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Incursion changes

First post
Author
xVx dreadnaught
modro
Northern Coalition.
#201 - 2012-05-07 23:12:54 UTC
Herr Ronin wrote:
xVx dreadnaught wrote:
ISN Spy spizors wrote:
http://www.strangecosmos.com/images/content/131784.gif

This Thread :/


I like what you did there... But CCP Soundwave did say he was looking for constructive responses.

Back On Topic... The Nerf on Vanguards can stay, if Assaults and Headquarters are buffed to compensate for the difference. We are using bigger stronger fleets to do these sites and getting no reward for it when we could simply form 2 or 4 vanguard fleets and farm the hell out of Incursions... Because the Incursion communities aren't fractured enough.



Are you aware that Vanguard Site's make the blue bar go up? Meaning your pitiful HQ Fleet don't go into Structure, Meaning if the Nerf continue's people will not be bothered to do Vanguards. From what i have heard, It takes 1 hour to do 2 site's? Incursions are a group effort, Evening the guys doing VG's are making a difference.

Fractured, What are you on about, Are you aware that there is a big section of the community who want to farm, If you take notice, Incursions are ran by Alt's who want isk for a Nyx, Or other toy's, A lot of people don't care about HQ's, I am one of them, Yes i enjoy incursions but, I can assure you i am not poking HQ's with a stick, They are slow, Plus Btl and other community's are just idiot's, You are one of them if you think VG's don't need to be revisited again, Yes Dread, There is people who want to farm the hell out of them, ISN is one community that is proud in trying to blitz them as fast as we can, Or shal we all go back into Maelstroms and Abaddons?

HQ is just a reason for more idiots to **** up, But regarding incursion community's aren't Fractured enough, Well how wrong you are, There is community's based in VG's, Assaults and HQ's, We play EVE how we want, Not to all convert to HQ's so you don't struggle to make a fleet of meta 4 guns.



A Tip: We are not all like yourself and "Love" HQ's


Just how does it help the Incursion community on a whole when super shiny fleets are pissing on everyone else's shoes, stealing sites out from under them with their all leet'd out fits?

Blitz fleets are also about 90% the reason the rest of eve hate incursion runners.

The initial intention I believe for incursions were people form up Vanguards, they push the bar till it's mostly blue, then switch to Assaults. Forming up with 2 Vanguards and make the Assault fleet efficient. Then 2 Assaults form to HQ, then the HQ's form to a mom site...

But since we are farming we don't bother with the mom site till everyone has had a chance to make some isk and LP first. Which is understandable.

But people who only do VG's and only do it for the ISK can suck my nut. Because I don't give a **** about people who are so selfish that all they care about is getting that wallet flash. I've flown in every aspect of incursions so far and the one that seriously made me want to just open a ******* artery was running in the blitz's. They are fun for the first 500 mill... then it gets tedious. I would rather do Assaults at half the income than Vanguards...

and we don't get Abby's in those. Actually, whenever someone is forming up an Assault or Headquarters fleet, the real members of the community come along for it. TDF has been doing more Assault and HQ fleets recently, with more people taking the role as FC, including myself. I've never seen anyone state anything like "shiny only" or "Pirate faction/T2 BS only" or to those effect and we still get a strong fleet.
xVx dreadnaught
modro
Northern Coalition.
#202 - 2012-05-07 23:20:36 UTC
Audrey Koshka wrote:
Coming at this from a different direction, what about making incursions worth more by making lp worth more? For example, +6 attribute implants to go alongside those +6% hardwirings.


I like it... I really do, but not really on topic :P

now you should yell at one of the nullbears/WHbears/incubears/other random trolls

The +6 implants would in all serious be a nice addition to the Concord LP store, since it is kinda limited in there. Would be something else to spend my LP on.
Apolyon I
Shadow of ISW
#203 - 2012-05-08 00:50:03 UTC
StuRyan wrote:
Asmodes Reynolds wrote:
StuRyan you make a good point .(Sarcastic).



