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(Proposal) Cloaky reds in system & Macro miners in Eve, how to make life harder for them.

First post First post
Author
Hehron
Republic Military School
Minmatar Republic
#1 - 2012-05-05 01:50:13 UTC
I can't understand why CCP has not done this for a long time ago. Like any other MMO game ( or some ) to make it much
harder to be a Macro miner.

How to do?

Simply let the game disconnect after 30 mins or so, when the mouse or keyboard haven't been used !

Kill some of the illegal ISK flow and it would also kill the so simpel AFK cloaky reds in a system. Never saw the AFK reds
as very diffucult, frankly it's pretty gay. It's got nothing to do with with how good you fly, everyone can put an alt in a system
and leave game.

Just my two cents


Hehron
Xorv
Questionable Acquisitions
#2 - 2012-05-05 03:53:59 UTC
No one wants your two cents.


Remove Local Chat!
Drake Draconis
Brutor Tribe
Minmatar Republic
#3 - 2012-05-05 04:58:24 UTC
Xorv wrote:
No one wants your two cents.


Remove Local Chat!


Yes please.

OP should take a hike.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Mushroom Dealer
Mushroom Cult
#4 - 2012-05-07 06:50:10 UTC
the technical knowledge of the OP is pretty amazing, because macrominers just log into eve and the game just starts mining by itself!?

WTF do you even know what a macro is? it replicates mouse and keyboard movements, and more or less plays the game for you. Also AFK cloaking is a viable balance against local and "oh **** a red in system I'll warp to station" if you wanna play eve-safe mode move the fack back to empire. TIA
Tiger's Spirit
Templars of the Shadows
#5 - 2012-05-07 11:15:13 UTC
Hehron wrote:
I can't understand why CCP has not done this for a long time ago. Like any other MMO game ( or some ) to make it much
harder to be a Macro miner.

How to do?

Simply let the game disconnect after 30 mins or so, when the mouse or keyboard haven't been used !

Kill some of the illegal ISK flow and it would also kill the so simpel AFK cloaky reds in a system. Never saw the AFK reds
as very diffucult, frankly it's pretty gay. It's got nothing to do with with how good you fly, everyone can put an alt in a system
and leave game.

Just my two cents


Hehron



The CCP changed this rules in 2005. Was disconnected those pilots which didn't use his mouse or keyboard within 30 minutes.
But the macroboters and afk cloakers always crying for CCP like a bunch of pu..., this is why they changed this nice function.
I guess, if someone not playing dont waste the server resources from others, who play the game.
+1
Tiger's Spirit
Templars of the Shadows
#6 - 2012-05-09 21:53:34 UTC
Xorv wrote:
No one wants your two cents.


Remove Local Chat!


I know bettter idea than You, keep Local chat and give AFK tag on local.
Raging YarrX
Coven Of Witches
C0VEN
#7 - 2012-05-10 16:01:05 UTC
Remove local! Think about the server resources that could be saved.
Tiger's Spirit
Templars of the Shadows
#8 - 2012-05-10 16:32:39 UTC  |  Edited by: Tiger's Spirit
Raging YarrX wrote:
Remove local! Think about the server resources that could be saved.


No. Add to AFK tag to local or kick AFK players from game that could be save server resources.
Kusum Fawn
Perkone
Caldari State
#9 - 2012-05-10 16:37:23 UTC
Tiger's Spirit wrote:
Raging YarrX wrote:
Remove local! Think about the server resources that could be saved.


No. Add to AFK tag to local or kick AFK players from game that could be save server resources.


interisting, afk tag idea.

also removing local means more player created channels with more dynamic populations. not a server load saving device

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Raging YarrX
Coven Of Witches
C0VEN
#10 - 2012-05-10 17:17:30 UTC
I would like to see some data supporting your claim.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2012-05-10 20:54:54 UTC
Tiger's Spirit wrote:
Raging YarrX wrote:
Remove local! Think about the server resources that could be saved.


No. Add to AFK tag to local or kick AFK players from game that could be save server resources.


No, that solves nothing. An AFK tag would just be removed with a simple little macro, and disconnecting people would **** boosters, scouts, miners, traders, freighter pilots and anyone involved in nullsec fights over royally for absolutely no reason.
Tiger's Spirit
Templars of the Shadows
#12 - 2012-05-11 07:54:33 UTC
Danika Princip wrote:
Tiger's Spirit wrote:
Raging YarrX wrote:
Remove local! Think about the server resources that could be saved.


No. Add to AFK tag to local or kick AFK players from game that could be save server resources.


No, that solves nothing. An AFK tag would just be removed with a simple little macro, and disconnecting people would **** boosters, scouts, miners, traders, freighter pilots and anyone involved in nullsec fights over royally for absolutely no reason.


