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New dev blog: Unified Inventory Changes

First post First post First post
Author
Maul555
Xen Investments
#741 - 2012-05-25 02:04:50 UTC
I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well...
Brutal Red
Republic Military School
Minmatar Republic
#742 - 2012-05-25 02:07:27 UTC
Maul555 wrote:
I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well...


Aren't we all beta testing Lol
Solarius Elrond
University of Caille
Gallente Federation
#743 - 2012-05-25 02:14:58 UTC
Omghod!

Don't you people play this game?

Inventory management is now a multi step nightmare, Orca ops with fleet members near impossible to manage, multi-step window opening results in screen fills when *shift* is missed, Corp hangars cumbersome....you've heard it all.
But my grand daughter said it best: Gran dad...on my Mac everything is tabs and i can go anywhere and find anything fast..but your game has lost that, it's no fun and too much work"

Yep.

Give us the option to return to the previous inventory system , please.

What I find reprehensible is apparently this Fubar of a system was rejected by the player testers that encountered it.

Who made this disastorous decision?

If I owned shares, I'd want a head.

Solarius Elrond and alt TorontoSp

(yes the real one)
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#744 - 2012-05-25 03:01:22 UTC
♥ persistent windows back sooner rather than later ♥ end to unfinished patches ♥ protesting at monument until fixed ♥

You people at the CCP want us to respect you and provide nice calm feedback while you're being unfair and disrespectful towards your player base. Forcing us to play with half finished stuff and forcing us to tolerate it for days/weeks it takes you to fix it is ridiculously reckless act - and not the first one if I may add.

I understand that there are bugs in releases. However unified inventory has so many holes, caps and wells that you could sink a freighter full of bugs to them. If test server feedback indicates that something is not ready for game play you are not supposed to ignore the "not" word and push it forward.

You guys really need start thinking that "development -> test sever -> tranq" can as well be "development -> test server -> more development -> test server -> tranq", which is how it is supposed to work. Or then you can just remove the test server from the entire picture and just put everything to tranq as they are. Wouldn't make much difference to your current procedure.

In this specific case I really would suggest exception where you go from "tranq -> development -> test server -> back to tranq" and let us play the game as it was before you broke it.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Aterna
Talon's Grasp
#745 - 2012-05-25 04:03:42 UTC
I spent about an hour using the new inventory, and noticed one bug, and several obnoxious inconveniences:

The bug:

After saving a set of filters, the inventory panel would not unfilter everything, despite having closed the filter building panel. In my case, I had just finished building a filter of Armor tanking mods. When I finished, I saved and closed, but unlike how it is supposed to behave normally, the screen stayed filtered, despite me having no filters checked. Checking and unchecking the armor filter did nothing, and checking any other filters resulted in a blank inventory screen. Closing and reopening did nothing. Only when I edited the armor filter and closed the filter editing panel did it fix itself.

The obnoxious inconveniences:

While assembling a filter, I noticed that the ALL option is the default. Building a filter with multiple options always resulted in a blank inventory with this checked. ANY should be the default, as ALL is really only practical when you are looking for one specific module type with additional parameters, such as meta level. Perhaps I misunderstood how it worked, but It seemed counter-intuitive to have it set as the default.

Energy Weapons, Hybrids, and Projectiles can be easily filtered with a single filter selection, but Missile Launchers require 8 separate selections. Why?

There are several inconsistencies in regards to naming schemes. For example, Energy Neutralizers are called Energy Destabilizers in the filters, despite actually being named "Energy Neutralizer." This also goes for Remote Armor Repair mods, as they are actually listed as Armor Repair Projectors, despite being named "Remote Armor Repair System I," and the skillbook being named "Remote Armor Repair Systems." Also, the Fueled Shield Booster should be reorganized to be alongside the rest of the shield mods, if possible. Conveniences, and all.

Rigs are listed as Modules, despite not really being modules.

When typing to quickly move to a selection, such as typing in SH to quickly move down to the shields, the dropdown will go to the proper spot, but it will not actually display on the list, but be the very next item on the list, just out of sight.

Occasionally when editing a set of filters, the dropdown will reset to the top of the list, even though in the selected box it may display "modules," moving to the sublists will give you lists of accessories. It will also do this if you type in the first letters. It will display "modules" as though you selected it, but not actually select it. Leaving it as the initial item on the menu would help clear up confusion.




