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War Dec, Kill Reports and New Modules discussion

First post First post
Author
Missile War
Caldari Provisions
Caldari State
#101 - 2012-05-02 22:12:14 UTC
Spc One wrote:
Missile War wrote:
Mentorm wrote:
Missile War wrote:
Mentorm wrote:
Go to bed....


:NO:

How can i sleep when my beloved Sisi is in pain?!


What do you think OFFICE HOURS are in Iceland?

GO TO BED!

(I live in the Netherlands)




Radio Veronica rocks hard :)
Cool



EVE-Radio rocks harder :)
CCP Tuxford
C C P
C C P Alliance
#102 - 2012-05-02 22:12:48 UTC
Severian Carnifex wrote:
CydonianKnight wrote:
CCP Tuxford wrote:
So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.

I'll take care of it tomorrow, promise.


Is that a no SISI till tomorrow problem or just it'll need fixing tomorrow?


would like to know this too... please? Oops

No it just means that the fancy stuff we've been building is probably broken until I can get this fix in. It should really be isolated to war related features.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

CCP Unifex
C C P
C C P Alliance
#103 - 2012-05-02 22:21:18 UTC
CCP Explorer wrote:
CCP Tuxford wrote:
Demolishar wrote:
Missile War wrote:
CCP Tuxford wrote:
Thomas Gallant wrote:
Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here?
There are changes there but I'm in the process of changing it again so SiSi is not accurate at the moment.
Since when is sisi online than? >.>

edit: Yes im impatient, and will keep spamming until its up :D
Now we both know Tuxford doesn't believe in servers being online.
You mistake the production server for your local server once and you never live it down P
/facepalm


This helps me to sleep at night Ugh

Executive Producer

Missile War
Caldari Provisions
Caldari State
#104 - 2012-05-02 22:23:13 UTC
it should be online now! \o/

http://games.chruker.dk/eve_online/server_status.php

edit: love you CCP :P also > updating feels so slow even tho it goes fast xD
CCP Tuxford
C C P
C C P Alliance
#105 - 2012-05-02 22:38:50 UTC
CCP Unifex wrote:

This helps me to sleep at night Ugh

It's ok I can no longer do that. Nah I'm just kidding I can totally do that it's just a lot more complex for me now P

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

CCP Punkturis
C C P
C C P Alliance
#106 - 2012-05-02 22:42:43 UTC
Missile War wrote:
it should be online now! \o/

http://games.chruker.dk/eve_online/server_status.php

edit: love you CCP :P also > updating feels so slow even tho it goes fast xD


you're excited about Inferno aren't you Shocked

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Teclador
Caldari Provisions
Caldari State
#107 - 2012-05-02 22:56:35 UTC  |  Edited by: Teclador
CCP Punkturis wrote:

Edit:
here's a list of the stuff we're bringing

• Light and Medium Web drones


When we get Support Drones like Salvaging, Hull Rep, Energy Transfer, Warp Scramble/Disrupter, etc. ...
In all Sizes ...
Rrama Ratamnim
Republic University
Minmatar Republic
#108 - 2012-05-02 23:03:34 UTC
lolo we dont even have salvage drones yet added to sisi and u want all sizes of them lol, you so silly :)

and dear god NO NEVER WARP SCRAM DRONES, that **** wud be a nightmare, 5 small drones to tackle 5 targets screw that wheres the skill lol
Spc One
The Chodak
Void Alliance
#109 - 2012-05-02 23:04:24 UTC
Holy turtles™,

927.4MB patch.

Cool
HyperZerg
Aliastra
Gallente Federation
#110 - 2012-05-02 23:10:50 UTC
Extrinsic Damage Amplifier II 12%

Uhm, a Mag-stab brings 21% more damage. I don't see many reasons to fit them over normale dmg-mods.

For example Rattlesneak.
450 dps with Garde
with 3 drone upgrades you get around 144 more dps [if I did the math correctly]

250 with 4 siege lauchners
with 3 ballstics you get 163 more dps

And a Rattlesneak is one of the ships with far more drone dmg then missile and still it would be a better idea to use missle-upgrades.

Should they get around 20% damge to be in line with normal damage upgrades ?
Teclador
Caldari Provisions
Caldari State
#111 - 2012-05-02 23:14:55 UTC
Rrama Ratamnim wrote:
lolo we dont even have salvage drones yet added to sisi and u want all sizes of them lol, you so silly :)

and dear god NO NEVER WARP SCRAM DRONES, that **** wud be a nightmare, 5 small drones to tackle 5 targets screw that wheres the skill lol


OK, Salvaging Drones in one Size, but the other Drones surely could be in all Sizes.

To the Warp Disrupt/Scramble Drones, they could be % wise successful 0-5% Smalls, 5-10% Meds, 10-15% Heavys...


