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Warfare & Tactics

 
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More FW changes on SiSi

First post
Author
Schalac
Apocalypse Reign
#161 - 2012-05-04 13:00:50 UTC
I think that if this system does go live though they should reset eveything. Then make it so that you have to gain territory in succesion. None of this grabing Tama and/or OMS right off the bat territory gain. You come in through a regional gate and capture the system, then move onto the next. This would force better fights and actually cause there to be a front line.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Shepard Book
Underground Stargate
#162 - 2012-05-04 13:02:37 UTC
I do not understand why so many people in empire want an easy mode factional warfare with less risk and reward when you have been crying since the system has been out that you want it more meaningful.

I hope they do bring more elements of conquerable stations, cyno jammers, and jump bridges into factional warfare.
Ramon Sohei
The Florez Law Firm
#163 - 2012-05-04 13:02:51 UTC
Galatica789 wrote:
Make it so neutrals cant even dock in our stations either. Really put the squeeze on people. Gal mil should be the only ones allowed to dock in the area >:D From OMS to Tama. and Suj too >:D

If Cal mil cant dock in our station neither should neutrals. I dont care about you squids or neutrals in the area, shoudlve joined gal mil.

Also please make it so we can elect certain corps to head the miltia to make decisions like seeing which corps/people can join our miltia.

Also I cant wait to place two different alts in the differnet miltias and have them shoot each other ALL DAY in cheap frigs to make isk. Ty CCP, made my life easier for once xoxo


I agree with your idea that neutrals shouldn't even dock in our stations or maybe based on sec status. But you know CCP will have to cater also to pirates.
Kuehnelt
Devoid Privateering
#164 - 2012-05-04 13:21:23 UTC  |  Edited by: Kuehnelt
Julius Foederatus wrote:
It won't be 10 jumps to the nearest station, because the enemy will be where the front is.


Meaning: if we don't fight except in 1-2 systems, we won't have far to jump. Played a lot of RvB, have you?

Quote:
And you are asking everyone else to bend to your preference of play, because you want to keep a major change out


Meaning: yeah, sure, you've enumerated many actual reasons that the change is dumb, and I've neither assaulted those reasons nor really thought through my single counter to it that you've already attacked --but really, even though I want one thing and you want the opposite of that thing, the issue is that you are trying to bend everyone else to your preference of play. Not me, though! No bending here! No preferences here! My position is completely neutral and your position is radical and strange.

Quote:
that would actually make people participate in occupancy warfare


No, LP for plexing does that. Station lockout makes people move their ****. Look: station lockout is probably coming, and 90 people in Amarr militia just finished not caring about two systems that just went vulnerable. Actual station lockout - outside of the one system they have all their stuff in, if it's still a lowsec system (why Kamela and not Tuomuta, which is one jump away?) - won't make them care more than imminent station lockout.

Quote:
simply because it is too much of a penalty for you to stomach.


No, that's the conversation you want to have. You want to hear people whining that it'll be tooooo haaaaard, because it's a hell of a lot easier to say HTFU than to read and understand and reply to the arguments and scenarios that have been presented to you. Me, I expect station lockout to come, and I know exactly what I'm going to do about it, and the result will be that the alleged point of it will be completely defeated. We'll all adapt, and the post-adaptation world will be worse for this specific feature in the specific ways that we've said, but then FW won't die thanks to everything else about Inferno, and then you can come back and say, hey, what chicken littles those guys were, right? And now everyone set your alarm clocks, because this neutral POS that we'll all get a faction hit for attacking will go out of reinforcement at...

Quote:
You will still be able to base in high sec and low sec systems that aren't in FW, of which there are plenty.


Here is a map: http://evemaps.dotlan.net/map/Amarr_VS_Minmatar

Here is another map: http://evemaps.dotlan.net/map/Caldari_VS_Gallente

Amarr are going be just fine, no matter what happens. Minmatar would be screwed by any turnaround in the war. As for the Caldari/Gallente side...
Yogsoloth
Fliet Pizza Delivery
Of Essence
#165 - 2012-05-04 13:49:43 UTC  |  Edited by: Yogsoloth
Schalac wrote:
I think that if this system does go live though they should reset eveything. Then make it so that you have to gain territory in succesion. None of this grabing Tama and/or OMS right off the bat territory gain. You come in through a regional gate and capture the system, then move onto the next. This would force better fights and actually cause there to be a front line.


