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New dev blog: Unified inventory

First post First post
Author
Lyrka Bloodberry
Spybeaver
#61 - 2012-05-03 10:58:38 UTC  |  Edited by: Lyrka Bloodberry
The last Srceenshot in the blog shows the dronebay of a ship.
In space you can group your drones.
Will it be possible to access the groups via the tree structure?

Something like this:
- Ship
+ Hangar Bay
- Drone Bay
- Group 1
Valkyrie I
Valkyrie I
- Group 2
Warrior I
Warrior I
Warrior I
+ Group 3

And with a rightclick on Drone Bay you can create more groups.
Having to group the drones in space is kinda annoying.

edit: meh, the space before each line doesn't show after posting :/

Spybeaver

Orion GUardian
#62 - 2012-05-03 11:00:04 UTC
please give me hangar bays like my corporation window has. PLEASE DO IT!

(The changes are awesome of course but...PLEASE DO IT!)
Eugene Spencer
Set Phasers To Malky
#63 - 2012-05-03 11:00:29 UTC
My gaaaawd. This is good.

Multi-manufacture, multi-invention, multi-research etc. That would be very useful and it would help to slow the progression of arthritis in my hands.

Awesome blog :D

I have a specific comb for my beard.

Raptor2022
Mews Incorporated
#64 - 2012-05-03 11:00:31 UTC
Lyrka Bloodberry wrote:
The last Srceenshot in the blog shows the dronebay of a ship.
In space you can group your drones.
Will it be possible to access the groups via the tree structure?

Something like this:
- Ship
+ Hangar Bay
- Drone Bay
- Group 1
Valkyrie I
Valkyrie I
- Group 2
Warrior I
Warrior I
Warrior I
+ Group 3

And with a rightclick on Drone Bay you can create more groups.
Having to group the drones in space is kinda annoying.


This!
CCP RubberBAND
CCP Engineering Corp
#65 - 2012-05-03 11:00:35 UTC
Raptor2022 wrote:
First off let me say this. Amazing!

I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.

Other than that worry, I think it is going to be fantastic.



We recommend you give it a go on Singularity, it is live now.

To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.

The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window.

DaiZ Do wrote:
Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123".


Who knows, maybe we already included all the current right click functionality on the tree view :)!

Feel free to poke me on: Twitter

Valkyrs
Deep Vein Trading
#66 - 2012-05-03 11:01:51 UTC
Great work, this is going to change how we play EVE!

Some people might like a hybrid situation, where opening the inventory displays it in the unified view. It could have an interior X to close that inventory item, and a 'Show All' checkbox to toggle between showing everything and only the open items.

I prefer what you guys have done but I thought some people might like that, sometimes showing everything is too much!
St Mio
Imperial Academy
Amarr Empire
#67 - 2012-05-03 11:02:34 UTC
I thought I'd never see the day!
*cries tears of joy*
Dennie Fleetfoot
DUST University
#68 - 2012-05-03 11:03:00 UTC
Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.

But it is fixable.

First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.

I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.

I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.

So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....

Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.

Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Nathanien Indoril
Creation and Extraction
#69 - 2012-05-03 11:03:59 UTC
Lyrka Bloodberry wrote:
The last Srceenshot in the blog shows the dronebay of a ship.
In space you can group your drones.
Will it be possible to access the groups via the tree structure?

Something like this:
- Ship
+ Hangar Bay
- Drone Bay
- Group 1
Valkyrie I
Valkyrie I
- Group 2
Warrior I
Warrior I
Warrior I
+ Group 3

And with a rightclick on Drone Bay you can create more groups.
Having to group the drones in space is kinda annoying.

Woha.. thats a pretty cool idea... to be able to assemble Groups without undocking would be a cool feature.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#70 - 2012-05-03 11:04:05 UTC
Cool story bro

Updating sisi to check it Smile

CEO of Lanate Industries

Citizen of Solitude

Evelgrivion
State War Academy
Caldari State
#71 - 2012-05-03 11:04:44 UTC
Dennie Fleetfoot wrote:
Complaints pertaining to multi-window functionality & apparent lack thereof


It pays to read the tutorial (which the blog functionally is); you can separate the windows via shift-dragging. Don't worry, I didn't recognize it for a bit either.
Raptor2022
Mews Incorporated
#72 - 2012-05-03 11:05:30 UTC
CCP RubberBAND wrote:

To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.


Fantastic :) Will definitely get my Sisi up and running again to give it a try then. Keep up the good work! Big smile
Jackie Fisher
Syrkos Technologies
#73 - 2012-05-03 11:10:25 UTC
In the list of ships it appears to show the ship name. Is there any quick way to see what the ship type is from the list?

Fear God and Thread Nought

Myrlo
Republic University
Minmatar Republic
#74 - 2012-05-03 11:10:48 UTC
This is so awesome that i will spend my first post ever on this : Great job!
Ines Fy
#75 - 2012-05-03 11:12:15 UTC  |  Edited by: Ines Fy
missing the possibility of importing/exporting my custom filters so we can reuse them in several accounts / characters without the need to create them again and again and again.

thanks
Ines Fy
#76 - 2012-05-03 11:14:15 UTC
missing the possibility to create virtual folders / divisions / areas in my personal hangar instead of the need to use cans to keep my stuff separated by category (or watever) and my hangar clean.
Terrorfrodo
Interbus Universal
#77 - 2012-05-03 11:14:18 UTC
When I started reading the blog I thought "nice stuff, but again not important for me as I live out of POSes, not station hangars". Then I scrolled down and realized you did include POS structures Shocked

Awesome!

.

Himnos Altar
An Errant Venture
#78 - 2012-05-03 11:14:27 UTC
Myrlo wrote:
This is so awesome that i will spend my first post ever on this : Great job!


Enjoy your first Like ever!
Taihbea
Doomheim
#79 - 2012-05-03 11:15:11 UTC
Dennie Fleetfoot wrote:
Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.

But it is fixable.

First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.

I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.

I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.

So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....

Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.

Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.


This
I Love Boobies
All Hail Boobies
#80 - 2012-05-03 11:16:04 UTC
Bleh... personally, I don't like the sound of this. The market tree is already a pain in the butt to mess with, don't care for another one that will mess the way I personally play the game.