HDCamper Itsim
Ion Corp.
NightSong Directorate
#746 - 2012-05-25 04:14:30 UTC
Arg, fix faster...inventory wtfpita

Then go sit in a corner and put your stupid hat on and post a picture.


There are always good intentions and then there is usually 1 dev or 1 support guy who says we need a way to be able to revert this if it is unpopular or doesn't work right and the others just laugh at them. Well it seems you lost that person or simply/completely lost your friggen mind with not considering how this was going to play out.



Do a story board, do a lessons learned, do something more, log in grab some drink and let everyone shoot you, work until you get this sorted correctly. Get the cots out and fix it going quickly forward or figure out how to get it out until you have time to fix it.



arg.



Victor C
Plaiesii
Wrecktical Supremacy.
#747 - 2012-05-25 04:26:43 UTC
UI sux big style.
I want a option to swich to old inventory.
Leucy Kerastase
650BN
#748 - 2012-05-25 04:31:56 UTC  |  Edited by: Leucy Kerastase
CCP Soundwave wrote:
When you use a shortcut to open a specific bay, it will open in “separated” mode, with the tree view compact so you can quickly get the view you want.

Thanks for this one. It will be nice if each of those separated windows also remembers its previous tree view hide/show state. Like, I don't need it in the ship hangar window, but I'd like to have the filters it in the item hangar, for example. The idea of having a tree view itself isn't a bad one at all, as long as it's the player that decides where and when.

edit : Let the separated windows remember their current filtering state (like "Ammunition on","Ship Modules off", etc.) too.
Barron Harper
Caldari Provisions
Caldari State
#749 - 2012-05-25 04:54:08 UTC
None of the improvements I've seen suggested are going to make an improvement for me as far as I can see.

The lag and cumbersome system when salvaging a full mission is stupid - from one or two secs looting a can to ten or more sometimes while we all wait to see the 'estimated value' of scrap metal.

Some people seem to like the idea of this new system. Others clearly hate it and want the old one back.

Hopefully you install an option to choose between the new system and the old. I know from what I've read most people will probably revert to the old.

I think the "if its not broke dont fix it" principal applies here... surely there's bigger issues you could have been looking at to improve game play than making the inventory system unworkable for many.


Cheers.
Dream Five
Renegade Pleasure Androids
#750 - 2012-05-25 04:58:59 UTC
Btw while are you fixing all the UI bugs can you please also fix the fleet invite so it doesn't drop under the inventory window? It should stay on top.
Yonis Kador
KADORCORP
#751 - 2012-05-25 05:07:46 UTC
Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility.

But alas, all this has been written....repeatedly. Before I go for now, I also noticed tonight that I can no longer "look at" my drones in space. All I see now is a green box with a white cross in it. No drone. I restarted the client and the computer - same thing - my drones are gone. Since I constantly "look at" various ships, drones, etc, when in combat, this is yet another issue affecting my gameplay post-Inferno.

Can all of you see your drones in space? I saw them fine before the "upgrade."

One bit of good news, if you can call it that, is that we're up to 20K players tonight from last night's 18K.

Bon soir.

Yonis Kador
Dream Five
Renegade Pleasure Androids
#752 - 2012-05-25 05:16:35 UTC
Leucy Kerastase wrote:
CCP Soundwave wrote:
When you use a shortcut to open a specific bay, it will open in “separated” mode, with the tree view compact so you can quickly get the view you want.

Thanks for this one. It will be nice if each of those separated windows also remembers its previous tree view hide/show state. Like, I don't need it in the ship hangar window, but I'd like to have the filters it in the item hangar, for example. The idea of having a tree view itself isn't a bad one at all, as long as it's the player that decides where and when.

edit : Let the separated windows remember their current filtering state (like "Ammunition on","Ship Modules off", etc.) too.


Yeah except shortcuts do not work for corp hangar in particular. Press it nothing happens.
Callidus Dux
School of Applied Knowledge
Caldari State
#753 - 2012-05-25 05:16:57 UTC  |  Edited by: Callidus Dux
Sorry that I must repeat myself. But there was no answer to this question till now.
@CCP Soundwave; CCP Arrow; CCP Optimal:
Callidus Dux wrote:
I had a look at your dev blog.

Shift-clicking works fine, but like with all shortcuts, you need to know it exists. We’re going to allow inventories to be “dragged out” of the main UI. It’s basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.