Nice read – Let me point out a few things:

When writing a post in a discussion it is good practice not to assume.

Since I have been involved in high sec groups, low sec groups, worm hole groups and null sec groups I have a varied background and am perfectly capable of contributing without sounding condescending, something that you may wish to consider when contributing to a discussion.

From all that writing I took the following points:
Group based activity versus Reward already runs.
Null sec is condemned to hundreds of people working together to achieve an infrastructure.
Infrastructure is used to secure a higher ISK/Hour.

Question then – Why do I see a lot of Test Alliance pilots in High sec running Incursions?

incursion is broken???
Audrey Koshka
Ministry of War
Amarr Empire
#204 - 2012-05-08 01:25:22 UTC  |  Edited by: Audrey Koshka
xVx dreadnaught wrote:
Audrey Koshka wrote:
Coming at this from a different direction, what about making incursions worth more by making lp worth more? For example, +6 attribute implants to go alongside those +6% hardwirings.


I like it... I really do, but not really on topic :P

now you should yell at one of the nullbears/WHbears/incubears/other random trolls

The +6 implants would in all serious be a nice addition to the Concord LP store, since it is kinda limited in there. Would be something else to spend my LP on.


I agree it's coming at it from a different direction, but I think it is actually on topic somewhat. One concern people had about pre-nerf incursions was how much of the rewards were a direct isk injection. One solution to that is to give more non-isk rewards like LP. The challenge with simply increasing the amount of LP awarded is you'll devalue that same LP because of increased supply. If instead the LP store has lots of really cool stuff people really want, that LP will be more valuable. Imagine if they added civilian issue Concord ships (i.e. look like concord ships but reasonable t1 hull stats) to the LP store.
Asmodes Reynolds
Rayn Enterprises
#205 - 2012-05-08 01:33:06 UTC  |  Edited by: Asmodes Reynolds
StuRyan wrote:


Nice read – Let me point out a few things:

When writing a post in a discussion it is good practice not to assume.

Since I have been involved in high sec groups, low sec groups, worm hole groups and null sec groups I have a varied background and am perfectly capable of contributing without sounding condescending, something that you may wish to consider when contributing to a discussion.

From all that writing I took the following points:
Group based activity versus Reward already runs.
Null sec is condemned to hundreds of people working together to achieve an infrastructure.
Infrastructure is used to secure a higher ISK/Hour.

Question then – Why do I see a lot of Test Alliance pilots in High sec running Incursions?


As much as I would like to get off my high horse right now, I was wrong about you being a high sec skirt dweller. So I apologize for that. and you have a respectable KillBoard. I can't bring myself to do it, because you've proven the point of all null sec players beyond a shadow of a doubt why were upset about incursions.

StuRyan wrote:
Why do I see a lot of Test Alliance pilots in High sec running Incursions?
and the answer ... drumroll please .....

Is It is Safer, Around amount of money per hour and logistically easier. Then most activities that can be done in our space bonus: pre-patch: It was more money than you could make in anomalies. but not as much as the low sec incursions.

To keep up their same isk per hour, you need either a pimp fit ratting Ship or fighters assigned, sometimes both depending on your skills, which is constantly under threat of being blown up by other players.

In high sec, They just have to chill and shoot at the right target. As far as before the patch I have no idea

(bonus: in case you didn't figure this out by by the time you read this. I purposely wrote it so that I get a response similar to yours from someone in the in this thread. You fell for my trap fair and square, the only reason why you even have a leg to stand on is because I was wrong about you being a high sec sec dweller. )

now take a few minutes to look at your other viewpoints.

Group based activity versus Reward already runs. Yes it does ( You don't like the way CCP's system to promote the way players interact works) What would be the incentive of putting together all the effort required to take space in 0.0 if you could make more money in high sec? And fights in low sec. All the masses fights in EVE are driven by territory and politics, and these are driven by player ego and wealth.

