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Missions & Complexes

 
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Incursion changes

First post
Author
Katy Ling
Crimnson Concept Flame
#81 - 2012-05-05 16:38:51 UTC  |  Edited by: Katy Ling
CCP Soundwave wrote:
Hey guys

We're looking into the Incursions right now. Our changes had varying degrees of success and this is my view on it currently:

Making NPC groups dynamic and stopping blitzing works as intended for Vanguards. I'm considering reversing the 10% income change, to increase their value slightly again.

For assaults, I think the NPC groups work fine as well, but the difficulty might have gotten a little too high.

Comments?


the nerf, as it was done, resulted in a triple nerf

+ npc's
+ stronger npc's
+ site complexity (hacking sites when it wasan't needed before)
+ damage
+ kill all npc's (+ammo spent and longer time)
- pay out

Result :
+ ammo spent
+ Longer time to complete (2-3 times) because need to kill all and
+ need more rolles in a vanguard fleet (snyper + hacker)
+ need to have full fleet, (when before, was enough 60% - 70% of members)


- i would not complain about the increasing complexity of the vanguard sites, but considering the increased complexity and time it takes to do them, the vanguard pay out should rise up, in line with the increased work, PVE risk and the payout should actually be increased in relation with what was before (+10% or 20% pay out for vanguards) - they take 100 or 200% more time to do now and require allways a full fleet.

(one "side effect" from the vanguard complexity increase was the need for a full fleet, when before, was doable with -1 logi or dps, before)
(so, vanguard sites went from 10 mil pay out to 9 mil (-8 if fleet is running with 8 DPs, wich is quite common) vanguard sites should increase to 12 mil)


- i think scout sites should increase in complexity and pay outs, so that vanguard fleets would have something to do, wile waiting to have a full fleet to be able to run properly a vanguard site ... like payng 5 mil and requiring to have 2 logis and 3 dps
yugi272
Ministry of War
Amarr Empire
#82 - 2012-05-05 17:37:11 UTC
The thing is, we don't live in a perfect world, the few "perfect fit" blitz fleets that can take the credit for this patch made the entire community suffer. I used to fly a legion so i know how blitzing is done, i also know there is a subtle difference between ARMOR and SHIELD fleets, as both have different fleet compositions and can do sites differently more or less.

The thing is you have to hear out both sides, i personaly have no interrest in vanguards, the completion times for a NORMAL fleet is always above 10mins, usualy 13-19mins (85% of ppl running are normal random fleets). I rather do assaults which last 17-23mins for doubly the isk and lp. I only do vgs if i can't get into assault fleets.

my point is, i know you wanted to kinda nerf it,but the excessive amount of time coupled with low isk ,combined with the proper fit you need to be able to get invited into fleet is just NOT worth it.

My question is, why should i invest into say 400mil ship, (not too expensive and not too cheap hopefully people agree with me here) when i need to run 50 VG sites to be able to cover it, and in EACH OF THOSE SITES I HAVE A REAL CHANCE OF LOSING IT!
I could just do DED sites in highsec, or minning hiden plexes or just as everyone else says l4 missions.

U guys rly made something nice with the community grouping up to do stuff together regardless as someone mentioned of politics, why ruin it? the TDF channel is half of what it used to be, i don't mind people leaving but its harder for the rest of us having to suffer due to a small amount of elitists who did sites extra fast... not to mention noobs aren't rly welcome anymore, which makes it again harder for them... but then again eve was never a newcommer friendly game (i paid for the game played for trial and first month and gave up cause there wasn't anything to do with someone and space is SO BIG) but i came back and am here now...
Herr Ronin
Brutor Tribe
Minmatar Republic
#83 - 2012-05-05 18:06:38 UTC
Katy Ling wrote:
CCP Soundwave wrote:
Hey guys

We're looking into the Incursions right now. Our changes had varying degrees of success and this is my view on it currently:

Making NPC groups dynamic and stopping blitzing works as intended for Vanguards. I'm considering reversing the 10% income change, to increase their value slightly again.

For assaults, I think the NPC groups work fine as well, but the difficulty might have gotten a little too high.

Comments?


the nerf, as it was done, resulted in a triple nerf

+ npc's
+ stronger npc's
+ site complexity (hacking sites when it wasan't needed before)
+ damage
+ kill all npc's (+ammo spent and longer time)
- pay out

Result :
+ ammo spent
+ Longer time to complete (2-3 times) because need to kill all and
+ need more rolles in a vanguard fleet (snyper + hacker)
+ need to have full fleet, (when before, was enough 60% - 70% of members)


- i would not complain about the increasing complexity of the vanguard sites, but considering the increased complexity and time it takes to do them, the vanguard pay out should rise up, in line with the increased work, PVE risk and the payout should actually be increased in relation with what was before (+10% or 20% pay out for vanguards) - they take 100 or 200% more time to do now and require allways a full fleet.

