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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Miilla
Hulkageddon Orphanage
#281 - 2012-05-27 16:48:36 UTC  |  Edited by: Miilla
Andrea Roche wrote:
Richard Desturned wrote:
Caliph Muhammed wrote:
We havent established anything other than local removes everything listed in the original post and that goonswarm has slipped up and recruited some seriously carebear players.


People who only want easy-mode killmails are worse than the carebears.


Shocked
+1


I think people who want to turn Eve into something it wasn't and isn't is killing Eve. It is suppost to be a harsh universe, take that away and it is no longer Eve and it becomes MineCraft or WoW. Unfortunately given the financial situation CCP are in, it looks like they will turn Eve into something it isn't/wasn't... a carebear heaven. Well I guess it is going to happen if that brings in more money to them, we can't fight it because we are in the minority. Eve as we knew it as a harsh universe has reached its end of life.
Andrea Roche
State War Academy
Caldari State
#282 - 2012-05-27 16:50:19 UTC
specializt wrote:
Solj RichPopolous wrote:
Simple Fix. Remove local and overhaul the scanner into something that resembles radar in an actual spaceship. No local but if I open up my scanner (and yes have it autoscan) ships will appear with the same color tagging system thats already in place for local. This alone adds so much more immersion to EVE imho.


This will also overload the servers with scan-requests, making EvE yet again even more of an lagfest.


+1
Miilla
Hulkageddon Orphanage
#283 - 2012-05-27 16:53:31 UTC  |  Edited by: Miilla
Andrea Roche wrote:
specializt wrote:
Solj RichPopolous wrote:
Simple Fix. Remove local and overhaul the scanner into something that resembles radar in an actual spaceship. No local but if I open up my scanner (and yes have it autoscan) ships will appear with the same color tagging system thats already in place for local. This alone adds so much more immersion to EVE imho.


This will also overload the servers with scan-requests, making EvE yet again even more of an lagfest.


+1



So you want the classic Elite scanner in the HUD for the current game grid you are on? Baiscally that would be a visual representation of the overview we have now. Visually pleasing but also not practical for game play (clicking targets etc) but WOULD give you added information on their location (ABOVE or BELOW and visually their range away and not just in KMs).

Like this... http://upload.wikimedia.org/wikipedia/en/c/c4/BBC_Micro_Elite_screenshot.png

But this won't scale well for full local, such as in Jita or so on. What about also Scanner Jammers, a new weapon to jam the overview... could have fun with that :)

But I'm all for delayed local as we have in W-space. The only immediate chat should be in F12 help, private / custom channels, corp / aliance channels etc.
Andrea Roche
State War Academy
Caldari State
#284 - 2012-05-27 16:56:33 UTC  |  Edited by: Andrea Roche
My point remains the same removing local is not gonna increase numbers in 0.0! On the contrary is gonna reduce them. Provide an insentive to make 0.0 really worth (like prior the big sanctum nerf) going for small and medium entities and we are back in business. Keep ignoring the problem and blaming it on YOUR bad skills, the problem will only get worst.
Miilla
Hulkageddon Orphanage
#285 - 2012-05-27 16:58:23 UTC
Andrea Roche wrote:
My point remains the same removing local is not gonna increase numbers in 0.0! On the contrary is gonna reduce them. Provide an insentive to make 0.0 really worth (like prior the big sanctum nerf) going for small and medium entities and we are back in business. Keep ignoring the problem and blaming it on YOUR bad skills, the problem will only get worst.


So, are you saying delayed local is preventing people populating W-space?

Andrea Roche
State War Academy
Caldari State
#286 - 2012-05-27 17:04:35 UTC  |  Edited by: Andrea Roche
Miilla wrote:
Andrea Roche wrote:
My point remains the same removing local is not gonna increase numbers in 0.0! On the contrary is gonna reduce them. Provide an insentive to make 0.0 really worth (like prior the big sanctum nerf) going for small and medium entities and we are back in business. Keep ignoring the problem and blaming it on YOUR bad skills, the problem will only get worst.


