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Incursion changes

First post
Author
Simi Kusoni
HelloKittyFanclub
#141 - 2012-05-06 23:50:22 UTC
Korgan Nailo wrote:
Simi Kusoni wrote:

This would be an acceptable argument, if it wasn't over an activity taking part in high sec. An area of the game designed for newbies and policed by anti-sandbox guards.

Whilst I am not against concord, they are a necessary evil for making the game playable for Eve's genuine new players, when you put 30 billion into a fleet of 10 ships you can no longer sensibly claim to be a newbie. As such there should not be activities that scale to your input in the starter systems.

And for what its worth, 30 billion isn't a lot of ISK spread over ten players.

Could you tell us then, who is running incursions in Low / Null sec?

Or... the hatred for high sec incursions is just so a feature ceases to exist for those who were enjoying it?

Or... the hatred is because lots of low / null sec players actually went to high sec to run incursions?

I don't know... I can't make sense of this...

Lets drop the high / low / null sec crap and focus on what they asked us for it, Incursions feedback, shall we?

The "high sec" crap is the reason they got nerfed, and very few run them in low sec because for the extra hassle it simply is not worth it. Because high sec incursions pay out too much relative to them.

You cannot simply dismiss the risk reward elements behind the incursion nerfs because it does not support your argument for the nerfs to be reversed.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

ISN Spy spizors
Doomheim
#142 - 2012-05-07 00:01:52 UTC
Simi Kusoni wrote:
Korgan Nailo wrote:
Simi Kusoni wrote:

This would be an acceptable argument, if it wasn't over an activity taking part in high sec. An area of the game designed for newbies and policed by anti-sandbox guards.

Whilst I am not against concord, they are a necessary evil for making the game playable for Eve's genuine new players, when you put 30 billion into a fleet of 10 ships you can no longer sensibly claim to be a newbie. As such there should not be activities that scale to your input in the starter systems.

And for what its worth, 30 billion isn't a lot of ISK spread over ten players.

Could you tell us then, who is running incursions in Low / Null sec?

Or... the hatred for high sec incursions is just so a feature ceases to exist for those who were enjoying it?

Or... the hatred is because lots of low / null sec players actually went to high sec to run incursions?

I don't know... I can't make sense of this...

Lets drop the high / low / null sec crap and focus on what they asked us for it, Incursions feedback, shall we?

The "high sec" crap is the reason they got nerfed, and very few run them in low sec because for the extra hassle it simply is not worth it. Because high sec incursions pay out too much relative to them.

You cannot simply dismiss the risk reward elements behind the incursion nerfs because it does not support your argument for the nerfs to be reversed.


Very few people run in lowsec because you would be ******** to bring anything but T1 battleships into lowsec, doing even that will prob get you killed. New incursions nerfed low-sec incursions harder because now T1 battleships can barely run OTAs at all, let alone do it in a profitable fashion.

*One of the most attractive things about highsec is that you can build on a ship and improve the same ship over time, make it unique, and be proud of it, not just have 100 stock ships in a hanger. It's that whole *gear hunting* thing other MMOs have.
DarthNefarius
Minmatar Heavy Industries
#143 - 2012-05-07 00:15:21 UTC  |  Edited by: DarthNefarius
Herr Ronin wrote:
XXSketchxx wrote:
You guys need to stop pretending you care about the "communities."

There's no shame in saying you like having an isk printer.



Well i have that sense of mind and people hate it. Two type of incursion Fc's

1. One's who let anyone in - Considered awesome!

2. Elite Incursion FC, T2 Gun's Faction Mod's - Hated in BTL, Loved In The Community's They Run In <-- Am one of them, It makes me sad.


