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New dev blog: This Week In The Unified Inventory

First post First post
Author
Rodnik Riasson
School of Applied Knowledge
Caldari State
#21 - 2012-05-27 13:05:25 UTC
I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#22 - 2012-05-27 13:10:17 UTC
Do we need to copy over all the feed back over to this thread ?

Corp hangers need to be able to open in its own window with only corp hangers in the tree view.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bloodpetal
Tir Capital Management Group
#23 - 2012-05-27 13:15:31 UTC
Something I noticed the other day that would be a lot better :


The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.

Just something to look at amidst everything.

Where I am.

Tek Handle
Vanishing Point.
The Initiative.
#24 - 2012-05-27 13:15:49 UTC

I know the inventory is inspired by the Windows Explorer, but it's missing a back button immensely!!
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#25 - 2012-05-27 13:16:14 UTC  |  Edited by: Panhead4411
CCP Soundwave wrote:
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.


Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ???

Just tell us this. Please.

And..

CCP Soundwave wrote:

Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.


Why wasn't this your 'first priority' before while it was on SiSi?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

CCP Soundwave
C C P
C C P Alliance
#26 - 2012-05-27 13:16:49 UTC
Bloodpetal wrote:
Something I noticed the other day that would be a lot better :


The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.

Just something to look at amidst everything.


Ah yeah, that's a good point. It would make it a lot less confusing.
Kody Grey
Banana Pants Incorporated
#27 - 2012-05-27 13:18:52 UTC
You guys at CCP just don't get it do you. You took a system, replaced it with something less functional for pretty much every player in Eve, and now have to make improvement on it.

How many resources are being wasted on this effort? Could those resources have gone to something else which needed real "improving"? Nobody should be happy that we have to live with the new system while fixes are slowly rolled out over weeks. Revert back, to what worked fine in the first place, then right click on your new inventory system and click 'trash'.
Lord Loco
LOCO TRUST
#28 - 2012-05-27 13:19:01 UTC
dont polish a turd, give us back the old one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#29 - 2012-05-27 13:20:13 UTC  |  Edited by: Salpun
CCP Soundwave wrote:
Bloodpetal wrote:
Something I noticed the other day that would be a lot better :


The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.

Just something to look at amidst everything.


Ah yeah, that's a good point. It would make it a lot less confusing.

As long as you can pull it out in a seperate window by its self easily with all the old fuctionality.
Adding Corpmates hangers grayed out if you cannot access them is a good thing and adds fuctionality but if they are grayed out everyone should not be able to look at them either.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Peter Drakon
Luminaire Traders and Builders
#30 - 2012-05-27 13:24:34 UTC
Not sure You read the other thread, so I just quote my self.

@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.
Sugar Kyle
Middle Ground
#31 - 2012-05-27 13:26:46 UTC
Thank you for making a Dev Blog about it. It helps a lot.

May I have a bigger, central, 3Dish loot all button! I got cans to empty, ships to salvage, and wrecks to loot before my fleet members...

Member of CSM9 and CSM10.

CCP Soundwave
C C P
C C P Alliance
#32 - 2012-05-27 13:28:28 UTC
Peter Drakon wrote:
Not sure You read the other thread, so I just quote my self.

@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.


Thanks!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#33 - 2012-05-27 13:28:28 UTC  |  Edited by: Salpun
How hard with this new system would it be to have hold icons/ UI set up icons show up on the left side of the HUD. Added fuctionality for the winTwisted
Also smaller icons view would be great to now that you have added more space around the simple windowCool

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

LoRDa RaMOs
Vicious Traditions
#34 - 2012-05-27 13:28:28 UTC
Tek Handle wrote:

I know the inventory is inspired by the Windows Explorer, but it's missing a back button immensely!!


I just want to bump this magnificent detail. +1
Aaarrrggh
Center for Advanced Studies
Gallente Federation
#35 - 2012-05-27 13:29:37 UTC
Hi,

I know CCP is trying hard to improve the game for everyone for which they should be applauded. However I don't think they are getting the message on this one. A lot of people (myself included) REALLY liked the old inventory system and don't want it changed. Can we at least have an option to use the old system still.

