolling.

3.
If you guys still want this horrible Treepanel, give to us one option for create separated and persistent windows. Enable for us to create new windowicons what we should to move to interface bar without other tree folders.
That's helping for players to separating, shiphangar, POS interfaces etc. And help for reach those windows with one click from GUI Iconbar and give to free choice for players using treepanel or they just using their separated windows without treeview.


4.
Another important thing needs. Filter for empty treefolders, we want to hide all if we dont want to use them.
Just waste of inventory view space. Should be fine one options if i dont want to see the unuseable pos modules or other unnecessary folder, to hide without loading.

5.
Smaller windows borders. At least at price "calculating idiotism" position. Or give to us an option which is disable it.

6. Do not load up the fully inventory data to clients everytimes when user opened a subfolder. That's why need horrible time for opening cargos. 30 sec load time when i open my cargo at pos. Why ? Because the smart developer upload to my cargo the all posmodules on the grid and no matter i have access to pos or not, no matter i'm at enemy pos or ally. LOL That's a mistake, a big useless server resource wasting.
(Why see a 850.000m3 Capital Ship Assembly Array in my 10m3 shuttle cargobay at pos when i opened ???) What an unlogic thing.


This options not need old inventory codes, but give back to old functions. So, no one can hiding behind "we cant give back old inventory" but smart proggramers can supplements the new codes with ideas which to close up the old and new inventores nearly towards each other.
Rommiee
Mercury Inc.
#403 - 2012-05-29 12:52:53 UTC
Esrevid Nekkeg wrote:

In my opinion you can not decide to make a change like this based on the feedback of a very small number of people (and defend that change by stating that 'surveys show that people want this), and at the same time dismiss legitimate feedback on the forums as coming from to few people.

Mind you, reading the forum posts about the new Inventory and talking to people in game has thought me one thing: a lot more players than 552 do NOT like the way this has been implemented. Including me.


Yeah, and I bet if you did that survey now, 90% + would prefer the old one to this crock of crap.
Tippia
Sunshine and Lollipops
#404 - 2012-05-29 13:01:05 UTC
Esrevid Nekkeg wrote:
You know, the same goes for the only survey in which CCP asked the player base explicitly about the User Interface. And like CCP Optimal wrote, they based their decision to change the inventory part of the UI on that survey:
CCP Optimal wrote:
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks.
2400 (former) EvE players participated in that survey. 23% of them regarded 'Excessive number of windows required to perform a task' as the biggest defect of the EvE online User Interface.
That is a meagre 552 people. That is a very small number to base a mayor major change in how players interact with the game on.
Especially of you take into account that that the possible answers to the question consisted of several (and only!) negative qualifications to choose from.
…and even if they feel that 23% is enough to act on, the right course of action isn't to make everyone comply with what those 23% feel, but rather to give those people the option of a different workflow without interfering with the workflow of the remaining 77%.

An “excessive number of windows” was never a problem with the old inventory system for me — four (the absolute maximum of inventory windows I ever needed to open) is not excessive and created a far more efficient workspace than the new UI can ever dream of creating. In fact, I'd go so far as to say that I need more windows now than I did before because I can't set up the tabbed stacks I used to have to speed up the inventory management process. Instead, I have to shift-click-open a whole bunch of them until the number becomes far more excessive than it ever was in the past.

Removing functionality for everyone to please a very small amount of people is about as wrong a way to go as could possibly be imagined. Making it slower and buggier as icing on the cake just makes the faceplant that much harder.
Mangone
Plan.B
#405 - 2012-05-29 13:03:10 UTC  |  Edited by: Mangone
Esrevid Nekkeg wrote:
Elyon Itari wrote:


- CCP did not listen to SiSi feedback. That cannot be helped in this case, but maybe in future you could so? At least you should.

It is true that CCP don't listen all that much to sisi feedback - but the players on sisi are not representative of the entire playerbase. The same goes for these forums.

