These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

More FW changes on SiSi

First post
Author
Cearain
Plus 10 NV
#421 - 2012-05-07 20:52:30 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:
Mutnin wrote:
I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.

When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.

Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.

At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.

Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.

It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.


Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh.

We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair".

Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.


Hans

A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing.

CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Maz3r Rakum
The Scope
Gallente Federation
#422 - 2012-05-07 21:01:09 UTC  |  Edited by: Maz3r Rakum
Cearain wrote:
Hans Jagerblitzen wrote:
Mutnin wrote:
I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.

When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.

Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.

At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.

Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.

It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.


Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh.

We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair".

Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.


Hans

A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing.

CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage.


While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations.

Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec.
Almity
In Exile.
#423 - 2012-05-07 21:16:27 UTC
Alaekessa wrote:
Almity wrote:
[/ quote] You sure the name of your corp isn't Imperial Forum Outlaws?[/ quote]


We could make alts and put them in that corp and post here. Because trolling is how you communicate your interests to CCP.

Well for being such a talented Forum Warrior, you sure fail at......

Quote:
quoting


Who are you again? I'm not a forums warrior. I tend to be more of a Eve FW pilot.
Cearain
Plus 10 NV
#424 - 2012-05-07 21:21:27 UTC
Maz3r Rakum wrote:
Cearain wrote:
Hans Jagerblitzen wrote:
Mutnin wrote:
I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.

When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.

Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.

At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.

Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.

It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.


Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh.

We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair".

Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.


Hans

A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing.

CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage.


While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations.

Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec.



I agree that this will make faction war more blobby. However I don't think fw will decrease in numbers that much. People who leave will be replaced by those who like blob warfare. Yes people like blob warfare and there is nothing wrong with that.

Its just that eve numbers as a whole wont increase because this doesn't really add new game play. Its just blobsec strategies and applying them in fw. Recruit lots of newbs who can sometimes follow primaries and get them in cheap but effective t1 alpha ships. I mean if goons joined fw as proposed they would win it in a matter of days and resistance would be futile.

On the other hand if they joined and the underdog could still dock in enemy systems and the system flip times were lowered they would always get resistance. Despite the fact that their blob ftw strategies work so well in null sec they wouldn't be able to crush one side. Sure they still might take all the systems but there would be ongoing fights.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Maz3r Rakum
The Scope
Gallente Federation
#425 - 2012-05-07 21:22:45 UTC
Cearain wrote:
Maz3r Rakum wrote:
Cearain wrote:
Hans Jagerblitzen wrote:
Mutnin wrote:
I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.

When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.

Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.

At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.

Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.

It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.


Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh.

We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair".

Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.


Hans

A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing.

CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage.


While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations.

Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec.



I agree that this will make faction war more blobby. However I don't think fw will decrease in numbers that much. People who leave will be replaced by those who like blob warfare. Yes people like blob warfare and there is nothing wrong with that.

Its just that eve numbers as a whole wont increase because this doesn't really add new game play. Its just blobsec strategies and applying them in fw. Recruit lots of newbs who can sometimes follow primaries and get them in cheap but effective t1 alpha ships. I mean if goons joined fw as proposed they would win it in a matter of days and resistance would be futile.

On the other hand if they joined and the underdog could still dock in enemy systems and the system flip times were lowered they would always get resistance. Despite the fact that their blob ftw strategies work so well in null sec they wouldn't be able to crush one side. Sure they still might take all the systems but there would be ongoing fights.


I for one welcome our new blob overlords.







/s
Almity
In Exile.
#426 - 2012-05-07 22:14:55 UTC
My last point on the docking issue is this. I'm flashy. I can't dock in high sec(in a ship). I can't dock in enemy controlled space. In the Amarr/Minnie war zone I have one choice. That's right. In a 7 jump radius of Kourm I can dock in one system if the rest are taken.

Why should I stay in FW? I cant repair, I can't reship, I can't resupply!
Vyktor Abyss
Abyss Research
#427 - 2012-05-07 22:16:46 UTC
Cearin, go get some actual experience before you label everything more than 3 ships a blob. People saying FW will get more and more blobby have said that since day 1 and it has actually gone the opposite direction.

Know your history and get your facts straight then you might have a better chance at predicting the future.

Amarrian Slavetrader
University of Caille
Gallente Federation
#428 - 2012-05-07 22:19:33 UTC
You know, if there were less "the sky is falling" sensationalism on the part of current fw players people might actually listen to what you have to say. Of course, it would involve toning down your estimates of the effects of this 'apocalypse'.

Right now, you're just being laughed at because all people are seeing are current fw pilots mad about their perception of being personally disadvantaged by a change in game design direction. About a year ago people were laughing at nullsec players whining about having their anom income and JBs nerfed too. They were making the same absurd predictions as you lot are presently and look at them now--nullsec is still nullsec. FW will still be FW after this and will more than likely be better for it (since, frankly, it can't really be any worse than it is now).