Does this mean that I am able to drag out EVERY entry out of this unified UI in order to have my hundreds of own adjustable windows back WITHOUT any shift+click crap? I want icons in my neocom to open my SHIP hangar to see all the available ships as icons again; I want a double click to open my cargo hold of my current active ship. I want seperate Windows for every station container-which opens per double click at the corresponding icon within the other seperate own window of my station hangar. Do you work on that so that I am able to ABSOLUTE rebuild the former state of my arrangement for all possible and available (own) windows?

You have to understand that I, and many many others, would never accept the shift+click "cripple solution" and will never accept the tree view when we have to drag things from 'A' to 'B'. We all want windows. Seperate windows, adjustable in size and position- responsing on doubleclicks or cklicks at icons. NO hotkeys or shortcuts!

And as it is. Who is that a$$hole who has 100 windows open all the time? When I work I have just a few (2 till maximum 5) windows. The picture from Arrows blog to bring his crap to the customer is false and absolute far away from any reality!

AND PLEASE PLEASE WITH SUGAR ON TOP: Stop advertising your buddy / friend programm. In this state of development of INFERNO it just seems to be very inappropriate and ridiculous to show this mess a friend. Really.


I have to knwo this. Because my subscription depends on the right answer. CCP has to learn that they can not change fundamental things WITHOUT the community (again). If CCP hates the old inventory, they hate ALL of us old players including me and wants to get rid of them. And this would be a scandal!
But what can we expect when the responsible designer for this new UI stated: "We do not believe your feedback from the test servers." Sad
Bauloe
FBN 4893
#754 - 2012-05-25 05:22:31 UTC
I am enjoying the new UI

The Shift Click opens an extra window. much like windows 7

in fact I learned that trick for window though eve..

I am thinking this an improvement and the additional work to be done should make it sweet.

I am wondering if this is something some people are trying to blow things out of proportion to make another summer of rage.

Callidus Dux
School of Applied Knowledge
Caldari State
#755 - 2012-05-25 05:25:50 UTC  |  Edited by: Callidus Dux
Bauloe wrote:
I am enjoying the new UI

The Shift Click opens an extra window. much like windows 7

in fact I learned that trick for window though eve..

NO! Why? I do not drag and drop things in my Windows 7. I copy and paste or use a right click. The current sh!t is absolute not compareable to an OS. By the way... why this shift+click thing? A normal doubleclick or an icon is more then enough.
And your argument does not work. It is also possible to have MULTIPLE instances of the explorer and several windows running in order to drag and drop things around. You do not have to use the crap solution with this shift shortcut. There is an icon on the Desktop (in EVE it would be the Neocom) which you double click and a new window pops up. So easy!

Bauloe wrote:

I am thinking this an improvement and the additional work to be done should make it sweet.

I am wondering if this is something some people are trying to blow things out of proportion to make another summer of rage.


The idea is wrong in the beginning. I want not all of the available windows into only one; bonded together via a cumbersome tree view or any mysterious shortcut! I am ready to meet in Jita!
ARLOW FIXER
CORP OF NOBELS
#756 - 2012-05-25 05:28:50 UTC  |  Edited by: ARLOW FIXER
in a nut shell the new inventory system sucks . not faster slower doesn't work at all for me .please change it back for the love of eve change it back or give the option to change it back.
Yonis Kador
KADORCORP
#757 - 2012-05-25 06:06:53 UTC
Bauloe, You're kidding right? I've never complained about anything. I've been here for four years and only joined the forum yesterday because of how negatively this is affecting my style of gameplay. I don't really care for incursions either, but you didn't hear me complain about that. Maybe you don't organize your inventory. Maybe you don't care about how your items are set up and how your system is set up, where your windows pop up, if you can conveniently drag and drop, what a double click should do, what goes where, on and on... Some players spend years setting up their systems to maximize workflow and this UI just ripped them all to shreds. It's offensive. Years of building a system that works well for you - now impossible with this all-inclusive, one-windowed system. It lags, takes a crapload of clicks and you've got to do it every time you jump/dock. I work all week and look forward to unwinding with this game. I buy PLEX with real money just to own things in EVE that I don't even need - to collect them. How I organize my things matters to me. It's a huge part of the draw. I enjoy the logisitcs of organization. Not to even mention how this has changed salvaging, looting, jetcanning, mining, etc. Extra clicks galore. You may very well think this new UI is more convenient and you're certainly entitled to your opinion. I'm not here to tell you that you're wrong. Opinions, by definition, cannot be wrong. But to suggest that people who have played for (in my case 4 years) and more in others, who have never complained - ever - are just bi*ching to bi*tch, is insulting. You can click shift, shift click, triple click, deal with lag, resize your windows, and celebrate the loss of your ship hangar, station hangar, and efficiency all you like. Just remember that it's taking you more clicks today to accomplish the same task that one click accomplished 3 days ago. Awesome, eh? As inventory is central to all players, in all professions, this has affected people in myriad ways. People will be affected differently. In my case, it's just disastrous. It broke my game. I hate it. I can't even think of a better phrase. I had no plans to buy or try D3 at all, but I'm actually considering it atm (today is payday) - and the fact that this is a true statement, given my devotion to this game (its the only MMO I've ever played) speaks volumes. I was looking forward to Inferno. I spent the better part of a day on the feature page reading about each thing and what new content was being added. I'm a fan of EVE. But this UI is so central to everything, it's impossible to enjoy anything else. It sucks. It's implementation sucks, its buggy, laggy, one-window design sucks, and the fact that its being forced on us despite hundreds upon hundreds of complaints sucks. I'm not unsubbing - yet- but if I "am" driven away, there will be others.

