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New dev blog: This Week In The Unified Inventory

First post First post
Author
Maul555
Xen Investments
#321 - 2012-05-28 20:55:39 UTC  |  Edited by: Maul555
And when will this whole Shift+click nonsense just be done away with? Please use conventional methods like double click. I get my work area setup, but I have to walk on egg-shells around it constantly... mindful that if I don't hold down shift, I will loose a good chunk of what I was doing.

Just give me a way to get through eve without ever touching or seeing that tree. Please. Give me back my interaction and management options on the items themselves. I want to touch my arrays and bays, and hangars, and open right from that into a new window, that remembers itself... not go hunting in another window for it...
Alice Katsuko
Perkone
Caldari State
#322 - 2012-05-28 21:01:52 UTC  |  Edited by: Alice Katsuko
The Unified Inventory has enormous potential, but definitely needs more work. As always, thanks for listening and responding.

Apologies if some of these have already been suggested.

(1) When opening a container in space, the inventory should open to that container, not to the active ship's cargohold. I think this will be fixed in the 29 May patch.

(2) The "Loot All" button should be made bigger, or at least more noticeable. Maybe move it to the top of the window, or otherwise make it stand out somehow.

(3) Legacy shortcuts such as ALT+C should open the appropriate inventory spaces, not just the unified inventory window.

(4) The game should remember inventory window positioning. For example, if I open the ship's cargohold in a new window and then close it, the cargohold should open in a new window the next time I access it. Similarly, if I open a jetcan in a new window, and change its default position, that should be where all future jetcans are opened.

(5) Re-introduce tabs. If I drag-drop one inventory window onto another, the dragged window should become a tab. That will give players an additional axis along which to organize inventory and other containers.

(6) Give us the option of searching all containers and hangars in a station or on a grid using the inventory search, not just the active container. Maybe a checkbox for "Search All Station/Nearby Containers" or something. I keep trying to search for items while still in the ship hangar.

(7) The inventory lags something awful when moving a lot of items from one storage space to another, such as from the ship cargohold to the station item hangar. I think this is due to the new item value calculator.

(8) If a player cannot access a container, that container should not show up in the inventory. For example, if I do not have the right to access a POS's fuel bay or an SMA, I should not see either of those in the inventory.

(9) If a player drags ships and modules from his cargohold or a hangar into the item or ship hangar, the items should automatically go into their appropriate spaces.

On a related note, when you re-do the Assets window, please consider giving us options to sort by number of jumps/items/whatever in each station.
Nova York
State War Academy
Caldari State
#323 - 2012-05-28 21:09:14 UTC
What I can not understand is the persistence that CCP has in pushing the new UI. As long as a lot of their customer base is unhappy with the new UI and when even CCP admitted that the new UI is broken why all the pushing forward with the new UI? Why not take your new UI test it, make it free of bugs, ask and listen to the player opinion on Sisi, implement the changes, and then, come with it live. And in the mean time please, let us play.
Mei ra'Zhault
Kimotoro Trading Company
#324 - 2012-05-28 21:19:56 UTC
Maul555 wrote:
And when will this whole Shift+click nonsense just be done away with? Please use conventional methods like double click. I get my work area setup, but I have to walk on egg-shells around it constantly... mindful that if I don't hold down shift, I will loose a good chunk of what I was doing.


I intend to continue quoting these posts until it is no longer necessary
Maul555
Xen Investments
#325 - 2012-05-28 21:53:46 UTC
Captain Praxis wrote:
Yonis Kador wrote:

...
Even though we know our hangars are folders on some operating system somewhere in Europe, we suspend our disbelief in-game. When I had a station hangar icon at the bottom of the neocom, for me, it was part of the station. Oooh...the corp hangar icon is over on the other side with the office listings. That was a separate part of the station. Now its all just files in a tree.
...


Yup, I totally agree with you on this point, and it's one that nobody else has mentioned. By the same in-galaxy rationale, wrecks cans, etc. should all be separate windows too, since they're separate objects in space, and not a part of our ship or station.

The old UI definitely made more sense in the context of the separate entities (hangars, ships, things in space) that we interact with, and reinforced the believability/suspension of disbelief much more than the current UI.

It would make a lot more sense for the new UI to replace the Asset finder than the "Inventory" (which, as has been pointed out, doesn't really exist per se in-galaxy).



This... There was an immersion aspect to the old UI. Things feel less real in a file system style User Interface. This project should have had an elite team of your top guys on it. No offense to optimal and arrow, but you guys really where put in way over your heads in being asked to revamp something so fundamental...
Cloned S0ul
POCKOCMOC Inc.
#326 - 2012-05-28 22:11:07 UTC
Maul555 wrote:
And when will this whole Shift+click nonsense just be done away with? Please use conventional methods like double click. .


