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Possibly too far with balancing Incursions?

First post First post
Author
Apolyon I
Shadow of ISW
#361 - 2012-05-03 17:40:20 UTC
xVx dreadnaught wrote:


Please stop saying there is more risk in Null sec... you just confirmed that you are perfectly safe if someone does come across you in your system, that you are not likely to die... because you either don't do the sites or you bait a Hotdrop... which of those two options are a risk?

Is your alt going to turn on you and grief you? Is your alt going to refuse reps? is your alt going to warp out the logi squad so you die and get your stuff looted by his friends?

No, these things all happen in incursions. So much so that we have to keep a list of the assholes that do them, to protect ourselves against the risk of being griefed by can flippers, logi gankers, rep withholders and suicidal ECM'ers... Yes some people can do incursions for a long time and never be griefed. But you cannot say that the Incursion community is "Risk Free"

I've no problem with reducing the income per hour, but I just hate when people say "Risk Free" because it is definitely not risk free I lost a multi-billion isk fit Paladin because a Logi held back on Reps. Are you saying that was risk free?

deffo risk free, it's your choice to fly shiny instead of T1 in order to get 10m more an hr.

if you fly T1 noone would bother griefing you.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#362 - 2012-05-03 18:30:32 UTC
March rabbit wrote:
Why CCP? Fleet members have all the things to reward fleet commanders. The same is for logistic ships.

"Remember to tip your FC!"

Actually, I kind of like that idea.

Founding member of the Belligerent Undesirables movement.

Jenn aSide
Soul Machines
The Initiative.
#363 - 2012-05-03 18:49:56 UTC  |  Edited by: Jenn aSide
xVx dreadnaught wrote:

Please stop saying there is more risk in Null sec... you just confirmed that you are perfectly safe if someone does come across you in your system, that you are not likely to die... because you either don't do the sites or you bait a Hotdrop... which of those two options are a risk?


The one where people shoot at you which aside from Suicide ganking and declared wars does not happen to people in high sec.

Quote:

Is your alt going to turn on you and grief you? Is your alt going to refuse reps? is your alt going to warp out the logi squad so you die and get your stuff looted by his friends?


All of which is fixed by not flying with people you don't know.

Quote:

No, these things all happen in incursions. So much so that we have to keep a list of the assholes that do them, to protect ourselves against the risk of being griefed by can flippers, logi gankers, rep withholders and suicidal ECM'ers... Yes some people can do incursions for a long time and never be griefed. But you cannot say that the Incursion community is "Risk Free"


And just who said "Risk Free". I said less risk. But it IS very low , easily mitigatable risk. Concord won't help me in null sec olol.

And in a place where risk is so low, people shold not be able to make so much isk. That people are rolling around Incursions in super pimp fits is evidence of what was wrong with the system, you don't see that in low-sec or null incursions.

The outragious sense of entitlement coming from incursion farmers is the main reason why most of the rest of us have so little sympathy for you people.

Quote:

I've no problem with reducing the income per hour, but I just hate when people say "Risk Free" because it is definitely not risk free I lost a multi-billion isk fit Paladin because a Logi held back on Reps. Are you saying that was risk free?


Learn to read. And don't fly what you don't want to lose.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#364 - 2012-05-03 18:54:44 UTC
xVx dreadnaught wrote:
I lost a multi-billion isk fit Paladin because a Logi held back on Reps. Are you saying that was risk free?

That's the same risk as handing your ship to a stranger who promises "sure, I'll put T2 rigs on it!" Yes it's risky, it's also foolish and your own choice to trust someone you don't know is reliable.

Founding member of the Belligerent Undesirables movement.

RabbidFerret
Target Practice Inc.
#365 - 2012-05-03 19:03:27 UTC
Jenn aSide wrote:


So please, stick to your guns, you shouldn't be able to do what people were doing before, not in high sec where there is less risk.


I doubt there are many of us willing to argue that the previous system of farming VGs and ignoring everything else wasn't, at least in some way, broken. A 10 or 20% decrease in payoff is fair. Assaults and HQs should be our goal. Our problem here and the reason why CCP shouldn't "stick to their guns" is that this was far more than a pay decrease. It brought a risky, group-oriented activity on par with lvl 4 incomes which absolutely shattered the incursion community. It was improperly documented and their reasoning was not explained prior to the nerf.