I guess I'd be considered as a FC #1. I bring in newbies all the time& showe them the ropes. I run in the armor community though. The NERF especially hit the armour FC #2 communites. I have no hatred for them but their refusal to join the Kundalini sites to squeez out the lastfew ISKs alway did perturb me.
XXSketchxx your trolling skills are 1/10 for saying we don't care about our community Its a blatant lie.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#144 - 2012-05-07 00:24:08 UTC
Simi Kusoni wrote:
Posting to confirm incursion farming is the number one cause of global climate change.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF


Nice sig no you don't troll at all Roll
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Simi Kusoni
HelloKittyFanclub
#145 - 2012-05-07 00:32:34 UTC
DarthNefarius wrote:
Simi Kusoni wrote:
Posting to confirm incursion farming is the number one cause of global climate change.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF


Nice sig no you don't troll at all Roll

I especially enjoy the fact that, time and time again, I utterly obliterate your arguments with relative calm and no particular intellectual strain on my part.

You then refuse to counter my points, instead favoring quantity of posting and selective quoting of my messages to try and ignore your own arguments' failings. I must confess, trying to bring global climate change in as an argument was a brilliantly amusing troll on your part though. I hope it was a troll.

Also, you mean my signature that begins "I don't troll..."? Sure sign of a troll, is that.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Andochas
TechnoCore
#146 - 2012-05-07 00:47:04 UTC
Simi Kusoni wrote:

This would be an acceptable argument, if it wasn't over an activity taking part in high sec. An area of the game designed for newbies and policed by anti-sandbox guards.

Whilst I am not against concord, they are a necessary evil for making the game playable for Eve's genuine new players, when you put 30 billion into a fleet of 10 ships you can no longer sensibly claim to be a newbie. As such there should not be activities that scale to your input in the starter systems.

And for what its worth, 30 billion isn't a lot of ISK spread over ten players.

Incursions are more than "Themepark PvE", they are the path to get solo players invested in the EVE community. Again, you need to look at Incursions as the draw to get asocial PvE players to participate in and get invested in the EVE community. Running the PvE to PvP bridge under the dubious protection of CONCORD can be justified. Not everyone that joined EVE did so just for PvP.

I'll bet you consider wormholes as "PvE with the risk of PvP" and a good example of high end PvE content. I disagree. Taking a solo PvE player and sharpening his paranoia of others just so he can join a wormhole corp and compare who's got the shiniest tinfoil hat is not my idea of a healthy evolution for the EVE community.

And yes, a 3B ISK ship is a huge investment for players coming from high sec PvE. Most save a over a month's income of incursion earnings just to get into a 1B faction battleship. Remember, only the Elite Shiny fleets are dragging in mad cash - the new pickup group members are doing slightly better than L4 missions.
ReK42
Dreddit
Test Alliance Please Ignore
#147 - 2012-05-07 00:52:14 UTC  |  Edited by: ReK42
ISN Spy spizors wrote:

Very few people run in lowsec because you would be ******** to bring anything but T1 battleships into lowsec, doing even that will prob get you killed. New incursions nerfed low-sec incursions harder because now T1 battleships can barely run OTAs at all, let alone do it in a profitable fashion.


This shows exactly how little you understand anything other than high sec. You don't bring T1 battleships because they're a liability. Pre-nerf we ran in what was essentially a pimped out PvP AHAC fleet with the occasional faction battleship thrown in. Not only was it mostly safe, we stomped on a lot of the groups who tried to stop us. We once stopped running for an hour to reinforce a POS.

Removing or severely nerfing high sec incursions while restoring those in low/null makes a lot of sense. All of a sudden they not only become profitable again but also become a point of contention and cause for pvp which will only increase as those brave enough to leave high sec come to try and run them. Lowsec incursions will be contested with multiple groups attempting to run them and shooting at each other in the process, creating an interesting need to balance the pve effectiveness of your group while still remaining a threat in pvp and not using gear too espensive to lose. Nullsec incursions will become a reason to hold territory so that when one spawns in your sov your members can run it relatively safely, protected by the normal tools such as intel channels and able to use defender's advantages such as pre-existing POSes and jump bridges.
Simi Kusoni
HelloKittyFanclub
#148 - 2012-05-07 00:56:19 UTC  |  Edited by: Simi Kusoni
Andochas wrote:
Simi Kusoni wrote:

This would be an acceptable argument, if it wasn't over an activity taking part in high sec. An area of the game designed for newbies and policed by anti-sandbox guards.