Null sec is condemned to hundreds of people working together to achieve an infrastructure.
(condemn this is such a strong word, but basically you're correct in order to get at Intel network that is reliable an accurate)

Infrastructure is used to secure a higher ISK/Hour. (yes, that is a secondary function. The primary function is to secure our space. Give a superior mobility, intelligence, and an region control . Over anybody who might want to take it.)
Asmodes Reynolds
Rayn Enterprises
#206 - 2012-05-08 01:57:05 UTC
xxanjoahir wrote:


Pubbie Test got served....

Test pilots run incursions because null space doesn't give the same pay out--- hmmmm perhaps thats an issue with null sec...since everything about eve is null sec.... Null pilots really do think that they are doing eve a favour from playing the game thatt way??? 6% of eve plays in null sec ladies = thats the issue. Besides null sec isn't about moons is it? All that passive isk?


I don't even know how to respond to this one,, null sec isn't everything. However, CCP are the designers and owners of this videogame, decided that it would be run on the risk versus reward model. Null-sec being a theoretical riskiest place, means by CCP's own design everything should be more profitable in null sec. Otherwise it's broken. CCP has said this on numerous occasions.

As far as the moon goo is concerned that pays for our inter-structure, our and our alliance run programs.
xxanjoahir
Viziam
Amarr Empire
#207 - 2012-05-08 02:21:47 UTC
Asmodes Reynolds wrote:
xxanjoahir wrote:


Pubbie Test got served....

Test pilots run incursions because null space doesn't give the same pay out--- hmmmm perhaps thats an issue with null sec...since everything about eve is null sec.... Null pilots really do think that they are doing eve a favour from playing the game thatt way??? 6% of eve plays in null sec ladies = thats the issue. Besides null sec isn't about moons is it? All that passive isk?


I don't even know how to respond to this one,, null sec isn't everything. However, CCP are the designers and owners of this videogame, decided that it would be run on the risk versus reward model. Null-sec being a theoretical riskiest place, means by CCP's own design everything should be more profitable in null sec. Otherwise it's broken. CCP has said this on numerous occasions.

As far as the moon goo is concerned that pays for our inter-structure, our and our alliance run programs.


It amazes me that still you play this card..... believe that if you want to. What do you do with moons that do not have any raw material to mine?

I just want to point out:

Quote:
CCP's own design everything should be more profitable in null sec


It is is you stop being lazy about it. and yet you will still get the elitest null sec pilots running incursion in high sec.... again thats an issue with null sec.
Asmodes Reynolds
Rayn Enterprises
#208 - 2012-05-08 02:44:01 UTC  |  Edited by: Asmodes Reynolds
xxanjoahir wrote:
Asmodes Reynolds wrote:
xxanjoahir wrote:


Pubbie Test got served....

Test pilots run incursions because null space doesn't give the same pay out--- hmmmm perhaps thats an issue with null sec...since everything about eve is null sec.... Null pilots really do think that they are doing eve a favour from playing the game thatt way??? 6% of eve plays in null sec ladies = thats the issue. Besides null sec isn't about moons is it? All that passive isk?


I don't even know how to respond to this one,, null sec isn't everything. However, CCP are the designers and owners of this videogame, decided that it would be run on the risk versus reward model. Null-sec being a theoretical riskiest place, means by CCP's own design everything should be more profitable in null sec. Otherwise it's broken. CCP has said this on numerous occasions.

As far as the moon goo is concerned that pays for our inter-structure, our and our alliance run programs.


It amazes me that still you play this card..... believe that if you want to. What do you do with moons that do not have any raw material to mine?

I just want to point out:

Quote:
CCP's own design everything should be more profitable in null sec


It is is you stop being lazy about it. and yet you will still get the elitest null sec pilots running incursion in high sec.... again thats an issue with null sec.



I fail to see the point you're trying to make with this post? please clarify? it just seems to make my point even clearer?