Now, I am curious to see what your income would be like if you gathered 10 of your friends in shiny BSes and you blitzed anomalies all day. Eve is a game that rewards groups. Even in a "higher risk" (but not really) area, you should not be able to make more than a focused group of veteran players working towards a common goal.

CCP Affinity wrote:

Just an update, I am reading through all this feedback and we will be making a more detailed post next week about our own findings. I have also had some really valuable feedback, both while the changes were on SISI and now they are on TQ, from the owner and co-owner of BTL pub and other long-term Incursion runners. I have even run Incursions on SISI with them to see how they felt about the changes live.


Thank you for the update.
Apolyon I
Shadow of ISW
#366 - 2012-05-03 19:22:12 UTC  |  Edited by: Apolyon I
RabbidFerret wrote:
Jenn aSide wrote:


So please, stick to your guns, you shouldn't be able to do what people were doing before, not in high sec where there is less risk.


I doubt there are many of us willing to argue that the previous system of farming VGs and ignoring everything else wasn't, at least in some way, broken. A 10 or 20% decrease in payoff is fair. Assaults and HQs should be our goal. Our problem here and the reason why CCP shouldn't "stick to their guns" is that this was far more than a pay decrease. It brought a risky, group-oriented activity on par with lvl 4 incomes which absolutely shattered the incursion community. It was improperly documented and their reasoning was not explained prior to the nerf.

Now, I am curious to see what your income would be like if you gathered 10 of your friends in shiny BSes and you blitzed anomalies all day. Eve is a game that rewards groups. Even in a "higher risk" (but not really) area, you should not be able to make more than a focused group of veteran players working towards a common goal.

CCP Affinity wrote:

Just an update, I am reading through all this feedback and we will be making a more detailed post next week about our own findings. I have also had some really valuable feedback, both while the changes were on SISI and now they are on TQ, from the owner and co-owner of BTL pub and other long-term Incursion runners. I have even run Incursions on SISI with them to see how they felt about the changes live.


Thank you for the update.


hundred of NS dudes fight to hold their space, shouldn't they make more than 60m/hr???
RabbidFerret
Target Practice Inc.
#367 - 2012-05-03 19:47:37 UTC
Apolyon I wrote:


hundred of NS dudes fight to hold their space, shouldn't they make more than 60m/hr???


You fight to hold your moons and DED plexes, don't let alliance propaganda convince you otherwise. Using the same ships and skills you still make more solo in nullsec than you would in empire.
xVx dreadnaught
modro
Northern Coalition.
#368 - 2012-05-03 19:49:49 UTC  |  Edited by: xVx dreadnaught
Jenn aSide wrote:

Learn to read. And don't fly what you don't want to lose.


I don't think anyone wants to lose any ship.

I believe it is "Don't fly what you can't AFFORD to lose"

I already said, I agree Vanguards were paying out too much. But there are risk that people take by flying in incursions... Even trusted members of a community turn around and screw them over. We had an incident not so long ago where one of the leaders of BTL had griefed a bunch of people.

Yes, Concord wont come and help you... but you being in your fortress of Null-sec where you POS up as soon as a neutral enters system means you're not exactly at risk. Especially when you have the safety of having fleets near by to kill anyone that could be a possible threat.

There is no such protection for someone in an incursion that gets griefed. So why is your "Risk" any greater than ours? It's a different type of risk, but it's a risk I would say that is just as great.

My main point is still that Vanguards is the most profitable form of incursion running... Would you do do NPCing in 0.0 if it was less profitable in low-sec or hi-sec?

The argument shouldn't be "Incursions are OP" it should be that "Vanguards were OP" That Assaults and Headquarters need buffed as much as Vanguards need nerfed.
Jenn aSide
Soul Machines
The Initiative.
#369 - 2012-05-03 19:50:17 UTC
RabbidFerret wrote:

I doubt there are many of us willing to argue that the previous system of farming VGs and ignoring everything else wasn't, at least in some way, broken. A 10 or 20% decrease in payoff is fair. Assaults and HQs should be our goal. Our problem here and the reason why CCP shouldn't "stick to their guns" is that this was far more than a pay decrease. It brought a risky, group-oriented activity on par with lvl 4 incomes which absolutely shattered the incursion community.


This is like saying "man, those cops raided our favorite drug house, which shattered the crack cocaine community" lol.