They could still be better at listening to feedback on SiSi, but it's like a few thousand players at most - way less than 1% of the playerbase. They can't blindly follow the suggestions of those players (though in this case, more feedback listening could have helped a bit :)
You know, the same goes for the only survey in which CCP asked the player base explicitly about the User Interface. And like CCP Optimal wrote, they based their decision to change the inventory part of the UI on that survey:
CCP Optimal wrote:
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks.
2400 (former) EvE players participated in that survey. 23% of them regarded 'Excessive number of windows required to perform a task' as the biggest defect of the EvE online User Interface.
That is a meagre 552 people. That is a very small number to base a mayor change in how players interact with the game on.
Especially of you take into account that that the possible answers to the question consisted of several (and only!) negative qualifications to choose from.

The survey in question can be found here: http://wiki.eveonline.com/en/wiki/Surveying_UI

In my opinion you can not decide to make a change like this based on the feedback of a very small number of people (and defend that change by stating that 'surveys show that people want this), and at the same time dismiss legitimate feedback on the forums as coming from to few people.

Mind you, reading the forum posts about the new Inventory and talking to people in game has thought me one thing: a lot more players than 552 do NOT like the way this has been implemented. Including me.


So let me get this straight.. Theres been some survey that i have never even heard of. And 23% of that 2400ppl said they didnt like UI too much. Let me get these numbers again 23% (of 2400) didnt like it too much and it got replaced with one that 95% of all playerbase hates.. Thats pretty nice 23% (thats around 600 ppl) was just not liking it too much they didnt hate it. Now u have 95% (thats around 50k accounts and 20-30k? ppl) of players hating it.

BTW. I wouldnt gave too much faith in survey with 5% of players in it...

GJ
Tippia
Sunshine and Lollipops
#406 - 2012-05-29 13:19:56 UTC
Mangone wrote:
BTW. I wouldnt gave too much faith in survey with 5% of players in it...
That's not a problem if the sample is representative. It would actually an unusually large portion of the population (but then again, 2,400 people isn't 5% of the player population).
Mangone
Plan.B
#407 - 2012-05-29 13:28:47 UTC
Tippia wrote:
Mangone wrote:
BTW. I wouldnt gave too much faith in survey with 5% of players in it...
That's not a problem if the sample is representative. It would actually an unusually large portion of the population (but then again, 2,400 people isn't 5% of the player population).


Well i dont actually know the real player base. I just threw numbers out of my head :p

But still if they make survey why dont they tell it for example in eve launcher. So people would know about it and participate in it. I have never tought myself that there could be something wrong with the UI.... But still even if there was some secret survey it doesnt change the fact that sisi feedback told this new UI isnt any better actually its worse than old one. And this is not first time this happens. Aslong ive been playing this game and they have been testing something on sisi they have everytime brought it on TQ even it didnt work on sisi and i wonder why is that. Why patch something on TQ that doesnt work on test server?
Ilkahn
Ideal Mechanisms
#408 - 2012-05-29 13:34:25 UTC
Mangone wrote:


So let me get this straight.. Theres been some survey that i have never even heard of. And 23% of that 2400ppl said they didnt like UI too much. Let me get these numbers again 23% (of 2400) didnt like it too much and it got replaced with one that 95% of all playerbase hates.. Thats pretty nice 23% (thats around 600 ppl) was just not liking it too much they didnt hate it. Now u have 95% (thats around 50k accounts and 20-30k? ppl) of players hating it.

BTW. I wouldnt gave too much faith in survey with 5% of players in it...

GJ


Link your survey or it doesn't exist... which 95% hate it? I personally enjoy it although it needs ironed out. I do find it somewhat easier to see things now when im in station.

We do need to seperate the corp hanger out of the general tab or have it so that it's not lumped in with our stuffs. I've already experienced dumping items i didn't mean to into the corp hanger. Not cool.

We do need the ability to open our cargo in space without opening the entire window (like the old way, that would be nice).

