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Singularity Missile & Launcher Defect Thread

First post
Author
Kai LienChow
The Untraceable
M A R A K U G A
#41 - 2012-05-03 00:38:37 UTC
So far so good -

1. some target side damage not occuring, and sometimes it works.
2. the launchers on the DRAKE are all wrong - sorry - it was a missile boat already. I am not sure what the effects on the side of the ship have been for all this time but I ASSUMED they were "missile" launchers. Apparently not ...apparently they are airconditioning vents because the launchers are randomly placed on top of my ship. Honestly not a very integrated solution for the one ship that should have had it.
3. Integrated on the Raven is so nice....love the ICBM like effects

4. I LOVE the new ship inventory menu.
Jayrendo Karr
Caldari Provisions
Caldari State
#42 - 2012-05-03 00:40:32 UTC
missile hardpoints are graphically too small on many ships.
Shish Tukay
Caldari Provisions
Caldari State
#43 - 2012-05-03 00:49:34 UTC
Maximus Aerelius wrote:
On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right Sad

Idea Right Hand Side launchers have kicked in when I went onto the right flank!


That's how pretty much all modules have always worked -- when you install one weapon module, you get two (or three?) weapon models attached to your ship, and then only those that are pointing in the correct direction at the time are fired
Maximus Aerelius
PROPHET OF ENIGMA
#44 - 2012-05-03 00:51:50 UTC
Shish Tukay wrote:
Maximus Aerelius wrote:
On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right Sad

Idea Right Hand Side launchers have kicked in when I went onto the right flank!


That's how pretty much all modules have always worked -- when you install one weapon module, you get two (or three?) weapon models attached to your ship, and then only those that are pointing in the correct direction at the time are fired


I knew that but never having missiles launchers visually it all got confusing with the excitement of the trails...the explosions...the launchers!!! lol.
iSwissMiss
Doomheim
#45 - 2012-05-03 00:57:07 UTC
well done CCP its looking very promising. anyone else think that the missile trails should be lighter/brighter i.e. white smoke and trails? would be easier to see and more epic IMO (especially when flying towards your own ship).

also maybe have the trails stay for a bit (not long) go from white to grey to black and disappear so you can see where they came from, if its not too much to do/ask :)
Lapine Davion
Outer Ring Applied Logistics
#46 - 2012-05-03 01:07:56 UTC
Some feedbacks. Missile launcher effects are generally really good. I'm not seeing any complaints on my end with the visuals. But... On shooting a station, the missiles don't want to connect with the station model itself. Instead it only goes so far as the hit box, then disappears. Not sure if that is a bug or what. Secondly, the sounds. They just don't seem up to snuff for what a spaceship missile launcher should be.

Another thing. I've had a few times where a bomb launched from a Bomber didn't go off. Have duds been programmed in?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

DeltaPhalanx
Hordes Of Belial
#47 - 2012-05-03 01:08:47 UTC
The Drake seems to use different mounting points for HAM and HML launchers. HAM launchers wind up placed on the Drakes 'mandibles' and along its spine, vs HML launchers over top the... eh... pre-modeled launchers I guess?

Seems to me they should mount in the same locations.
Kai LienChow
The Untraceable
M A R A K U G A
#48 - 2012-05-03 01:08:58 UTC
In space there is no smoke
Culmen
Deep Core Mining Inc.
Caldari State
#49 - 2012-05-03 01:16:48 UTC
This might be a major one.

I noticed that Mjolnir Citadel Torps do not have any firing animation.
IE you press fire, and you get a damage notificiation and nothing else.

All the other citadel torps fire fine.

Also is it intentional that the Torpedo Launcher only fires one missile?

Rockets and Citadel Torps all fire multiple missiles. And i see three missile in the model

There is a fine line between a post and a signature.

HARD STEEL
Caldari Capital Construction Company
#50 - 2012-05-03 01:28:46 UTC
the 3d view in my fitting window and any info 3d views i have open seem to launch missiles as well if my current ship is shooting

ONLY THE HARD.  ONLY THE STRONG.

Ampoliros
Aperture Harmonics
#51 - 2012-05-03 01:34:54 UTC
-The bomb effects are a bit small and underwhelming right now, it could use a bit more 'boom'

- the launchers on the bottom of the phoenix appear to be linked in the reverse order; firing on a ship to your right causes the left launcher to fire (along with the two right side launchers), whereas firing on a ship to the left causes the right side turret to fire. This causes the missiles to clip through the ship sometimes. Might not be that clear, so let me know if you need pics (too lazy right now) :P

- Hit effects look nice, although they need sound effects as well. I assume that's WiP though.