As I've said in another thread, i don't mind high sec paying a small bit more than level 4s to compensate for the difficulty in getting a group organized, and I'm sure CCP will tweak things. But I'm simply responding to all the over-entitled butt hurt coming from the "Incursion community", which was nothing more than a farming community abusing ill-concieve/iterated content.



Quote:

It was improperly documented and their reasoning was not explained prior to the nerf.


I've seen this claim before, b ut it's untrue. I don't even run incursions regularily and I knoew from the devblogs what was coming.

Quote:

Now, I am curious to see what your income would be like if you gathered 10 of your friends in shiny BSes and you blitzed anomalies all day.


The same as i do right now, because of how anomalies and the bounty system works, as an individual you don't make "more" isk for yourself by adding more people to the anomalie (and if they do less dps than you, you make less isk because bounties don't scale to effort, 2 people in an anom split the bouties 50/50 even if one does 1000 dps and the other does 100 dps).

Quote:
Eve is a game that rewards groups. Even in a "higher risk" (but not really) area, you should not be able to make more than a focused group of veteran players working towards a common goal.


You're talking giberish. No one is saying anything like that (like that Dreadnaught guy, your comprehension is lacking, probably because of your obvious bias towards easy hi-sec isk).

We are talking about individual player income really. And dude in high sec protected from non-consensual pvp (with the exception of suicide ganks and withled reps lol) by concord should not make the same isk/hour as a player who had to join a null sec alliance (and contribute to that alliances defense of it's space) and is not protected from non-consensual pvp by concord.

Incursions should be balanced with the rest of the game. Until now, they weren't.

XXSketchxx
Sniggerdly
Pandemic Legion
#370 - 2012-05-03 19:56:00 UTC
Still going on about this eh?
Jenn aSide
Soul Machines
The Initiative.
#371 - 2012-05-03 20:01:58 UTC
xVx dreadnaught wrote:
Jenn aSide wrote:

Learn to read. And don't fly what you don't want to lose.


I don't think anyone wants to lose any ship.

I believe it is "Don't fly what you can't AFFORD to lose"


That's the common saying yes, but not mine. Don't complain about being griefed when you choose the activity. No one makes you do incursions.


Quote:

I already said, I agree Vanguards were paying out too much. But there are risk that people take by flying in incursions... Even trusted members of a community turn around and screw them over. We had an incident not so long ago where one of the leaders of BTL had griefed a bunch of people.


There was a Kronos instapopped in a HQ site the other day. It just took way to much Alpha and died before logi's could get lock on him.[/quote]

None of which is the point. I said less risk. The "risk" in incursions is so minor people(like you, by your own admission) fly [/i]multi-billion isk ships[/i] in them. Some risk lol.

Quote:

Yes, Concord wont come and help you... but you being in your fortress of Null-sec where you POS up as soon as a neutral enters system means you're not exactly at risk. Especially when you have the safety of having fleets near by to kill anyone that could be a possible threat.


Fleetsof PEOPLE, and POSes that people bought, which means if the people in my allaince go to sleep out out drinking, I have no back up. CONCORD doens't go out to party lol, it's always there.

You misse dhte point. ONE GUY in a cloaky ship can shut down my ratting, you you complain about making less isk in an activitey no one can stop? Sure, people can speed em up and kill the mom, but that's not the same as stopping someone cold. The point is you just shold not have that in high sec.

Low and null incursions making supre isk, sure, but not high sec, that goes against the nature of the game.


Quote:

There is no such protection for someone in an incursion that gets griefed. So why is your "Risk" any greater than ours? It's a different type of risk, but it's a risk I would say that is just as great.


You're wrong, again evidenced by the shinyness of the ships you fly. real risk would mean incurions would be filled with nothing but players in tech1 ships lol




RabbidFerret
Target Practice Inc.
#372 - 2012-05-03 20:43:17 UTC  |  Edited by: RabbidFerret
Jenn aSide wrote:

Quote:

Now, I am curious to see what your income would be like if you gathered 10 of your friends in shiny BSes and you blitzed anomalies all day.


The same as i do right now, because of how anomalies and the bounty system works, as an individual you don't make "more" isk for yourself by adding more people to the anomalie (and if they do less dps than you, you make less isk because bounties don't scale to effort, 2 people in an anom split the bouties 50/50 even if one does 1000 dps and the other does 100 dps).



I'm well-aware of bounty mechanics and you are wrong. More people means that you are running through those sites exponentially quicker.