Some of us were discussing this yesterday.

If this does go through to live, then I like this concept.

I absolutely think this format would encourage more fighting, and prevent some of the meta gaming shenanigans (eg: noob alts plexing back systems to farm LP & blitzing mission hubs also come to mind, in addition to the Tama and Oms blitzing).

Denial of docking rights is still a poorly thought out concept though.
X Gallentius
Black Eagle1
#166 - 2012-05-04 14:06:06 UTC
Yogsoloth wrote:
If this does go through to live, then I like this concept.

It's going to happen anyways.
1. Attacking side is going to need 23/7 coverage to capture a system in a reasonable amount of time. If attackers are not active, the other side's afk plexing alts will grind away all of your gains. LP for plexing means there will be many afk defensive plexing alts available to clean up systems all day long.

2. The defenders get to reship in system, you're going to need to jump into another system to reship. Systems with no adjacent stations (like Rakapas, or Nisuwa+Notoras) are going to be a nearly impossible to win. Being active enough to swap out ships and win plexes is going to be a challenge.

Bottom Line: Lack of docking rights is going to make flipping a system more than one jump away from a friendly station very challenging if the other side puts up even a litle bit of a fight.

Therefore, you'll see an actual frontlines. Guys like Mutnin may guerilla campaign out of Pellile, Aeschee, or some Gallente corp may use Tierjev, some smart Amarr corp may use Egglehended or a Caldari system in the far north, but overall it's going to be front line fighting.

Veshta Yoshida
PIE Inc.
Khimi Harar
#167 - 2012-05-04 14:06:53 UTC
Naah, Shakor's butt monkeys will be in good shape even if we take and hold everything up to Dal .. there is access to Amarr FW space directly from Gallente space and the Amak high-sec path is pretty much ideally situated .. only downside of that one is the lack of station next door to Amak (if I remember correctly) but its a hop-and-a-skip to Rens so 'meh'.

Changes will revitalize ninja plexing in a big way and condense fighting even more than the infini-plex change did .. FW will by and large be the poorer for it .. the whole thing reeks of CCP either lacking anything remotely resembling a vision for FW or being bent over by null interests.

And that is it from me until the blogs come 'round.
Ahazu Sagam
Ministry of War
Amarr Empire
#168 - 2012-05-04 14:16:22 UTC  |  Edited by: Ahazu Sagam
I know its just SISI but, im sure CCP is trolling us.

- You can't dock in enemy low sec but you can dock in enemy high sec.

- LP payout for killing people is still a joke.

If they really want to do this station lockout, it should affect neutrals as well as long as they have not a standing of +2.0 to the faction (Amarr for 24th IC systems, ...)
Kuehnelt
Devoid Privateering
#169 - 2012-05-04 14:17:39 UTC
X Gallentius wrote:

It's going to happen anyways.
1. Attacking side is going to need 23/7 coverage to capture a system in a reasonable amount of time. If attackers are not active, the other side's afk plexing alts will grind away all of your gains. LP for plexing means there will be many afk defensive plexing alts available to clean up systems all day long.

2. The defenders get to reship in system, you're going to need to jump into another system to reship. Systems with no adjacent stations (like Rakapas, or Nisuwa+Notoras) are going to be a nearly impossible to win. Being active enough to swap out ships and win plexes is going to be a challenge.

Bottom Line: Lack of docking rights is going to make flipping a system more than one jump away from a friendly station very challenging if the other side puts up even a litle bit of a fight.


And I've heard that it will take 5 times as any plexes to take a system. This is a way that people have already adapted to the horrible station lock-out idea -- by convincing CCP that it must come with an enormous nerf to system-flipping, rather than the more gentle rebalance we might have gotten.
Yogsoloth
Fliet Pizza Delivery
Of Essence
#170 - 2012-05-04 14:18:52 UTC
Also, there's been rumor that defensive plexing gives no LP reward ???

The awesomeness of this simply can not be overstated !







/sarcasm off
Cearain
Plus 10 NV
#171 - 2012-05-04 14:34:17 UTC
Julius Foederatus wrote:
Cearain wrote:
Marcus Foederatus wrote:

To that I say, tough ****. You can be a casual pvper no matter where you are, but you can't expect to bend the entire game that everyone else plays to your own personal preference for where you want to keep your ****. If this game is supposed to be as hardcore .....