This
Spanking Monkeys
ZC Omega
#327 - 2012-05-28 22:11:46 UTC
Nova York wrote:
What I can not understand is the persistence that CCP has in pushing the new UI. As long as a lot of their customer base is unhappy with the new UI and when even CCP admitted that the new UI is broken why all the pushing forward with the new UI? Why not take your new UI test it, make it free of bugs, ask and listen to the player opinion on Sisi, implement the changes, and then, come with it live. And in the mean time please, let us play.



the inventory is a clicky nightmare.

ive stated many times and been banned on one toon. i have 9 biting the dust in a week anyhow as i just cant face this bull, so no loss.

you ingored feed back on sisi, you ignored teh feedback in the test server forum. you even stated you didnt care what we said, and just what we did.

corp hangers at a pos. i need to access 4, all 7 hangers at once. before click on each and open in 1 window, all 4 stacked. with a few clciks i can navgate all of the hangers.

now its 28 shift clciks a screen full off windows and a bloody nightmare, with everything taking much longer.

ffs give me back my corp hangers back how they were, right click open, 7 tabs all hangers 1 window. 4 stacked windows 28 hangers.

did a mass carrier jump, 140 carreirs, we do this every few weeks. why the hell did you take my static windows away. 1 corp hanger, 1 fuel bay. i need to know there is enough fuel to jjump, with out shift clicking the hell out of everything. also why teh hell does the inventory refresh every sec when your in a ball of carriers, wtf is up with that.

you ccp optimal dont play eve, thats clear. but for those of us that do., GIVE US BACK ALL OF THE FUNCTIONALITY YOU HAVE REMOVED.





Pat0chan
Sebiestor Tribe
Minmatar Republic
#328 - 2012-05-28 22:25:29 UTC
Spanking Monkeys wrote:
Nova York wrote:
What I can not understand is the persistence that CCP has in pushing the new UI. As long as a lot of their customer base is unhappy with the new UI and when even CCP admitted that the new UI is broken why all the pushing forward with the new UI? Why not take your new UI test it, make it free of bugs, ask and listen to the player opinion on Sisi, implement the changes, and then, come with it live. And in the mean time please, let us play.



the inventory is a clicky nightmare.

ive stated many times and been banned on one toon. i have 9 biting the dust in a week anyhow as i just cant face this bull, so no loss.

you ingored feed back on sisi, you ignored teh feedback in the test server forum. you even stated you didnt care what we said, and just what we did.

corp hangers at a pos. i need to access 4, all 7 hangers at once. before click on each and open in 1 window, all 4 stacked. with a few clciks i can navgate all of the hangers.

now its 28 shift clciks a screen full off windows and a bloody nightmare, with everything taking much longer.

ffs give me back my corp hangers back how they were, right click open, 7 tabs all hangers 1 window. 4 stacked windows 28 hangers.

did a mass carrier jump, 140 carreirs, we do this every few weeks. why the hell did you take my static windows away. 1 corp hanger, 1 fuel bay. i need to know there is enough fuel to jjump, with out shift clicking the hell out of everything. also why teh hell does the inventory refresh every sec when your in a ball of carriers, wtf is up with that.

you ccp optimal dont play eve, thats clear. but for those of us that do., GIVE US BACK ALL OF THE FUNCTIONALITY YOU HAVE REMOVED.






+1

If you guys insist on "improving" UI, can you please at least give us the option of choosing what suits us the best, Thanks
Mullethead
Imperial Shipment
Amarr Empire
#329 - 2012-05-28 22:43:38 UTC
Dear CCP

We appreciate that you want to make this new inventory clicky clicky work and for persistence you all get top marks...well done (golf claps).

What many/alot/tons of us REALLY want is a way to revert to the old style of inventory. Heaps of us have been asking for a button to tick to do this for a week now.

Granted this new inventory has some nice features but (its a big but) lets not turn Eve into "File Tree Online"!

It takes a lot longer to do just about anything with this inventory.

Please for the love of all thing Amarrian give us a way to disable the damn thing and revert to the old inventory sytle and system!

If you can do it for ship spinning/CQ you can do it for this.

Its only a little check box.
Ketov Aktar
Grey Wolff
#330 - 2012-05-28 22:52:39 UTC



Quote:
Also CCP - keep iterating, add explanations, features, back/forward buttons and some other bells and whistles, and in the end every QQing hater in this thread will just have to DEAL WITH IT.
[/quote]


What about adding a "Send To" or "Move To" option for moving things from one container to another in station?
Makaganti
Doomheim
#331 - 2012-05-28 22:53:43 UTC
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve

Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen

I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 Twisted

Its time for action ladies and gentlemen


With unity there is power

With Unity there is Power

Par'Gellen
#332 - 2012-05-28 23:13:05 UTC
Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination.

http://www.neoncranium.com/inventory3.jpg

Here is the link to the previous screenshots in case they were overlooked.

http://www.neoncranium.com/inventory.jpg
http://www.neoncranium.com/inventory2.jpg

Devs, please consider these changes. I beg you.