The null sec mechanics are broken because you can make the same amount in hi-sec, incursions as you do in null sec Ratting .

However the null sec incursions/low sec. Do not pay out enough to justify the logistics headaches.

By all means I'm not saying that high sec incursions shouldn't pay out more than a level 4, because I think they should and I don't think high sec been nerfed because you guys already have a terrible enough. However the gap needs to be widened between between the two to justify the extra hassle.

my opinion on incursions, is quite clear from my original post : https://forums.eveonline.com/default.aspx?g=posts&m=1246349#post1246349 & and here https://forums.eveonline.com/default.aspx?g=posts&m=1262117#post1262117 (bottom section) Copy here for lazy people"

Asmodes Reynolds wrote:


As far as incursion balancing the CCP must make up their mind what they want incursions to be. So if we want some progress we should get CCP to decide what they want it to be that way it doesn't become an abandoned feature that hardly anybody uses. Examples of good questions are:


What does CCP intend incursions to be?

Do you want them to draw conflict between null-sec and low-sec entities or low sec and high sec entities or both?

Do you intend them to be just an alternate activity to the existing PVE mechanics or do you wish them to pay out more?

Where do you intend that the bulk of the incentives to run these to come from?


Because CCP will do what they want because this is their game, we just play it. We can try and shape it but calling the dev stupid is not a way to ingratiate yourself to someone with the power to make or break your game experience. Use your brain people.


Although I did change my mind about them being removed from high sec. They do bring people together to enjoy the game. And that should be experienced by all.
Andochas
TechnoCore
#209 - 2012-05-08 03:18:05 UTC
I'll be your Post Necro for this evening. (insert evil maniacal laugh here) Back on #141,

Simi Kusoni wrote:

The "high sec" crap is the reason they got nerfed, and very few run them in low sec because for the extra hassle it simply is not worth it. Because high sec incursions pay out too much relative to them.

You cannot simply dismiss the risk reward elements behind the incursion nerfs because it does not support your argument for the nerfs to be reversed.

"for the extra hassle it simply is not worth it." Exactly; you said it yourself. There are parts of the risk reward equation that you're deliberately hiding. Simi, you can't dismiss the risk-reward of high sec Incursions because the risk-reward is present and justifiable.

Incursions have the risk of PvE ship loss – Sansha web, neut, jam, and focus fire. Ship loss is possible unless minimized by trusted pilots in your fleet. Incursions have the risk of depending on other players - disconnects, griefing, and misplaced trust are constant risks. Incursions have the risk of PvP, even if it's not the straight on PvP of null. Bricksquad claimed a lot of ships until the Incursion community bonded together like a null sec alliance. Incursions have the risk of high sec shipping – too many shinies, and someone will suicide gank you.

And finally, you're overvaluing the reward side. The time spent moving to the next Incursion constellation, the time spent waiting for fleet formation, and the time lost waiting on other players are never included in the "omg! 160M ISK/hr!" figure that people throw around. Some players can minimize those figures by running their own fleets for 12+ hrs/day, but that's not the vast majority of Incursion pilots. More on this in the next reply.
Andochas
TechnoCore
#210 - 2012-05-08 03:20:40 UTC
Back on #148,
Simi Kusoni wrote:

Yes but the game shouldn't be balanced around the newbies, it needs to be balanced around the rich players abusing the system and refusing to leave the protected confines of high sec.

High sec is not intended as the end game, high profit risk free isk faucets are damaging to Eve as a whole. They funnel ISK into the economy, they fail to increase the velocity of money, they fail to create sufficient demand for new ships and quite simply are the primary cause of mudflation.

If Eve had a voluntarily terrible economy, and wasn't driven by war and competition, incursions could have continued the way they were going. Unfortunately the reality is that the way they were going ended in hyper-inflation, stagnation, mudflation and the complete heat death of the Eve universe.

