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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Selinate
#241 - 2012-05-27 14:49:29 UTC
Richard Desturned wrote:
wormholers seem to believe that spamming the dscan button is the height of gameplay in eve online vOv


D-Scan is a horrible click fest mechanic on it's own that needs to be changed to something better and/or different.
Lord Zim
Gallente Federation
#242 - 2012-05-27 14:51:32 UTC
Caliph Muhammed wrote:
My killboard is 10% industrial? I doubt it. I wont deny that if a war target is in a industrial I won't blast him into oblivion but I don't target industrialist as a primary means of PVP. What my corp members do on their own is just that, their own. And you counted PODS as industrial as well? Bias much?

None of which lend a shred of credibility to the argument against the removal of local.

Actually, I'd say none of this is lending a shred of credibility to the argument for the removal of local.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#243 - 2012-05-27 14:53:15 UTC  |  Edited by: Caliph Muhammed
No matter what is said the only counter you ever present is "blah blah no it isn't."

Seriously go find a new thread, stop spamming this one.

I can only deal with sycophantic victims for so long. I don't like blocking people but you are getting close to the point of me doing so. I'm quite bored reading your rhetoric.

Not a single point in the OP has been countered with anything other than "all the pussies are gonna die and quit."
Selinate
#244 - 2012-05-27 14:53:16 UTC
FFS, if local was removed then maybe, JUST MAYBE, the cov ops cloak subsystem for the Legion might be half-decent in K-space...

It's useable now, but only under certain cirumstances and barely at that, mostly just for running through camps...
malcovas Henderson
THoF
#245 - 2012-05-27 14:57:55 UTC  |  Edited by: malcovas Henderson
Caliph Muhammed wrote:


My killboard is 10% industrial? I doubt it. I wont deny that if a war target is in a industrial I won't blast him into oblivion but I don't target industrialist as a primary means of PVP. What my corp members do on their own is just that, their own. And you counted PODS as industrial as well? Bias much?

None of which lend a shred of credibility to the argument against the removal of local.



I didn't say your KB's. I said your Corps. Pods were not counted as indies, but as non combat ships. Making the total for your Corps kills of "non combat ships" at about 1 in 3.

Reguardless as to whether or not, you personally shoot indies, your corp do. Removing local gives your Corp, and others like them, that same advantage as you are looking for.

As for creditability for argueing against the removal of local. Balance is the only reason for not removing it. It gives the agressor to much, and takes away much more from the prey.



o7
Caliph Muhammed
Perkone
Caldari State
#246 - 2012-05-27 15:01:07 UTC  |  Edited by: Caliph Muhammed
malcovas Henderson wrote:
Caliph Muhammed wrote:


My killboard is 10% industrial? I doubt it. I wont deny that if a war target is in a industrial I won't blast him into oblivion but I don't target industrialist as a primary means of PVP. What my corp members do on their own is just that, their own. And you counted PODS as industrial as well? Bias much?

None of which lend a shred of credibility to the argument against the removal of local.



I didn't say your KB's. I said your Corps. Pods were not counted as indies, but as non combat ships. Making the total for your Corps kills of "non combat ships" at about 1 in 3.

Reguardless as to whether or not, you personally shoot indies, your corp do. Removing local gives your Corp, that same advantage as you are looking for.

As for creditability for argueing against the removal of local. Balance is the only reason for not removing it. It gives the agressor to much, and takes away much more from the prey.



o7



It makes nonconsentual targeted pvp an impossibility. **** the victim. It makes EVE suck. Having a mechanism that completely removes stealth and scouting from the game, suprise attacks and endless other often hyped features isnt balance. Its ******* weak.
Selinate
#247 - 2012-05-27 15:01:44 UTC
malcovas Henderson wrote:


As for creditability for argueing against the removal of local. Balance is the only reason for not removing it. It gives the agressor to much, and takes away much more from the prey.



o7


No it doesn't. Roaming gangs and pirates have to find the miners/plexers/etc. just as well as the miners/plexers/etc. have to be on active lookout for the gangs and such.

FFS this is how it happens in wormholes and it really just does not give the "aggressor" an advantage at all...
malcovas Henderson
THoF
#248 - 2012-05-27 15:04:34 UTC
Caliph Muhammed wrote:



It makes nonconsentual targeted pvp an impossibility. **** the victim. It makes EVE suck. Having a mechanism that completely removes stealth and scouting from the game, suprise attacks and endless other often hyped features isnt balance. Its ******* weak.



Here is an Idea for you. Why dont you WD, other WD'ing Corps. With the new Combat UI, it shouldn't be to hard to find agressors.



o7
Lord Zim
Gallente Federation
#249 - 2012-05-27 15:06:29 UTC
Caliph Muhammed wrote:
It makes nonconsentual targeted pvp an impossibility.

Odd, killboards all over the eve universe seems to prove that it's very possible right now.

Caliph Muhammed wrote:
Having a mechanism that completely removes stealth and scouting from the game, suprise attacks and endless other often hyped features isnt balance. Its ******* ********.