Overall, i give CCP a 93 on the job. It's not a 100, but no inventory system will ever make everyone happy. I think the starting players will find it a bit easier than those who have played awhile.

One thing i've noticed about eve players, they clamor for change right up until the time it's delivered and then commence to belly ache about the "good ole days". Good job CCP, so long as i can log in and play EVE i'm happy! Keep it up.
Kblackjack54
Deep Core Mining Inc.
Caldari State
#409 - 2012-05-29 13:40:55 UTC
Interesting that CCP Dev's should consider that the number of open windows is the failing factor in the old UI when most tasks done using it required only two or three at most for the vast majority of players.

If like myself you run Corp tasks in station or at PoS then a considerable amount of windows may need to be opened in isolation or groups to accomplish a given task but this is mitigated by the fact that under the old UI each window opened was specific to the space that was needed to be worked with, could be quickly and simply resized/stacked or just lined up.

When working with these windows no shift clicking was required unless you were splitting stacks and all windows has persistence so that clicking on one of them did not cause the whole layout to be radically altered requiring a reset and if closed for any reason would open again as required in the original layout you had selected as most efficient for the task at hand.

That all of the above to the greater extent is now lost to players, though I will admit with some work a player can achieve a temporary semblance of the original, all again is lost once you turn to another task and the whole process must be gone through again to get back to what was once a very simple method of working.

In addition to this there is the tree structure panel, which when working with large inventories such as in station or at PoS can become very long indeed cluttered as it is with non context information and taking up a lot of space on screen, necessary for it to be worked with at all. That all windows now open as default in the main UI window causing obstruction of other windows then requiring back tracking using the tree structure to move around the various places players may and need to go causes frustrating mistakes to be made and adds to inefficiency in working such environments, However constant shift clicking we are told can gain a temporary 'Work Around'.

To this we must add operations such as mining and salvaging, once a simple efficient task requiring at most two windows open, that of the cargo hold and that of the subject can or wreck hold we now find that multiple shift clicking is required to achieve a very inefficient 'Work Around' requiring only a single miss click to cause this work around to collapse into the unified inventory screen once again or leave the player with a confusing duplicate window complete with contents in both windows and no container ID to let you know what the hell you are actually looking at, the contents of a can, wreck cargo hold or your own ships hold are now displayed in both windows.

Apart from the fact that this console game type of inventory has probably been forced in on the orders of SONY it is surprising that CCP would vaunt this abomination to a PC game as in some way an 'Improved Feature', then admit that it is 'Not as they intended' and then feign surprise that players almost across the game are not happy with there latest messed up update.

Since release of Incarna CCP has of course learned that they should offer forward there finest spin doctors to perform damage limitation, but they also learned that the player base is not as gullible as they had hoped and does pay the bills, but even so they have quickly tried to dispel any hope that the players will not get anything they need here by there blank refusal to reinstate the old UI right up front while promising to tinker with the new one in the hope that they might get some semblance of acceptance from the players or at least silence the complaints before SONY calls a halt to there activities.

Why are they so hell bent on this, it is not because it is any good for EVE, it's because SONY want full and easy compatibility with there console system so that migrating players will recognise and understand EVE as they multi box there PS3 and PC.
Steijn
Quay Industries
#410 - 2012-05-29 13:45:23 UTC
Steijn wrote:
Well looting is now considerably quicker, but the problem still imo is that double clicking on a wreck opens the window in my existing open window (eg my open cargohold).


My opinion has now changed, its faster, until you get a fair few items in your noctis and then its back to the lagfest that it was.
Mangone
Plan.B
#411 - 2012-05-29 13:56:07 UTC  |  Edited by: Mangone
Ilkahn wrote:
Mangone wrote:


So let me get this straight.. Theres been some survey that i have never even heard of. And 23% of that 2400ppl said they didnt like UI too much. Let me get these numbers again 23% (of 2400) didnt like it too much and it got replaced with one that 95% of all playerbase hates.. Thats pretty nice 23% (thats around 600 ppl) was just not liking it too much they didnt hate it. Now u have 95% (thats around 50k accounts and 20-30k? ppl) of players hating it.

