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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Frying Doom
#201 - 2012-05-27 04:45:23 UTC
Lord Zim wrote:
Frying Doom wrote:
Richard Desturned wrote:
Frying Doom wrote:
As shown Goonswarm want a nice safe null sec.

You do too.

No more exciting and changeable not stagnant and boring.

Such a pity "your" changes would cause it to be stagnant and boring on a daily basis, then.

It is now.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#202 - 2012-05-27 04:47:32 UTC
Frying Doom wrote:
It is now.


"it's already stagnant and boring let's make it worse"

npc alts have no opinions worth consideration

Alavaria Fera
GoonWaffe
#203 - 2012-05-27 04:48:39 UTC
Richard Desturned wrote:
Frying Doom wrote:
It is now.

"it's already stagnant and boring let's make it worse"

Easily done !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#204 - 2012-05-27 04:51:09 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
Richard Desturned wrote:
Frying Doom wrote:
As shown Goonswarm want a nice safe null sec.

You do too.

No more exciting and changeable not stagnant and boring.

Such a pity "your" changes would cause it to be stagnant and boring on a daily basis, then.

It is now.


It is for you maybe. I'm sorry you are bad at Eve Online and have no friends to help you out.

The rest of us are shooting stuff, getting blown up, making news and getting paid.


Sucks to be you I guess.
Frying Doom
#205 - 2012-05-27 05:21:39 UTC
Shepard Wong Ogeko wrote:


It is for you maybe. I'm sorry you are bad at Eve Online and have no friends to help you out.

The rest of us are shooting stuff, getting blown up, making news and getting paid.


Sucks to be you I guess.

No actually just like alot of players I gave up Null as a bad joke and moved on. You guys complain about Nulls low population and then complain if anyone wants to improve it. You only seem able to throw insults and complain like little children. I feel sorry for you.Sad

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Keno Skir
#206 - 2012-05-27 05:44:32 UTC
I would have to work much harder at EvE if there was no local.
I would have to totally revise my tactics if there were no local..

I think i would actually really love it if there were no local :)
Elena Melkan
Magellanic Itg
Goonswarm Federation
#207 - 2012-05-27 08:20:53 UTC  |  Edited by: Elena Melkan
Frying Doom wrote:
Shepard Wong Ogeko wrote:


It is for you maybe. I'm sorry you are bad at Eve Online and have no friends to help you out.

The rest of us are shooting stuff, getting blown up, making news and getting paid.


Sucks to be you I guess.

No actually just like alot of players I gave up Null as a bad joke and moved on. You guys complain about Nulls low population and then complain if anyone wants to improve it. You only seem able to throw insults and complain like little children. I feel sorry for you.Sad

I don't get your thinking. You would like to make living in nullsec harder in terms of removing local... so more people would move there?

One has to admit that there are plenty of players in null who enjoy lazy and casual gameplay. They do enjoy rather safe areas where they can rat, plex or mine to fund their PvP activity (or, most of it, as many alliances have ship replacement programs anyway). Currently, many players who live in highsec are afraid of null, because they think it's dangerous gate camp land with endless hostile roams coming to get you and blow up your expensive faction fit PvE ship. They are avoiding the idea of moving there, by setting some goals to achieve first (in terms of SP, mostly). Now, if you removed the main intel provider of nullsec, would that increase the chance that these scared little folks would move down from the safety of highsec to the new, shiny "spam directional scan to win and hope not to die" nullsec?

People who live in nullsec and hold their own sov are already doing work to keep it, and to keep it as safe as possible for the alliance residents to live and profit up there. Yes, you can of course make everything harder for people. I don't deny it, it would be fun most of the time. But would it really attract more people to move and to live in nullsec?
Raptors Mole
Deep Core Mining Inc.
Caldari State
#208 - 2012-05-27 09:46:42 UTC
Compromise.......

1. The head of Concord Communications gets caught via a phone hacking scandal in bed with several pirate/fringe faction heads. The scandal causes communications infrastructure to collapse.

Hi Sec – Comms is now provided by faction police/Navy (Maybe a FW component) and the delay is dependent on the security of the system. 1.0 – 0.5 has a 10 second incremental drop in a ship registering in local.

Lo Sec – 0.4 -0.1 1 min incremental drop in registering in local. (Maybe a FW component)

Null – 15 to 30min, (maybe a Sov Component), or no local unless you engage the ships comms.