No you can't be casual and do null sec. Plus I am not asking for everyone else in the game to to bend to my prefence of casual play. I am just asking that ccp allow one part of the game allow for casual play and frequent quality pvp.


You want "hardcore"? Null sec offers it. Really it does, go for it. Hardcore computer gaming mmo in its finest. I just ask that every part of eve not be like a second job.

Let me roam around shoot stuff and if I need to take care of something in real life, I would like to just dock up and take care of it. Not have to worry about going 10 jumps to dock up first.


You're not in null sec. It won't be 10 jumps to the nearest station, because the enemy will be where the front is. And you are asking everyone else to bend to your preference of play, because you want to keep a major change out that would actually make people participate in occupancy warfare, simply because it is too much of a penalty for you to stomach. You will still be able to base in high sec and low sec systems that aren't in FW, of which there are plenty. And if you all actually put some effort into defending your stuff (which won't be that hard after the patch), then you won't even have to worry about it.


I often go roaming in the back waters for fights. So while 10 jumps would be at the high end it wouldn't be impossible in my current way of playing especially if as i predict minmatar basically end up taking all the systems.

You are correct that with these changes it would force most of the fighting to the frontlines where as a mostly solo pilot I can expect to get blobbed much more frequently. I'm not really thrilled with that.

As far as plenty of systems to base out of. Well if my sec status continues to drop high sec won't be an option. But there are a few non fw low sec systems I could go to that is true. I don't think there are that many though and again after minmatar take over the fw systems they will basically be the front lines with the blobs.

Yeah I am talking about how this will gut my own particular play style. I'm not trying to speak for everyone. But my point remains that if you want hardcore you can go to null sec and do that. You have that option. You want to put in big effort for big reward go to null sec. I don't mean that as a dig but as a serious recomendation. Look at goonswarm they have so much isk they are litterally paying their members to throw ships away in jita!

Meanwhile if they turn faction war into null sec lite what options will casual pvpers like me have? Where can I expect to get fequent quality pvp?

The whole idea of putting lots of effort into a computer game is not for me. I really enjoy the game and really like the pvp. I like the consequences of fights and the fact that when I lose a ship it costs me something. But I am not interested in putting allot of effort in to politics or organizing other players to achieve the ability to carebear more isk in safe areas where the enemy can't dock.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

BolsterBomb
Perkone
Caldari State
#172 - 2012-05-04 14:51:16 UTC
X Gallentius wrote:
Yogsoloth wrote:
If this does go through to live, then I like this concept.

It's going to happen anyways.
1. Attacking side is going to need 23/7 coverage to capture a system in a reasonable amount of time. If attackers are not active, the other side's afk plexing alts will grind away all of your gains. LP for plexing means there will be many afk defensive plexing alts available to clean up systems all day long.

2. The defenders get to reship in system, you're going to need to jump into another system to reship. Systems with no adjacent stations (like Rakapas, or Nisuwa+Notoras) are going to be a nearly impossible to win. Being active enough to swap out ships and win plexes is going to be a challenge.

Bottom Line: Lack of docking rights is going to make flipping a system more than one jump away from a friendly station very challenging if the other side puts up even a litle bit of a fight.

Therefore, you'll see an actual frontlines. Guys like Mutnin may guerilla campaign out of Pellile, Aeschee, or some Gallente corp may use Tierjev, some smart Amarr corp may use Egglehended or a Caldari system in the far north, but overall it's going to be front line fighting.



I think if you fight "font line" battles you will lose out on the sovereignty. I believe there are better strategies that will help split the battles up and then combine for large engagements to ultimately flip the system (bunker bust)

The militia that cooperates the most will be supreme. Common goals = common rewards. The more I think about it the more excited I am for the new changes.




Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Hans Jagerblitzen
Ice Fire Warriors
#173 - 2012-05-04 15:48:48 UTC
I wanted to speak for a moment about the “neutrals taking our benefits” concerns. First, let’s look at the benefits being offered. Discount clones, discount brokers fees, etc. A few extra slots for manufacturing (which many people rightfully point out isn’t very useful). What neutrals CAN’T do is obtain LP rewards, conquer plexes, fire upon faction warfare pilots without going GCC, etc.