BTW. I wouldnt gave too much faith in survey with 5% of players in it...

GJ


Link your survey or it doesn't exist... which 95% hate it? I personally enjoy it although it needs ironed out. I do find it somewhat easier to see things now when im in station.

We do need to seperate the corp hanger out of the general tab or have it so that it's not lumped in with our stuffs. I've already experienced dumping items i didn't mean to into the corp hanger. Not cool.

We do need the ability to open our cargo in space without opening the entire window (like the old way, that would be nice).

Overall, i give CCP a 93 on the job. It's not a 100, but no inventory system will ever make everyone happy. I think the starting players will find it a bit easier than those who have played awhile.

One thing i've noticed about eve players, they clamor for change right up until the time it's delivered and then commence to belly ache about the "good ole days". Good job CCP, so long as i can log in and play EVE i'm happy! Keep it up.


You see ur in that 5% liking it :p

No i didnt make survey. U need to read feedback threads so u can see how many like it with u.

U maybe can log in to eve and be happy. I can log in eve and be unhappy because being in station is terrible shift cliking hell.

Dont get me wrong tho i dont think that UI would be total waste. Its just broken atm. And todays fixes are not fixing it.

Theres few my fixes for it from inferno 1.03 thread

"You guys need to fix these ASAP.

1. When u open item windows in station they should remain where u left them even when u undock/redock. They should remember their positions and sizes by default but if its too hard pls even fix the pinning on them so next time i dock they would be there where i left them without having to click anything.

2. R-click needs to work as clicked above ships with options open cargo bay / drone bay / fuel bay / shipmaintance bay

3. Double clicking unactive ship needs to open its cargo/inventory NOT change ship."
Seismic Stan
Freebooted Junkworks
#412 - 2012-05-29 13:59:13 UTC  |  Edited by: Seismic Stan
Splitting hairs over exact percentages aside, if the above info is true, it seems clear to me that feedback from a small sample was used to justify a project that had already been given the go-ahead.

The opening post of CCP Optimal's "How should we improve the inventory UI?", posted in January 2012 in the Features & Ideas Discussion subforum, seems to suggest this with the following very leading example:

CCP Optimal wrote:
Example:
ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them

So even at that initial player consultation stage the multiple window "problem" had been targeted and the Unified Inventory project had perhaps already been greenlit. Reading through the thread linked above, it is interesting to note that many players embraced the concept initially and suggested some of the features that have since been included.

If it is true that the number of windows in the UI was a chief concern for many survey respondents, I feel that focusing on a single UI element such as the Inventory System was a misinterpretation of the problem. EVE is a sandbox game with a huge amount of gameplay options available to the player. As such it needs a powerful and flexible toolset to enable players to access every aspect of the gameworld - this comes with the need for multiple windows as a necessity. Inventory management alone rightly needs multiple windows to allow for the flexibility of multiple use cases.

I believe that the "overwhelmed by windows" sensation that the survey respondents were referring to comes as much, if not more, from the variety of tools (ie. windows) than any specific one. This is not something that should be fixed by removing functionality, although I appreciate the attempts to streamline some of the more unwieldy tools makes sense. But a more elegant way of moving between the tools and making them all follow the same, intuitive layout and usage rules would perhaps be a better solution than customising/neutering one in particular.