"To err is human", but it shouldn't be the company motto...

Makaganti
Doomheim
#333 - 2012-05-28 23:20:44 UTC
Par'Gellen wrote:
Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination.

http://www.neoncranium.com/inventory3.jpg

Here is the link to the previous screenshots in case they were overlooked.

http://www.neoncranium.com/inventory.jpg
http://www.neoncranium.com/inventory2.jpg

Devs, please consider these changes. I beg you.



If we have to have this crap - your active ship needs to say - clown car (active ship) Iteron VI)CARGO HOLD other wise "what the" where is my cargo hold

With Unity there is Power

Mei ra'Zhault
Kimotoro Trading Company
#334 - 2012-05-28 23:25:58 UTC


I am intrigued by the idea of a single, stand-alone tree view.
Par'Gellen
#335 - 2012-05-28 23:41:55 UTC
Mei ra'Zhault wrote:


I am intrigued by the idea of a single, stand-alone tree view.

Honestly when I read the blog a week or so ago that is what I assumed they meant. I had no idea it meant I had to have a non-closable inventory window that is always in the way.

"To err is human", but it shouldn't be the company motto...

Maraner
The Executioners
#336 - 2012-05-28 23:56:41 UTC
Same ****, different expansion - unwanted feature, CCP refusing to back down an inch.

FFS, add the option to disable the damn estimated prices, which is useless and laggs out the inventory when there are hundreds of items in the hanger, I really enjoy watching that little white wheel thing zip around, was that the new feature?

Still dont want it, dont like it, not as good as what we had. Take it of TQ, fix it , roll it back out with an optionality added to the feature and you would get a round of applause. But no, you ignored the sisi feedback thread and forced this half baked dysfunctional laggy **** on us. And then look all surprised that there is rage.

INCARNA 2.0

All expansions beginning with the letter I are rubbish Incursion, Incarna, Inferno ****** ****** stuff..

Mag's
Azn Empire
#337 - 2012-05-29 00:00:00 UTC  |  Edited by: Mag's
Why can't you allow flexibility in the system? The above jpg is a great illustration of this. I personally want separate windows for certain things and for them to remain so.

One step forward, two steps back. Deja vu anyone?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#338 - 2012-05-29 00:10:31 UTC
Mar Drakar wrote:


And yo uassume that they are using proper MVC for what particular reason?
afaik client is a mashup of C, python and god knows what else, and executions etc are spread all over the place (server and client)...
I just don't see any reason t oassume that inventor "module" is pluggable piece of eve, especially since it was used and abused since the inception of even...

In ideal world - yeah all software should be decoupled as hell, and everything should be covered by tests and change'able/pluggable, but from my 7 analysts years - this is almost never the case.

So because it's probably coupled together, it's impossible to fix?

I'm sorry, but I've worked with apps that sent packets directly from the UI, and I still know that CCP is full of **** when they say it's impossible to do something.


  1. They still have the code for it in SVN/GIT/CVS somewhere back in the revision history. Therefore, yes, revert is always an option as long as someone has the balls to do it.
  2. They can still wrap the different UI event handlers/renderers/etc with if statements, ESPECIALLY if it's in python.
  3. If it's NOT in an MVC layout, then they have bigger problems to worry about than there being multiple windows.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

MotherMoon
Tribal Liberation Force
Minmatar Republic
#339 - 2012-05-29 00:15:29 UTC
Mullethead wrote:
Dear CCP

We appreciate that you want to make this new inventory clicky clicky work and for persistence you all get top marks...well done (golf claps).

What many/alot/tons of us REALLY want is a way to revert to the old style of inventory. Heaps of us have been asking for a button to tick to do this for a week now.

Granted this new inventory has some nice features but (its a big but) lets not turn Eve into "File Tree Online"!

It takes a lot longer to do just about anything with this inventory.

Please for the love of all thing Amarrian give us a way to disable the damn thing and revert to the old inventory sytle and system!

If you can do it for ship spinning/CQ you can do it for this.

Its only a little check box.

The check box is allready there. It closes the tree. It's in the items window itself

http://dl.eve-files.com/media/1206/scimi.jpg

Maraner
The Executioners
#340 - 2012-05-29 00:17:03 UTC
Unwanted, disliked, laggy, unresposnsive, buggy, slower than what we had and just plain stupid given the mountains of feedback prior to launch.

It's INCARNA 2.0

Step up and roll it back or make it optional - prove that you have learn't from the past and adapted and evolved from your Incarna moment. Dont roll this in to another 5k subsription loss moment of madness, get it back to Sisi, get it fixed then deploy it.