As usual, you've absolutely no idea (or rather, you completely ignore) the end result on "the other guy", because you're so focused on making your own game too easy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#250 - 2012-05-27 15:11:07 UTC
I guess the truth hurts.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#251 - 2012-05-27 15:12:04 UTC
Caliph Muhammed wrote:
It makes nonconsentual targeted pvp an impossibility. **** the victim. It makes EVE suck. Having a mechanism that completely removes stealth and scouting from the game, suprise attacks and endless other often hyped features isnt balance. Its ******* weak.


you still don't understand balance and you only want easy-mode PvP

I think we've already established this conclusion several times in this discussion and it's a fact you're not willing to accept.

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#252 - 2012-05-27 15:13:14 UTC
Careful, he'll "ignore" you too.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#253 - 2012-05-27 15:14:08 UTC  |  Edited by: Caliph Muhammed
Richard Desturned wrote:
Caliph Muhammed wrote:
It makes nonconsentual targeted pvp an impossibility. **** the victim. It makes EVE suck. Having a mechanism that completely removes stealth and scouting from the game, suprise attacks and endless other often hyped features isnt balance. Its ******* weak.


you still don't understand balance and you only want easy-mode PvP

I think we've already established this conclusion several times in this discussion and it's a fact you're not willing to accept.


We havent established anything other than local removes everything listed in the original post and that goonswarm has slipped up and recruited some seriously carebear players.

Your premise that because local exists its therefore balanced is silly. But it isn't worth in depth discussion. Lets just say under that logic a change was never needed in EVE in its entire existence.

Notice the OP is in double digit likes, growing everyday. The rest of the posts? Nothing worth mentioning.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#254 - 2012-05-27 15:15:59 UTC
Caliph Muhammed wrote:
We havent established anything other than local removes everything listed in the original post and that goonswarm has slipped up and recruited some seriously carebear players.


People who only want easy-mode killmails are worse than the carebears.

npc alts have no opinions worth consideration

Caliph Muhammed
Perkone
Caldari State
#255 - 2012-05-27 15:17:47 UTC  |  Edited by: Caliph Muhammed
Richard Desturned wrote:
Caliph Muhammed wrote:
We havent established anything other than local removes everything listed in the original post and that goonswarm has slipped up and recruited some seriously carebear players.


People who only want easy-mode killmails are worse than the carebears.


Calling something easymode doesn't win the argument.

Also, if you're big on challenges leave the 8000 man alliance and help the lessers fight against it.

And having to camp for hours-months to kill a specific person doesn't equate to challenge. It equates to bad design and implementation of which the devs have already made clear.
Malachi256
Sebiestor Tribe
Minmatar Republic
#256 - 2012-05-27 15:20:51 UTC
As someone who only plays occasionally, and who avoids pvp entirely, I think local is one of the most immersion breaking features of this game.

Default player listings in local absolutely need to be removed. Give us something else to act as an early warning system, but good grief, get rid of local. Nothing like watching a chat channel to remind me that this is a sub-par space MMORPG.
Caliph Muhammed
Perkone
Caldari State
#257 - 2012-05-27 15:22:16 UTC
Malachi256 wrote:
As someone who only plays occasionally, and who avoids pvp entirely, I think local is one of the most immersion breaking features of this game.

Default player listings in local absolutely need to be removed. Give us something else to act as an early warning system, but good grief, get rid of local. Nothing like watching a chat channel to remind me that this is a sub-par space MMORPG.


Kudos to you good sir. Someone able to see past self interest and make a clear and concise point.
Lord Zim
Gallente Federation
#258 - 2012-05-27 15:22:30 UTC
Caliph Muhammed wrote:
We havent established anything other than local removes everything listed in the original post

Except we've established that it also unbalances everything in favor of the attacker and puts an extraordinary burden on the shoulders of the victim to have one cloaked scout hanging out on each gate and wormhole going into a system, and he'd still have to hope someone didn't log out a few hours or days prior.

Caliph Muhammed wrote:
and that goonswarm has slipped up and recruited some seriously carebear players.

You heard it here first: having a grasp on "game balance" means "carebear", regardless of the fact I've killed more ships on this char than he has on his, and I haven't used this char offensively for 3 years.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#259 - 2012-05-27 15:23:19 UTC
Caliph Muhammed wrote:
the 8000 man alliance

Psst: it's over 9000.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

malcovas Henderson
THoF
#260 - 2012-05-27 15:23:54 UTC  |  Edited by: malcovas Henderson
Selinate wrote:


No it doesn't. Roaming gangs and pirates have to find the miners/plexers/etc. just as well as the miners/plexers/etc. have to be on active lookout for the gangs and such.

FFS this is how it happens in wormholes and it really just does not give the "aggressor" an advantage at all...



I don't do WH's as a rule, But I have watched personally, Corperations completely annihilate WH dwellers. The mechanics for the WH is far different to Null/lo or Hi. It has less Hostile trafic for a start. You can control the exits, by closing them down, A properly run WH, can have no Hostiles indefinately.