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New dev blog: This Week In The Unified Inventory

First post First post
Author
Haifisch Zahne
Hraka Manufacture GmbH
#81 - 2012-05-27 14:55:09 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Prince aikka
#82 - 2012-05-27 15:02:05 UTC
When is it planed to fix corp members accessing corp hangers in station? as things sit now the only ones in our corp that can access the corp hangers is Directors because of this error "You have been denied access for the following reason: You require take access to open the container requested." Would be nice to fix this one soon.
Aryth
University of Caille
Gallente Federation
#83 - 2012-05-27 15:04:44 UTC
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Lord Loco
LOCO TRUST
#84 - 2012-05-27 15:06:24 UTC
Copy Paste from an other thread:



CCP Soundwave wrote:
disasteur wrote:


im sorry for asking, but what are your intentions, and how do you think this to rectify?
i understand this is a bizar situation but a little more specific answer would be verry nice


Restoring as much of the old functionality in the new framework.


Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area:

- You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features.

- You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features.
If you did not (odd), you know about this now.


Despite the above premises:

- You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players.

- After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate.


What's the rationale behind this?

.

Alain Kinsella
#85 - 2012-05-27 15:06:53 UTC
Gentle reminder to please show corp hangar permissions on the tree view. Just like we have "Swordsworn (Hurricane)" for a ship name, lets please have "Spares (Full Access)" on the corp hangar. Though some of us appreciate that 'no access' hangars are still in the tree, we now think they're empty instead of no access.

Also, double-click to pop-out a folder (or perhaps to 'zoom in,' like Windows behavior). If not directly possible, give us the ability to map that function so a double-click is possible.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Dennie Fleetfoot
DUST University
#86 - 2012-05-27 15:11:35 UTC
CCP Soundwave wrote:
Dennie Fleetfoot wrote:
Ishanmae wrote:
Nice changes, I like it!

Also... thanks guys for being working and monitoring the threads on a Sunday!


Yes, considering its a public holiday weekend in Iceland, I think I can for say for all off us that it's appreciated. Kudos.


Monday is a red day too, that's why the fix is going out Tuesday and not Monday. I'll be here though, doing a few posts and taking notes :)


I hear you fella. It always sucks when you have to come in when everyone else is off.

Hope your making those colleagues who are ultimately responsible having to come in to put the fires out, come in as well.

I bloody well would if I was one of the guv'ners.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Ager Agemo
Rainbow Ponies Incorporated
#87 - 2012-05-27 15:12:48 UTC
geez people stop complaining, the new inventory works, it has its flaws but they are being fixed, personally I ONLY needed 1 of the fixes, and that is the looting one, and its already going to be fixed, so I m happy :)
CCP Soundwave
C C P
C C P Alliance
#88 - 2012-05-27 15:15:25 UTC
Aryth wrote:
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.


Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.
Ribikoka
Royal Amarr Institute
Amarr Empire
#89 - 2012-05-27 15:17:26 UTC
CCP Punkturis wrote:

I was working on War Dec and Kill Reports this release - hope you like that stuff!

WolfSchwarzMond answer:

This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"

So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]

"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar Pétursson, CEO

And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.

"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar Pétursson, CEO

Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....

I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news.
Prove to us you can learn from your mistakes. And stop repeating them.

Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672"

Chop trees save EVE!!!
Lord Loco
LOCO TRUST
#90 - 2012-05-27 15:18:40 UTC
CCP Soundwave wrote:
Aryth wrote:
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.


Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.


Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory.

Please give us a answer.

.

Ranger 1
Ranger Corp
Vae. Victis.
#91 - 2012-05-27 15:19:19 UTC
If it hasn't been mentioned before, one thing that would make looting a little quicker and smoother would be any time you have the "loot all" button come up make it so that it has focus so that a player can simply hit the "Enter" key.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kasriel
#92 - 2012-05-27 15:19:42 UTC  |  Edited by: Kasriel
how about you listen to what the majority of posts in the main 3 threads want and make file explorer in space optional while you bug test this thing on your paying customers who actually like it, how's that sound?

there's currently 60 pages in the comments thread for your last blog, most are saying either get rid of it or make it optional - all ignored or dismissed
there's currently 47 pages in the issues thread for this patch, again a good portion who want it optional or gone - all ignored or dismissed
there's currently 52 pages in the inferno feedback thread, with the majority wanting it optional or gone - all ignored or dismissed

not even going to attempt to count all the other threads

great job at listening to your player base there CCP.
Haifisch Zahne
Hraka Manufacture GmbH
#93 - 2012-05-27 15:22:47 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Tez Saurus
Ministry of War
Amarr Empire
#94 - 2012-05-27 15:33:40 UTC
I like a lot of things about the new inventory, but it takes forever to load if you have any kind of roles for POS fueling or corp hangars, dragging large amounts of items is unreliable, and it seems to have introduced a whole new host of bugs to anything related to inventory.