2. At a wild Gallente party scientists having a larf set off an EMP Pulse using a System gate as the power source. This decloaked 4 sneaky Amarr spy ships which were in system. This tech was rapidly rolled out rendering current cloaks obsolete wherever there is a power system huge enough to pulse regularly. The gate can charge and pulse every 5 mins (or insert time here/relate to Sec level)) decloaking all within 10 AU (or other distance here/relate to sec level) and/or every time someone jumps through.

3 Minmater ingenuity soon came up with a counter to this. Made from old refrigerator parts and gaffer tape, an active cloak force field projector soon hit the New Eden market. This field is able to deflect the pulse particles around the ship. It does however need fuel (insert PI /player made fuel) to power it giving it a limited time to hide before needing to refuel. Due to shielding problems though it cannot be used in conjunction with a Cyno generator in anything smaller than a Battleship, in fact it could only be made to work effectively in a Black Ops BS Hull.

.........So in short.

-Local gets nerfed, or removed unless you choose to use it.
-Cloaks loose utility but still retain limited use. (unaffected in WH space, or by a very limited range POS module)
-No more AFK Cloaky potential Cyno lighting bastage ruining everyone’s plexing/mining pleasure (and way of making ISK for many) in Null.

So, What is my motivation for posting.....Well WH space has no local and it is a thriving community of ISK making players, pew pew happy players, or both.

Why won’t the above ideas work as a compromise?

I moved to WH space straight from Hi Sec so am used to no local, it didn’t take long to adjust to this. During roams (Both group and solo) of Low and Null I am always amazed at how few people there are in the vast majority of systems. I don’t have experience of Null/Sov Politics and warfare which is why this post is phrased as a question.

Something does need to change as Hi Sec should be a training ground for most before they head out to do something more interesting/immersive seeking to make their fortune thereby prolonging their sub paying career. Hi Sec industrialists, peeps who have limited play time, those who have found their niche and enjoy it will never leave Hi Sec – this is understandable.

On a side note it would be interesting to run a poll on how long a player remained in Empire before heading out to pastures unknown though. Me, it was about 6 months, but then I am a slow learner and Eve is such a huge complex game.

Fire away,

Raptors
Frying Doom
#209 - 2012-05-27 10:05:18 UTC
Elena Melkan wrote:
Frying Doom wrote:
Shepard Wong Ogeko wrote:


It is for you maybe. I'm sorry you are bad at Eve Online and have no friends to help you out.

The rest of us are shooting stuff, getting blown up, making news and getting paid.


Sucks to be you I guess.

No actually just like alot of players I gave up Null as a bad joke and moved on. You guys complain about Nulls low population and then complain if anyone wants to improve it. You only seem able to throw insults and complain like little children. I feel sorry for you.Sad

I don't get your thinking. You would like to make living in nullsec harder in terms of removing local... so more people would move there?

One has to admit that there are plenty of players in null who enjoy lazy and casual gameplay. They do enjoy rather safe areas where they can rat, plex or mine to fund their PvP activity (or, most of it, as many alliances have ship replacement programs anyway). Currently, many players who live in highsec are afraid of null, because they think it's dangerous gate camp land with endless hostile roams coming to get you and blow up your expensive faction fit PvE ship. They are avoiding the idea of moving there, by setting some goals to achieve first (in terms of SP, mostly). Now, if you removed the main intel provider of nullsec, would that increase the chance that these scared little folks would move down from the safety of highsec to the new, shiny "spam directional scan to win and hope not to die" nullsec?

People who live in nullsec and hold their own sov are already doing work to keep it, and to keep it as safe as possible for the alliance residents to live and profit up there. Yes, you can of course make everything harder for people. I don't deny it, it would be fun most of the time. But would it really attract more people to move and to live in nullsec?

And your ideas to get more players into null and make it more fun are?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Andrea Roche
State War Academy
Caldari State
#210 - 2012-05-27 10:29:29 UTC  |  Edited by: Andrea Roche
Caliph Muhammed wrote:
Alara IonStorm wrote:

Caliph Muhammed wrote:

It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.

Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets.

Hurray for 100% Safe uncounterable attacks.


