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Warfare & Tactics

 
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More FW changes on SiSi

First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#461 - 2012-05-08 14:46:39 UTC
Kuehnelt wrote:
Veshta Yoshida wrote:
As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty.
In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system.


So, people who can actually use SiSi:

1. can you 'active tank' a system? Oh no, Iron Oxide's close to taking Sosan, and nobody's interested in fighting them, but I have a gazillion LP. Can I keep investing LP into the system to delay the capture?

2. Is the LP payout different? Will I be rewarding them with more LP than they'd otherwise get?

3. Can you tell how much LP is invested in an enemy system? Based on feedback comments so far, I guess not.

If the answer to #1 is 'no', I'd like to know what prevents that. Maybe, you can't invest LP into a contested system - so I should've decided that I wanted Sosan to be able to last for a length of time under attack before they launched the attack. This would make it a severe grind to take a 'home system' vs. any random system, but it would still be a finite grind, people could not fly off, do some offensive plexing, and then rush back to drop Sisyphus's rock back on the attackers.


No, to my knowledge you cannot "active tank" a system, as the dev's have already pointed out that the system flip is determined by victory points, which have been reduced for each plex.

The rest of your questions will have to wait for the dev blog that should be out any day now. Thanks for your patience!

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#462 - 2012-05-08 14:51:26 UTC
Hans Jagerblitzen wrote:
Kuehnelt wrote:
Veshta Yoshida wrote:
As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty.
In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system.


So, people who can actually use SiSi:

1. can you 'active tank' a system? Oh no, Iron Oxide's close to taking Sosan, and nobody's interested in fighting them, but I have a gazillion LP. Can I keep investing LP into the system to delay the capture?

2. Is the LP payout different? Will I be rewarding them with more LP than they'd otherwise get?

3. Can you tell how much LP is invested in an enemy system? Based on feedback comments so far, I guess not.

If the answer to #1 is 'no', I'd like to know what prevents that. Maybe, you can't invest LP into a contested system - so I should've decided that I wanted Sosan to be able to last for a length of time under attack before they launched the attack. This would make it a severe grind to take a 'home system' vs. any random system, but it would still be a finite grind, people could not fly off, do some offensive plexing, and then rush back to drop Sisyphus's rock back on the attackers.


No, to my knowledge you cannot "active tank" a system, as the dev's have already pointed out that the system flip is determined by victory points, which have been reduced for each plex.

The rest of your questions will have to wait for the dev blog that should be out any day now. Thanks for your patience!


Hans can you tell us if ccp is at least talking with you about this?

You don't need to say what you are talking about but just whether they are even discussing these issues with you since the changes went live on sisi.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#463 - 2012-05-08 14:52:53 UTC
X Gallentius wrote:
Ahazu Sagam wrote:
New on SISI:

- warzone control is based on number of systems conquered and thier upgrade status
- tier 1 bonus: crap LP offers, no LP gain bonus
- tier 2 bonus: bad LP offers, 5% LP gain bonus
- max is tier 5
- you see now how hard a system is contested in %

Thanks for the update. What does "LP gain bonus" mean since you can't get LP with defensive plexing? Does it increase mission payout - meaning it might be profitable to upgrade mission systems?


As CCP Rubberband stated, the LP bonus is for all activities that pay out LP. Thus, missions, plexes, and player kills.

Warzone controls are not the same as the system upgrades, Warzone controls are affected by how well your faction is doing. The more you win systems and the more you upgrade them, the better warzone control you have. System upgrades are only dependent on the LP invested into the IHUB. You can see an explanation of all these concepts at the Fan Fest presentation.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#464 - 2012-05-08 15:06:32 UTC  |  Edited by: Hans Jagerblitzen
Cearain wrote:
Hans can you tell us if ccp is at least talking with you about this?

You don't need to say what you are talking about but just whether they are even discussing these issues with you since the changes went live on sisi.


I am always in constant communication with CCP, every single day. What players need to keep in mind is that its literally impossible to design a "perfect" system without deciding on a set of changes, setting them loose, seeing how players learn to adjust and enjoy them, and than responding accordingly. In this thread there are a lot players trying to design their perfect system, but the reality is that NONE of us know exactly how much or how little fun this will be until we've tried it.