Bon soir. (again)

Yonis Kador
Bestower
6 Miners Corp
#758 - 2012-05-25 06:30:18 UTC  |  Edited by: Bestower
The inventory system is crap crap crap and for those who say it can't go back are totally wrong.

It's just code. Fix the matrix already. Put the old stuff back and put this crap in its own button that can be clicked on randomly when someone wants to figure out how to improve it. You can figure out how much it wont be used and what will be used and then you can implement the shiny pieces that seems that the paying playerbase likes.

I know I'm not going to wait weeks for you to come to the conclusion that simple is better.

If you have a dev who says they can't recode this quickly simply put "fire em".
There are lots of development types looking for work and gonna bet ya isk many of them wont be saying "can't be done".

Write the code already and release it.

If your sugar coating this poo its just sugar coated poo.

Wonder what else is getting overlooked because of this mess...



Go Fly Crooked
Spikeflach
Perkone
Caldari State
#759 - 2012-05-25 06:30:19 UTC
New Inventory is nice,

I like my screen space for seeing my spaceships and such instead of a bunch of windows. :)

One issue though, the Loot all was great when it came out, but with the change to the new inventory, the loot all button is about as efficient as things were before it came into existence. Instead of the moving to the next open jetcan, i "default" back to my cargohold and consequently have to click onto the next jetcan and then click the loot all button and be "defaulted" back to my cargohold after looting.

New Inventory is great, i think a few tweaks should get it working how it should.
Gnast
Lowlife.
Snuffed Out
#760 - 2012-05-25 06:35:10 UTC  |  Edited by: Gnast
Well, to save myself the time to retype my original post in the Feedback thread after the first patch;

Basically the incredible slow transfer during trades and moving laaarge numbers of items arund is making me
rather annoyed.

New inventory;

Pros:

-Like the new design idea. Nice overview and easy to get around once you get used to it.
-Price calc estimate is semi useful as a general pointer, which is ...fun trivia just glancing in your hangar.

Cons;
-Incredibly laggy if youre a laaaaarge scale trader/producer. Transfering/trading xxx items from one character/hangar
to the next takes ages and is laggy. Sometimes you wonder if its transfering at all or just bugged/refusing to transfer,
then suddenly kicks in and transfer. Then sometimes it wont.

The lag completely overshadows the good consept of the new design. Making something less useful thru drastical
drop in performance wont be offset by making it look better.

IF the performance drop is tied into the new "tree layout" of inventory, and you will not be able to enhance
this cause of some underlying strain by design, then I would like the option of reverting to the old inventory.
Inventory performance as it is now is completely unbearable for large scale trading.

I guess my point is; if a feature/design in a GAME becomes aggrevating to the extent that I think" will be playing diablo 3 until this is fixed" then its not working as intended

TLDR; basically PERFORMANCE is still veeeery poor, well....as I posted this, i transfered a semisized chunk of items and
I would go as far as say its EXTREMELY horribly terribly poor.
If the PERFORMANCE of transfering/trading items isnt improved (meaning the actual raw speed of transfering items), please
give Old Inventory as an option.
This game is turning into a "lets watch the transfer crawling at snailpace while watching movie on montior nr 2". Its actually THAT slow.
I wasnt suprised there would be performance issues after the patch, so I hoped/expected the issues would be remedied a few days later etc. After second fix, still horrible performance...and now still.
If this presists there will be alot of happy competition traders cause Ill just give up on that profession and go back to being unsubbed like I was a few months ago.