These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified inventory

First post First post
Author
Joost Caldari
Joost Inventor Labs
#21 - 2012-05-03 10:29:24 UTC
I think it's all fantastic.
I think the (smart) filters will help me great with my industry jobs filtering BP's. I particularly like being able to see inside the POS fuel hangar from within a station. So, for station activities, I like it a lot.

However, I also agree with one of the previous comments, what if you simple want to drag something from a wreck to your salvager while in space. Does this use the same inventory UI? Filling a large part of the screen?
Gizan
Deep Core Mining Inc.
Caldari State
#22 - 2012-05-03 10:29:55 UTC
also, wheres my repackage in POS corp hangers yo?!!
Jastra
The Scope
Gallente Federation
#23 - 2012-05-03 10:30:27 UTC
very nice
BugraT WarheaD
#24 - 2012-05-03 10:31:36 UTC
Game of Drones Team, make love to me, RIGHT NAOW §
Perkuno Sunus
Unicorn Enterprise
#25 - 2012-05-03 10:32:23 UTC
Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually?
warwarb
Anomalous Existence
Spatial Instability
#26 - 2012-05-03 10:32:32 UTC
You had me at containers.......sweet lord of gallentes.
Kenneth Skybound
Gallifrey Resources
#27 - 2012-05-03 10:37:20 UTC
This looks fantastic. I can't wait to see it in action.

I'm wondering about how exactly the valuation will work - on a per region basis, galaxy basis or set values I wonder.

Filter suggestion? Reprocesses into > [mineral] > [Min Amount](Set 0 for any)

Digging through items to where I can scrap up a bit of megacyte can be a pain at times making this a valuable tool indeed.
Xavier de'Lomas
Ooops Inc.
Infinite Innovation
#28 - 2012-05-03 10:37:30 UTC
Damn that is some awesome stuff alright :)

One question, how hard would it be to combine remote assets into this feature?
J3ssica Alba
Federal Navy Academy
Gallente Federation
#29 - 2012-05-03 10:38:13 UTC
If I had a first born I would be sending it to CCP by Fedex right about now, since I don't have one I will send them much loving.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Chribba
Otherworld Enterprises
Otherworld Empire
#30 - 2012-05-03 10:39:13 UTC  |  Edited by: Chribba
<3 blogs!

Also I would like to know, will this then replace the in-station merged windows?

I am currently a heavy user of having the ship/item window merged into the station control rather than floating windows - I for one would like to keep them merged.

Containers in space will now go on this big window too, or will the small windows be kept as well (not sure if I fail at reading or not). I kinda like the can/wreck windows since they can be made very small.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Nathanien Indoril
Creation and Extraction
#31 - 2012-05-03 10:39:15 UTC
Wow, thats a pretty neat new inventory.
Makes the life for people with small monitors a lot easier.

Mhm... on the second thought... it makes the inventory-life for everyone a lot easier.

Also: i love the game of drones logo...
CCP Optimal
C C P
C C P Alliance
#32 - 2012-05-03 10:39:31 UTC
Gizan wrote:
OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................

(inserts 12312412 more lines of dots)


If you find the tree taking up too much screen space, just click the double arrows button to minimize it
Tyran'te Mas'tere
Hexxed Warriors
#33 - 2012-05-03 10:39:59 UTC
These changes look great, will make life a lot easier when sorting/playing around inside the inventory screens.

Wiked work you done there Big smile
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#34 - 2012-05-03 10:41:03 UTC
holy cow you did it ...

O_O

No Worries

DaiZ Do
Sebiestor Tribe
Minmatar Republic
#35 - 2012-05-03 10:41:39 UTC  |  Edited by: DaiZ Do
Quote:
(...) and under Corporation you will see all the divisions accessible to you (the ones that you don’t have read access rights for are hidden).


This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
Lyrka Bloodberry
Spybeaver
#36 - 2012-05-03 10:42:51 UTC
Kinda neat. I like it.

But out of curiosity: Did you not say a while ago you want to make the UI look less like an operating system?
Now, after the new neocom sidebar, which feels alot like the bottom bar of Windows 7, you introduce a
tree structure, which is basically the Windows explorer.

Compare this
http://cdn1.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_New_Inventory.png
to this
http://windows8themes.org/pics/windows-8-explorer.jpg

Don't get me wrong, I like the change.
I just don't get it...

Spybeaver

Evelgrivion
Origin.
Black Legion...
#37 - 2012-05-03 10:43:22 UTC
My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise!
CCP Optimal
C C P
C C P Alliance
#38 - 2012-05-03 10:44:42 UTC
BugraT WarheaD wrote:
Game of Drones Team, make love to me, RIGHT NAOW §


Careful what you wish for ... Cool
Raptor2022
Mews Incorporated
#39 - 2012-05-03 10:46:23 UTC  |  Edited by: Raptor2022
First off let me say this. Amazing!

I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.

Other than that worry, I think it is going to be fantastic.
CCP Optimal
C C P
C C P Alliance
#40 - 2012-05-03 10:46:36 UTC
DaiZ Do wrote:
Quote:
(...) and under Corporation you will see all the divisions accessible to you (the ones that you don’t have read access rights for are hidden).


This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.


Good point. We'll be looking into this issue.