But the once i really want implemented are the Hull Rep, Energy Transfer Drones...
Lapine Davion
Outer Ring Applied Logistics
#112 - 2012-05-02 23:15:16 UTC
The unified inventory window is looking pretty boss. It'll take a lot of time to get used to though.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

BeanBagKing
The Order of Atlas
#113 - 2012-05-02 23:34:19 UTC
Quote:
BeanBagKing > missiles look epic
BeanBagKing > I'm going to FC the next HD just so I can call for 100 drakes :P

My comments on SISI, you guys did good CCP Big smile

Soon Shin
Scarlet Weather Rhapsody
#114 - 2012-05-02 23:44:05 UTC
The webbing drones are pretty uninspiring, I gotta say.

SW-300 -5% Velocity Bonus
SW-600 -10% Velocity Bonus
SW-900 -20% Velocity Bonus

Considering the stacking penalties they are pretty poor.



Extrinsic Damage Amplifier II

Is simply pretty bad as well. It only provides a 12% damage boost for 40 tf cpu. Other weapon modes provide a 10% damage and 10.5% Rate of fire bonus.

I believe a 20% damage boost for Drones would be ideal considering that Drone Boats have low CPU, making the 40 tf cost worth it.
Missile War
Caldari Provisions
Caldari State
#115 - 2012-05-02 23:59:49 UTC  |  Edited by: Missile War
Soon Shin wrote:
The webbing drones are pretty uninspiring, I gotta say.

SW-300 -5% Velocity Bonus
SW-600 -10% Velocity Bonus
SW-900 -20% Velocity Bonus

Considering the stacking penalties they are pretty poor.



Extrinsic Damage Amplifier II

Is simply pretty bad as well. It only provides a 12% damage boost for 40 tf cpu. Other weapon modes provide a 10% damage and 10.5% Rate of fire bonus.

I believe a 20% damage boost for Drones would be ideal considering that Drone Boats have low CPU, making the 40 tf cost worth it.


Drone boats usually got damage increasing boosts from their ship already...


CCP Punkturis wrote:
Missile War wrote:
it should be online now! \o/

http://games.chruker.dk/eve_online/server_status.php

edit: love you CCP :P also > updating feels so slow even tho it goes fast xD


you're excited about Inferno aren't you Shocked



And yes, yes I am. How dare you even expect me not to be ^.^ I'm called Missile War and I'm Caldari

Also > The inventory thing is confusing me and is more annoying than the previous system in my eyes. Perhabs just some getting used to tho, and stop making the ship dissapear from the ship list when you board it >.> It makes things even more confusing ;p
Tsubutai
Perkone
Caldari State
#116 - 2012-05-03 00:00:42 UTC  |  Edited by: Tsubutai
The new CPU rigs are distinctly underwhelming. The penalty they carry is fine, but their calibration cost is almost punitively high (150 for t1, when ACRs cost only 100? 300 for T2??), and the increases they provide are too modest (+7.6% for t1, +9.6% for t2...).

edit: http://i.imgur.com/cBAcJ.png
Soon Shin
Scarlet Weather Rhapsody
#117 - 2012-05-03 00:04:25 UTC  |  Edited by: Soon Shin
Quote:

Just to illustrate how terrible these are:

Curse, 2x HML, 2x Damage Mods. Drone Damage Mods vs. BCU:

Drone Damage Mod %Modifier: ~23% Gain

5x Hammerhead II: 238 DPS -> 293 DPS + (2x HML) 67 DPS = 360 DPS
5x Valkyrie II: 193 DPS -> 237 DPS + (2x HML) 67 DPS = 304 DPS


Missile Damage Mod %Modifier: 47% Gain

5x Hammerhead II: 238 DPS + (2x HML) 98 DPS = 346 DPS
5x Valkyrie II: 193 DPS + (2x HML) 98 DPS = 335 DPS

In other words, on a Curse with NO bonus to heavy missiles, two BCU worth of damage mods on your measly two HML put the curse doing *more* total DPS with any drone but Hammerhead IIs, and even on that example, you come within 14 DPS. This isn't even factoring in the advantage of overheat bonuses. These damage mods are *so* weak that they can only be used on ships with heavy or sentry drones, and no corresponding offensive module of similar class.
Meadowvale
0rder of the Golden Dawn
#118 - 2012-05-03 00:30:08 UTC
What?
None of the new mods/rigs/drones being seeded on Sisi, will only appear as BPC drops at a later date in undecided locations - so how do we test the new mods and give you guys decent feedback on the work so far ?
Ines Fy
#119 - 2012-05-03 00:49:13 UTC
just been on sisi, I was going to test and see the new kill mail stuff, but when I went to the character sheet page and select the combat log tab the window stops, the tab is not loaded and you cannot choose another tab. Closing and opening the window will not solve this problem, only a logout login...

The faction warfare window doesn not open from the menu!
Rynnik
Evasion Gaming
The Ancients.
#120 - 2012-05-03 01:28:00 UTC
I hope there is some sort of 'slim' option for cargo bays so when you are fighting and want to monitor remaining cap boosters etc you can do so with minimal wasted space. Bonus if it could be made even smaller then the current TQ cargo bays.