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New dev blog: Unified inventory

First post First post
Author
Makaganti
Doomheim
#1041 - 2012-05-30 08:32:41 UTC
DeBingJos wrote:
Makaganti wrote:
DeBingJos wrote:
Can't you guys read?

CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.



I pay good money to play eve therefore I have the right to complain when I believe something is wrong. Eve was not broken till this patch so STFU.

If its going to take 1 month ccp should refund everyone's subs. If you don't like the whining go read a book

"Democracy at work"


After 100 of the same posts they stated that they are aware of the problem and that they are working on it. What is the point of saying the same thing over and over after that?

The game is not broken, a small part of the game 'the inventory' is temporary less usable than before. I suggest you HTFU and wait for a couple of days.



well its been well over 5000 posts in 5 threats all from eve members saying how bad the new UI is, well sir your an idiot, why would anyone think this UI is better. How is turning TQ into the test server be responsible, Only an ignorant person would think this is a good thing.

When the members are unable to do what they have been doing for years yes the game is now broken.


With Unity there is Power

Skull Thruster
Evil Young Flesh
#1042 - 2012-05-30 09:28:41 UTC
I'm sorry, but I don't think CCP understands the seriousness of this problem. Our corp, and many corps in our alliance are totally inactive now. You can see the ratting and mining indexes dropping in all systems, since they are now empty.

One month is too long... We need a reversion to the old system immediately, with a potential re-implementation of the new system, only after it is tested on sisi and there is positive feedback from players.

Regards
Legia BIH
Deep Core Mining Inc.
Caldari State
#1043 - 2012-05-31 13:43:58 UTC
Captain quarters,new inventory walking through station is just waste of time . Eve is about space ships , space trading , space fight , space explorations ... CCP , use your time smart , eve is old game , some are playing more than 9 years this game.With what you want to keep them still playing.When i start to browse my inventory i feel like logging off .Pls make old inventory able for those who want to have it , also use your time for something interesting , new ships/races/events/modules....
Gainard
Aliastra
Gallente Federation
#1044 - 2012-05-31 14:23:06 UTC
DeBingJos wrote:
Makaganti wrote:
DeBingJos wrote:
Can't you guys read?

CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.



I pay good money to play eve therefore I have the right to complain when I believe something is wrong. Eve was not broken till this patch so STFU.

If its going to take 1 month ccp should refund everyone's subs. If you don't like the whining go read a book

"Democracy at work"


After 100 of the same posts they stated that they are aware of the problem and that they are working on it. What is the point of saying the same thing over and over after that?

The game is not broken, a small part of the game 'the inventory' is temporary less usable than before. I suggest you HTFU and wait for a couple of days.


That small part is one of the most vital parts of the game. No mission runner, industrialist, miner, inventor, or any other role i can think of can work without it. Rocket explosions, soundeffects, trails, ship skins are all nice side effects. The Inventory system is the back bone of the game. We had one that was working quite well, effective and fast. Now it is nothing of that - so yes, the game is - if not broken - at least seriuosly damaged.

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Leocadminone
Gem Concordance
#1045 - 2012-06-01 02:25:24 UTC
CCP Guard wrote:
Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.

Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.



If this new "unified inventory" system and the new neocom are "a lot more pleasant", I'd truely HATE to see what CCP considers to be torture.

I have not seen ANYTHING out of CCP on the UI that has been an actual improvement in the last 3 years, yet things the playerbase has been asking for that WOULD help like FONT SIZE CONTROL routinely get ignored or blown off.


Y'all might want to start paying attention to your playerbase while you still have one, since the indications from Eve Offline are that you've LOST ballpark half over the last year due to your many mistakes from NOT LISTENING TO YOUR PLAYERBASE.
Terik Deatharbingr
Ministry of War
Amarr Empire
#1046 - 2012-06-01 16:38:43 UTC  |  Edited by: Terik Deatharbingr
Leocadminone wrote:
CCP Guard wrote:
Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.

Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.



If this new "unified inventory" system and the new neocom are "a lot more pleasant", I'd truely HATE to see what CCP considers to be torture.

I have not seen ANYTHING out of CCP on the UI that has been an actual improvement in the last 3 years, yet things the playerbase has been asking for that WOULD help like FONT SIZE CONTROL routinely get ignored or blown off.


Y'all might want to start paying attention to your playerbase while you still have one, since the indications from Eve Offline are that you've LOST ballpark half over the last year due to your many mistakes from NOT LISTENING TO YOUR PLAYERBASE.


Why is font size control such a more important issue than the UI? If you want to ***** that font size is an integral part of the game, then you need to resort your priorities.