So, are you saying delayed local is preventing people populating W-space?



i dont know why are you speaking of wh. I will tell you again. You cant compair a wh system to a 0.0 system. With or without local you cant compare them. They are so different. The amount of traffic you get on a gate is much large and you you dont have scan a million signatures. How often do you hear a wh is lost to an invading force? Now how oftendo you hear someone loses a system? WH is the safest area in eve just cos you need to spot it and the opening lasts very little time. You may have heard those crazy ppl that decided to invade some other wormhole. They had to scan and collapse almost 2000 whs.

Dont compare whs to 0.0 there is nothing similar, nothing
Miilla
Hulkageddon Orphanage
#287 - 2012-05-27 17:08:52 UTC
Andrea Roche wrote:
Miilla wrote:
Andrea Roche wrote:
My point remains the same removing local is not gonna increase numbers in 0.0! On the contrary is gonna reduce them. Provide an insentive to make 0.0 really worth (like prior the big sanctum nerf) going for small and medium entities and we are back in business. Keep ignoring the problem and blaming it on YOUR bad skills, the problem will only get worst.


So, are you saying delayed local is preventing people populating W-space?



i dont know why are you speaking of wh. I will tell you again. You cant compair a wh system to a 0.0 system. With or without local you cant compare them. They are so different. The amount of traffic you get on a gate is much large and you you dont have scan a million signatures. How often do you hear a wh is lost to an invading force? Now how oftendo you hear someone loses a system? WH is the safest area in eve just cos you need to spot it and the opening lasts very little time. You may have heard those crazy ppl that decided to invade some other wormhole. They had to scan and collapse almost 2000 whs.

Dont compare whs to 0.0 there is nothing similar nothing


So you want nullsec to remain easy mode. Ok. I can understand that.
Caliph Muhammed
Perkone
Caldari State
#288 - 2012-05-27 17:13:36 UTC
Solj RichPopolous wrote:
Simple Fix. Remove local and overhaul the scanner into something that resembles radar in an actual spaceship. The scanner is about the only thing in EVE that has not been changed much if at all since release in 05. No local but if I open up my scanner (and yes have it autoscan) ships will appear with the same color tagging system thats already in place for local. This alone adds so much more immersion to EVE imho.

Theres not alot of work involved in intel with this game which is why it starts to seem so small so fast.


Good post.
Andrea Roche
State War Academy
Caldari State
#289 - 2012-05-27 17:14:16 UTC  |  Edited by: Andrea Roche
Miilla wrote:
Andrea Roche wrote:
Miilla wrote:
Andrea Roche wrote:
My point remains the same removing local is not gonna increase numbers in 0.0! On the contrary is gonna reduce them. Provide an insentive to make 0.0 really worth (like prior the big sanctum nerf) going for small and medium entities and we are back in business. Keep ignoring the problem and blaming it on YOUR bad skills, the problem will only get worst.


So, are you saying delayed local is preventing people populating W-space?



i dont know why are you speaking of wh. I will tell you again. You cant compair a wh system to a 0.0 system. With or without local you cant compare them. They are so different. The amount of traffic you get on a gate is much large and you you dont have scan a million signatures. How often do you hear a wh is lost to an invading force? Now how oftendo you hear someone loses a system? WH is the safest area in eve just cos you need to spot it and the opening lasts very little time. You may have heard those crazy ppl that decided to invade some other wormhole. They had to scan and collapse almost 2000 whs.

Dont compare whs to 0.0 there is nothing similar nothing


So you want nullsec to remain easy mode. Ok. I can understand that.


yeah and suicide ganking is not easy mode right? Not that i care anyways, cos i have been on the receiving end. I hav done them and realise after 60 kills that its too easy and its making me lose interest in eve, so i quit suicide. But just the fact that it is easy mode. What you need? 1 week of training time right? Dont make me speak about easy mode plz. Frantically you should be the last peorspn who should be talking about easymode
Miilla
Hulkageddon Orphanage
#290 - 2012-05-27 17:17:06 UTC
Andrea Roche wrote:
Miilla wrote:
Andrea Roche wrote:
Miilla wrote:
Andrea Roche wrote:
My point remains the same removing local is not gonna increase numbers in 0.0! On the contrary is gonna reduce them. Provide an insentive to make 0.0 really worth (like prior the big sanctum nerf) going for small and medium entities and we are back in business. Keep ignoring the problem and blaming it on YOUR bad skills, the problem will only get worst.