Jenn aSide wrote:

I've seen this claim before, b ut it's untrue. I don't even run incursions regularily and I knoew from the devblogs what was coming.


Were you aware that they would drop below lvl 4 income? Have you run incursions post nerf or are you now arguing a point without any concrete base besides what you have experienced in the past? I welcome a debate on this topic but there is simply no way that incursions are now "balanced".

Jenn aSide wrote:

You're wrong, again evidenced by the shinyness of the ships you fly. real risk would mean incurions would be filled with nothing but players in tech1 ships lol


And your mach and tengu is evidence of the risk in 0.0? 5 years in 0.0 and I never came close to losing a ratting ship. Its the same as incursions: use you're head and you'll come out alright.
xVx dreadnaught
modro
Northern Coalition.
#373 - 2012-05-03 21:00:49 UTC  |  Edited by: xVx dreadnaught
Jenn aSide wrote:


That's the common saying yes, but not mine. Don't complain about being griefed when you choose the activity. No one makes you do incursions.


No, but that's a risk someone takes... And that is what you said... take a risk.

Jenn aSide wrote:

Yes, Concord wont come and help you... but you being in your fortress of Null-sec where you POS up as soon as a neutral enters system means you're not exactly at risk. Especially when you have the safety of having fleets near by to kill anyone that could be a possible threat.


No, but the difference is... your activity may have to stop, because of one guy. But a single griefer can wipe out an entire incursion fleet and not only stop them from making money but cost them a lot of ships.

Jenn aSide wrote:

Fleetsof PEOPLE, and POSes that people bought, which means if the people in my allaince go to sleep out out drinking, I have no back up. CONCORD doens't go out to party lol, it's always there.

You misse dhte point. ONE GUY in a cloaky ship can shut down my ratting, you you complain about making less isk in an activitey no one can stop? Sure, people can speed em up and kill the mom, but that's not the same as stopping someone cold. The point is you just shold not have that in high sec.

Low and null incursions making supre isk, sure, but not high sec, that goes against the nature of the game.


Your alliance didn't have to take Sov of those systems, they could have stuck to the NPC systems to farm, with slightly less risk of losing resources. You and your alliance made the choice to take and upgrade your systems with your resources to make more ISK

Jenn aSide wrote:

You're wrong, again evidenced by the shinyness of the ships you fly. real risk would mean incurions would be filled with nothing but players in tech1 ships lol


Well if you're talking risk, why are you using a Mach and a Tengu? To maximise making money... So people buy shiny ships for incursions so that they can make more money quicker. Much as your alliances investments in Null sec they pay off but have their risks.

I don't see where your alliance taking and holding sov so you can make more money doing DED sites and Anoms is in any different light to the incursion runners investing in their ships to optimise their fleets. Your investment should be rewarded but ours shouldn't???
XXSketchxx
Sniggerdly
Pandemic Legion
#374 - 2012-05-03 21:18:25 UTC
Good god you actually think a form of PvE constitutes risk.

:psyduck:
Hans Momaki
State War Academy
Caldari State
#375 - 2012-05-03 23:20:38 UTC
It has been stated, and was proven by evidence that highsec is dangerous.
Most mass destroyed was Jita in 2011 and nullsec with intel is a joke.

On top of this, only 1% of those incursion-runners were making huge ammounts of money AND the isk faucet through incursions is not that big at all.

However, vanguards were too much ISK, and it's good that they nerfed it, but it is a bit over the top if lv 4's are paying better.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#376 - 2012-05-04 00:39:10 UTC  |  Edited by: Fronkfurter McSheebleton
XXSketchxx wrote:
Good god you actually think a form of PvE constitutes risk.

:psyduck:

How many of these have you done, then?

I run HQ regularly, and there, it's only so safe because the logis and FCs are ******* awesome. You can't be in an environment where a well tanked battleship lasts less than fifteen seconds with no logi, and claim there's no risk.

Is it the same as jumping into a fight with another fleet? No. But it's certainly not risk free.

thhief ghabmoef

RabbidFerret
Target Practice Inc.
#377 - 2012-05-04 02:00:27 UTC
Stop arguing about risk. It's not the major factor at play here. And no one cares is incursions make more than a solo 0.0 ratter.