Here is the real issue. It alters the way you play. CCP has catered to it's older player base for it's existence. Now they alter the way you play and you don't like it. Honestly, it's as it is with everything else. The MASSES aren't really bothered by it. It's the few loud ones that are causing the problems. While yes, it needs tweaked, they just made another improvement today. But if you stop whining for 5 minutes, be patient *a lost virtue in this day and age* and ACTUALLY GIVE IT A TRY. You'll find that there are many pluses to this new UI. If not, please be sure to contract me your stuff before you log off for good. HTFU, CCP shouldn't cave to the whiners.
SugarFr33
Two Last Bullets
Exxitium
#1047 - 2012-06-01 16:55:51 UTC
The old system wasn't broken, why are you trying to fix it?
Dex Tera
Caldari Provisions
Caldari State
#1048 - 2012-06-02 21:23:18 UTC  |  Edited by: Dex Tera
hey Soundwave 0/Big smile
got an idea Idea for you here about the tree layout for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me
also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!

so here is the pic


let me know what u think k thx

Dex
miner Fonulique
University of Caille
Gallente Federation
#1049 - 2012-06-05 10:55:04 UTC
Can CCP plz motivate why they DON'T respond to UI complaint, as you obv. is ignoring OUER req. to get old UI back, get rid of your pride and fixit, OR reply with a official GOOD comment.

Is their any point to say Plz?

Sad
Jared Tobin
Bloodstone Industries
B.S.I.
#1050 - 2012-06-11 04:36:43 UTC
Part 1 of 2:

I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):

THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:

- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you!
- TOO LONG "TAB" NAMES: ** FIXED! Thank you!
- LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below)
- "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you!
- MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)


...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):

- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...

(see screenshot)

- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.

- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.

- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.

- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.

- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!

(see screenshot)

...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:

- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.

(see screenshot)

- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.

- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]

- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]

(see screenshot)

CLIENT: Windows XP Pro SP3
Jared Tobin
Bloodstone Industries
B.S.I.
#1051 - 2012-06-11 04:36:54 UTC
Part 2 of 2:

HIGHLY IMPORTANT SUGGESTIONS:

- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value.
I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.

- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:

>> [line]
>> [line]
>> [line]

So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.

- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.


...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.

So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."

CLIENT: Windows XP Pro SP3
Mini Mizer
Federal Navy Academy
Gallente Federation
#1052 - 2012-07-10 17:00:36 UTC
do a timewarp and go backwards.
Zeta Zhul
Preemptive Paranoia
#1053 - 2012-07-11 09:57:56 UTC
What completely f**king amazes me is that there is actually someone employed at CCP who has the job of designing this crap.

If you look at the actual development process you would be extremely hard pressed to imagine anyone actually having that position.
Maraner
The Executioners
#1054 - 2012-07-12 01:53:24 UTC
Hasn't been a dev blog on the UI for some time. It's still broken, still roundly despised and still not an improvement on what we had before it.

Two of my corpies have just sold up their POS tower networks as they just can't deal with it anymore, will be interesting to see if this has a run on in regards to market prices. I would like very much to see what CCP has been up to in regards to the UI but I suspect they are mostly on holiday. Fair enough, it is summer up there but the 'frequent' patches promised from CCP seem to have ground to a halt.

I just dont understand how it can be difficult to enable market pricing on the UI as optional and why we can't have at least the semblance of the old UI returned. The rage on the forums in regard to this seems to have died down. I'm not sure if this is a good or a bad sign, unfortunately I suspect that this has pushed a lot of people towards the not care section.

CCP please respond.... up date to the UI? POS tower fixes? OPTIONAL pricing? Give me back my seperate ship / items hanger please.

Mini Mizer
Federal Navy Academy
Gallente Federation
#1055 - 2012-07-14 06:31:20 UTC
forums are going silent cause you need an active account to post i believe.
AnzacPaul
Tactically Challenged
Tactical Supremacy
#1056 - 2012-07-29 22:06:24 UTC
Logged in to try and play this game again.

Saw CCP listened to nobody on the UI Issues.

Logged out.

GG CCP, still not listening.
Kusum Fawn
Perkone
Caldari State
#1057 - 2012-09-13 05:11:15 UTC
Whoo! still not addressed!

raise you hands if you are surprised!

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Robert Caldera
Caldera Trading and Investment
#1058 - 2012-09-17 13:44:03 UTC
your UI is still sh*t. Just you know, CCP.
Got a bit tired of posting about this, which however doesnt make that pile of cr*p UI any better.