These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

More FW changes on SiSi

First post
Author
Hrett
The Scope
Gallente Federation
#261 - 2012-05-05 20:12:37 UTC
Super Chair wrote:
chatgris wrote:
X Gallentius wrote:
The "no LP for defensive plexing" appears to be a really good idea to me since it automatically limits the amount of farmers cleaning up the mess the attackers have made. What is the real incentive for defensive plexing? System defense (especially your home system) and pew. Attack is what drives conflict, and therefore its the attackers that should get the majority of the rewards.


I disagree Now, when you chase someone out of a plex they are running, you get no reward (except to fight off the stick of losing docking access to the system you are fighting over, which you may or may not care about for that particular system). What incentive now is there to defend plexes in hikko, immuri, pyne, kedama, hirri etc?

IMO, no LP for defense is completely borked.


I will probably make 9 alts like certain gallente players and have them run defensives all day in stabbed condors if LP is rewarded for defensive plexing. I think the whole LP for offensive plexing is nice, and you defend systems to gaurd your assets and lower the LP cost of your items in the LP store.



Good point. This is a problem with offensive too. Perhaps no LP for either until a system is contested, but full LP for offensive and half for defensive once it is contested...

spaceship, Spaceship, SPACESHIP!

Muad 'dib
State War Academy
Caldari State
#262 - 2012-05-05 20:13:30 UTC
most organizations in eve have trouble fielding a good pvp presence around the clock in all TZ, baring in mind fw is a free to all game career path, this is going to make defending a system all the harder.

It sort of works in 0.0 because you can trust your alliance mates to get stuff done, its never worked like that in fw and i think having such harsh consequences (namely lockout) a tedious venture for most casual pvp/pve outfits that join.

im expecting a monopoly smiler to incursions to emerge and the carefree pvpers going back to 0.0 roam, high sec decs and general piracy.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Almity
In Exile.
#263 - 2012-05-05 20:16:56 UTC  |  Edited by: Almity
The ebb and flow of FW could forever stop if these changes take effect. As Shalee said who will want to join a losing side? FW is already broken and bleeding people. This docking issue could be the death blow.

The changes are not all bad. LP for kills and capturing plexes are a great ideas. Having a bonus for controlling systems is also a nice idea. It gives the Winning side a reason to win. The losing side has the plus of more systems to plex in. Seems all well and good to me.

One thing I see playing out over and over is this.

Small Amarr fleets goes to capture a few plex.
Minnie fleet gets intel and camps out gates with fast tackle
Minnie fleet goes to push Amarr out of plex.
Amarr fleet has to keep bouncing safes or try to run a gate taking a few losses.

I know some people will think that is fair. But many of us have chosen to play in FW for these reasons. The ability to undock, go a jump or two, get a fight, dock up and log off. Why would anyone who plays like that stay in FW. It seems these changes push more people away than they keep or draw in.
X Gallentius
Black Eagle1
#264 - 2012-05-05 21:15:24 UTC
Muad 'dib wrote:
amarr's 18 remaining systems (mostly in dumb places) means the amarr will be even less able to fight than they are now, so with that i expect my corp and a few others will have to reluctantly leave fw, real shame :(

Geez, just move to Egglehende. Invulnerable, only one jump from ring of doom.
X Gallentius
Black Eagle1
#265 - 2012-05-05 21:19:02 UTC
chatgris wrote:

I disagree Now, when you chase someone out of a plex they are running, you get no reward (except to fight off the stick of losing docking access to the system you are fighting over, which you may or may not care about for that particular system). What incentive now is there to defend plexes in hikko, immuri, pyne, kedama, hirri etc?

IMO, no LP for defense is completely borked.
I was going to try to talk my peeps into letting non-station systems flip so we can farm them. Blink Maybe we can upgrade them, lol.

The importance for defensive plexing will be:
1. Home systems
2. Mission systems
3. Systems with stations near mission systems. (these will be staging systems to attack mission systems)
4. Others.

Shalee Lianne
Banana-Republic.
Shadow Cartel
#266 - 2012-05-05 21:24:56 UTC
The whole 'just suck it up' attitude of some people who are posting on this thread is appalling, not quite unexpected, but appalling none-the-less.

I love Faction War and have spent my whole time on EVE in it. I only want what's best for all of FW, not just Amarr. I don't want Amarr to win the war. I don't want Minmatar to win the war either, nor Gallente or Caldari. I want to pvp! I love that CCP is making it easier to support one's self in FW by pvping and plexing, but not at the proposed cost.