So, are you saying delayed local is preventing people populating W-space?



i dont know why are you speaking of wh. I will tell you again. You cant compair a wh system to a 0.0 system. With or without local you cant compare them. They are so different. The amount of traffic you get on a gate is much large and you you dont have scan a million signatures. How often do you hear a wh is lost to an invading force? Now how oftendo you hear someone loses a system? WH is the safest area in eve just cos you need to spot it and the opening lasts very little time. You may have heard those crazy ppl that decided to invade some other wormhole. They had to scan and collapse almost 2000 whs.

Dont compare whs to 0.0 there is nothing similar nothing


So you want nullsec to remain easy mode. Ok. I can understand that.


yeah and suicide ganking is not easy mode right? Not that i care anyways, cos i have been on the receiving end. I hav done them and realise after 60 kills that its too easy and its making me lose interest in eve, so i quit suicide. But just the fact that it is easy mode. What you need? 1 week of training time right? Dont make me speak about easy mode plz. Frantically you should be the last peorspn who should be talking about easymode



U MAD?
Andrea Roche
State War Academy
Caldari State
#291 - 2012-05-27 17:21:31 UTC  |  Edited by: Andrea Roche
Miilla wrote:
Andrea Roche wrote:
[quote=Miilla]

yeah and suicide ganking is not easy mode right? Not that i care anyways, cos i have NOT been on the receiving end. I hav done them and realise after 60 kills that its too easy and its making me lose interest in eve, so i quit suicide. But just the fact that it is easy mode. What you need? 1 week of training time right? Dont make me speak about easy mode plz. Frantically you should be the last person who should be talking about easymode



U MAD?

i am smooth. I just felt that you were being a hypocrite. So i thought its nice to rub stuff on a hypocrite Twisted

EDIT: spellings and added the NOT
Caliph Muhammed
Perkone
Caldari State
#292 - 2012-05-27 17:21:33 UTC  |  Edited by: Caliph Muhammed
Mirima Thurander wrote:
no need to read this thread its going to be full of null bears, telling you how bad you are at eve.

or

its going to be full of null bears telling you thats a GREAT idea as soon as they get something JUST AS GOOD to replace local.


You are so right. But now is the time to begin taking the forums back and leading the game to a better future. EVE is a game with too much potential to allow it to become a mediocre theme park MMO.

The first step to doing that is through discussion. Defending our points and such. It certainly is a monumental task but I don't think its a hopeless one. The devs already acknowledge local is a problem and decshields became a priority when people began stating their opinions about it..
Doc Severide
Doomheim
#293 - 2012-05-27 17:24:15 UTC
Asuka Solo wrote:
This OP is filled with "no" and seasoned with "unsubstantiated fail".

Grow some balls.

Biomass yourself.

Yeah, get rid of local, nerf bonbs, whine whine... How about learn to play??? These "get rid of local" fools are tiring. Go play something else...
Miss Whippy
Native Freshfood
Minmatar Republic
#294 - 2012-05-27 17:24:22 UTC  |  Edited by: Miss Whippy
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise. All the same, simply automating the D-Scanner in its current form would create huge server load, but I believe CCP has the ability to find an elegant solution to this problem. That is one area where CCP really shine, and it often goes unsung.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miilla
Hulkageddon Orphanage
#295 - 2012-05-27 17:27:00 UTC  |  Edited by: Miilla
Miss Whippy wrote:
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise.


I guess you have never lived in Wspace then. Scared much?


History lesson for you... They limited the directional scanner from use as often as you like to every few seconds for this very reason, server loading. Not going to happen.