I am hopeful that buried somewhere within the ill-judged Unified Inventory design is the technology to holistically improve the entire UI. It certainly needs it and I would welcome a smoother, slicker, more user-friendly interface.
Fukushuu Shinaide
The Big Bambu
#413 - 2012-05-29 14:06:15 UTC
2400 FORMER EvE Players?...FORMER?..and they based it on that? Let's poll people who find Rubik's Cube too difficult and ask them what they'd like to see in a design change. They take a poll and then ignore the feedback. Something isn't quite right here. Communication breakdown or some slight misunderstood request has led someone down the wrong road of thought. The new devs here need to understand that EvE pilots LOVE Eve without equal. There is no substitute. One can not compare it to WoW or StarTrek or Pong and be fair about it. We Eve players do not think of ourselves as different...we ARE different. We're problem solvers and think tanks with an addiction to internet spaceships.
I realize these new fellows did a lot of work and possibly this is their best creation ever. It's hard to put forth your Frankenstein and see the Villagers throw stones at it. You probably love your creation that you put together for Eve. But it has to be sent back. You'll do better next time. We're a hard bunch to please but we're just as forgiving in the end. Ask CCP Soundwave. Another problem you may, or may not, be facing is the realization that the denizens of New Eden are not 13 year old kids with some money sent by granny for a birthday present. We tend to run a bit higher in the rankings when it comes to having both life experience and educations. I retired and sold my business and have moved to Europe...at age 45. My darling wife is a doctor. My kid pushes burgers out at passing cars...but she was a WoW player. I warned her. What I am attempting to get across is that you're on a level field here. You've got to understand that you can not just put something half cooked in front of us and expect us to dine on it much less pay money for it. Earlier someone made a comment that the people who spent the time to help test the product were only a tiny fraction of the player base and were dismissed as being a useful source. Well you have to remember they are 100% of your test source. If they think it's bad it's because they took the time to really go look at it. Not because they hate change. Not because they are naive or have acne. They did it out of pure LOVE for EvE. Unpaid dedication. Pure unadulterated sacrifice of time, energy and possibly a good time in nice weather were sacrificed to help YOU. And you chose to ignore it. Well take your Frankenstein Monster of a Unified Screwup and go back to the castle gents. It's unacceptable even with the updates.

Zebs Clone
Republic University
Minmatar Republic
#414 - 2012-05-29 14:11:57 UTC  |  Edited by: Zebs Clone
aparently, you can petition to have your game time frozen and your account deactivated until after they fix this mess.

just open a petition in suspended accounts and the nice accounts department will do it. just ask for your account time to be frozen and your account suspended til after its fixed as the game is unplayible. this way all those now click infested industrial alts can sit there until they get it fixed

aparently ccp actually know they have an issue, there just not letting on.
Maul555
Xen Investments
#415 - 2012-05-29 14:12:30 UTC  |  Edited by: Maul555
Is this true CCP? This idea came from a dissatisfaction survey filled out by people who never stuck around? And was implemented by a guy who has played less than 1 month? And somewhere, someone thought this would all turn out great?

If I face palm any harder, I am going to need hospitalization....
andyminer
Order Of The Jade Dragon
#416 - 2012-05-29 14:20:54 UTC
So am I right in thinking that this new UI is the same as the one in Dust? Not owning a PlayStation I haven't even looked at it. If so the a reversion to the old system is not going to happen even if they lose a hundred players. What do they care? they will have an army of 13 year olds playing a shoot em up and therefore will increase their revenue.
How can a company take a well loved product and change it to suit another product that hasn't even been released properly yet? ruining the loved one in the process! the logic behind this baffles me.
I will however hold my hands up and say this. If it's to do with your new game coming out soon and you are not able (or perhaps willing) to revert to the old system. All you had to do was own up to this and we wouldn't be so annoyed. If it's the case then work within the new framework to bring us back as much functionality as we had with the old system. I see that you updates are coming currently at three day intervals, at least your doing that but is there anyway it can be done faster?. Numerous people have asked why was this implemented in such an unfinished state? Is it to do with Dust? How long it's going to take before the UI is complete and functions as we want? Are you now throwing all your resources into this or are you just a couple of guys trying to fix something that doesn't work?
Basically want I would like to see is more information about what your doing in Iceland. That should come in say a twice a day post detailing what you think are good ideas from the players and what you think is rubbish. I have seen some posts from CCP employees but they are not frequent enough. I know you will get flamed by some players but at least you will be keeping us "in the loop" better.
Come on guys, keep us more informed.