I have left it a while before posting anything as I wanted to give the new system a fair trial but having done that I really can find a single aspect of the new system I preferred to the old system. Sorry guys but that's the way I find it. I doubt you will ever be able to improve the unified inventory to make it as useable as the old system. I think your wasting precious developement time on this. You would be better served doing another project.

I like to have separate ships/items folders.
I like the containers to open in new windows when you double click them (and remember their last position)
I dislike the extra space taken up by the top / bottom and side of the new system windows for info I'm not interested in
If I need to find something I've lost I just use the assets window - its still quicker than the unified inventory

I have lots and lots of items in my inventory (perhaps thousands I'm not really sure) and I'm really struggling with this

Please give us the old system back and add the new system as an option - or vice versa

Jed Clampett
Doomheim
#36 - 2012-05-27 13:29:48 UTC
vanillacherry wrote:
Can you make shift-clicking something open up in window that doesn't have the tree on it so I don't need to shift-click my cargo icon twice to just have my cargo open up where I want it and then close the main window?



And how about using the pin mechanism or something to say "don't mess with this window -- no updating which container it points to"

If pinned (or whatever) additional click on UI items should be forced to open a new window or find a UI window that is not pinned down.
Joe Skellington
Sarz'na Khumatari
#37 - 2012-05-27 13:34:20 UTC
Thanks bro, it was kind of strange... but I'm glad it's getting fixed.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

ISquishWorms
#38 - 2012-05-27 13:36:01 UTC
Too little too late.

You should have listened to those unpaid beta testers that put in the effort and time to test on SiSi.

That is all.

‘No, this isn't it at all. Make it more... psssshhhh’.

Sunrise Omega
Brutor Tribe
Minmatar Republic
#39 - 2012-05-27 13:36:41 UTC
So are these changes going to be on Sisi first?

If I'm opening a container in space, I do not want a tree viewed of every single container within a few light years. All I want, when I click to open that container in space is a simple window that lets me click "Loot All" and then the container window goes away because the container has vanished.

If I open up a 2nd container, I want it to appear in the exact same place as the first floating container's window did. Only at that point should you consider adding that container to the tree view if I have multiple loot cans open. And frankly, I'd prefer that they just stack in a tabbed fashion like they used to.

At no point should the tree view contain floating containers that I have not specifically told it to open yet. There should definitely be a setting at the bottom of the tree view that controls how "grabby" that window is about opening up new locations. Give us at least (4) options there - (a) never open without explicit action (b) only open if within range (c) only show if within 15km (d) list everything within a few light years.

I don't want to see anything else in that window either. Stop trying to reuse existing inventory windows for things which are not alike. A floating cargo container is not the same thing as my ship's cargo. A POS lab / array / battery is not in the same category of things as my ship's cargo - I don't want them in the same window.

When I click ALT-C to open up my current ship's cargo (or if I double-click in the background of the hangar view), the only things that should be in that tree view are things directly related to my current ship - such as cargo hold, drone bay, fuel bay, corp hangars, ship bay, quafe bay.

When I click ALT-G, the only thing that should show up in the window / tree should be things related to my personal hangar. Not corp hangars, or active ships, or member hangars, or the deliveries hangar.

When I click ALT-N, the only thing that should show up in that window/tree is my ships. Sorted by type, then name, with the current ship at the top of the list. And don't just use the same generic ship icon for every single ship in that tree, it's useless at helping us to figure out which ship is which.

Bring back the Corporate Hangar button. It should open up a window that contains *just* the corp hangars in the station. Add another button for Member Hangars. Bring back the Market Deliveries button and have it open up a simple window with no tree that just displays whatever is within the Market Deliveries hangar.
Mr PrimaX
The Northerners
Pandemic Horde
#40 - 2012-05-27 13:38:22 UTC
Good changes/fixes +1

I guess we get members hangars in alphabetical order in the patch after this one ?