Adapt. Go live in W-space for a week or few. A populated one.
xxxTRUSTxxx
Galactic Rangers
#296 - 2012-05-27 17:27:43 UTC
specializt wrote:
xxxTRUSTxxx wrote:
something

guess what, child : nobody cares about your friends and what you think the world might look like.
Its actually kinda funny to be told how my job (software-developer) works - by a kid .... but have it your way.

Quote:
software development is complex, so complex you haven't a clue where to begin describing it.


Cute.



if you're going to quote me do it right, or don't quote me at all thank you very much, you'd think someone who's working in our trade would understand that, and hey, less of the kid thing.

i grow tired of idiot weekend warriors playing hardball behind a monitor. would you speak that way to me face to face ?
before you answer that, let me remind you i've been to fanfest and seen just how friendly tuff guys like you become when there isn't a few hundred miles or network infrastructure and a monitor protecting them.

this is just a game remember, also i might point out that this is a forums about a game, if you really can't hold a discussion without getting your knickers in a knot then please feel free to not reply, it's real easy, count to 10 and say, no i wil not hit reply.
i don't expect a reply, i expect you to count to 10.
Caliph Muhammed
Perkone
Caldari State
#297 - 2012-05-27 17:28:12 UTC
Miss Whippy wrote:
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise.


If its made to do the same exact thing local does automatically thats not a compromise. It can be made automatic but not infallible.
Lord Zim
Gallente Federation
#298 - 2012-05-27 17:34:42 UTC
Miilla wrote:
So you want the classic Elite scanner in the HUD for the current game grid you are on? Baiscally that would be a visual representation of the overview we have now. Visually pleasing but also not practical for game play (clicking targets etc) but WOULD give you added information on their location (ABOVE or BELOW and visually their range away and not just in KMs).

Like this... http://upload.wikimedia.org/wikipedia/en/c/c4/BBC_Micro_Elite_screenshot.png

But this won't scale well for full local, such as in Jita or so on. What about also Scanner Jammers, a new weapon to jam the overview... could have fun with that :)

But I'm all for delayed local as we have in W-space. The only immediate chat should be in F12 help, private / custom channels, corp / aliance channels etc.

The problem with this idea is that, first of all, it'll put an extra load on the servers. Secondly, if it's limited to, say, 15 AU, you'll still have a problem being able to get any warning at all that there's someone actually hunting you until you see him land on your overview (it all depends on how lucky he is with your scan cycles, but we're still talking about a few seconds of warning). If it's solar system-wide, then it's either just a f.ex 2s delayed copy of today's local (which would probably be cheap enough, since it'd probably just be a snapshot of the solar system's users), or it would actually be an elite directional scanner-lookalike, in which case you'd have to calculate coordinates at every refresh, which wouldn't scale very well when looking at large fleet fights.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Miss Whippy
Native Freshfood
Minmatar Republic
#299 - 2012-05-27 17:39:01 UTC
Miilla wrote:
Miss Whippy wrote:
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise.


I guess you have never lived in Wspace then. Scared much?


Not scared enough to go hiding in W-Space where I'll barely ever be bothered.

But that doesn't mean you're not an idiot. It is moronic to compare W-Space with everywhere else. You can't cyno or bridge into W-Space, you can't quickly bring in huge fleets and nor is it desirable for risk of getting stuck. The risk of someone even finding your system and bothering to even look in it are low - it's simply not worth the effort. I rarely even bother to check a wormhole out any more, it is boring and it's exceedingly rare to find anyone even currently logged on in it.

But still, carry on thinking you're super hard core in your nice and cosy little system thinking that your genius is saving your from constantly being ganked, and not because you hide a way in a system that very rarely (if ever) gets camped, let alone ganked.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

specializt
State War Academy
Caldari State
#300 - 2012-05-27 17:39:05 UTC
Lord Zim wrote:
or it would actually be an elite directional scanner-lookalike, in which case you'd have to calculate coordinates at every refresh, which wouldn't scale very well when looking at large fleet fights.


No additional calculations were necessary, the EvE-universe already has 3 coordinates, all of which always have to be processed - your GPU would have to render a small UI-element but thats about it ... i guess since threedimensional calculations are what GPUs are built for it would actually IMPROVE performance in fleetfights