Perhaps you fellas should take a lesson from eve history.
Amarrian Slavetrader
University of Caille
Gallente Federation
#429 - 2012-05-07 22:21:06 UTC
Almity wrote:
My last point on the docking issue is this. I'm flashy. I can't dock in high sec(in a ship). I can't dock in enemy controlled space. In the Amarr/Minnie war zone I have one choice. That's right. In a 7 jump radius of Kourm I can dock in one system if the rest are taken.

Why should I stay in FW? I cant repair, I can't reship, I can't resupply!


Life is hard. You made a choice to go -5; live with it.
Cearain
Plus 10 NV
#430 - 2012-05-07 22:30:09 UTC  |  Edited by: Cearain
Vyktor Abyss wrote:
Cearin, go get some actual experience before you label everything more than 3 ships a blob.


I'm not sure where I labeled anything with more than 3 ships a blob. Are you sure you have your facts straight?

I'm not interested in playing semantic games about what a "blob" is. If you want to throw one t1 cruiser against and enemy with 3 t1 cruisers, go ahead. If you want to fight anyone when you are outgunned 3 to one go ahead. Beyond that i don't know what you are talking about.


Vyktor Abyss wrote:

People saying FW will get more and more blobby have said that since day 1.


I don't know what "people" you are refering to but it wasn't me. Again I think you have your facts wrong. Go argue with your imaginary "people" who have been saying this since day one all you want, but don't claim I am one of them.





Vyktor Abyss wrote:

Know your history and get your facts straight then you might have a better chance at predicting the future.



What historical fact do you think I am missing?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#431 - 2012-05-07 22:32:08 UTC  |  Edited by: Deen Wispa
Hans Jagerblitzen wrote:
Mutnin wrote:
I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.

When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.

Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.

At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.

Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.

It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.


Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh.

We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair".

Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.


Exactly. Which is why there is no need to reset sovereignty for the sake of "fairness". Fairness occurs when you use your cunning and wit to level the playing field. Don't rely on CCP to do that for you.

As the countdown to Inferno continues, I have noticed bigger and bigger fleets formed up on the Caldari side in the past three weeks. Corporations that never flew with each other and are now flying with each other. Corporations that couldn't take on the so-called Jesus Blob aka, Gallente Armada, on their own now stand a fighting chance as they fleet up with the veteran corps. Sometimes they curbstomp the Gallente and sometimes the Gallente curbstomps them.

Anyone who thinks that a reset will fix their problems is hopelessly naive. The issues with the Amarr and Caldari is not something that can be fixed with a reset. A reset will only buy you some time before the inevitable happens. The issues you have is systemic and has been highlighted already. Fix your organizational issues and you will be fine. The Caldari seem to fixing that as we speak.

Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time.

The day a militia can afford to blob is the day that militia has done one thing right;

- Established diplomatic relationships with other fellow corporations in order to achieve a common goal.

Two militias have done that. One is working on that. And the other (or a few from them) is asking for a reset hoping it will save them.

Still though, get rid of docking restrictions. More negatives than positives.

People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy

High Five. Yeah! C'est La Eve .

Maz3r Rakum
The Scope
Gallente Federation
#432 - 2012-05-07 22:37:35 UTC
What the majority of people who are in favor of the docking denial and Hans is that the mechanism's only meaningful reward is the station lockout in and of itself. Furthermore, and more importantly this feature at least in my opinion will serve as a means to once and for all kill the cyclical waxing and waning of the side that has the upper hand at least on highest level fleet engagements.

Additionally, what happens to the war zone when one side takes every system from the opposing milita? While this might sound like a great thing to those sides who might have the upper hand in numbers (re the bigger blob). What do you think your new found sov will look like? It will be completely empty of wts (things to shoot), or nothing will change because the moment your wts were inconvenienced they dropped milita or moved out.
Cearain
Plus 10 NV
#433 - 2012-05-07 22:37:57 UTC  |  Edited by: Cearain
Deen Wispa wrote:
Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time. .



Its not that we can't win. Its that it will suck to try to win. Believe it or not, lots of the people who hate this change are in the gallente and minmatar militias which currently have the upper hand.


Deen Wispa wrote:


The day a militia can afford to blob is the day that militia has done one thing right;.


This is the crux of where we disagree. Neiter one is right or wrong, we just want different things out of eve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dirk Smacker
Caldari Provisions
Caldari State
#434 - 2012-05-07 22:58:15 UTC
When they implement LP for enemy kills, there should be an underdog modifier so if a side is getting their butts kicked, there is a greater and greater incentive to fight.

Don't nerf the side that is winning, just bump up the reward by 10% for every 5% of the warzone the enemy gains . So, 55% = 1.1 modifier, 60% = 1.2, etc.... If the enemy holds 100%, it will be double the reward for kills.