(one "side effect" from the vanguard complexity increase was the need for a full fleet, when before, was doable with -1 logi or dps, before)
(so, vanguard sites went from 10 mil pay out to 9 mil (-8 if fleet is running with 8 DPs, wich is quite common) vanguard sites should increase to 12 mil)


- i think scout sites should increase in complexity and pay outs, so that vanguard fleets would have something to do, wile waiting to have a full fleet to be able to run properly a vanguard site ... like payng 5 mil and requiring to have 2 logis and 3 dps



I do like the fact that CCP are increasing the DPS output in these sites, Incursions are for High Skilled characters not 4 million skillpoints, The reason why people are taking so long to do sites, For instance i have been hearing public fleets are doing 15 minute OTA's, The core reason is because they lack T2 guns or the correct fitting and faction ammo.

ISN - Incursion Shiny Network/Other High End Incursion Community's - OTA = 5-6 Minutes ( Without Hacking )

BTL Fleet - OTA = 15 Minutes ( With Hacking )


Maybe i am wrong with BTL/Public fleets, But in all the fleets i have been running logi, It is just horrible, If CCP reinstated the 500k Isk per payout and maybe took out the Mara's in a OTA due to the station rep's it anyway, Then i would be happy with that, Let's face it, People who will complain even after they maybe reinstate the 500k payout per site are just greedy.

Its time for people to get in the correct ship's and fitting's with a Off Grid Booster, Stop using Three logistic's.

OTA Suggestion: Bring the Hacking array forward so it is 50km away, This enables a logi to fit a hacker and still maintain cap chain and rep's.

Maybe take out the Mara's and leave the kill order, Frankly i like the new OTA's it is very interesting to FC, But public fleets getting wiped out, This need's to stop, Like wtf guys, Start to wake up, It isn't just F1 F1 F1 F1 Warp F1 F1.

Regards

I'll Race You For A Amburhgear

Asmodes Reynolds
Rayn Enterprises
#84 - 2012-05-05 18:58:27 UTC
CCP WAKE-Up PLEASE, there's been a number of questions posed in this thread, some intelligent, some understandable, and that I just plain ridiculous just plain ridiculous, you have people on your staff that their job to keep track of these threads & answer/bring questions to your attention the fact that you seem to be ignoring a thread that you started. Did somebody pose a few questions that you don't know the answers to?? Can you give us at least a post saying that you've read this thread at all. Some answers to the intelligent questions would be nice as well.
Herr Ronin
Brutor Tribe
Minmatar Republic
#85 - 2012-05-05 19:01:05 UTC  |  Edited by: Herr Ronin
Asmodes Reynolds wrote:
CCP WAKE-Up PLEASE, there's been a number of questions posed in this thread, some intelligent, some understandable, and that I just plain ridiculous just plain ridiculous, you have people on your staff that their job to keep track of these threads & answer/bring questions to your attention the fact that you seem to be ignoring a thread that you started. Did somebody pose a few questions that you don't know the answers to?? Can you give us at least a post saying that you've read this thread at all. Some answers to the intelligent questions would be nice as well.



Dude that is how i am feeling, At this minute i am not pleased with how Inferno is going so far, Its all about the community they say...

Oh look a State Navy Raven has been given to me!?! How nice!


Come on Soundwave, You are my favourite CCP Dev, Any update's?

I'll Race You For A Amburhgear

Katy Ling
Crimnson Concept Flame
#86 - 2012-05-05 19:27:44 UTC  |  Edited by: Katy Ling
Herr Ronin wrote:


Dude that is how i am feeling, At this minute i am not pleased with how Inferno is going so far, Its all about the community they say...

Oh look a State Navy Raven has been given to me!?! How nice!


priceless :)

... oh waite ... i only got some lame books and cruiser to choose from ... not that they would had to give anything anyway ... but .... those things would be so much more appropriated for new players stating ...
Citizen Smif
Pator Tech School
Minmatar Republic
#87 - 2012-05-05 19:53:38 UTC
In all seriousness CCP should just delete incursions, missions, mining and 0.0 - that way there would be no more problems. Perhaps if they did that then we could focus on things that really matter like new NEX store clothes, bounties and faction warfare. I just thought I'd throw that idea out there whilst we're being constructive and all..
Asmodes Reynolds
Rayn Enterprises
#88 - 2012-05-05 20:04:59 UTC
Citizen Smif wrote:
In all seriousness CCP should just delete incursions, missions, mining and 0.0 - that way there would be no more problems. Perhaps if they did that then we could focus on things that really matter like new NEX store clothes, bounties and faction warfare. I just thought I'd throw that idea out there whilst we're being constructive and all..