I'm going to try to lay something out here:

Basic Solo PVE Income:
-Hi Sec Missions
-Low Sec Missions
-Null Sec Ratting

Basic Group PVE Income :
-Incursions
-Null Space Complexes
-Wormholes

You will notice that both of these lists increase in isk/h and risk as you head down them. Of course there are many other activities and individual echelons within these activities, but for the sake of this analogy just play along.

The problem is that we are comparing Incursions in risk and reward to null sec ratting. Incursions actually fill and nice little spot among the group PVE options. However, the low ends of the group activities should at least be comparable, if not equal, to the high end of the solo. Its an MMO, embrace the group.

Hans Momaki wrote:

However, vanguards were too much ISK, and it's good that they nerfed it, but it is a bit over the top if lv 4's are paying better.


This man has summed up our entire argument (also indicated by the thread). Perhaps incursions were making too much isk, but we want this nerf done right. It should have been a process of finding what made incursions tick and slowly draining the excess income, not a total carpet bomb of the system. Thats MMO design 101. We know CCP is capable of pulling this off right; we're not dealing with the EA/DICE death squad here.
XXSketchxx
Sniggerdly
Pandemic Legion
#378 - 2012-05-04 02:21:24 UTC  |  Edited by: XXSketchxx
Fronkfurter McSheebleton wrote:
XXSketchxx wrote:
Good god you actually think a form of PvE constitutes risk.

:psyduck:

How many of these have you done, then?

I run HQ regularly, and there, it's only so safe because the logis and FCs are ******* awesome. You can't be in an environment where a well tanked battleship lasts less than fifteen seconds with no logi, and claim there's no risk.

Is it the same as jumping into a fight with another fleet? No. But it's certainly not risk free.


They're npcs. Artificial intelligence. Its safe because you are a human and you are, presumably, smarter than this AI.

The risk that is considered when talking about risk vs reward is player induced risk. As in, other players that could infringe upon your reward. To say that incursions are inherently risky because of NPCs is just silly and ignorant.

Wormhole are risky, not because the NPCs are more powerful, but because of the unknown aspect of wormholes. A wormhole could open to your system while you are fighting npcs with a gang ready to jump you. That is a player induced risk. Plexes in null sec are risky, not because of the EM citadel torps or the neutralizer towers or anything else the NPCs bring to the table, but because its 0.0. A gang could come by any time. Hostiles could probe you down and destroy you.

Now people will argue that there is no risk in these situations because "0.0 is safe" or because "wormholers have the defenders advantage." However, these "safeties are in place because PLAYERS PUT THEM IN PLACE. The risk has been reduced/addressed by the players. Again, we see that the risk is a player induced and regulated aspect of the game.

The biggest risk you have in high sec is war decs (hah) and suicide gankers (lol) and these "risks" are easily regulated.
Boschala
The Scope
Gallente Federation
#379 - 2012-05-04 02:23:03 UTC
The fundamental issue is that incursions designed for shiny t3 fleets with t2 logi min/maxed beyond belief will be terrible for anyone not in a shiny fleet. Incursions designed for t1 battleships/battlecruisers with a mix of meta and t2 modules will be farmed mercilessly by the former group.

So why don't we have gate requirements seperating the two? Make one set of incursion sites for t1 boats and balanced to give players trying to move to something more social than level 4s about the same pay as level 4s with an average pub fleet, and about 50% better than level 4s with a min/maxed fleet.The t1 logi will put a natural damper on the shininess of modules put into these fleets.

Then design the 'above t1' (including faction/t2/t3) incursion sites for ridiculously shiny fleets. Balance them around high pay (120-150 mil an hour) and design them to occasionally destroy ships -- via ECM directed at logi, high focused fire alpha, what have you. This will, again, put a damper on the max income as there will be a disinclination to put a 3bil ship on the line.

Keeping one set of sites for both, well, I don't see it working.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#380 - 2012-05-04 04:22:20 UTC  |  Edited by: Fronkfurter McSheebleton
Boschala wrote:
So why don't we have gate requirements seperating the two? Make one set of incursion sites for t1 boats and balanced to give players trying to move to something more social than level 4s about the same pay as level 4s with an average pub fleet, and about 50% better than level 4s with a min/maxed fleet.The t1 logi will put a natural damper on the shininess of modules put into these fleets.

Faction battleships are still tech level 1, and replacing logistics ships with RR battleships (or even BCs) would be relatively easy.

thhief ghabmoef