The sense of urgency here everyone feels just isn't necessary. Rest assured, there is plenty of time to suggest and implement all sorts of tweaks, fixes, and adjustments, but those have to be based on the real-world activity observed on Tranquility post-May 22, and can't be nailed down perfectly beforehand as there is no way to model how players will adapt until we give them a chance to do so.

CPM0 Chairman / CSM7 Vice Secretary

Princess Nexxala
Zero Syndicate
#465 - 2012-05-08 15:08:01 UTC
We started doing that months ago :)

Roddy Mcrizzle wrote:

Truly this is going bring piracy back in force. As all the FW pilots are going to quite worrying about fw as a whole and just kill everything.


But yeah if LP rewards for plexing only come in an upgraded system (takes from the hub), that's kind of lame and probably will lead to a lot of people leaving. LP from plexing is what got lots of folks excited in the first place.

However, if you give us the ability to cyno jam an upgraded system...all will be forgiven CCP Cool

nom nom

Andrea Griffin
#466 - 2012-05-08 15:23:26 UTC
For the most part, I enjoy the changes. LP for kills and plexing is wonderful, something we have asked to be added for a very long time.

I'm not too keen on station lockout, though - I believe that it will lead to a more risk-averse style of play and less pew pew. But, let's give it a try and see how it goes. Maybe it won't be all that bad. If it is, CCP can remove it.

I still stand by my previous statements about it though: If a station will deny access to a law abiding enemy of the state, why on earth would any station allow a criminal to dock? From a stance of consistency it just doesn't make any sense at all. It also doesn't make sense that an NPC corporation not involved in the war would deny docking access.
Hans Jagerblitzen
Ice Fire Warriors
#467 - 2012-05-08 15:29:29 UTC
Andrea Griffin wrote:

I still stand by my previous statements about it though: If a station will deny access to a law abiding enemy of the state, why on earth would any station allow a criminal to dock? From a stance of consistency it just doesn't make any sense at all. It also doesn't make sense that an NPC corporation not involved in the war would deny docking access.


Because these aren't design decisions made from a role play or "just makes sense" standpoint. They are there to directly encourage consequence and add meaning to victory conditions, as well as to encourage more FW pilots to spend time in space fighting and less time sitting in stations spinning ships and asking where the fleet is.

Thank you though, for keeping a positive attitude and for being willing to try something before judging it. Players like you should have a lot of fun in the days ahead, I wish everyone else felt the same.

CPM0 Chairman / CSM7 Vice Secretary

Salicaz
Verrimus Caelum
#468 - 2012-05-08 15:58:16 UTC
Hans Jagerblitzen wrote:

Thank you though, for keeping a positive attitude and for being willing to try something before judging it. Players like you should have a lot of fun in the days ahead, I wish everyone else felt the same.


CCP Guy> Hey guys, remember that broken feature we released years back called Faction Warfare? [Room erupts with howling laughter].

CCP Guy > [Wipes tear from eye after laughing so hard]. Lol! Iknorite! Well apparently some people still do it, no really they do!

CCP Prat from meeting > Why haven't they left for null sec, our beloved end game vision?

CCP Guy > I don't know, apparently they lived begrudgingly with the half arsed broken mess and....

CCP Prat from meeting > But why haven't they left for null sec, our beloved end game vision?

CCP Guy > shrugs*

CCP Prat from meeting > **** em, bring null sec to them then, lock them out of station. I can't believe they still do it lol! We even stopped adding news to the militia office window in Feb 2010. Let them have a helping prod into the direction that be null! [rapturous applaud from the rest of the meeting]

CCP Guy > They're bound to complain, what should we say?

CCP Prat from meeting > Nothing, just let that lovely Hans fellow from that gathering we invited, er, what are they called?

CCP Guy > CSM?

CCP Prat from meeting > Yeah them, get him to bang on about how good it really is for them.


Veshta Yoshida
PIE Inc.
Khimi Harar
#469 - 2012-05-08 15:58:41 UTC  |  Edited by: Veshta Yoshida
And what if they push ahead with their null-styled consequences/incentives while postponing the infinitely more important mechanics changes (NPCs primarily)?

And what exactly do they expect that will work against the inevitable snowball effect, winning sides will have LP coming out of their arses .. invest in systems (invulnerable due to blobbage) .. get even more LP etc. (and no, datacores mean squat)?