This would be a way to help even up the sides a bit and motivate the losing militia to keep fighting.

I guess once you have a signature, you cannot have a blank one.

Dirk Smacker
Caldari Provisions
Caldari State
#435 - 2012-05-07 22:59:43 UTC  |  Edited by: Dirk Smacker
Deen Wispa wrote:
Hans Jagerblitzen wrote:
Mutnin wrote:
I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.

When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.

Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.

At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.

Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.

It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.


Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh.

We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair".

Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.


Exactly. Which is why there is no need to reset sovereignty for the sake of "fairness". Fairness occurs when you use your cunning and wit to level the playing field. Don't rely on CCP to do that for you.

As the countdown to Inferno continues, I have noticed bigger and bigger fleets formed up on the Caldari side in the past three weeks. Corporations that never flew with each other and are now flying with each other. Corporations that couldn't take on the so-called Jesus Blob aka, Gallente Armada, on their own now stand a fighting chance as they fleet up with the veteran corps. Sometimes they curbstomp the Gallente and sometimes the Gallente curbstomps them.

Anyone who thinks that a reset will fix their problems is hopelessly naive. The issues with the Amarr and Caldari is not something that can be fixed with a reset. A reset will only buy you some time before the inevitable happens. The issues you have is systemic and has been highlighted already. Fix your organizational issues and you will be fine. The Caldari seem to fixing that as we speak.

Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time.

The day a militia can afford to blob is the day that militia has done one thing right;

- Established diplomatic relationships with other fellow corporations in order to achieve a common goal.

Two militias have done that. One is working on that. And the other (or a few from them) is asking for a reset hoping it will save them.

Still though, get rid of docking restrictions. More negatives than positives.

People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy


Huh, quite the odd repost of a multi post post

Sorry, no clue how that happened.

I guess once you have a signature, you cannot have a blank one.

Amarrian Slavetrader
University of Caille
Gallente Federation
#436 - 2012-05-07 23:16:01 UTC
Deen Wispa wrote:
People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy


Yea, because a website poll is scientifically valid and provides a representative data set from which to draw statistical inferences. No, actually, it is not.
SigmaPi
Ambivalent Inc
Coney Island Ski Club
#437 - 2012-05-07 23:41:36 UTC
Amarrian Slavetrader wrote:
Deen Wispa wrote:
People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy


Yea, because a website poll is scientifically valid and provides a representative data set from which to draw statistical inferences. No, actually, it is not.


It's at least better than reading your dribble
X Gallentius
Black Eagle1
#438 - 2012-05-08 00:11:59 UTC  |  Edited by: X Gallentius
Dirk Smacker wrote:

chatgris wrote:

Look at my original post, I quoted that directly from Hans. Since he's on the CSM and we have no dev blog otherwise, he's my primary source of information.

No, I was just trying to convey shock and alarm. It makes perfect sense as to why I wasn't getting LP before.

Let me get this straight. Basically the only LP *source* (as in original source that adds total aggregate LP to the game) is missions and perhaps a minor bit from kills ? LOL and *sigh*. I hope this isn't true.

Edit: Hey have you guys figured out the occupancy mechanic yet? Is it based on number of systems capped? Does LP contribute to keeping a system safe? Either way they just built a LOL mechanic if plexing isn't an LP source. Here's why:

1. Plexing LP comes from system upgrades.
2. Nobody is going to bother upgrading a system because
a. The rewards for system upgrade suck.
b. You are a smart player and don't want to give any LP to your enemy.

After we shut down all their mission systems, they're screwed. No LP from missions. No LP from plexes. They get to go grind L4's in high sec.

Defending a system will be performed with defensive plexing, and now it's easier to defend. It takes a longer time, and the poor attackers have to reship in another system. Mission systems are fairly safe because they are mostly not on the front lines, so the attackers are gonna have to try really hard to take one.

What does this mean? it means I'm probably wrong somewhere here. CCP isn't *that* stupid.
Amarrian Slavetrader
University of Caille
Gallente Federation
#439 - 2012-05-08 00:26:36 UTC
X Gallentius wrote:
After we shut down all their mission systems, they're screwed. No LP from missions. No LP from plexes. They get to go grind L4's in high sec.


Not all FW agents are in lowsec...
X Gallentius
Black Eagle1
#440 - 2012-05-08 00:31:11 UTC  |  Edited by: X Gallentius
Amarrian Slavetrader wrote:
X Gallentius wrote:
After we shut down all their mission systems, they're screwed. No LP from missions. No LP from plexes. They get to go grind L4's in high sec.


Not all FW agents are in lowsec...
Youo're right, but they are at least a third less payout than the ones in low sec, and with the new rules the payouts will be going down even further.

The idea was that you were supposed to plex for LP when your side got down, but if it's true the only LP will be given from system upgrades then you'll be completely SOL.