I think it’s important to put these into context. Low sec has suffered for years now, with players almost universally demanding buffs across the board, extra incentives to live and work in a higher risk area. With the new upgrade system in place, it really means that these system rewards for FW sovereignty will be active in most systems fought over by FW pilots. It doesn’t matter who owns them, the residents will activate the benefits, and neutrals will enjoy the perks. The entire FW zone suddenly has incentives for high sec residents to enjoy low sec, with the added benefit that we’ll likely be busy enough fighting each other that piracy should decline, much like it was less of an issue during the “golden years” of FW. When FW pilots have enough WT’s to shoot, they’re much less likely to harm neutrals out of boredom.

Personally, I could care less of a neutral gets a half price clone without working for it, it’s really not a game-breaker for me or something I want to deny anyone just because they didn’t fight my war. I don’t really care if traders in lowsec pay half-price taxes and fees. I can only see this as a great thing. More activity in lowsec, whether they are neutrals or FW pilots, is universally a great thing. I think it’s important to ask ourselves whether the benefit of enhancing most of lowsec space in this manner and making it a more enticing place to live (even if you think the bonuses aren’t that great) is something we want to fight against “just cause they didn’t lift a finger to help”.

And for those of you like myself who are willing to break the law to get some killmails, you totally understand why increasing low sec activity (neutral or otherwise) is WAY more important than denying pilots outside the war some perks based on principle.


CPM0 Chairman / CSM7 Vice Secretary

BolsterBomb
Perkone
Caldari State
#174 - 2012-05-04 16:00:32 UTC
Hans Jagerblitzen wrote:
I wanted to speak for a moment about the “neutrals taking our benefits” concerns. First, let’s look at the benefits being offered. Discount clones, discount brokers fees, etc. A few extra slots for manufacturing (which many people rightfully point out isn’t very useful). What neutrals CAN’T do is obtain LP rewards, conquer plexes, fire upon faction warfare pilots without going GCC, etc.

I think it’s important to put these into context. Low sec has suffered for years now, with players almost universally demanding buffs across the board, extra incentives to live and work in a higher risk area. With the new upgrade system in place, it really means that these system rewards for FW sovereignty will be active in most systems fought over by FW pilots. It doesn’t matter who owns them, the residents will activate the benefits, and neutrals will enjoy the perks. The entire FW zone suddenly has incentives for high sec residents to enjoy low sec, with the added benefit that we’ll likely be busy enough fighting each other that piracy should decline, much like it was less of an issue during the “golden years” of FW. When FW pilots have enough WT’s to shoot, they’re much less likely to harm neutrals out of boredom.

Personally, I could care less of a neutral gets a half price clone without working for it, it’s really not a game-breaker for me or something I want to deny anyone just because they didn’t fight my war. I don’t really care if traders in lowsec pay half-price taxes and fees. I can only see this as a great thing. More activity in lowsec, whether they are neutrals or FW pilots, is universally a great thing. I think it’s important to ask ourselves whether the benefit of enhancing most of lowsec space in this manner and making it a more enticing place to live (even if you think the bonuses aren’t that great) is something we want to fight against “just cause they didn’t lift a finger to help”.

And for those of you like myself who are willing to break the law to get some killmails, you totally understand why increasing low sec activity (neutral or otherwise) is WAY more important than denying pilots outside the war some perks based on principle.





Bolded the important part

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Fleet Warpsujarento
Doomheim
#175 - 2012-05-04 16:06:52 UTC
Hans Jagerblitzen wrote:
I wanted to speak for a moment about the “neutrals taking our benefits” concerns. First, let’s look at the benefits being offered. Discount clones, discount brokers fees, etc. A few extra slots for manufacturing (which many people rightfully point out isn’t very useful). What neutrals CAN’T do is obtain LP rewards, conquer plexes, fire upon faction warfare pilots without going GCC, etc.

I think it’s important to put these into context. Low sec has suffered for years now, with players almost universally demanding buffs across the board, extra incentives to live and work in a higher risk area. With the new upgrade system in place, it really means that these system rewards for FW sovereignty will be active in most systems fought over by FW pilots. It doesn’t matter who owns them, the residents will activate the benefits, and neutrals will enjoy the perks. The entire FW zone suddenly has incentives for high sec residents to enjoy low sec, with the added benefit that we’ll likely be busy enough fighting each other that piracy should decline, much like it was less of an issue during the “golden years” of FW. When FW pilots have enough WT’s to shoot, they’re much less likely to harm neutrals out of boredom.

