These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: This Week In The Unified Inventory

First post First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#41 - 2012-05-27 13:39:03 UTC
Sunrise Omega wrote:
So are these changes going to be on Sisi first?

If I'm opening a container in space, I do not want a tree viewed of every single container within a few light years. All I want, when I click to open that container in space is a simple window that lets me click "Loot All" and then the container window goes away because the container has vanished.

If I open up a 2nd container, I want it to appear in the exact same place as the first floating container's window did. Only at that point should you consider adding that container to the tree view if I have multiple loot cans open. And frankly, I'd prefer that they just stack in a tabbed fashion like they used to.

At no point should the tree view contain floating containers that I have not specifically told it to open yet. There should definitely be a setting at the bottom of the tree view that controls how "grabby" that window is about opening up new locations. Give us at least (4) options there - (a) never open without explicit action (b) only open if within range (c) only show if within 15km (d) list everything within a few light years.

I don't want to see anything else in that window either. Stop trying to reuse existing inventory windows for things which are not alike. A floating cargo container is not the same thing as my ship's cargo. A POS lab / array / battery is not in the same category of things as my ship's cargo - I don't want them in the same window.

When I click ALT-C to open up my current ship's cargo (or if I double-click in the background of the hangar view), the only things that should be in that tree view are things directly related to my current ship - such as cargo hold, drone bay, fuel bay, corp hangars, ship bay, quafe bay.

When I click ALT-G, the only thing that should show up in the window / tree should be things related to my personal hangar. Not corp hangars, or active ships, or member hangars, or the deliveries hangar.

When I click ALT-N, the only thing that should show up in that window/tree is my ships. Sorted by type, then name, with the current ship at the top of the list. And don't just use the same generic ship icon for every single ship in that tree, it's useless at helping us to figure out which ship is which.

Bring back the Corporate Hangar button. It should open up a window that contains *just* the corp hangars in the station. Add another button for Member Hangars. Bring back the Market Deliveries button and have it open up a simple window with no tree that just displays whatever is within the Market Deliveries hangar.

Most of the Tuesday stuff is on Sisi already. Thou its not a TQ build yet.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sunrise Omega
Brutor Tribe
Minmatar Republic
#42 - 2012-05-27 13:39:40 UTC
Peter Drakon wrote:
Not sure You read the other thread, so I just quote my self.

@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.


The tree panel needs to be changed to "pop-out" of the left side of the current inventory window. The area of the window which displays hangar/container contents should not change width just because you've chosen to display / hide the tree.
Jackie Fisher
Syrkos Technologies
#43 - 2012-05-27 13:41:51 UTC
Do active ships without drone bays need to have a drone bay in the inventory tree?

Fear God and Thread Nought

Arco Arachni
Deep Core Mining Inc.
Caldari State
#44 - 2012-05-27 13:44:17 UTC
Any chance to find different types of starbase structures in there own sub tree, so I can collaps all non-wanted?

Any chance to get a expand / collaps all button?

Any chance to make the system remember the last chosen corporate hangar division while clikcing through different pos structures? eg arrays, labs, hangars, etc.

Any chance of additional sort orders than by player chosen names? eg structure type

Any chance of getting free hand sortable (drag and drop) tree?


That's it for all.
Thx for answering!
Natalie Cerulean
Deep Core Mining Inc.
Caldari State
#45 - 2012-05-27 13:48:16 UTC
I'm hoping the next patch ninja fixes the chat bugs. To blazes with the inventory -_-
Krystyn
Serenity Rising LLC
Controlled Chaos
#46 - 2012-05-27 13:48:57 UTC
CCP Soundwave wrote:
Destination SkillQueue wrote:
CCP Phantom wrote:
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.


That's a diplomatic way of putting it. Smile

Nice to see you treating it seriously and taking fast action to rectify the imperfections.


Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.


One wonders why this was implemented as such in the first place. I can't imagine anyone in their right mind who would push this half done...(can't say it politely)...

Is there some internal CCP memorandum that you have to push out patches at a certain rate?
If so you need to toss that memo out with the TPS reports because you are destroying your customer base with these ill conceived up(down)grades. I would rather wait awhile for the programming to be thoroughly tested and worked over on the test server and then advertised heavily on how the new UI changes will work and how to replicate the previous functionality and that needs to be the starting point for any and all UI changes.
Krystyn
Serenity Rising LLC
Controlled Chaos
#47 - 2012-05-27 13:49:44 UTC
Rodnik Riasson wrote:
I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window.



Seconded
Pak Narhoo
Splinter Foundation
#48 - 2012-05-27 13:49:47 UTC
Good to read you're on an ongoing quest to fix it until it's umm, fixed! Big smile

Any performance boost when opening the inventory in stations, or is that part of the described looting performance?

At the moment I dock and then it's waiting & waiting & waiting & waiting & waiting & waiting & hey! it's loaded. Too bad I need to be in the corp hangar so it's waiting & waiting & waiting & waiting.... Sad

Skelf Scunner
Center for Advanced Studies
Gallente Federation
#49 - 2012-05-27 13:50:42 UTC

"We’ll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make."