The troll is strong with this one.... just so we're clear CCP!
Herr Ronin
Brutor Tribe
Minmatar Republic
#89 - 2012-05-05 20:17:21 UTC
Katy Ling wrote:
Herr Ronin wrote:


Dude that is how i am feeling, At this minute i am not pleased with how Inferno is going so far, Its all about the community they say...

Oh look a State Navy Raven has been given to me!?! How nice!


priceless :)

... oh waite ... i only got some lame books and cruiser to choose from ... not that they would had to give anything anyway ... but .... those things would be so much more appropriated for new players stating ...



WTS Pax!! Collector's Item!!

Very rare!!

I'll Race You For A Amburhgear

DarthNefarius
Minmatar Heavy Industries
#90 - 2012-05-05 20:38:09 UTC
Trader 99 wrote:
My two cents.

I know people that use to goto low sec to do the mom,but now with the infleunce bar taking alot more effort to get down to zero to get the mom to spawn its a non starter now for them to even do it.Is this what you wanted?

With HQ sites the most annoying one is the TPPH.It would be nice if the gates in the rooms were alot closer so we didnt have to refit the fleet with afterburners and wait 5 minutes for people to do it.People have said that if it only had 2 rooms instead of 3 it would be better.



WHAT IS HAPPENING IN LO/NULL SEC? It was a bit of a guarded secret but before the nerf lo sec systems were being done. Are they still ( a question for alts I suppose ) If the GOONs are to be believed Question they are giving up on the NULL incursions now
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Herr Ronin
Brutor Tribe
Minmatar Republic
#91 - 2012-05-05 20:41:01 UTC
Citizen Smif wrote:
In all seriousness CCP should just delete incursions, missions, mining and 0.0 - that way there would be no more problems. Perhaps if they did that then we could focus on things that really matter like new NEX store clothes, bounties and faction warfare. I just thought I'd throw that idea out there whilst we're being constructive and all..



Is this a Troll?

What is this?

I'll Race You For A Amburhgear

Nar' alk Breau
University of Caille
Gallente Federation
#92 - 2012-05-05 21:12:08 UTC
My 2 cents worth:

People did incursions for the isk and to a lesser extent the communal effect. It took a little time to get a fleet of 10 people together, but after you did, you made good isk. Along with that you got the opportunity to talk to other people via eve-voice, teamspeak or some other voice app. Now maybe the amount of isk made was a little much, but a lot of the people I flew with were PVPers and they took that isk, bought ships and went back to low sec for PVP. It also got to be quite tedious running site after site, knowing what to expect. In fact the only reason why I kept doing it was because I needed the isk.

It's been a couple of weeks since I've done an incursion, but last I seen, killing every ship of every wave sucked. Again we know what to expect, payout has been reduced, and the time to finish a site takes much longer. I've since quit doing incursions. Some may say I should start doing Assault sites as they are the new VG's, but it takes time to get and keep a fleet together, and the bigger the fleet the harder it is to sustain. VG's were good because fleets weren't overly difficult to sustain.

So, with the above in mind:

- reinstate the %10 for VG's
- get rid of the "kill every ship" trigger.

and the one that I think would really sell

- incorporate human interaction on the side of Sansha. Reward them with isk if they manage to kill or stop a human fleet. Not only would that introduce the element of surprise, but you would be creating a second community of player. While they wouldn't actually fly the Sansha ships as this would probably lead to cheating, they could pre-plan some things. I.E.

1. Allow them to pre-plan the defense for the Sansha fleet
- They pick which human ships to kill for priority (basi first, then battleships)
- They define the composition of the Sansha fleet, which ships and how many (within limits)
- They can pick the ship(s) that are trigger(s)
- They dictate the fitting of individual Sansha ships with modules (jammers, neuts, etc...)

The best plans get saved and CCP could reuse them for incursions in general. This line of reasoning could also be applied elsewhere in the game (lvl 4 missions, sleeper sites, etc...)

2. Let people control the logistics arrays. If they see a Deltole going down, they can focus repping power on it. If they do nothing with it, then it simply falls back to being AI controlled.

These are just a couple of examples, but the potential is there to increase the original popularity by a significant margin.
Asmodes Reynolds
Rayn Enterprises
#93 - 2012-05-05 21:13:04 UTC  |  Edited by: Asmodes Reynolds
DarthNefarius wrote:



WHAT IS HAPPENING IN LO/NULL SEC? It was a bit of a guarded secret but before the nerf lo sec systems were being done. Are they still ( a question for alts I suppose ) If the GOONs are to be believed Question they are giving up on the NULL incursions now



As a part of the incursion group you are speaking of I can confirm this CFC incursion group has has been shut down until something changes. :( It just isn't profitable for us anymore. The only incursions that will be done are the ones that are interrupting our our infrastructure.