Andy
TTIGER
Deep Core Mining Inc.
Caldari State
#417 - 2012-05-29 14:30:04 UTC  |  Edited by: TTIGER
of course nothing will change if needs to calculate prices everysecond for items ,more items = more calculation =more lag =more data transfer


Steijn wrote:
Steijn wrote:
Well looting is now considerably quicker, but the problem still imo is that double clicking on a wreck opens the window in my existing open window (eg my open cargohold).


My opinion has now changed, its faster, until you get a fair few items in your noctis and then its back to the lagfest that it was.




XZEN my dear friend this UI effects everbody you dont know how i have a nightmare when im movig around in hangars at my carrier as 0.0 player and i wrote fps drop and other things at my posts before . Only a few not effected are people logging just to train skill .Everyone else effected. Carriers/capital ships are a nightmare now .

Xzen Drix wrote:

Is a lie, it was as good as possible before we "got" the unified inventory crap,
but then the new UI only affect the back bone (missioners, miners, industraliests WH corps and other POS holders)
of EVE and not PvP'ers and isent that the direction EVE been moving towards the latest yeras.



Yes , Eve is managed by survey results since 2006 ,Do you think why learning skills removed ? I dont know how long devs were ingame but know they did not use their crap from implemantaion.
Maul555 wrote:
Is this true CCP? This idea came from a dissatisfaction survey filled out by people who never stuck around?
If I face palm any harder, I am going to need hospitalization....
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#418 - 2012-05-29 14:32:01 UTC
Patches today are still non-functional in many real world use scenarios.

We NEED multiple windows to remember their individual states/content ect if anything other than just plain old shooting things is going to be not mind blowingly complicated and irritating.

It should NOT be possible to open multiple windows witht he exact same content, ei, your ships cargo hold...why every window resets to that when the local inventory scene changes, i'll never understand. When mining with my orca, i do not need the orca's corp hold(s) to switch to display my hulk's cargo hold when the orca warps away. Why does it do this? It has to be 'as intended' b/c you were told 5 weeks ago this was bad, but ignored it. So WHY?

And, since The Window has to be soo large to do anything with at a POS, that i need to make it go away, since all i really need is my shift-clicked cargo hold (that i still have to shift-click open way more than i used to, please tie the "cargo hold" button on the hud to the smaller shift-clicked cargo window!

But if i 'Close" THE WINDOW, and dock...now i have to close every single one of my shift clicked windows in order to get the main station window to come back at regular size...then have to re shift click all my other windows back open...please fix this.

Stop band-aiding this huge stink of a mess and just rollback until it is READY and approved on SiSi...like should have happened the first time.

Again, my accounts would have been unsubbed if there was any way to get a refund on the yearly subs...since mine rolled over just before this mess hit the fan...

Cant wait to see the dmg this caused...considering the last debacle...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Mistah Ewedynao
Ice Axe Psycho Killers
#419 - 2012-05-29 14:36:38 UTC
It's still horrible. I am losing items in this mess, not to mention a HUGE isk loss because I was confused trying to move find/things with this joke of an inventory system. The isk loss was a typo, and I mean huge (to me) loss of over 3 BILLION isk. Now I can't find a couple of important BPO's

U can't roll this back? Well I can damn sure roll out of here with my 5 paying accounts.

1. Everything is harder, NOT easier.

2. More lag, in some cases MAJOR

3. I am getting RSS from all this extra clicking

You have taken all the fun out of what I do, and now it's a serious chore to do anything.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Zebs Clone
Republic University
Minmatar Republic
#420 - 2012-05-29 14:38:01 UTC
Panhead4411 wrote:

Again, my accounts would have been unsubbed if there was any way to get a refund on the yearly subs...since mine rolled over just before this mess hit the fan...

Cant wait to see the dmg this caused...considering the last debacle...


just get them frozen, will take you an email to get them activated again, but at least this way, you dont have to play eve with this terrbad Ui. can just mail them to reactivate your remaining game time once they finally get this fixed