And how do they plan on getting around the 30-40% difference in starting systems between Amarr/Shakorite?
Do they plan on remapping part of the area to make it more of a contest?

My fear is that the blog will just be transcripts of that presentation with notification that they are scheduling all the balance work for Soon™. If that happens, then even the abbadonification of the Punisher won't make up for the sheer hell of trying to outrun people who have been issued motorcycles after having ones own legs broken (difference in ease-of-plexing).

PS: Reason why many of us (or me at least) are so negative is because it smells a lot like the bits of null some of us joined FW to get away from. Lockouts, lol-cynojammers, increase in blobbage, EHP grinds and ISK for everything from eating to shitting (OK, that is not something I wanted to get away from Smile) and so forth.

Salicaz wrote:
...

And who said RP was boring! .. hahahahahahahahahahahahahahahaha
Maz3r Rakum
The Scope
Gallente Federation
#470 - 2012-05-08 16:08:07 UTC  |  Edited by: Maz3r Rakum
Hans Jagerblitzen wrote:

encourage more FW pilots to spend time in space fighting and less time sitting in stations spinning ships and asking where the fleet is.


Locking people out of stations will merely move the systems people will do this. The current meta game requires FCs to be effective, and experience to be successful solo. This is not something you can just train to V, and it will not be resolved by any potential FW mechanic. People will always be risk averse, and when faced with impossible odds, people will just not fight. Locking someone out of station will not fundamentally change this in the least. All it will do is punish the side with less numbers, encourage blobs and do nothing to encourage a healthy FW.


Hans Jagerblitzen wrote:

Thank you though, for keeping a positive attitude and for being willing to try something before judging it. Players like you should have a lot of fun in the days ahead, I wish everyone else felt the same.

I've tested the current feature on sisi, and don't have to wait for some ccp dev who has never played FW to tell me how his **** ideas are going to improve things.

Sure, they have the right motivations to "get people to fight" but having a sudo sov mechanic where you have to battle NPC rats in plexes sounds like the worst idea ever. Not to mention that these NPCs are not all created equal.

You say "give it a chance", however the proposed changes offer approximately zero incentive to stay in milita. Hans perhaps you should try fighting outnumbered sometimes, well at least try fighting for something else than station denial as a CCP poster child for another failed expansion.

Hans you were supposed to save FW, not kill it.

edit- @Hans thanks for fighting for us
Cearain
Plus 10 NV
#471 - 2012-05-08 16:11:33 UTC  |  Edited by: Cearain
Hans clearly and repeatedly said he is against the no docking rule. He has represented that he clearly communicated this to ccp.

Now we will just see if ccp will ignore the players posting feedback, and the csm delegate they elected.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#472 - 2012-05-08 16:13:10 UTC
Who is the minnie asking all those relevant question in the QA phase of the presentation (he is the one who gets the last Q as well!)? His grasp of reason and common sense is almost Amarrian in scope!
Maz3r Rakum
The Scope
Gallente Federation
#473 - 2012-05-08 16:35:20 UTC
@hans

@ccp FW dev dude


http://i.imgur.com/jNoGA.jpg
Andrea Griffin
#474 - 2012-05-08 17:04:44 UTC
Hans Jagerblitzen wrote:
Because these aren't design decisions made from a role play or "just makes sense" standpoint. They are there to directly encourage consequence and add meaning to victory conditions, as well as to encourage more FW pilots to spend time in space fighting and less time sitting in stations spinning ships and asking where the fleet is.
I understand that completely, and I agree to a point. I just like to have consistency with mechanics, because otherwise it just feels weird. Not a huge deal, just being a little picky. Fun gameplay is by far the most important, it would just be nice to have both.

One thing I think everyone can agree on - these changes are significant and the future of FW is going to be interesting. Eagerly awaiting the dev blog next week!
chatgris
Quantum Cats Syndicate
Of Essence
#475 - 2012-05-08 17:30:08 UTC
Andrea Griffin wrote:
Hans Jagerblitzen wrote:
Because these aren't design decisions made from a role play or "just makes sense" standpoint. They are there to directly encourage consequence and add meaning to victory conditions, as well as to encourage more FW pilots to spend time in space fighting and less time sitting in stations spinning ships and asking where the fleet is.
I understand that completely, and I agree to a point. I just like to have consistency with mechanics, because otherwise it just feels weird. Not a huge deal, just being a little picky. Fun gameplay is by far the most important, it would just be nice to have both.