Whilst I am not against concord, they are a necessary evil for making the game playable for Eve's genuine new players, when you put 30 billion into a fleet of 10 ships you can no longer sensibly claim to be a newbie. As such there should not be activities that scale to your input in the starter systems.

And for what its worth, 30 billion isn't a lot of ISK spread over ten players.

Incursions are more than "Themepark PvE", they are the path to get solo players invested in the EVE community. Again, you need to look at Incursions as the draw to get asocial PvE players to participate in and get invested in the EVE community. Running the PvE to PvP bridge under the dubious protection of CONCORD can be justified. Not everyone that joined EVE did so just for PvP.

I'll bet you consider wormholes as "PvE with the risk of PvP" and a good example of high end PvE content. I disagree. Taking a solo PvE player and sharpening his paranoia of others just so he can join a wormhole corp and compare who's got the shiniest tinfoil hat is not my idea of a healthy evolution for the EVE community.

And yes, a 3B ISK ship is a huge investment for players coming from high sec PvE. Most save a over a month's income of incursion earnings just to get into a 1B faction battleship. Remember, only the Elite Shiny fleets are dragging in mad cash - the new pickup group members are doing slightly better than L4 missions.

Yes but the game shouldn't be balanced around the newbies, it needs to be balanced around the rich players abusing the system and refusing to leave the protected confines of high sec.

High sec is not intended as the end game, high profit risk free isk faucets are damaging to Eve as a whole. They funnel ISK into the economy, they fail to increase the velocity of money, they fail to create sufficient demand for new ships and quite simply are the primary cause of mudflation.

If Eve had a voluntarily terrible economy, and wasn't driven by war and competition, incursions could have continued the way they were going. Unfortunately the reality is that the way they were going ended in hyper-inflation, stagnation, mudflation and the complete heat death of the Eve universe.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Joe D'Trader
Native Freshfood
Minmatar Republic
#149 - 2012-05-07 00:56:32 UTC
I used to run Incursions, now I can't. Why am I belt ratting please make Incursions worth it again.
Xorv
Questionable Acquisitions
#150 - 2012-05-07 00:59:25 UTC
Andochas wrote:

Incursions are more than "Themepark PvE", they are the path to get solo players invested in the EVE community.


What a load of rubbish. Lol High Sec Incursions community, if it can be called that at all isn't the "EVE community", It's a foreign community of Themepark PvE raiders like Daftnefarius, joined by others purely for the ISK. That's the real Incursion going on in EVE, it isn't the Sansha it's WoW/EQ type PvE raiders coming to EVE and trying to change the game into Space WoW.
ReK42
Dreddit
Test Alliance Please Ignore
#151 - 2012-05-07 01:02:05 UTC
Simi Kusoni wrote:

Yes but the game shouldn't be balanced around the newbies, it needs to be balanced around the rich players abusing the system and refusing to leave the protected confines of high sec.

High sec is not intended as the end game, high profit risk free isk faucets are damaging to Eve as a whole. They funnel ISK into the economy, they fail to increase the velocity of money, they fail to create sufficient demand for new ships and quite simply are the primary cause of mudflation.

If Eve had a voluntarily terrible economy, and wasn't driven by war and competition, incursions could have continued the way they were going. Unfortunately the reality is that the way they were going ended in hyper-inflation, stagnation, mudflation and the complete heat death of the Eve universe.


While I agree with most of your points, incursions, even high sec ones, are not at all the most damaging isk faucet in the game. Now that drone poop has been fixed it is level 4 mission bots.
Sturmwolke
#152 - 2012-05-07 01:07:03 UTC  |  Edited by: Sturmwolke
CCP Soundwave wrote:

Comments?


