These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Spaceship Murder Notifications

First post First post
Author
Karbowiak
Sacred Templars
Fraternity.
#261 - 2012-05-05 14:22:31 UTC
Well this sorta sucks..

Guess i should just kill eve-kill now? Cry
Zanziba'ar
Blood Raider Marauders
Blood Raider Shipyards
#262 - 2012-05-05 15:10:21 UTC
If they're being called Kill Reports then when i log in i expect Lengthy paragraphs and numbers of battles from the same day and prior. I also want names. Ships used obviously. And Their favorite brand of cheese. OTherwise in my mind. It will not be a report.
  • Mulzvich "Zanziba'ar" Gorath
Rrama Ratamnim
Republic University
Minmatar Republic
#263 - 2012-05-05 18:08:55 UTC
yay they may let us have all linkable!!! good to know you guys are actually working on the official battle reports / kbs
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#264 - 2012-05-07 23:12:06 UTC  |  Edited by: Copine Callmeknau
dbl

There should be a rather awesome pic here

Copine Callmeknau
Brutor Tribe
Minmatar Republic
#265 - 2012-05-07 23:13:34 UTC
New killmails are good

Kill Reports is a stupid name, everybody is gonna keep calling em killmails and by changing a name like that you just create communications gap between vets and new players

See: Motherships -> Supercaps

There should be a rather awesome pic here

BearUkraine
Omega Ultima
Dracarys.
#266 - 2012-05-08 13:05:14 UTC
EVE Great Killboard!!!
With all kills\loses for all time!!!
Give me two pls Twisted
Sweet Clyde
Brutor Tribe
Minmatar Republic
#267 - 2012-05-12 13:40:45 UTC
Please allow logistic ships on the Kill Report. If I have repped a ship dealing damage, I should show up in the involved parties and get the kill statistic.

And the Kill Report should be sent to all involved parties, not just the one dealing the final blow.
CCP Soundwave
C C P
C C P Alliance
#268 - 2012-05-14 15:44:09 UTC
CCP Soundwave wrote:
CCP Soundwave wrote:
Hey guys

For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.

Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.

It makes me sadface, but hopefully the tradeoff will be a better system down the road.


Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks.


Hey bros, here is an update to your update:

We fixed everything. You can now link killmails in chat! Thank Tuxford and Punkturis.
Master Kent
Veni Vidi Vici Inc
The Initiative.
#269 - 2012-05-14 16:49:12 UTC  |  Edited by: ISD Eshtir
CCP Punkturis wrote:
Shootin' Star wrote:
+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties?


there's no ETA on that yet, sorry! but it's something we really want in the futureBig smile




But you promised us at youre table at the charity dinner at karpa it would come :(


*snip*


Well i really hope it comes soon or i wont fly logies anymore What?

Edit: Let us keep a decent level of respect please. -ISD Eshtir
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#270 - 2012-05-14 17:23:29 UTC
Kill reports still take a while to generate and show up. There should be a in work icon generated on the Combat Log showing that it is being generated.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Nevigrofnu Mrots
Goonswarm Federation
#271 - 2012-05-14 18:40:48 UTC
CCP Soundwave wrote:
CCP Soundwave wrote:
CCP Soundwave wrote:
Hey guys

For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.

Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.

It makes me sadface, but hopefully the tradeoff will be a better system down the road.


Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks.


Hey bros, here is an update to your update:

We fixed everything. You can now link killmails in chat! Thank Tuxford and Punkturis.


Hi5
Hannott Thanos
Squadron 15
#272 - 2012-05-15 06:57:32 UTC
Thanks Tuxford andPunkturis! :D

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Tragot Gomndor
Three Sword Inc
#273 - 2012-05-15 10:16:34 UTC
very nice those new features...

QUESTION: dont know if anyone already mentioned the idea, but would it be possible to add a "Copy Killmail Information (English)"-function to the game, that copies the killmail in english, regardless of the language of the client itself? many killboards work best with english killmails, but still many people dont want to use the english client...

i hope that i dont make a monkey out of me and the copied-killmail is already always english, cuz i never ever used the client in my own language... SCHNITZELSTRUDEL...

offtopic: hey soundwave, looking forward to see you on AT eve-tv... and is guard really that small?

NONONONONONO TO CAPS IN HIGHSEC NO

Sassums
Dark Venture Corporation
Kitchen Sinkhole
#274 - 2012-05-15 20:23:28 UTC
When is this going live?
CCP Punkturis
C C P
C C P Alliance
#275 - 2012-05-15 22:29:59 UTC
Sassums wrote:
When is this going live?


May 22nd with Inferno
http://www.eveonline.com/inferno

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Scrapyard Bob
EVE University
Ivy League
#276 - 2012-05-16 14:53:33 UTC
Karbowiak wrote:
Well this sorta sucks..

Guess i should just kill eve-kill now? Cry


EVE-Kill will just need to offer services above and beyond CCP's in-game version. Such as:

- Being able to see all kills within a particular constellation.
- Being able to see recent kills by ship class.
- A graph of kills by hour for the last 72h for whatever I'm looking at
Tobiaz
Spacerats
#277 - 2012-05-18 16:30:09 UTC
]
CCP Soundwave wrote:
Hey guys

For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.

Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.

It makes me sadface, but hopefully the tradeoff will be a better system down the road.


How about the people that don't want to be part of your global killboard? Remember when PvP wasn't all about killboard efficiency and KM-whoring, or when getting intel on your enemies was actualy hard?

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

aiko oni
The Whiskey Rebellion
Mildy Unprofessional
#278 - 2012-05-18 19:31:29 UTC
First off i want to say what a really nice job over the past few months u guys have done to the KM (kill report) report system.
though one thing that was always on my want list that was right below implants =) was KM data for corporate hangars and ship hangars on carriers, orcas, ect... it always bugged me that u get a km of their ship cargo but not of the corporate stuff that u blow up. considering it has more room to put stuff in than the ship bay most of the time. + the ships u blow up with their fits. i understand this would be quite a undertaking as it would get complex with the ship bay and fits on the ships. any idea of this stuff is possible in the near future?
Cearul
University of Caille
Gallente Federation
#279 - 2012-05-22 16:00:53 UTC
Since you are changing killmails a bit, I wanted to ask about something related to the new kill reports and war reports. I suggested something similar to the war report that has been introduced a while back, but it was on a fleet scale. Currently, battle reports on the killboards only show kills made in one system at a time. So, if a ship jumps through a gate and dies on the other side, it goes on a new battle report. Also, they may show ships that are not actually associated with the fleet if someone has killed a ship and then kills a ship (or is killed by a ship) involved in the battle.

The suggestion that I made allows a log to be made which shows all kills and losses which took place during a fleet. Any ships lost or killed in any system while the fleet was active are logged. When the fleet is over, the fleet report ends. This allows for a complete, and accurate, battle report to be posted on the killboards.

Also, why do you guys think this is the end of killboards? There will still be a need for our kills listed on a corp or alliance level. Just because CCP is including the interaction to make it a bit easier in-game, it doesn't change that. Unless I didn't read something I should have.

**Support Eve Music - ** https://forums.eveonline.com/default.aspx?g=posts&m=1616577#post1616577

How to Stay Aligned - http://www.youtube.com/watch?v=6k86kx8rR5I