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Inferno And Datacores

First post
Author
Scrapyard Bob
EVE University
Ivy League
#221 - 2012-05-04 01:39:07 UTC
Malcanis wrote:
I think you're neglecting the huge effective subsidies that hi-sec manufacturing recieves compared to 0.0


The reason that hi-sec stations are considered a subsidy is because they don't float based on demand/usage as much as they need to.

Manufacturing fees in Jita, even though there is never a wait of less then 1 day for slots, is still stuck at 1000 ISK install and 800 ISK/hr. That's about 1/10th what it costs to run a POS manufacturing array (plus the hassle of loading the array with materials every few days).

ME research slots top out at around 3000 ISK/hr, even though wait times are 30-40 days. POS labs run around 10k-12k ISK/hr to cover the fuel costs.

PE/Copy/Invent slots all have the same low-ball ISK/hr fees.

CCP needs to let those fees float in a freer manner. Every day at downtime, the station should look at the number of slots in use and boost/lower the ISK/hr and install fees. One formula would be:

- Base per hour rate no lower then 1000 ISK/hr. Lowest install fee should be 1000 ISK (hard lower limit).

- Install fee should be equal to per hour fee. Add a standings discount on the install fee of up to 25% (or a penalty of up to 25%) depending on your standings with the corp that owns the station. A 5.0 standing would get you a 12.5% discount, a 10.0 standing would get you the 25% discount.

- Offer per-hour fee discounts based on standings, but discounts should be no more then 5% at 10.0 standings.

- If the number of slots in use at downtime is >= 75%, then the cost per hour number should be bumped up by 0.05%. Over 85% utilization and the boost should be about 0.40% If the number of slots in use is 100%, then bump the cost per hour by 0.75% that day (linear percentage boost based on the difference between 100% and 75%).

- If the number of slots in use at downtime is < 75%, drop the cost by 0.20% per day. If the number of slots < 25% drop it by about 0.40%. If no slots are in use, drop it by 0.60% that day.

After 6 months to a year, high-demand slots in empire space will be at prices equivalent to what you would pay at a POS tower. After that point, more production / research would have to shift to POS towers to remain cost competitive.
Cerulean Ice
Royal Amarr Reclamation
#222 - 2012-05-04 01:49:08 UTC  |  Edited by: Cerulean Ice
Instead of adding Datacores to the FW stores, why not give FW pilots something they'll actually use? New shiny ships or modules or something. Industry pilots and FW pilots don't have much, if anything, in common. I'm sure FW pilots would rather have something they can use.

If the goal is to remove passive income, it'd be better to update T2 production. It seems like that's part of the goal, so here's some ideas.

  1. Change moon goo! I don't know enough about it to make any suggestions on -how- to change it, but I hear plenty of people complaining about it. Perhaps a different way to obtain the all powerful technetium?
  2. Remove T2 Blueprint Originals. Setting up copy jobs for researched T2 BPOs is as passive as R&D, and it pays better. Replace them with a bunch of max-run copies at their current research level. Then, when they're used up, they're gone. Simple phase-out.
  3. Move datacores into R&D Corporation LP rewards. Change all the R&D agents into distribution or some other type of agent. This makes datacores something you have to earn actively, and it makes sense with where you have to go to earn them. People who have R&D agents had to get the standings to use them somehow, so it doesn't leave anyone out of the loop. They've got at least one mission runner. It also makes a ton more sense than suddenly having datacores become part of FW.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#223 - 2012-05-04 03:22:12 UTC
Mr Epeen wrote:
Thomas Kreshant wrote:
It's not been confirmed as of yet, the closest was Soundwaves Ten Ton interview where he suggested the possibly they'd go into FW LP stores and said he'd cash out all your cores from the current system prior to inferno.


I can live with that as long as they cash out the SP that I spent 60 days training to get Research Project Management to level 5 for the sole reason of collecting datacores from the maximum agents. Unless you can still run agents and the FW stuff is in addition too, and not instead of.

In any case I will be following this closely as I have a lot of SP over a lot of characters that are dedicated researcher/ inventors. At this point it's mostly speculation and guesses.

Mr Epeen Cool
I couldn't agree more regarding the reimbursement of skillpoints for a loss in the ability to perform an in-game action.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Mara Rinn
Cosmic Goo Convertor
#224 - 2012-05-04 07:39:12 UTC
Louella Dougans wrote:
rp rate is halved from agents, datacores all cost 10k isk and 100 rp from the agents.

militia lp store, offers were 5 datacores for 1000 lp and 1m isk.