Personally, I could care less of a neutral gets a half price clone without working for it, it’s really not a game-breaker for me or something I want to deny anyone just because they didn’t fight my war. I don’t really care if traders in lowsec pay half-price taxes and fees. I can only see this as a great thing. More activity in lowsec, whether they are neutrals or FW pilots, is universally a great thing. I think it’s important to ask ourselves whether the benefit of enhancing most of lowsec space in this manner and making it a more enticing place to live (even if you think the bonuses aren’t that great) is something we want to fight against “just cause they didn’t lift a finger to help”.

And for those of you like myself who are willing to break the law to get some killmails, you totally understand why increasing low sec activity (neutral or otherwise) is WAY more important than denying pilots outside the war some perks based on principle.




This is very disappointing. The whole time I've been thinking that you understood the big issues of this expansion, and then you post this. Very disappointing indeed.
BolsterBomb
Perkone
Caldari State
#176 - 2012-05-04 16:08:46 UTC
Fleet Warpsujarento wrote:
Hans Jagerblitzen wrote:
I wanted to speak for a moment about the “neutrals taking our benefits” concerns. First, let’s look at the benefits being offered. Discount clones, discount brokers fees, etc. A few extra slots for manufacturing (which many people rightfully point out isn’t very useful). What neutrals CAN’T do is obtain LP rewards, conquer plexes, fire upon faction warfare pilots without going GCC, etc.

I think it’s important to put these into context. Low sec has suffered for years now, with players almost universally demanding buffs across the board, extra incentives to live and work in a higher risk area. With the new upgrade system in place, it really means that these system rewards for FW sovereignty will be active in most systems fought over by FW pilots. It doesn’t matter who owns them, the residents will activate the benefits, and neutrals will enjoy the perks. The entire FW zone suddenly has incentives for high sec residents to enjoy low sec, with the added benefit that we’ll likely be busy enough fighting each other that piracy should decline, much like it was less of an issue during the “golden years” of FW. When FW pilots have enough WT’s to shoot, they’re much less likely to harm neutrals out of boredom.

Personally, I could care less of a neutral gets a half price clone without working for it, it’s really not a game-breaker for me or something I want to deny anyone just because they didn’t fight my war. I don’t really care if traders in lowsec pay half-price taxes and fees. I can only see this as a great thing. More activity in lowsec, whether they are neutrals or FW pilots, is universally a great thing. I think it’s important to ask ourselves whether the benefit of enhancing most of lowsec space in this manner and making it a more enticing place to live (even if you think the bonuses aren’t that great) is something we want to fight against “just cause they didn’t lift a finger to help”.

And for those of you like myself who are willing to break the law to get some killmails, you totally understand why increasing low sec activity (neutral or otherwise) is WAY more important than denying pilots outside the war some perks based on principle.




This is very disappointing. The whole time I've been thinking that you understood the big issues of this expansion, and then you post this. Very disappointing indeed.


1) Militia alts such as yours cannot have an opinion

2) I think his post is 100% dead on, I am glad I gave you my sword

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Hans Jagerblitzen
Ice Fire Warriors
#177 - 2012-05-04 17:17:36 UTC  |  Edited by: Hans Jagerblitzen
X Gallentius wrote:
1. Attacking side is going to need 23/7 coverage to capture a system in a reasonable amount of time. If attackers are not active, the other side's afk plexing alts will grind away all of your gains. LP for plexing means there will be many afk defensive plexing alts available to clean up systems all day long.

2. The defenders get to reship in system, you're going to need to jump into another system to reship. Systems with no adjacent stations (like Rakapas, or Nisuwa+Notoras) are going to be a nearly impossible to win. Being active enough to swap out ships and win plexes is going to be a challenge.

Bottom Line: Lack of docking rights is going to make flipping a system more than one jump away from a friendly station very challenging if the other side puts up even a litle bit of a fight.


Some good points here. First, to address X Gallentius’ concerns that the attacker will need 23/7 coverage to take a system, because the LP incentives will guarantee aggressive defense of plexes. Some players are discovering on SiSi that in the new system, there is no LP payout for defensive plexing. One of the commmunity’s greatest concerns so far has the need for elasticity in the Faction Warfare system, and incentives for the underdog.