Bull ****! Not a single thing in EVE is balanced around rich players abusing the system! It's a sandbox. The rich constantly abuse the system, and it only gets worse as the sec status gets lower. There will always be certain players that abuse the system and profit from it far more than the other 99%.

"They funnel ISK into the economy" – True, but far less than other game elements. "they fail to increase the velocity of money" – False, Incursion pilots funnel billions of ISK back into the system. "they fail to create sufficient demand for new ships" – False, False, False, as incursion pilots have an average of three dedicated incursion ships, and the richest incursion pilots buy the most expensive ships you can fly in high sec. "quite simply are the primary cause of mudflation" – False, as I have kicked out two of the three legs of your argument.
Xorv
Questionable Acquisitions
#211 - 2012-05-08 04:17:47 UTC
Andochas wrote:
Back on #148,
Simi Kusoni wrote:

Yes but the game shouldn't be balanced around the newbies, it needs to be balanced around the rich players abusing the system and refusing to leave the protected confines of high sec.

High sec is not intended as the end game, high profit risk free isk faucets are damaging to Eve as a whole. They funnel ISK into the economy, they fail to increase the velocity of money, they fail to create sufficient demand for new ships and quite simply are the primary cause of mudflation.

If Eve had a voluntarily terrible economy, and wasn't driven by war and competition, incursions could have continued the way they were going. Unfortunately the reality is that the way they were going ended in hyper-inflation, stagnation, mudflation and the complete heat death of the Eve universe.

[load of BS].. I have kicked out two of the three legs of your argument.


You don't even understand the argument. No one other than your fellow PvE Raiding Incursion farmers buys into your BS, so don't even bother.

Here's a great blog post by Tippia on the ISK generated by Incursions http://blog.beyondreality.se/Incursion-hose
Apolyon I
Shadow of ISW
#212 - 2012-05-08 04:34:00 UTC  |  Edited by: Apolyon I
Andochas wrote:
I'll be your Post Necro for this evening. (insert evil maniacal laugh here) Back on #141,

Simi Kusoni wrote:

Sh*t


none of those are risk.

I ran VG, I know there's no where in the universe you can die even if the logis got jammed.

noone will suicide gank you if you don't stupidly fit 5b mods on your ship.

EDIT: why do I still bother explain it to these selfish scrubs

2nd EDIT: isnt plex going down???
xVx dreadnaught
modro
Northern Coalition.
#213 - 2012-05-08 07:16:23 UTC  |  Edited by: xVx dreadnaught
Apolyon I wrote:
Andochas wrote:
I'll be your Post Necro for this evening. (insert evil maniacal laugh here) Back on #141,

Simi Kusoni wrote:

Sh*t


none of those are risk.

I ran VG, I know there's no where in the universe you can die even if the logis got jammed.

noone will suicide gank you if you don't stupidly fit 5b mods on your ship.

EDIT: why do I still bother explain it to these selfish scrubs

2nd EDIT: isnt plex going down???


You Sir are a troll... The majority of shiny modules in Incursion runners are Tank mods. They need to be tanked because we take a lot of damage

Ships have been known to go down if the Niarja spawn isn't taken care of quick enough. If a cap chain is broken and there is too much incoming DPS you lose ships.

You have done a couple sites (with a full blue bar I'd guess and assume everything always goes swimmingly) Hell I've seen Logi's get melted in the early stages of NMC's from the 4 Romi's (pre patch) some that didn't have a strong enough tank just couldn't be kept up by the other logi's

Have you logi'd incursions? Have you ran anything above VG's? Or are you just one of the many people that are commenting on something you know almost nothing about?

P.S. Note to the smart ass that hired a merc corp... I have other characters I can run incursions on... Don't think that a war dec will stop me.
Andochas
TechnoCore
#214 - 2012-05-08 07:17:11 UTC
Xorv wrote:
Andochas wrote:
Back on #148,
Simi Kusoni wrote:

Yes but the game shouldn't be balanced around the newbies, it needs to be balanced around the rich players abusing the system and refusing to leave the protected confines of high sec.