Let me tell you the logistics of moving every few days across the empires, ESPECIALLY after that homogenization patch that distributes them almost evenly.
They used to mostly spawn in Amarr (due to empire size), now it's like clockwork - a regular incursioner will be slapped with a 30+ jump distance, at minimum once per week.

This means several things :

* using freighter alts to move their ships (BS & cruisers), going through the hassles of plastic wrapping them into freighters (why overcomplicate this?). This is the slowest mode of transport even when you're active piloting. In addition, there's the inherent risks of getting it ganked along the way if you cargo's very juicy.

* using Orcas (whether piloting directly or with alts), fastest mode of transport (thank god for the MWD trick). However, you can only cram 3 cruiser hulls, plus a travel frigate.
The incursioner's will be using cruisers exclusively for the incursion duration. He/she will have to make a double-trip or use another freighter alt to cart off the BS.

* some folks might be using Red Frog freight, but I've never seen or heard many of them using this service. May or may not be worthwhile long term.

* if someone's FCing, that means going through buying/mining and then carting off the Lyavite using Orcas (mostly). Some even includes their own personal OGBs. All of these requires a certain amount of handling - even if you assume afk travel.

* anyone who's an active industrialist/trader on the same char may have to tone down their activity or make several trips druing the course of the incursion back to wherever their home bases are to put several things in order. Stuffs to manufacture and move, stuffs to buy, stuffs to research yadda yadda.

*waiting for hours sometime to get into a fleet, idling away doing nothing. It's more common than you think, even at peak US/EU TZ.


So look at the above, and guess what it takes people to run incursion. So far, what I've described are exclusively for high sec incursions - I'm sure there's a couple more things involved for the low/null sec counterparts. There might be even some folks who simply builds multiple bases at central location for each empire which requires multi-billion investments just to minimize the logistic hassles.

For 50-70mil/hr, no thanks. I'd rather do something else with my time.
I have only to match that level of income with L4 or other activity (which isn't that difficult if you max-min) sans all the back-breaking logistics and hassles.
You only need to set it up ONE-TIME.

P.S The incursion newbies have it even worse (with T1 guns and T1 ships). Some of them can advertise for more than half-a day without getting into a fleet.
The whole incursion content is now firmly in the domain of well skilled pilots with shiny dps ships.
Jan Reynolds
GhostBusters
#153 - 2012-05-07 01:14:26 UTC
Sturmwolke wrote:
CCP Soundwave wrote:

Comments?

words words words





Or get a carrier, dumbass.
ReK42
Dreddit
Test Alliance Please Ignore
#154 - 2012-05-07 01:22:04 UTC  |  Edited by: ReK42
Sturmwolke wrote:

Let me tell you the logistics of moving every few days across the empires


Oh wow, thank you. I hadn't laughed like that in a few days.

Let me tell you about the logistics of moving hundreds of ships from Aridia to Molden Heath.
Sturmwolke
#155 - 2012-05-07 01:24:54 UTC
Jan Reynolds wrote:
Sturmwolke wrote:
CCP Soundwave wrote:

Comments?

words words words



Or get a carrier, dumbass.


Sure buy me one in high sec Big smile
It would also help greatly if you can petition CCP to allow carriers in highsec <3
Azura Solus
Rules of Acquisition
#156 - 2012-05-07 01:49:45 UTC  |  Edited by: Azura Solus
Heres my 2 cents on it.

I have ran incursions since December , Both Pug groups ,elitist groups. and i have ran my own high end incursion channel. Through out all this ill admit the amount of is i was getting Was Insane. In which i was able to turn around and spend that isk to pay for my accounts and buy some damn nice pvp ships. Now ill be the first to admit that the amount of isk The High end groups would make in Vg;s was a bit un balanced, But I also believe that you took the Nerf way too far CCP.

As has been stated many times before currently its just not worth it to do it. and honestly it could have been a really easy fix but was beaten till as stated its not worth it with exploration wh's and lvl 4's being a more viable option for people. Some claim they ran incursions for the social aspect of it and that's great. Some was only in it for the money. Which ever case it may be It made it possible, at least for me to plex my accounts and pay for my pvp.