Nice job all around, though. Zipping around in my 100MN tengu was pretty awesome, watching the missiles peel off and seek after the target was excellent. The citadel torpedo barrages look amazing as well, props.
Lapine Davion
Outer Ring Applied Logistics
#52 - 2012-05-03 01:40:03 UTC
Another thing, too. BOmbs still launch from the middle of a ship. They fly off, and only then does the launcher actually have the bomb disappear and it brings out another one. No firing animation or anything like that.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Derth Ramir
Fight The Blob
#53 - 2012-05-03 02:19:44 UTC
Maximus Aerelius wrote:
On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right Sad

Idea Right Hand Side launchers have kicked in when I went onto the right flank!

Fantastic effects though!!!



Did they remodel the drake?

Fight The Blob.

Jake Maverick
Federal Navy Academy
Gallente Federation
#54 - 2012-05-03 02:25:12 UTC
First let me say ...oh my god... the missiles and Amarr ships look amazing, and the little knight rider trace light on the prophecy and variants is SICK. Thank you for giving my Damnation and NightHawk a reason to come out of the station again

Second
oh oh oh I found a bug! I found a bug! ::jumps up and down:: there's a bug with the layer Missiles are rendered on :D (sorry I'm a Software QA IRL so these things excite me)

Ok SO,

Steps:

1.) Get in a ship with lots of missile Launchers ( I used the Night Hawk and Heavy assault Launcher II's)
2.) GO somewhere (I went to an asteroid Belt)
3.) Fire the pretty missiles at all the things (I shot asteroid because F*** space rocks)
4.) Open a Ship item description and click the thumbnail to open the Ship Model Viewer (I picked the Drake duhh missile
expansion)
5.) Expand the item viewer the full size of the screen

Expected results:
Item View Window will be the topmost rendered on screen asset for the players gawking..err "viewing" pleasure

Actual Results:
The Missile Effects are rendered a layer above the Item Viewer occluding the players view of the item/ship/player/npc etc

Not that I have any desire to cover up the gorgeous new missile effects in the first place.


Thx for letting us play with it early ^_^ <3
Ganthrithor
School of Applied Knowledge
Caldari State
#55 - 2012-05-03 02:45:05 UTC
Missiles look badass, the Nemesis and Manticore look fantastic, but the other two bombers (although obviously unfinished) don't look too promising-- the Hound looks just like a breacher without the top fin and the Purifier just looks... silly?

Unfortunate side effect of how cool missiles look now: lots of gun effects look bad in comparison, capital blasters in particular.

What's the ETA on minmatar v3ing? Also, will you be V3ing pirate ships (the ones that have custom models rather than being re-skinned T1 hulls)?
Karl Hobb
Imperial Margarine
#56 - 2012-05-03 03:08:28 UTC
Heavy launchers on the Stabber seem to be just a *bit* too big. They clip each other when two are placed in the mid mounts. Well, they seem a bit too big on pretty much any cruiser...

A professional astro-bastard was not available so they sent me.

Ferria
Outsourced Manufacturing
#57 - 2012-05-03 03:08:39 UTC
The seems to be an error with the cruise launchers, as they don't actually launch a missile they look like they spawn then fly off
Orlacc
#58 - 2012-05-03 04:17:47 UTC
My Rattler cruise launchers show up and fire.

"Measure Twice, Cut Once."

Culmen
Deep Core Mining Inc.
Caldari State
#59 - 2012-05-03 04:46:10 UTC
I noticed that there are no models for the missiles.
Is this intentional, unfinished or broken?

There is a fine line between a post and a signature.

Atapine
Serpentine Holding Consortium
#60 - 2012-05-03 05:03:01 UTC
Unable to blow up wrecks.

The removal of the inventory and ship button is totally unnerving.

Location of launchers on raven is illogical. On top of each other on the wing tip facing up and down.. would not fit in the ship.

Tengu looks great.

Drake... wth!!! Are all of those launcher looking modules on the side of the drake just scoops for gathering extra helium atoms as you zoom through space? Placing launchers all over the drake makes the side modules look totally dumb and duplicitous. The drake is a very streamlined tight warfighting platform. Now it looks all Sanford and Son.

Missiles look awesome in flight. Groups and streaming singles.

Ata