Scouts is afk ? Or just the afk cloakers is AFK ?
Who dont do it anything until 30 minutes dont play. We know many players why want to remove local, because they are just horrible cloaking fags and want an iwin button. No way.

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2012-05-11 09:50:00 UTC
Tiger's Spirit wrote:
Danika Princip wrote:
Tiger's Spirit wrote:
Raging YarrX wrote:
Remove local! Think about the server resources that could be saved.


No. Add to AFK tag to local or kick AFK players from game that could be save server resources.


No, that solves nothing. An AFK tag would just be removed with a simple little macro, and disconnecting people would **** boosters, scouts, miners, traders, freighter pilots and anyone involved in nullsec fights over royally for absolutely no reason.


Scouts is afk ? Or just the afk cloakers is AFK ?
Who dont do it anything until 30 minutes dont play. We know many players why want to remove local, because they are just horrible cloaking fags and want an iwin button. No way.



Talk to a wormhole guy about how long it takes them to scout out a hostile system.

And what about boosters, miners, traders, freighter pilots and anyone involved in nullsec fights? I see you picked up one one of the six example groups of people your change would affect, there are several others as well, and flat out ignored the rest.
Tiger's Spirit
Templars of the Shadows
#14 - 2012-05-11 11:13:33 UTC  |  Edited by: Tiger's Spirit
Danika Princip wrote:
Tiger's Spirit wrote:
Danika Princip wrote:
Tiger's Spirit wrote:
Raging YarrX wrote:
Remove local! Think about the server resources that could be saved.


No. Add to AFK tag to local or kick AFK players from game that could be save server resources.


No, that solves nothing. An AFK tag would just be removed with a simple little macro, and disconnecting people would **** boosters, scouts, miners, traders, freighter pilots and anyone involved in nullsec fights over royally for absolutely no reason.


Scouts is afk ? Or just the afk cloakers is AFK ?
Who dont do it anything until 30 minutes dont play. We know many players why want to remove local, because they are just horrible cloaking fags and want an iwin button. No way.



Talk to a wormhole guy about how long it takes them to scout out a hostile system.

And what about boosters, miners, traders, freighter pilots and anyone involved in nullsec fights? I see you picked up one one of the six example groups of people your change would affect, there are several others as well, and flat out ignored the rest.



And talk 0.0 guys about how can secure 147 systems same time without local when a cloakers can't catcheable because he got huge advantages from cloak and not scaneable.
What abot you talking what involved in null sec fight ? The AFK players is involved from fight ? I think who is AFK wont be fighting.

And other thing why can terrorizing an AFK cloaker without play, a players who want to play ?
Everyone is know this is the problem with AFK cloakers, not the AFK cloaking.
Remove local just more huge advantages to cloaker fags.
Arduemont
Rotten Legion
#15 - 2012-05-11 11:21:46 UTC
Tiger's Spirit wrote:
Derp


You cant reason with this person, by the way. Argueing with them is completely pointless.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Tiger's Spirit
Templars of the Shadows
#16 - 2012-05-11 11:22:27 UTC
Arduemont wrote:
Tiger's Spirit wrote:
Derp


You cant reason with this person, by the way. Argueing with them is completely pointless.


Words of troll
Tallian Saotome
Nuclear Arms Exchange Inc.
#17 - 2012-05-11 11:28:27 UTC  |  Edited by: Tallian Saotome
Did you know under heavy TiDi you can spend over 30 minutes in warp across a very large system?

Not afk, but not doing anything either.

Did you know its not uncommon for one dude to run 3-4 scouts in various systems, making sure they remain clear and lighting a cyno eventually? They don't touch that client til its needed either, and that can take longer than 30 minutes.

Did you know that such a limitation is very easily circumvented by a macro that pushes the space bar once every 5 minutes? Or even this?

Edit: and, because of the distributed processing nature of the EVE server, game wide server load isn't something you need ever be concerned about, only system wide.

Inappropriate signature removed, CCP Phantom.

Tiger's Spirit
Templars of the Shadows
#18 - 2012-05-11 11:48:01 UTC  |  Edited by: Tiger's Spirit
Tallian Saotome wrote:
Did you know under heavy TiDi you can spend over 30 minutes in warp across a very large system?

Not afk, but not doing anything either.

Did you know its not uncommon for one dude to run 3-4 scouts in various systems, making sure they remain clear and lighting a cyno eventually? They don't touch that client til its needed either, and that can take longer than 30 minutes.

Did you know that such a limitation is very easily circumvented by a macro that pushes the space bar once every 5 minutes? Or even this?