At first blush, it might seem that the approach that they are taking is not totally foolish. Then again, NeX store items were 10 Aurum each on Singularity before Noble Exchange launched on Tranquility.
Francisco Bizzaro
#225 - 2012-05-04 07:55:49 UTC  |  Edited by: Francisco Bizzaro
Hakaru Ishiwara wrote:
Mr Epeen wrote:
Thomas Kreshant wrote:
It's not been confirmed as of yet, the closest was Soundwaves Ten Ton interview where he suggested the possibly they'd go into FW LP stores and said he'd cash out all your cores from the current system prior to inferno.


I can live with that as long as they cash out the SP that I spent 60 days training to get Research Project Management to level 5 for the sole reason of collecting datacores from the maximum agents. Unless you can still run agents and the FW stuff is in addition too, and not instead of.

In any case I will be following this closely as I have a lot of SP over a lot of characters that are dedicated researcher/ inventors. At this point it's mostly speculation and guesses.

Mr Epeen Cool
I couldn't agree more regarding the reimbursement of skillpoints for a loss in the ability to perform an in-game action.

Before you clicked "begin training" and started the 60 day wait for Research Proj. Mgmt. 5, you probably did a calculation of how much extra profit this would make, and how long it would take for that skill to pay for itself. It's a long term investment, with a very good chance that market conditions will be different at the end than at the beginning. Natural market dynamics might have dropped the bottom out of the datacore market (if everyone had jumped on the farming bandwagon). Or a rule change might have come along to change their value.

The latter has happened, and your speculation on long-term datacore futures didn't pay off. Or maybe it did. We don't know yet.

But you're the one who gambled on a long term payoff while knowing that the game changes. I don't see that CCP's rebalancing efforts always need to be hamstrung by player choices like that, otherwise nothing would get done.
clixor
Celluloid Gurus
#226 - 2012-05-04 10:17:52 UTC
Mr Epeen wrote:
CCP Soundwave seems to be using the old 'carrot and stick' approach to get people into low/null.

Trouble is, he forgot the carrot and is only using the stick. I think this will come back to haunt him, to be honest.

Mr Epeen Cool


This tbh.

FW is still broken and even in the case it becomes more profitable (highly questionable imo) than other activities it won't attract the risk averse crowd.

And let's assume the DC become the most profitable LP/isk item than you still a large group who either are unaware of this or use their LP for shinies anyway.

So, fix FW first (long long long overdue in any case) before fiddling with mechanics which are not broken atm.
Seleia O'Sinnor
Drop of Honey
#227 - 2012-05-04 12:00:08 UTC
Or maybe make special tech moons in nullsec which can be harvested for datacores directly. Of course, they should be vey rare. Remove all the silly agents. So let there be real competition among the alliances to control T2 production. Down with passive income! This will surely drive to nullsec. For real.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Cys Root
Aliastra
Gallente Federation
#228 - 2012-05-04 13:59:13 UTC  |  Edited by: Cys Root
Tippia wrote:
Wyke Mossari wrote:
And I have two more researchers. The total impact of this is about 600 Million ISK in science skill books, around 30 Million SP in science and over two years training time.
…which you can still use for things other than simple RP collection (and for RP collection as well, since it's not going away). None of your SP or training time is wasted unless you choose to waste it by not making use of it.

Have a look in EVEMon what those skills can be used for and start doing that in addition to RP harvesting.



Research Project Management V is a rank 8 skill, and a memory/charisma skill at that, no one has mem/char mapped...it takes forever to train, and has absolutely no other use than R&D agents.

With most of the science skills level V unlocks absolutely nothing in terms of items or ships, level V is only needed for mat research on a few BPOs...but a bunch more skills are needed for that as well, skills which i don't have, and no I won't be training amarr starship engineering to V just so i can research some paladin BPOs and not have mechanical engineering V stand forever useless on my skillsheet.