I believe that when these changes take place, a lot of people leave FW because it will suddenly become a whole lot easier to be out of it then in it.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Fennisair
Brutor Tribe
Minmatar Republic
#267 - 2012-05-05 22:28:40 UTC
I'm still kinda on-the-fence about the reset issue. I don't think it'd be even remotely fair if CCP goes ahead with full lock-outs. Also with how easy/fast it is to flip systems at the moment it'd kind of be a joke to just start lock-outs with no reset. If there's going to be a reset there really needs to be no lock-out and an improved system flipping mechanic (and plenty of warning beforehand so people can move to "safe" systems if they want to).

I don't believe that full lock-out from stations is a good idea though. It's just too restrictive (especially if CCP still want FW to be noob friendly).

The station-services denial... absolutely!

Station-guns... certainly on any of the militia stations (TLF/24th stations etc.), but not neutral ones.
That will give new peeps some confidence that they can actually undock from their home station and then go out into the warzone. It'll limit some aspects of station camping and will draw the fights out into space (because if they only hang around their own station they won't have anyone to shoot... unless it's bigger stuff or fleets with logi. It adds the risk that if they don't defend their systems, then they'll have to suffer their own station's guns. It'll of course make it a bit unbalanced in the enemies favour as they'll be able to camp their "new" station and have station-guns on their side if they flip the system. Some very clear undock warning-messages for people leaving an "enemy owned" station will be necessary... otherwise a lot of frig's are going to die horribly.
Of course if you choose to live in a neutral station then you're open to being fully camped-in, etc.


There's no need to make it like null-sec. But adding some limited restrictions that are in the same vein as null mechanics would also further that idea that low-sec is a stepping-stone to null-sec (even if the majority of low-sec residents don't see it that way).
Fennisair
Brutor Tribe
Minmatar Republic
#268 - 2012-05-05 22:41:39 UTC
X Gallentius wrote:
Muad 'dib wrote:
amarr's 18 remaining systems (mostly in dumb places) means the amarr will be even less able to fight than they are now, so with that i expect my corp and a few others will have to reluctantly leave fw, real shame :(

Geez, just move to Egglehende. Invulnerable, only one jump from ring of doom.



Actually, I can see something like this happening a lot more if they go ahead as things are now. It's quite likely people will get pissed off with the mechanics and either leave, or will set up home bases in non-FW systems. Which will pretty much defeat the point of it all.

Maybe some kind of "fixed" or uncaptureable home system for each militia would be a good idea? Obviously you could still be attacked there. Also those bigger corps/alliances that felt they could, would go out further and have bases in the captureable systems (which would benefit their whole militia of course).

I've always felt that a lot of the problem with the Amarr/Minmatar warzone was the proximity of the "home" systems. Being just 2-jumps away from each other is dumb. We should be 6 or more at least (and preferably with better supply lines to high-sec... though that may be a bit soft), to allow some maneuvering room.
We've always (both), needed more room and time to form-up properly when we find the enemy has a fleet up. Having more time to get a proper counter-fleet going would mean better fights all round and would open things up for better scouting/planning/tactics/etc. It'd make reinforcing a fight that's somewhere in the middle more difficult which would also make us all improve our logistics chains (not the rep'ping kind; the supply/reinforcement kind).
X Gallentius
Black Eagle1
#269 - 2012-05-05 23:01:58 UTC  |  Edited by: X Gallentius
Fennisair wrote:
Maybe some kind of "fixed" or uncaptureable home system for each militia would be a good idea?
It's called high sec, though with all the pies in my militia (and if Bad Messenger lays seige to Villore again) I suspect our last-case backup system will be Aeschee or Pellile.

Edit: Maybe CCP should add a cluster that connects Oyanata to Turnur ?
Cearain
Plus 10 NV
#270 - 2012-05-05 23:05:26 UTC
X Gallentius wrote:
Muad 'dib wrote:
amarr's 18 remaining systems (mostly in dumb places) means the amarr will be even less able to fight than they are now, so with that i expect my corp and a few others will have to reluctantly leave fw, real shame :(

Geez, just move to Egglehende. Invulnerable, only one jump from ring of doom.


Is Egglehende nice?

Any particular station I should base out of?

What is this ring of doom?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#271 - 2012-05-05 23:11:34 UTC  |  Edited by: X Gallentius
Cearain wrote:
what is ring of doom?
ring of doom is the Seiside/Auga/Amamake/Dal/Lantorn/Vard cluster.

http://evemaps.dotlan.net/map/Amarr_VS_Minmatar/Egghelhende#sec
ValentinaDLM
SoE Roughriders
Electus Matari
#272 - 2012-05-05 23:36:48 UTC
My personal opinion Tlf stations should let crusade players dock, but neutral.stations should remain neutral after all, and yes let's get these station guns going to support the side in control.

Rp wise that may be silly after all that minmatar station doesn't change corps when occupancy does but, I think we tails the.mechanics then the rp.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#273 - 2012-05-06 00:32:20 UTC
If they dropped the whole lock-out idea (please?), I do like the idea of not being able to access agents nor have clones etc in stations that are held by the enemy. I also like the idea of station guns shooting at the enemy militia.