Edit: and, because of the distributed processing nature of the EVE server, game wide server load isn't something you need ever be concerned about, only system wide.



30 minutes a long warp with TIDI? Maybe i playing with other game like you. I warped many times in 10% tidi but the longest one never was 8-10 minutes long.
Did you know easy to create a macrofilter which is check the client which is push space every 5 minutes ? Do you heard abot CCP rules which is not enable AFK macros ? Do you heard about banhammer ? Risk with macro and you will be banned.
Do you know cyno time is 10 minute and not 30 ? Do you know u dont need to wait 30 minutes on station for cyno and you can log off ?
Tallian Saotome
Nuclear Arms Exchange Inc.
#19 - 2012-05-11 11:51:58 UTC  |  Edited by: ISD Eshtir
Tiger's Spirit wrote:
Tallian Saotome wrote:
Did you know under heavy TiDi you can spend over 30 minutes in warp across a very large system?

Not afk, but not doing anything either.

Did you know its not uncommon for one dude to run 3-4 scouts in various systems, making sure they remain clear and lighting a cyno eventually? They don't touch that client til its needed either, and that can take longer than 30 minutes.

Did you know that such a limitation is very easily circumvented by a macro that pushes the space bar once every 5 minutes? Or even this?

Edit: and, because of the distributed processing nature of the EVE server, game wide server load isn't something you need ever be concerned about, only system wide.



Did you know easy to create a macrofilter which is check the client which is push space every 5 minutes ? Do you heard abot CCP rules which is not enable AFK macros ? Do you heard about banhammer ? Risk with macro and you will be banned.
Do you know cyno time is 10 minute and not 30 ? Do you know u dont need to wait 30 minutes on station for cyno and you can log off ?

Way to not understand my point.

It will not help stop macros, because a macro already beats it by definition.

The cynoscouts don't sit there with a cyno open in a system that is not being attacked yet... just watching while cloaked, usually with multiple windows he just tabs through while running a main in a fleet.

This means that people who are breaking the rules will be immune to an afk time out stopping them, and people who are legitimately playing the game, using sit and wait strategies, or just stuck in a VERY long operation(ever put up a POS?) will be hurt.

Edit: *snip* We both seem to be trying to point out that an afk timer would be useless, and that removing local does help anything either, however all you are doing to try and accomplish this is flailing around attacking everything you see. Please try to understand the posts you attack so you don't inadvertently undermine your own position.

*Edit: Insult removed-ISD Eshtir

Inappropriate signature removed, CCP Phantom.

Tiger's Spirit
Templars of the Shadows
#20 - 2012-05-11 12:42:31 UTC  |  Edited by: Tiger's Spirit
Tallian Saotome wrote:
Tiger's Spirit wrote:
Tallian Saotome wrote:
Did you know under heavy TiDi you can spend over 30 minutes in warp across a very large system?

Not afk, but not doing anything either.

Did you know its not uncommon for one dude to run 3-4 scouts in various systems, making sure they remain clear and lighting a cyno eventually? They don't touch that client til its needed either, and that can take longer than 30 minutes.

Did you know that such a limitation is very easily circumvented by a macro that pushes the space bar once every 5 minutes? Or even this?

Edit: and, because of the distributed processing nature of the EVE server, game wide server load isn't something you need ever be concerned about, only system wide.



Did you know easy to create a macrofilter which is check the client which is push space every 5 minutes ? Do you heard abot CCP rules which is not enable AFK macros ? Do you heard about banhammer ? Risk with macro and you will be banned.
Do you know cyno time is 10 minute and not 30 ? Do you know u dont need to wait 30 minutes on station for cyno and you can log off ?

Way to not understand my point.

It will not help stop macros, because a macro already beats it by definition.

The cynoscouts don't sit there with a cyno open in a system that is not being attacked yet... just watching while cloaked, usually with multiple windows he just tabs through while running a main in a fleet.

This means that people who are breaking the rules will be immune to an afk time out stopping them, and people who are legitimately playing the game, using sit and wait strategies, or just stuck in a VERY long operation(ever put up a POS?) will be hurt.

Edit: re-reading your posts after replying to this, I have to conclude you are an idiot. We both seem to be trying to point out that an afk timer would be useless, and that removing local does help anything either, however all you are doing to try and accomplish this is flailing around attacking everything you see. Please try to understand the posts you attack so you don't inadvertently undermine your own position.


No one sit on local at least 30 without any movement if playing. Moving mouse, check pilot infos, chat on corp or other chat etc.
So i'm an idiot what you could to say, that's was your best argument. Insult others when someone have other theory.

All right i think let's see what would be say Zagdul for this troll answer. Time to move your stuffz from FA stations.
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