5 characters with Research Project Management V, Nanite Engineering V, Mechanical Engineering V, Molecular Engineering V amounts to LOT of time and plex invested in skills and standings...and no there is nothing else they can do with those skills appart from HTFU and keep collecting datacores, except that now instead of collecting 5-6 times a year, ill collect once a year and will probabaly need a freighter. Anything less won't be worth the hassle.
Kesker
The Sagan Clan
#229 - 2012-05-04 14:17:58 UTC  |  Edited by: Kesker
Quote:
Before you clicked "begin training" and started the 60 day wait for Research Proj. Mgmt. 5, you probably did a calculation of how much extra profit this would make, and how long it would take for that skill to pay for itself. It's a long term investment, with a very good chance that market conditions will be different at the end than at the beginning. Natural market dynamics might have dropped the bottom out of the datacore market (if everyone had jumped on the farming bandwagon). Or a rule change might have come along to change their value.

The latter has happened, and your speculation on long-term datacore futures didn't pay off. Or maybe it did. We don't know yet.

But you're the one who gambled on a long term payoff while knowing that the game changes. I don't see that CCP's rebalancing efforts always need to be hamstrung by player choices like that, otherwise nothing would get done.


And how was this helpful??? insightful???

Useless contribution to the discussion, thanks.
Ronald Ray Gun
Imperial Academy
Amarr Empire
#230 - 2012-05-04 14:27:46 UTC
Scrapyard Bob wrote:
Ronald Ray Gun wrote:
This is good news for people who don't mind a little risk and a step in the right direction towards buffing FW. Also the news for the high sec harvesters isn't that bad because over time prices will adjust anyway.


The problem with this is that:

- WTF do the faction warfare corps have to do with R&D from a lore standpoint?

- Nerfing the rate of passive RP accumulation or raising the cost of datacores is going to raise the prices of invented T2 gear.

The proper approach would have been:

a) Leave existing passive R&D mechanics alone. Leave RP/datacore prices alone. Don't move player's cheese if you don't have to.

b) Increase the amount of RP that you get as a reward from the daily mission. Boost it enough that it's worth doing those daily missions. Right now, those daily missions are only worth about a few hundred thousand ISK/day. And because L4 R&D agents are spread around, nobody wants to bother flying 20-30 jumps per day just to earn 2-3 million ISK worth of datacores.

c) Add datacores to the R&D NPC corp LP stores.

d) Go ahead and add things to the FW LP store - I think datacores are a bad thing because they don't have anything to do with the lore of the FW NPC corps. BPCs for combat hulls / modules would be a far better fit.

e) If you have high standings with the corp in question, you should get a 10-30% discount on goods from that NPC store.

Increased supply would turn down the payback on passive R&D point earning another notch over time, giving people time to figure out that it's becoming an even more marginal income method. Right now, payback for (5) R&D L4 agents is already 30-60 days. By boosting the supply sources, you gradually wean people off while moving them towards more active production of datacores.

CCP want to reduce the amount of profit made by research agents in hisec and reward people taking part in FW/PvP/losec and your idea is to make them more profitable. You are not even on the same page as CCP.
Francisco Bizzaro
#231 - 2012-05-04 14:31:45 UTC  |  Edited by: Francisco Bizzaro
Kesker wrote:
Quote:
Before you clicked "begin training" and started the 60 day wait for Research Proj. Mgmt. 5, you probably did a calculation of how much extra profit this would make, and how long it would take for that skill to pay for itself. It's a long term investment, with a very good chance that market conditions will be different at the end than at the beginning. Natural market dynamics might have dropped the bottom out of the datacore market (if everyone had jumped on the farming bandwagon). Or a rule change might have come along to change their value.

The latter has happened, and your speculation on long-term datacore futures didn't pay off. Or maybe it did. We don't know yet.

But you're the one who gambled on a long term payoff while knowing that the game changes. I don't see that CCP's rebalancing efforts always need to be hamstrung by player choices like that, otherwise nothing would get done.


And how was this helpful??? insightful???

Useless contribution to the discussion, thanks.

Not claiming to be insightful. Especially since I'm pointing out something more or less self-evident.

But people are complaining about how long Research Project Management takes to train. Which is strange, because they knew that from the outset, and could do the calculation for how long it would take to pay for itself. So it's a gamble that the datacore market would remain long-term stable.

I don't see why SP need to be refunded for a speculation that went wrong. Especially when you can still do what you trained to do: get datacores from RP agents.