High sec is not intended as the end game, high profit risk free isk faucets are damaging to Eve as a whole. They funnel ISK into the economy, they fail to increase the velocity of money, they fail to create sufficient demand for new ships and quite simply are the primary cause of mudflation.

If Eve had a voluntarily terrible economy, and wasn't driven by war and competition, incursions could have continued the way they were going. Unfortunately the reality is that the way they were going ended in hyper-inflation, stagnation, mudflation and the complete heat death of the Eve universe.

[load of BS].. I have kicked out two of the three legs of your argument.


You don't even understand the argument. No one other than your fellow PvE Raiding Incursion farmers buys into your BS, so don't even bother.

Here's a great blog post by Tippia on the ISK generated by Incursions http://blog.beyondreality.se/Incursion-hose

Yes, I've read Tippia's post quite a few times. Like Simi, Tippia is hiding facts that don't support her argument.

Mining is a faucet. In exchange for time, an item is created that has value. The ore created did not exist before it was mined. MOVING the ore or refined mineral is a pump. Planetary Interaction is a faucet. Researching Datacores is a faucet. Salvage is a faucet, as well as Module Drops. Drone Alloys were a faucet that have now been plugged. Both Module Drops and Drone Alloys were correctly identified as faucets by CCP, and cut off in Escalation.

Industrial waste is a sink. Refining waste, reprocessing tax, manufacturing waste (blueprint efficiency), manufacturing costs - all are sinks. Ammunition and charges (even mining crystals) are sinks.

Miners love Escalation because the ore faucet is once again the primary source of minerals. To give a little credit to Tippia, CCP didn't release stats for the above faucets and sinks. They may or may not be tracked. Rinn gets it, but he dances around the subject. "Use faction and T2 missiles, and count your salvos — i.e.: stop firing when there are enough missiles in flight to kill the target" - Rinn identifies ammo as a sink. I'm sure Tippia gets it too; she'd just rather not tell.

Simi's argument "fail to increase the velocity of money" refers to the richest Incursion pilots hoarding earnings. I agree, that was a problem that was fixed with the Escalation change of killing OTA blitzing. I support this change to the rate of site completion, but I'm arguing two counterpoints. 1, Incursions don't deserve to die for the actions of a small segment of players, and 2, reversing the payout nerf should be enough to bring participation in Incursions back to a reasonable level.

I understand the argument. That's why you didn't bother to refute my points.
xVx dreadnaught
modro
Northern Coalition.
#215 - 2012-05-08 07:43:10 UTC  |  Edited by: xVx dreadnaught
Well I've not hoarded my earnings... I've spent nearly all of it. On nice shiny ships and modules.

Who do you think will keep buying the A-type EANM's and faction damage modules?

According to Eve central they are still down at 1 bill each, a 200 million drop from when I got mine... I suppose I could hold onto mine till the next boom and sell them when they go up again.
Simi Kusoni
HelloKittyFanclub
#216 - 2012-05-08 08:05:46 UTC
Andochas wrote:
Bull ****! Not a single thing in EVE is balanced around rich players abusing the system! It's a sandbox. The rich constantly abuse the system, and it only gets worse as the sec status gets lower. There will always be certain players that abuse the system and profit from it far more than the other 99%.

Spending a few billion on a pirate faction battleship does not make you a rich player, nor does it make you some elevated "1%". Due to the fact that incursion wealth is simply accumulated over time the number of players flying those ships steadily increases.

Andochas wrote:
"They funnel ISK into the economy" – True, but far less than other game elements. "they fail to increase the velocity of money" – False, Incursion pilots funnel billions of ISK back into the system.

How? Incursion pilots occasionally buy new ships, but they do not lose enough for it to really be of any consequence. As for comparing it to "other game elements", it's a bit less than wormholes and around a third of bounties.