By limiting plexing payouts to those that are taking space, there exists a reward for those that are fighting from behind that is not granted to the winning team. If one faction steamrolls the other and owns all the systems, they also lose their ability to grind plexes for isk. They gain the benefits of the upgrade systems, but they can’t farm plex LP at that point, they can only run missions or kill invaders.

BolsterBomb wrote:
I think if you fight "front line" battles you will lose out on the sovereignty. I believe there are better strategies that will help split the battles up and then combine for large engagements to ultimately flip the system (bunker bust)

The militia that cooperates the most will be supreme. Common goals = common rewards. The more I think about it the more excited I am for the new changes.


Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plex’s individually, we’ve seen this plenty already in the current system, nothing’s changing there.

Lack of docking, for all its inconvenience, will do one thing for sure. The roaming gangs that attack the plexes in enemy space will be MUCH more likely to be smaller hit squads than large fleets, simply because its safer and faster to avoid the blob that everyone says will form up. FW gangs already do null sec roams for fun, and we don’t usually take a 30 man BS fleet to do it, for good reason. Lack of a place to dock and repair means that nimble fleets that can stay safe are much more appealing.

And that’s precisely what Faction Warfare is supposed to encourage, small gang warfare instead of massive blobbing. I'm not defending the docking idea as a good one, I'm simply pointing out that there could be some positive side effects from it from a combat perspective that at least merit some *patience* to see how it affects PvP before declaring it a tragedy.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#178 - 2012-05-04 17:32:09 UTC
Fleet Warpsujarento wrote:
This is very disappointing. The whole time I've been thinking that you understood the big issues of this expansion, and then you post this. Very disappointing indeed.


I'd be happy to hear about what you think I misunderstand about the big issues with this expansion.

If you'd like to go over it in detail, you can even convo me in-game, or send me a mail and I can give you my Skype info and we can chat about it.

Or just feel free to tell me here, doesnt matter to me.

CPM0 Chairman / CSM7 Vice Secretary

Maz3r Rakum
The Scope
Gallente Federation
#179 - 2012-05-04 17:41:48 UTC
Hans Jagerblitzen wrote:

Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plex’s individually, we’ve seen this plenty already in the current system, nothing’s changing there.

Lack of docking, for all its inconvenience, will do one thing for sure. The roaming gangs that attack the plexes in enemy space will be MUCH more likely to be smaller hit squads than large fleets, simply because its safer and faster to avoid the blob that everyone says will form up. FW gangs already do null sec roams for fun, and we don’t usually take a 30 man BS fleet to do it, for good reason. Lack of a place to dock and repair means that nimble fleets that can stay safe are much more appealing.

And that’s precisely what Faction Warfare is supposed to encourage, small gang warfare instead of massive blobbing. I'm not defending the docking idea as a good one, I'm simply pointing out that there could be some positive side effects from it from a combat perspective that at least merit some *patience* to see how it affects PvP before declaring it a tragedy.



While you might be right that a small gangs might be better at plexing over a large area. With the not so thought out denial of docking, Huge blobs will be effective at deny docking in systems where an enemy bases out of.

After discussing these issues, it appears that a lot of my comrades will either move to a nearby non FW system, or leave FW all together. Thus reducing the participants of FW and the people who actually live there. So while you might think this docking idea encourages small gangs, it will result in 0.0 sov warfare, where the bigger blob wins.

Isn't this expansion supposed to bring more people into the FW area? Instead it is turning it into 0.0 sov lite.

Another way I can get around these supposed changes, as opposed to just going full pie, AND benefit from the changes, is just to drop Amarr Milita, and join the Gallente Milita. I can stay where I am, Minnmatar won't be able to deny me docking rights, and continue to shoot Minns as much as I'd like.
Yogsoloth
Fliet Pizza Delivery
Of Essence
#180 - 2012-05-04 17:41:57 UTC
Hans Jagerblitzen wrote:
Fleet Warpsujarento wrote:
This is very disappointing. The whole time I've been thinking that you understood the big issues of this expansion, and then you post this. Very disappointing indeed.


I'd be happy to hear about what you think I misunderstand about the big issues with this expansion.

If you'd like to go over it in detail, you can even convo me in-game, or send me a mail and I can give you my Skype info and we can chat about it.

Or just feel free to tell me here, doesnt matter to me.


Recall Vote !!!