I'm only posting this thread is to keep it at the top so that I may get some answers from soundwave regarding the questions in my original post . Seen here: https://forums.eveonline.com/default.aspx?g=posts&m=1246349#post1246349
Asmodes Reynolds
Rayn Enterprises
#94 - 2012-05-05 21:16:58 UTC
double post sorry
Herr Ronin
Brutor Tribe
Minmatar Republic
#95 - 2012-05-05 21:20:20 UTC
Asmodes Reynolds wrote:
DarthNefarius wrote:



WHAT IS HAPPENING IN LO/NULL SEC? It was a bit of a guarded secret but before the nerf lo sec systems were being done. Are they still ( a question for alts I suppose ) If the GOONs are to be believed Question they are giving up on the NULL incursions now



As a part of the incursion group you are speaking of I can confirm this CFC incursion group has has been shut down until something changes. :( It just isn't profitable for us anymore. The only incursions that will be done are the ones that are interrupting our our infrastructure.

I'm only posting this thread is to keep it at the top so that I may get some answers from soundwave regarding the questions in my original post . Seen here: https://forums.eveonline.com/default.aspx?g=posts&m=1246349#post1246349



How many community's have died due to this change or shutdown?

This is a interesting topic, It is a shame for this to happen :(

I'll Race You For A Amburhgear

XXSketchxx
Sniggerdly
Pandemic Legion
#96 - 2012-05-05 21:54:21 UTC
You guys need to stop pretending you care about the "communities."

There's no shame in saying you like having an isk printer.
Herr Ronin
Brutor Tribe
Minmatar Republic
#97 - 2012-05-05 21:58:46 UTC  |  Edited by: Herr Ronin
XXSketchxx wrote:
You guys need to stop pretending you care about the "communities."

There's no shame in saying you like having an isk printer.



Well i have that sense of mind and people hate it. Two type of incursion Fc's

1. One's who let anyone in - Considered awesome!

2. Elite Incursion FC, T2 Gun's Faction Mod's - Hated in BTL, Loved In The Community's They Run In <-- Am one of them, It makes me sad.

I'll Race You For A Amburhgear

Just Alter
Futures Abstractions
#98 - 2012-05-05 22:13:34 UTC  |  Edited by: Just Alter
Herr Ronin wrote:



Dude that is how i am feeling, At this minute i am not pleased with how Inferno is going so far, Its all about the community they say...

Oh look a State Navy Raven has been given to me!?! How nice!


Come on Soundwave, You are my favourite CCP Dev, Any update's?


Your favourite dev?

Why?

He was one of the firmest supporter of that trainwreck that was incarna, he was also one of the people who started the idea(anti-capitalistic btw) "our customers dont know what they really want, they'll eventuelly settle down and pay us"&"1000 dollars jeans".

edit.
Althasandria Shadegrown
Strategic Exploration and Development Corp
Silent Company
#99 - 2012-05-05 22:52:12 UTC
From my experience after the patch, if reversing the 10% payout nerf, the following things would bring the Vanguard sites back into peoples intrest:

OTA:
Just horrible at the moment, remove some one third of the frigates and drop the mara from required kills. The sites are taking ages and are just not worth doing currently.

NMC:
Actualy the only site that the nerf brought to considerably reasonable level. Just remove the Mara from kill requirements.

NCO:
Take a few of the cruisers out. Having two or so is not a problem. Otherwise quiet well balanced.

Overall the nerf was way to steep, other way of brining them back to doable levels is reversing the changes to site mechanisms done, and bringing the pay down by additional 10-20%. Even this would be better than doing the current versions. They are more of a pain to do at the moment.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#100 - 2012-05-05 23:01:12 UTC  |  Edited by: Fronkfurter McSheebleton
I think that some of the sites need to be redone, not just have the spawns tweaked.

NCNs, for example...they're a pain in the tush, because more often than not, the fleet is short on something. Simply move all of the spawns to one side or the other and set the gates back to normal ship restrictions, and it'll be much less of a pain. NMCs could perhaps be looked at, too, since the only people mining them are the ones who are mining out the whole asteroid and selling it, which I imagine was not the original intention.

More attention also needs to be paid to which rats are really capable of slowing the fleet down. In particular, snipers can be a real nuisance...they can be a very effective bottleneck on how fast the fleet moves.



I'm actually rather glad to see vanguards on the bottom rung as far as payouts go, now, but they're below even L4 payout for most,so perhaps the bottom rung needs to be bumped up a bit?


The balance between HQ and Assault fleets is also an odd one. Depending on the type of site that spawns, the payouts on both of them can vary drastically depending on the type of site being run, but from what I understand, assaults are now above HQ in terms of payout? Can anyone confirm? (I usually get 40-60m/hr in HQs...not really that much more than the new VGs Ugh )

thhief ghabmoef