Contribution may have been useless. Or not. Keep it in mind next time you embark on 60 days training for a 1-trick skill with marginal payoff.
Tippia
Sunshine and Lollipops
#232 - 2012-05-04 14:57:06 UTC
Cys Root wrote:
Research Project Management V is a rank 8 skill, and a memory/charisma skill at that, no one has mem/char mapped...it takes forever to train, and has absolutely no other use than R&D agents.
…and it can still be used.

Quote:
With most of the science skills level V unlocks absolutely nothing in terms of items or ships, level V is only needed for mat research on a few BPOs...but a bunch more skills are needed for that as well, skills which i don't have, and no I won't be training amarr starship engineering to V just so i can research some paladin BPOs and not have mechanical engineering V stand forever useless on my skillsheet.
That's your choice — you choose to waste your SP, and you can't really blame anyone else for that. You also chose to train those skills to those levels, and if they haven't paid themselves back handsomely by now, you've done something wrong. Now, they've given you a great platform for branching out into other money-making schemes, so what are kvetching about?

If anything your example shows why the change is needed: because the whole thing was so valuable that people did what you did, to the extent you did, and that kind of passive income generation is something that EVE is quite clearly moving away from.
AlleyKat
The Unwanted.
#233 - 2012-05-04 15:16:18 UTC
Scrapyard Bob wrote:
WTF do the faction warfare corps have to do with R&D from a lore standpoint?


this.

Apparently, Lore and Game Mechanics are non-interchangable entities.

Odd, because the Lore was written to support Game Mechanics - so a change to the Lore is on the table now?

Great...

This space for rent.

Ana Vyr
Vyral Technologies
#234 - 2012-05-04 15:16:58 UTC  |  Edited by: Ana Vyr
I just wish they would tie the aquisition of the datacores directly to industry somehow, instead of FW.

I don't mind so much that they are moving away from passivity, but it's a bit of a shame the datacores won't be tied to the manufacturing skills involved in getting access to them. For example, you could actually trade in a manufactured good for an amount of related datacores or something like that...or trade minerals for them or something aquired through the use of industry itself.

I agree the skills themselves are not being wasted though because you need the skills to manufacture the items in many cases, and it seems that we'll still be able to collect half the current amount of datacores based on the Research Management skill.
Aredeth
Deep Core Mining Inc.
Caldari State
#235 - 2012-05-04 15:30:58 UTC
DeMichael Crimson wrote:
As for the reference CCP made about Data Cores:

I don't know where CCP got the idea that it's an ATM machine but they are obviously mistaken.




you do know what the 'M' means in ATM right?
Ranger 1
Ranger Corp
Vae. Victis.
#236 - 2012-05-04 15:36:23 UTC  |  Edited by: Ranger 1
Cerulean Ice wrote:
Instead of adding Datacores to the FW stores, why not give FW pilots something they'll actually use? New shiny ships or modules or something. Industry pilots and FW pilots don't have much, if anything, in common. I'm sure FW pilots would rather have something they can use.

If the goal is to remove passive income, it'd be better to update T2 production. It seems like that's part of the goal, so here's some ideas.

  1. Change moon goo! I don't know enough about it to make any suggestions on -how- to change it, but I hear plenty of people complaining about it. Perhaps a different way to obtain the all powerful technetium?
  2. Remove T2 Blueprint Originals. Setting up copy jobs for researched T2 BPOs is as passive as R&D, and it pays better. Replace them with a bunch of max-run copies at their current research level. Then, when they're used up, they're gone. Simple phase-out.
  3. Move datacores into R&D Corporation LP rewards. Change all the R&D agents into distribution or some other type of agent. This makes datacores something you have to earn actively, and it makes sense with where you have to go to earn them. People who have R&D agents had to get the standings to use them somehow, so it doesn't leave anyone out of the loop. They've got at least one mission runner. It also makes a ton more sense than suddenly having datacores become part of FW.


To answer some of your points.

Data Cores will be ADDED to the FW stores, along side the existing shiney ships and modules that FW pilots can (but don't often) use.

1: Moo Goo changes are already being discussed, and quite probably will soon end up being produced by a new form of mining (Ring Mining) or possibly even via PI (although the latter is unlikely).

2: T2 originals are fine and serve as a balancing mechanism to the T2 market. People do not do copy jobs from T2 BPO's as this takes FAR longer than simply producing the item. Max ship production from your average T2 BPO is about a ship a day, hardly a detrimental factor (or a gold mine for the owner).