Perhaps we could do some shady deals with the stations and pay for some services, like an extraordinary amount for repairs or something. Maybe Scotty takes bribes?

Also, I'm curious if we will be locked out of our militia allies lost system's stations as well?
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Andiedeath
We Aim To MisBehave
Wild Geese.
#274 - 2012-05-06 01:26:15 UTC
Alaekessa wrote:
Shalee Lianne wrote:
I do believe that FW will become so much worse for newer players. Station lock outs will be a big deal to someone new to the game who doesn't have alts to move their things, etc.


Because yeah, they won't be getting recruited into FW corps that already have foundations who could help them out with stuff like that



I reckon Alaekessa has hit the nail on the head . Why wouldn't new pilots want to join? They will most likely have a home deep in home faction space. This will actually make FW better for new pilots and help build up the base of pilots.

I understand the Minmatar are giving the Amarr a HIDING currently. Think about it... Recruit more pilots. How do you think the Minmatar now have the numbers??? I remember only 4 months ago that roles were reversed.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

SigmaPi
Ambivalent Inc
Coney Island Ski Club
#275 - 2012-05-06 01:51:54 UTC
the amarr are perfectly capable of getting a blob together and doing anything they want. the difference is that we've stuck with (and worked) the grind much harder than them. On the numbers front, the two sides are actually very close, and in quality of ships and overall quality of pilots, i'd say the amarr still have the leg up.

In the end, the Amarr don't want to work for the systems and now some of them want CCP to just give them stuff back - and in the end screw over all of the minmatar who both worked their asses off for the systems and who have lived in these systems for well over a year now.

I honestly don't see any justification for a reset, what-so-ever, but I certainly can understand where the feeling comes from.
Cearain
Plus 10 NV
#276 - 2012-05-06 02:50:44 UTC  |  Edited by: Cearain
Andiedeath wrote:
Alaekessa wrote:
Shalee Lianne wrote:
I do believe that FW will become so much worse for newer players. Station lock outs will be a big deal to someone new to the game who doesn't have alts to move their things, etc.


Because yeah, they won't be getting recruited into FW corps that already have foundations who could help them out with stuff like that



I reckon Alaekessa has hit the nail on the head . Why wouldn't new pilots want to join? They will most likely have a home deep in home faction space. This will actually make FW better for new pilots and help build up the base of pilots.

I understand the Minmatar are giving the Amarr a HIDING currently. Think about it... Recruit more pilots. How do you think the Minmatar now have the numbers??? I remember only 4 months ago that roles were reversed.


I have always thought that that large null sec alliances are much easier for new pilots than faction war. They tell you how to fit your ships. The primaries are often just in alphabetical order. Nothing a noob does wrong is likely to cost a fight. They have forums with helpful information and pilots who are trying to recruit and help new players.

So to the extent this makes faction war even more of a blob to win game, this is more newb friendly. Whether it teaches newbs what is really great about eve is a different question. Now like null sec its going to involve more teaching the lemmings to swim together. The quality small scale pvpers are unlikely to have a role in the actual occupancy combat anymore.

With these changes faction war becomes like level 3 missions to null sec level 4 missions. You will basically have to do all the same sorts of grinds of null sec - just in smaller ships and for much lower pay. If I wanted to go recruiting and building connections and coodinating large fleets to grind stuff I would be in null sec going after allot bigger rewards.

I really wonder why the people that like these changes just don't go to null sec and get a much bigger return for all the "effort" and "work" they do. I ldon't mean that as any sort of insult either. Its a sincere question. Null sec is the place where you get the big returns on hard work - if that is what you want in eve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Noisrevbus
#277 - 2012-05-06 03:34:05 UTC  |  Edited by: Noisrevbus
Dark Pangolin wrote:
Who cares about the FW changes! Check this part out!

Drone Damage module (Extrinsic Damage Amplifier)
• CPU Rigs (Small/Medium/Large Processor Overclocking Unit)
Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
• Light and Medium Web drones
• Resistance shifting armor hardener (Armor Adaptive Hardener)

Also i agree that a denial of services and having the station guns shoot at you would be more appropriate that locking you out of stations...


This is more of the stuff that really scare me. It's random "awesome" introduced without any thought to it's lasting implications of game balance and without any direct motivation to it's introduction.

Drones never had damage modules for a good reason, they already had a high-damage niche to begin with. An Ishtar could always spit nearly 500 dps over 100km at the expense of the drawbacks inherent in drones. Turret ships put out half of that. Missile ships could contend with raw damage but had their own application issues. Then came Tier 3 BC with their 600-700 dps paradigm just stepping over every other notion of balance, and now this. In what way did we need it? did drone boats lack damage output? will they see fleet-use because of this? Surely not.