However the income from bounties spans the entire of null sec, low sec and high sec missions, belt rats, exploration rats and anomalies. Not to mention the fact that the amount of ISK sunk into Sov upgrades, alliance taxes and recirculated through the economy via ship destruction in null sec alone dwarves anything from incursions.

Andochas wrote:
"they fail to create sufficient demand for new ships" – False, False, False, as incursion pilots have an average of three dedicated incursion ships, and the richest incursion pilots buy the most expensive ships you can fly in high sec. "quite simply are the primary cause of mudflation" – False, as I have kicked out two of the three legs of your argument.

No, you've failed to understand my arguments.

I mean, seriously, "incursion pilots have an average of three dedicated incursion ships"? Where did you grab that number from? And do you even understand what demand means in this sense? A null sec player who loses three ships a month is one who probably doesn't log on very often, an incursion player who loses three ships a month is an absolute idiot.

Andochas wrote:
"for the extra hassle it simply is not worth it." Exactly; you said it yourself. There are parts of the risk reward equation that you're deliberately hiding. Simi, you can't dismiss the risk-reward of high sec Incursions because the risk-reward is present and justifiable.

Then why do ship destruction statistics for high sec incursion systems not differ from the surrounding systems?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#217 - 2012-05-08 08:08:38 UTC
Andochas wrote:
Incursions have the risk of PvE ship loss – Sansha web, neut, jam, and focus fire. Ship loss is possible unless minimized by trusted pilots in your fleet. Incursions have the risk of depending on other players - disconnects, griefing, and misplaced trust are constant risks. Incursions have the risk of PvP, even if it's not the straight on PvP of null. Bricksquad claimed a lot of ships until the Incursion community bonded together like a null sec alliance. Incursions have the risk of high sec shipping – too many shinies, and someone will suicide gank you.

HAHAHAHAHAHAHA.

Andochas wrote:
And finally, you're overvaluing the reward side. The time spent moving to the next Incursion constellation, the time spent waiting for fleet formation, and the time lost waiting on other players are never included in the "omg! 160M ISK/hr!" figure that people throw around. Some players can minimize those figures by running their own fleets for 12+ hrs/day, but that's not the vast majority of Incursion pilots. More on this in the next reply.

Oh no, it must be horrible having to go 20-30 jumps through high sec to reach your next incursion. I mean, having to face the logistical challenges of getting loot into/out of wormholes/null sec is trivial in comparison.

And CTAs? Pfft, 5 minute jobs really.

xVx dreadnaught wrote:
Well I've not hoarded my earnings... I've spent nearly all of it. On nice shiny ships and modules.

Who do you think will keep buying the A-type EANM's and faction damage modules?

According to Eve central they are still down at 1 bill each, a 200 million drop from when I got mine... I suppose I could hold onto mine till the next boom and sell them when they go up again.

Good for you. Lose a couple of those ships/modules and maybe it will mean something.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

xVx dreadnaught
modro
Northern Coalition.
#218 - 2012-05-08 09:36:31 UTC  |  Edited by: xVx dreadnaught
Simi Kusoni wrote:


xVx dreadnaught wrote:
Well I've not hoarded my earnings... I've spent nearly all of it. On nice shiny ships and modules.

Who do you think will keep buying the A-type EANM's and faction damage modules?

According to Eve central they are still down at 1 bill each, a 200 million drop from when I got mine... I suppose I could hold onto mine till the next boom and sell them when they go up again.

Good for you. Lose a couple of those ships/modules and maybe it will mean something.



Oh dude I have... I lost a full HG slave clone with all 6% implants. Also a paladin, a legion and 2 Bhaalgorns.

All bought and paid for with Incursions

Which is a lot, but then think about the Cartel in null sec, that have dictated to everyone how much they will sell their Moon harvest materials... or "We'll take your moon from you" I'm sorry but Cartels fixing the Tech moon prices I think is a much more abusive form of market manipulation than someone joining incursions.