You are not listening, and you are not taking the obvious action to rectify the situation

Fix it on sisi.

Put the old, working system back on tranquility.

Will you listen to this feedback?
Arec Bardwin
#50 - 2012-05-27 13:50:48 UTC
Why wasn't this done on the test server?

On another note; 'directory' tree in the left pane can get really cluttered when working with a lot of objects. Why not give the option to add configurable tabs in the right pane?

Click on active ship and default to cargo hold with drone bay and various hangars as tabs, maybe select cargo containers in cargo hold (configurable ofc)

Same goes for handling a hangar with a lot of containers, corp hangars, pos handling etc.

This would provide easy access to important objects without having to browse the left tree.

An option to add double panes (total commander style) would be helpful as well.
Two step
Aperture Harmonics
#51 - 2012-05-27 13:53:57 UTC
I appreciate the greatly increased communications on this issue. It is good to see CCP keeping the players up to date with what they are working on.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Krystyn
Serenity Rising LLC
Controlled Chaos
#52 - 2012-05-27 13:55:25 UTC  |  Edited by: Krystyn
Panhead4411 wrote:
CCP Soundwave wrote:
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.


Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ???

Just tell us this. Please.

And..

CCP Soundwave wrote:

Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.


Why wasn't this your 'first priority' before while it was on SiSi?


Yes, I would like an answer to this as well
Arec Bardwin
#53 - 2012-05-27 13:59:03 UTC
Panhead4411 wrote:
CCP Soundwave wrote:
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.


Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ???

Just tell us this. Please.

And..

CCP Soundwave wrote:

Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.


Why wasn't this your 'first priority' before while it was on SiSi?

Just forget it and let us (and them) focus on getting this steaming pile of horse manure fixed, and just hope that CCP learned something about the purpose of the TEST SERVER Big smile
Dennie Fleetfoot
DUST University
#54 - 2012-05-27 13:59:08 UTC
Rightio.

CCP is being honest finally. This whole thing has been a disaster of almost Incarna levels of incompetency.

Everything, EVERYTHING, problematic of Unifubared Inventory was told to you guys on these very forums FOUR weeks ago. And EVERYTHING we told you that was wrong was totally ignored or dismissed as ramblings of people who didn't know what we were talking about. I mean we only play the game constantly so what the hell would we know after all.

Frankly, someone needs to get their arse kicked from Hilmars office and land on it at Harpa!!

It was never, at any time ready for TQ. It wasn't even fit for purpose on Sisi. Who in Reykjavik thought it was?!!

Someone actually thought that this was better? They've no business working for you to be honest. But that's by the by.

It is encouraging that your making an amends at least and your listening finally.

You code it, we'll critique it, you listen and act upon it and together we'll make it worthy of the otherwise awesome Inferno.

Deal?

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Ishanmae
Deep Core Mining Inc.
Caldari State
#55 - 2012-05-27 14:01:05 UTC
Nice changes, I like it!

Also... thanks guys for being working and monitoring the threads on a Sunday!
Delhaven
Federal Navy Academy
Gallente Federation
#56 - 2012-05-27 14:05:27 UTC  |  Edited by: Delhaven
Krystyn wrote:
Rodnik Riasson wrote:
I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window.



Seconded


Or at least give an option in the settings to "Double-click opens items in a new window." If I want to see something new in the same window using the tree, I want to single-click. If I want to open it in a new window, I want to double click. And this goes for opening the cargoholds on ships. When I double-click a ship, I want the cargo. If I want to activate it, I want to drag and drop.

And CCP, please explain why when every single one of the points that needs to be 'fixed' was already identified in the feedback from the test servers, it was completely ignored. The people on the test servers (and I'm not one of them) are there because they want to help you folks make a better product. Ignoring them is a waste of their time, and is downright disrespectful. Plus, it makes yourselves look bad, and downright arrogant, for releasing something that the community has already identified as hugely flawed.

EDIT: I can see where the new system does have some potential. Any time there are stacked windows, the tree does work better for switching and moving stuff (at least when it's not too cluttered), even if it does take up more space. I can also see have virtual divisions down the road, instead of the fixed number of corp hanger divisions, and getting rid of station containers and having customizable personal hanger divisions.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#57 - 2012-05-27 14:05:41 UTC
Great changes. The new Inventory system now looks like it really can be more useful than the old one. A few more iterations and it will be worthy of EVE Online.Cool
Mashie Saldana
V0LTA
WE FORM V0LTA
#58 - 2012-05-27 14:06:12 UTC
When will the members hangars be sorted alphabetically again?
galrizian
Mini Vikings
#59 - 2012-05-27 14:07:32 UTC
CCP Phantom wrote:
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by Lead Game Designer CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.



we dont realy want to read about changes .................we just want the old way back...........................im gunna log of coz the lag is pissin me right off

CHANGE IT BACK..........the new UI is fail.... it dosnt work .....its usless and it makes life hard ffs
Indahmawar Fazmarai
#60 - 2012-05-27 14:08:18 UTC
I Love Boobies wrote:
If you only had listened to the people using it on the test server to begin with...


This.

Rodnik Riasson wrote:
I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window.


And this too.