One thing I think everyone can agree on - these changes are significant and the future of FW is going to be interesting. Eagerly awaiting the dev blog next week!


From a pure gameplay perspective, I think it's suboptimal that neutrals (e.g. pirates) can roam the fw warspace completely without hindrance, but fw gangs are hindered in fw space.

I would go so far as to say if the station lockout thing must happen (and I don't think it should), it should lock out everyone but the faction that owns the system.
Princess Nexxala
Zero Syndicate
#476 - 2012-05-08 18:08:42 UTC
That would be quite fun if that were the case, but we both know CCP would never do that.

chatgris wrote:

I would go so far as to say if the station lockout thing must happen (and I don't think it should), it should lock out everyone but the faction that owns the system.

nom nom

chatgris
Quantum Cats Syndicate
Of Essence
#477 - 2012-05-08 18:43:42 UTC  |  Edited by: chatgris
Princess Nexxala wrote:
That would be quite fun if that were the case, but we both know CCP would never do that.

chatgris wrote:

I would go so far as to say if the station lockout thing must happen (and I don't think it should), it should lock out everyone but the faction that owns the system.



That's what's so damn frustrating about this.

CCP is giving us the disadvantages of nullsec (station lockouts) without any of the advantages: no denying safe harbour to our threats (the biggest threat to the gallente militia are neutrals/pirates who can still dock everywhere with ease, NOT the caldari miltiia), and no defence against random supercap blobs (cynojammers).

Not to mention plexing mechanics that, apart from defending a few key agent systems, has NO reward for defending a plex. We're back at "if I chase an opponent out of a plex my reward is to sit there bored for up to double the normal timer length with no reward".

I am waiting eagerly for that dev blog for some more concrete details but damn things are looking bleak right now.
Fleet Warpsujarento
Doomheim
#478 - 2012-05-08 18:44:43 UTC
And most importantly none of the money.
Cearain
Plus 10 NV
#479 - 2012-05-08 18:49:22 UTC
chatgris wrote:
Andrea Griffin wrote:
Hans Jagerblitzen wrote:
Because these aren't design decisions made from a role play or "just makes sense" standpoint. They are there to directly encourage consequence and add meaning to victory conditions, as well as to encourage more FW pilots to spend time in space fighting and less time sitting in stations spinning ships and asking where the fleet is.
I understand that completely, and I agree to a point. I just like to have consistency with mechanics, because otherwise it just feels weird. Not a huge deal, just being a little picky. Fun gameplay is by far the most important, it would just be nice to have both.

One thing I think everyone can agree on - these changes are significant and the future of FW is going to be interesting. Eagerly awaiting the dev blog next week!


From a pure gameplay perspective, I think it's suboptimal that neutrals (e.g. pirates) can roam the fw warspace completely without hindrance, but fw gangs are hindered in fw space.

I would go so far as to say if the station lockout thing must happen (and I don't think it should), ....



Of course, nothing requires the lock out to happen. Well unless you want faction war to be a stepping stone to null sec. Then I guess it "must" happen.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#480 - 2012-05-08 18:59:33 UTC
chatgris wrote:
Princess Nexxala wrote:
That would be quite fun if that were the case, but we both know CCP would never do that.

chatgris wrote:

I would go so far as to say if the station lockout thing must happen (and I don't think it should), it should lock out everyone but the faction that owns the system.



That's what's so damn frustrating about this.

CCP is giving us the disadvantages of nullsec (station lockouts) without any of the advantages: no denying safe harbour to our threats (the biggest threat to the gallente militia are neutrals/pirates who can still dock everywhere with ease, NOT the caldari miltiia), and no defence against random supercap blobs (cynojammers).

Not to mention plexing mechanics that, apart from defending a few key agent systems, has NO reward for defending a plex. We're back at "if I chase an opponent out of a plex my reward is to sit there bored for up to double the normal timer length with no reward".

I am waiting eagerly for that dev blog for some more concrete details but damn things are looking bleak right now.



According to ccp faction war is a "stepping stone" to null sec. So they want us to do the same sort of things as null sec just with fewer rewards.

Its sort of like level 3 missions are a stepping stone to level 4 missions.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815