Also, calling it Unified Inventory when it doesn't include Assets is a bit like calling Incarna... well, Incarna.

I'm glad you guys are working quickly on this and I appreciate all the communication post-introduction of this new system, and in the long run I think it will be better than the old one. But I'd really like a devblog from the mastermind behind this explaining why they felt it was ready for primetime when it not only obviously isn't, but had a large amount of SiSi feedback saying so.
Crasniya
The Aussienauts
#95 - 2012-05-27 15:36:10 UTC
Oh, look at all the unhappy people. CCP's started rolling fixes out in a mere week, and people still have complaints.

I'm glad the Windows 3.1 version of the inventory system is gone. Dragging to column items makes a lot more sense than having to open a bunch of windows and space them so you can find them all. With a 25" screen, I'm still running out of places to shove windows. Unified inventory is good, and they're working on optimizing it now.

From the sound of this post, next week they'll have another set of fixes/enhancements for it as well.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Robert Warner
Back Door Burglars
#96 - 2012-05-27 15:39:36 UTC
I can't be dishonest and say I think the new inventory system is functionally superior, or even well conceived (really, I'm sorry). I think it's going to take a lot of love before players like myself will warm to it. Certainly the changes coming up on Tuesday's patch are a great start on ironing the system out.

With regard to improving the system, there are a couple of things that spring to mind:

As a jump freighter pilot trusted by my corporation, I have trouble with the new system when I bring a load of items for corp mates to null sec into hangars which already contain an array of items. Whenever I drop the items in, they become mixed among the other items already present rather than appearing at the bottom of the list. A logistical nightmare! Sure I could buy containers and beautifully organise my inventory so this doesn't happen, but why should I need to when it wasn't necessary with the old system?

The small icons showing containers and the limited window space can make organising items into appropriate containers a problem when many containers exist in the one station. I would suggest allowing players to open new windows for their inventory when they desire to (maybe shift drag containers to creat new windows for them). It simply makes it easier to work with and allows the player to see what's in several containers at once without having to click between them.

Looting in space: Why not enable an option to loot all open wrecks/containers rather than invidivually processing each one? This would actually provide an improvement over the old system.

In closing I would like to voice the opinion that I prefer functionality over aesthetics when it comes to GUI. Sadly, the new inventory system is very much in opposition of this logic: it's cumbersome and restrictive at present.

Lord Loco
LOCO TRUST
#97 - 2012-05-27 15:43:25 UTC
Crasniya wrote:
Oh, look at all the unhappy people. CCP's started rolling fixes out in a mere week, and people still have complaints.

I'm glad the Windows 3.1 version of the inventory system is gone. Dragging to column items makes a lot more sense than having to open a bunch of windows and space them so you can find them all. With a 25" screen, I'm still running out of places to shove windows. Unified inventory is good, and they're working on optimizing it now.

From the sound of this post, next week they'll have another set of fixes/enhancements for it as well.



for you its good, for me and many other people its crap.

I will have open a bunch of windows, so i can see what is in at all the time. I dont want to search my stuff in a tree with multiple usless clicks!

.

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#98 - 2012-05-27 15:44:18 UTC
Skelf Scunner wrote:

"We’ll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make."



You are not listening, and you are not taking the obvious action to rectify the situation

Fix it on sisi.

Put the old, working system back on tranquility.

Will you listen to this feedback?



This!

Please, please, roll it back! Put this mess back onto Sisi, where it belongs. Fix it there.

Generate a little goodwill. You can bring it back in increments.
CCP Soundwave
C C P
C C P Alliance
#99 - 2012-05-27 15:54:55 UTC
Lord Loco wrote:
CCP Soundwave wrote:
Aryth wrote:
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.


Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.


Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory.

Please give us a answer.


I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go.
AFK Hauler
State War Academy
#100 - 2012-05-27 15:55:06 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=1373672#post1373672

C&P:

A new bug I found is that the snap-to function doesn't properly map the open UI windows with tabs being collapsed.

I keep some tabs open all the time (I know, a passing trend), but when I collapse them into a bar, the new UI doesn't map them as an anchor point when adjoined to the open UI window. The tab collapses to the bottom (or top), not the preset anchor point I want it to collapse to - like it did before the UI. The open tab (I guess the old ones are tabs and not The Window) will collapse to where I want it, as long as I do not have it anchored to any of the new UI windows.

The fail mapping of the anchor pint in collapsing the tab to a bar was observed whenever I tried it on all characters.



The crappy thing is, that the some UI bugs are not the same between characters.
For instance:
One character has the UI set the way I like it and will open just fine that way every time, the other characters need to have their UI "adjusted" to my liking every time I open "The Window" upon docking. It does not save the settings upon redocking my ship.