Also I was waiting for someone to make a 99% vs 1% argument here... and oh my god the Incursion community is not the 1% The difference being is that "1%" is more of an exclusive thing. Like the trillions in isk that Null sec alliances bring in from Moon products and DED plex's... To which no one other than a select few may participate in without feeling the Wrath of the 1%

The Incursion communities are in the most part open and public and free for anyone to participate in. We have 2 main channels, one for Shield and another for Armor This is only for tanking preferences because it made sense to have the 2 channels to operate independently and even competing against each other for the rights and glory of the mom kills. I see, if anything Incursion runners are the middle class of eve, able to fund their PVP habits and invest in BPO's and other production ventures with the isk earned in incursions. But they are a far cry from those elite leaders of Alliances of null sec in New Eden.

But isn't Hulkageddon a wonderful thing... This drive to use T1 ships to suicide gank a bunch of expensive mining ships. I thought it very interesting that Covetors and Retrievers were removed from the list of ships rewarded for it. Then I realised that not much Technetium is used to produce these. And that the Goons fund Hulkageddon now because for every Hulk destroyed they sell more Technetium and profit even better. The thing is, once a Hulk is bought how often does it need re-bought? It isn't not unless you have a drive every year to remove as many from hi-sec as you can. So that all those hulks dying need replaced. Filling the Null-sec pockets even more... This is a perfect example of the 1% (moon owners in null sec) literally taking money from the 99% (hi-sec miners)
Herr Ronin
Brutor Tribe
Minmatar Republic
#219 - 2012-05-08 09:47:00 UTC
xVx dreadnaught wrote:
Apolyon I wrote:
Andochas wrote:
I'll be your Post Necro for this evening. (insert evil maniacal laugh here) Back on #141,

Simi Kusoni wrote:

Sh*t


none of those are risk.

I ran VG, I know there's no where in the universe you can die even if the logis got jammed.

noone will suicide gank you if you don't stupidly fit 5b mods on your ship.

EDIT: why do I still bother explain it to these selfish scrubs

2nd EDIT: isnt plex going down???


You Sir are a troll... The majority of shiny modules in Incursion runners are Tank mods. They need to be tanked because we take a lot of damage

Ships have been known to go down if the Niarja spawn isn't taken care of quick enough. If a cap chain is broken and there is too much incoming DPS you lose ships.

You have done a couple sites (with a full blue bar I'd guess and assume everything always goes swimmingly) Hell I've seen Logi's get melted in the early stages of NMC's from the 4 Romi's (pre patch) some that didn't have a strong enough tank just couldn't be kept up by the other logi's

Have you logi'd incursions? Have you ran anything above VG's? Or are you just one of the many people that are commenting on something you know almost nothing about?

P.S. Note to the smart ass that hired a merc corp... I have other characters I can run incursions on... Don't think that a war dec will stop me.



Well considering ISN use's 1 Pith C Type Inv for Vanguards, If we do assaults, Just add a LSE, But are we know getting war threats in this thread now?

QQ

I'll Race You For A Amburhgear

Herr Ronin
Brutor Tribe
Minmatar Republic
#220 - 2012-05-08 09:49:15 UTC
Apolyon I wrote:
Andochas wrote:
I'll be your Post Necro for this evening. (insert evil maniacal laugh here) Back on #141,

Simi Kusoni wrote:

Sh*t


none of those are risk.

I ran VG, I know there's no where in the universe you can die even if the logis got jammed.

noone will suicide gank you if you don't stupidly fit 5b mods on your ship.

EDIT: why do I still bother explain it to these selfish scrubs

2nd EDIT: isnt plex going down???



Well i flew a 2 Bill Vindi, I had two Gank attempt's, Which failed, Maybe they just don't like my Troll's, But doesn't that mean i win..

Do i get a prize?

I'll Race You For A Amburhgear