A fuelled shield booster would cut down on slots needed for an injected tank. A fair general idea it may seem, considering the manadatory nature of midslots like MWD or points, but it does enable new combinations of high-buffer injection that will ripple balance issues across the ship classes; force a major amount of post-balance work better spent elsewhere, and for what reason?

It's probably just a testing ground to meet the demands of people whining about active bonuses not scaling as gang sizes go up, or active tanking being relegated to small gangs. The thing is that balance is actually pretty tolerable as it is, between armor and shield or between the logic that internal mitigation with external regeneration is a combined superior team-strategy. Why meddle with it when there are glaring holes to fix? Why cause work?



There is one very important difference between EC-drones and web-drones. ECM may indirectly cause a ship to explode, but webs have a direct and much quicker effect. Look at it like this: if you swarm something with EC-drones it tend to affect offensive control, you can still manoeuver and buy time, it's also chance based which allow you to sustain and deal with it. That's why something like smartbombs is effective on EC-drones. They have little offensive snap - even if they can have defensive snap (drones, jam, flee).

Webbing drones on the other hand can be applied to a fleeing enemy with an instant effect that then and there can cause them to explode. Smartbombing that won't be feasible. Your team-effort versus mass application can't react that fast. You'll likely see profileration of large gangs just putting out a sphere of webbing death by allowing small web drones. It doesn't matter if it's a weak figure, every Drake in the game all of a sudden got 60km of web reach; a bonus usually reserved for very specialist ships under specific circumstances. It's yet another of them mechanics that just feed a blob and will give people less motivation to go out and fight each other in the first place. It's a blobber tool, Malcanis' Law applied to numbers (not having the margin to spare, etc.).

Barring CPU-rigs, what of this crap is actually needed in the game? Needed to the point that it's taken design precedence over fixing clearly defined problems. I understand i sound conservative and boring, but ugh.
Alaekessa
Matari Combat Research and Manufacture Inc.
#278 - 2012-05-06 03:35:37 UTC
Shalee Lianne wrote:
QQ


QQ MOAR

::War is hell::
Histocomp
The Scope
Gallente Federation
#279 - 2012-05-06 03:56:38 UTC
Sorry all you Amarr militia types, but the idea of a reset is the wrong way to go. Just thing of what null sec would be like if they 'reset' sov every time a change was made. You lost those systems and the Minmatar militia earned them, now you have to deal with it. Any perceived 'advantage' they earned for themselves. And you are perfectly capable for basing out of other systems and taking them back.
Andiedeath
We Aim To MisBehave
Wild Geese.
#280 - 2012-05-06 04:25:49 UTC
Cearain wrote:
Andiedeath wrote:


... . Why wouldn't new pilots want to join (Militia)? They will most likely have a home deep in home faction space. This will actually make FW better for new pilots and help build up the base of pilots.

I understand the Minmatar are giving the Amarr a HIDING currently. Think about it... Recruit more pilots. How do you think the Minmatar now have the numbers??? I remember only 4 months ago that roles were reversed.


I have always thought that that large null sec alliances are much easier for new pilots than faction war. They tell you how to fit your ships. The primaries are often just in alphabetical order. Nothing a noob does wrong is likely to cost a fight. They have forums with helpful information and pilots who are trying to recruit and help new players.

So to the extent this makes faction war even more of a blob to win game, this is more newb friendly. Whether it teaches newbs what is really great about eve is a different question. Now like null sec its going to involve more teaching the lemmings to swim together. The quality small scale pvpers are unlikely to have a role in the actual occupancy combat anymore.

With these changes faction war becomes like level 3 missions to null sec level 4 missions. You will basically have to do all the same sorts of grinds of null sec - just in smaller ships and for much lower pay. If I wanted to go recruiting and building connections and coodinating large fleets to grind stuff I would be in null sec going after allot bigger rewards.

I really wonder why the people that like these changes just don't go to null sec and get a much bigger return for all the "effort" and "work" they do. I ldon't mean that as any sort of insult either. Its a sincere question. Null sec is the place where you get the big returns on hard work - if that is what you want in eve.


It seems the basis of your debate is that Militia Corps are not capable (or willing) to support new pilots and helping them get the tools they need to succeed. It also suggests that Corps in Militia do not think about infrastructure to support their goals. Both these assumptions are incorrect for at least some Corps/Alliances. It is quite easy to set up a Corp like a Null Sec alliance now. Even with bully Pirate alliances like PL in our midst. All the Militias have to do is think more about the end game and what they need to do to get there.

I seem to remember an old world book chapter... Habit 2: Begin with the end in mind. Applys very well here.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public