TLDR;
What i believe would be a decent fix for incursions is the following

Scout sites: Make them worth it to do them Ie lvl 4 payouts for all fleet members

VG:'s Make sites take around 5-8 Minutes 5 Being Shiny fleets 8 being pug fleets. and remove the payment reduction

Nco: Pretty decent as they are may remove some augas

NMC : Bring the mara in closer

Ota's: Take the mara and the hacking unit out

Assaults: These need to drastically increase in payouts. IMO around 25 mil per site And take around 10-16 minutes to complete

NCN's : Completely overhaul the site remove cruiser side make it multiple gate room. ( lighten up a bit on the neuts)

OCF's : Remove the ninja nerf where you put more spawns in there.( Fyi you didn't make them faster)

NCS's : Same as above.**

HQ's : Make them pay around 35-40 mil And take 23-30 minutes to complete: Now i dont know much about the sites but i do know one was ninja nerfed like the ocf's and ncs's Come on ccp Really we do see when this happens.

Anyhow there's my 2 cents


Edit : One of the biggest gripes pre escalation was how crowded the vg systems was I believe that Focusing on Buffing the Scout assualt, and Hq sites will do alot more for the game And incursion runners as a whole Then just slamming a nerf bat down
Mara Rinn
Cosmic Goo Convertor
#157 - 2012-05-07 01:50:32 UTC
Jan Reynolds wrote:
Or get a carrier, dumbass.


How do I get a carrier into a cyno-jammed system?
Brenard
Malevelon Roe Industries
Convocation of Empyreans
#158 - 2012-05-07 01:55:48 UTC
Mara Rinn wrote:
Jan Reynolds wrote:
Or get a carrier, dumbass.


How do I get a carrier into a cyno-jammed system?


You don't; you jump it into a system next to it.
Apolyon I
Shadow of ISW
#159 - 2012-05-07 02:06:20 UTC
Sturmwolke wrote:
CCP Soundwave wrote:

Comments?


blah blah blah

almost fell out of my chair laughing
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#160 - 2012-05-07 02:16:49 UTC
ISN Spy spizors wrote:
Simi Kusoni wrote:
Korgan Nailo wrote:
Simi Kusoni wrote:

This would be an acceptable argument, if it wasn't over an activity taking part in high sec. An area of the game designed for newbies and policed by anti-sandbox guards.

Whilst I am not against concord, they are a necessary evil for making the game playable for Eve's genuine new players, when you put 30 billion into a fleet of 10 ships you can no longer sensibly claim to be a newbie. As such there should not be activities that scale to your input in the starter systems.

And for what its worth, 30 billion isn't a lot of ISK spread over ten players.

Could you tell us then, who is running incursions in Low / Null sec?

Or... the hatred for high sec incursions is just so a feature ceases to exist for those who were enjoying it?

Or... the hatred is because lots of low / null sec players actually went to high sec to run incursions?

I don't know... I can't make sense of this...

Lets drop the high / low / null sec crap and focus on what they asked us for it, Incursions feedback, shall we?

The "high sec" crap is the reason they got nerfed, and very few run them in low sec because for the extra hassle it simply is not worth it. Because high sec incursions pay out too much relative to them.

You cannot simply dismiss the risk reward elements behind the incursion nerfs because it does not support your argument for the nerfs to be reversed.


Very few people run in lowsec because you would be ******** to bring anything but T1 battleships into lowsec, doing even that will prob get you killed. New incursions nerfed low-sec incursions harder because now T1 battleships can barely run OTAs at all, let alone do it in a profitable fashion.

*One of the most attractive things about highsec is that you can build on a ship and improve the same ship over time, make it unique, and be proud of it, not just have 100 stock ships in a hanger. It's that whole *gear hunting* thing other MMOs have.

OMG!!! OMG!!! Please let this post not be a figment of my imagination! SOMEONE GETS IT!!!!

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