3: Data Cores will be available from the FW loyalty point store and continue to be available from research agents at a reduced rate. Two competing methods of obtaining them is healthy, and allows both combat and non-combat pilots to compete directly for them.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Francisco Bizzaro
#237 - 2012-05-04 15:49:49 UTC  |  Edited by: Francisco Bizzaro
Ana Vyr wrote:
I just wish they would tie the aquisition of the datacores directly to industry somehow, instead of FW.

I agree with this. Datacores from FW doesn't make much sense. I'm not sure what they are trying to engineer with that change. It looks like they decided they want to add some incentives to low-sec, and also want to make some adjustments to industry, and thought they could kill two birds with one stone. Or something. vOv

Ranger1 wrote:

3: Data Cores will be available from the FW loyalty point store and continue to be available from research agents at a reduced rate. Two competing methods of obtaining them is healthy, and allows both combat and non-combat pilots to compete directly for them.

Maybe. But since the industry side of the competition amounts to "wait for the RP to accumulate," it doesn't seem like much of a fun race from that side.
Jouron
Hadon Shipping
#238 - 2012-05-04 15:52:36 UTC
I have suggested several times in the past that when FW people would flip a system, the station owners would change after downtime, so from Caldari corporations to gallente corporations or back, this would include R&D corporations within a faction.

I also suggested that In order to redeem LP you would have to do it in these systems even though your could earn the lp the same way you always had. If you did the same thing with data cores, as they come from the factions R&D Corporations, people could earn them at the same rate they always had, they would just have to got to low sec to get them.

The only problem is stopping the FW people from pirating these industry people, and the solution to that, the higher the industrial persons standing with the corp and faction, the higher the standing hit a person would get from the faction they fought for if they blapped that indy. This also gives pirates one more thing to try to pirate in low sec.

This kind of change also could be in done in tandem with letting FW people get Data cores as well with LP.

With this sort of situation every one benefits. People travel to low sec. FW people get more rewards, and Datacore farmers still get there data cores at the same rate they had in the past.

It also achieves another one of soundwaves goals which was having non FW people take an interest in who controls what. If the gallente control all the systems certain Datacores arent being collected, and people will try to influence caldari to retake some stations so other kinds of datacores start flowing.

Lore wise it also makes sense as the empires want to encourage the capsuleers to take space from each other on there behalf, datacores from the R&D corps that work for those empires would definitely play into that game plan.

Soundwave, I get what your trying to do, but there are better compromises to achieve what your going for. Every time theres a change in this game it doesn't have to result with a whole group of people getting disenfranchised. Or at least it shouldn't. Creative gameplay development doesn't have to involve always whacking somebody in the face with a nerf bat.
Wyehr
Magister Corp
#239 - 2012-05-04 16:36:58 UTC
There are a lot of posts here from people that have clearly never done serious research. Those posts are hilarious.

At one time, I had intended to train up alts for my spare pilot slots to do research. When I got done grinding up standings for myself and one other pilot, I decided that it was too tedious for me. Probably a good thing too, because the datacore prices tanked pretty hard. And no, I had no idea that I could turn in tags for standing; just learned about that today.

Right now, with 6 level 4 agents and a bunch of level 5 skills, I earn about a billion, maybe a billion and a half, per pilot per year. Not a path to riches by any means, but a decent thing to fall back on if I have a couple of bad months and lose all my stuff.

I had some concern that the proposed changes would make my datacores worthless. But the numbers I've seen suggest that they will simply become worth less, which isn't so bad. 1 million ISK + some FW LP for 5 datacores means that they won't necessarily go under 200k like a bunch of us had been expecting. Of course, that may not be the final number, but it seems pretty reasonable.

I think that faction warfare LP stores are a silly place to find datacores, but that is a different issue.
Killian Redbeard
Ironhand Research and Industrial Corp
#240 - 2012-05-04 18:12:36 UTC
First off, I don't think FW LP stores should get datacores. Research and Faction Warfare are 2 separate careers.

A couple ideas:

1. Research Agents give out missions. They just give you the system the mission is in, you must scan down the mission site. Rewards are datacores, no isk and no LP. Your choice on the datacores you get based of Agents skills.

2. Remove the research agents as Soundwave wants. Use reverse engineering to create the datacores. Want you can reverse engineer and qty gained from reverse engineering based on your science skills.