Then nerf bombs. Change them. Make them super powerful torpedoes that can only hit capitals. It would be a small sacrifice, and im a dedicated cloaky kind of player, for the greater good of the game.

But also remember that even if that were the case no local means that for that to occur a scouting operation would have had to of occured first. Maybe it would be a well earned uncounterable attack.


nerf bombs too? why not nerf everyting so that you can actually get some kills since you are so bloody bad at it and you have to relly on wardecking high sec industrialist Lol and removing local and nerfing bombs to win at eve.
I tell you what needs nerfing, YOU posting in forum Twisted
The thread is called Grow some balls, i say to you, Grow a spine!
Elena Melkan
Magellanic Itg
Goonswarm Federation
#211 - 2012-05-27 11:40:17 UTC
Frying Doom wrote:

And your ideas to get more players into null and make it more fun are?

I think null is not that bad as it is right now. Removing local would make getting players to move there only more difficult, unless you added some other ways to gather reliable intel to make people feel more safe.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#212 - 2012-05-27 11:40:34 UTC
Frying Doom wrote:
And your ideas to get more players into null and make it more fun are?


they certainly don't involve making the game unplayable for anybody who isn't in a fleet

npc alts have no opinions worth consideration

Frying Doom
#213 - 2012-05-27 12:21:12 UTC
Richard Desturned wrote:
Frying Doom wrote:
And your ideas to get more players into null and make it more fun are?


they certainly don't involve making the game unplayable for anybody who isn't in a fleet

So your constructive ideas to get more people into Null are?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#214 - 2012-05-27 12:26:03 UTC
Frying Doom wrote:
So your constructive ideas to get more people into Null are?

By not making it worse, for one.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sebastian N Cain
Aliastra
Gallente Federation
#215 - 2012-05-27 12:28:50 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:

No more exciting and changeable not stagnant and boring.

Such a pity "your" changes would cause it to be stagnant and boring on a daily basis, then.

It is now.


It is for you maybe. I'm sorry you are bad at Eve Online and have no friends to help you out.

The rest of us are shooting stuff, getting blown up, making news and getting paid.


Sucks to be you I guess.

Well, i prefer to getting blown, making out and getting laid.
And it´s not being me that sucks...Cool

I got lost in thought... it was unfamiliar territory.

JitaPriceChecker2
Doomheim
#216 - 2012-05-27 12:39:09 UTC
CCP just should add 0.0 regions on the verge of existing one that have no local, are connected via normal stargates and where cyno works.
OF course it should be rich with resources.

That would be perfect test if no local works in normal space ( it works perfectly in w-space )
JitaPriceChecker2
Doomheim
#217 - 2012-05-27 12:40:08 UTC
Richard Desturned wrote:
Frying Doom wrote:
And your ideas to get more players into null and make it more fun are?


they certainly don't involve making the game unplayable for anybody who isn't in a fleet


All hail solo ratters ???
RDevz
State War Academy
Caldari State
#218 - 2012-05-27 12:41:19 UTC
Frying Doom wrote:
Richard Desturned wrote:
Frying Doom wrote:
And your ideas to get more players into null and make it more fun are?


they certainly don't involve making the game unplayable for anybody who isn't in a fleet

So your constructive ideas to get more people into Null are?


Nullsec requires changes to make it more populous.
This is a change to nullsec.
This change is therefore good, and will make nullsec more populous.



Without local, I'll probably still live in nullsec, but if you think I'd ever do an anomaly that any roaming cloaky ship can arrive in with absolutely no warning, you're wrong. I'd move money-making to an alt in a one-man highsec corp, and L4 mission instead. For the record, I count seeing scan probes on D-scan as giving me appropriate warning, although I'm loathe to even so much as hint that anything that would result in one mashing D-scan 720 times per hour would be a good idea to implement.

~

JitaPriceChecker2
Doomheim
#219 - 2012-05-27 12:43:25 UTC
RDevz wrote:



Without local, I'll probably still live in nullsec, but if you think I'd ever do an anomaly that any roaming cloaky ship can arrive in with absolutely no warning.


This is where you fail.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#220 - 2012-05-27 12:46:31 UTC
JitaPriceChecker2 wrote:
That would be perfect test if no local works in normal space ( it works perfectly in w-space )


yeah because aside from no local wormholes are 100% identical to k-space

npc alts have no opinions worth consideration