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War Dec, Kill Reports and New Modules discussion

First post First post
Author
Ampoliros
Aperture Harmonics
#21 - 2012-05-02 19:59:08 UTC
Do you happen to have stats/fitting or info onhand for the new mods (ideally the adaptive hardeners and the shield boosters) so i can ponder them while waiting for Sisi to come up? P
Blake Armitage
The Scope
Gallente Federation
#22 - 2012-05-02 19:59:42 UTC  |  Edited by: Blake Armitage
Will old 'killmails' that are displayed on the Character panel show up as new Kill Reports?

Also, is the value of the kill priced at the time of the kill? As you know, prices change over time and it would be nice to have that number recorded.
Azura Solus
Rules of Acquisition
#23 - 2012-05-02 20:00:04 UTC
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.

Drone Modules are a great idea and IMO will allow for more diversity in both PVE and PVP aspects of the game. Seriously cant wait to test out some drone boats with these new modules.

Now the best for last I have some major concerns with the new wardeccing changes, Me being a wardeccer myself, I agree with making it so people can no longer pop neut alts into the aggressors corp for surpise attacks. That is a lame Tactic IMO and Never should have been allowed. Now some of the biggest concerns is the cost of the decs. Our normal Dec is corps from around 20 - 100 members, preferring one around 50 members. Now being a 7-8 man corp the cost of this is our biggest concern. If we were a big 100 man corp or alliance the cost would be as big as a issue. But it seems to me at least that these changes will kill us people that prefer to fight 3 of us vs 10.

Another concern going along those lines is that the defenders are able to call in unlimited backup if they pay. While i do like the new merc contracts that will be implemented. I feel that allowing a defender to call in unlimited backup is just a bit too far. An option that would be nice to see is that the defender is limited to a certain amount of merc contracts per war or month. Like 3 merc contracts per war (Depending on how exactly the merc contracts will be set up). if the defender can just hire all of the orphanage then there is no hope for us small scale wardeccers to survive ( unless that is the goal of the changes).


All i would ask is dont kill it for us small scale war deccers.
CCP Punkturis
C C P
C C P Alliance
#24 - 2012-05-02 20:00:59 UTC
Ampoliros wrote:
Do you happen to have stats/fitting or info onhand for the new mods (ideally the adaptive hardeners and the shield boosters) so i can ponder them while waiting for Sisi to come up? P


I don't know too much about the new modules and I'm pretty sure I'm the only person from the team looking at this thread now (it's 8 at night) but I'm sure SoniClover will reply to you module guys sometime laterBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#25 - 2012-05-02 20:01:30 UTC
Blake Armitage wrote:
Will old 'killmails' that are displayed on the Character panel show up as new Kill Reports?

Also, is the value of the kill priced at the time of the kill? As you know, prices change over time and it would be nice to have that number of the cost of a historical kill.


Old "killmails" will show up as new Kill Reports but with 0.0ISK value since it's the price at the time the kill is madeBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Lapine Davion
Outer Ring Applied Logistics
#26 - 2012-05-02 20:04:34 UTC
CCP Punkturis wrote:
Ampoliros wrote:
Do you happen to have stats/fitting or info onhand for the new mods (ideally the adaptive hardeners and the shield boosters) so i can ponder them while waiting for Sisi to come up? P


I don't know too much about the new modules and I'm pretty sure I'm the only person from the team looking at this thread now (it's 8 at night) but I'm sure SoniClover will reply to you module guys sometime laterBig smile


So which Sonic does SoniClover love more? Sonic? Or Sonic? Can't tell just by looking at him.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

CCP Punkturis
C C P
C C P Alliance
#27 - 2012-05-02 20:05:03 UTC
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.


wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..

you can read my dev blog to get more info

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

GeeShizzle MacCloud
#28 - 2012-05-02 20:05:59 UTC  |  Edited by: GeeShizzle MacCloud
Capitol One wrote:
Totally the best dev.


damn straight!

ohh and have any dev's given thought on war dec costs being based on the war dec'd corps standings towards the 4 highsec races and concord, as war dec's are basically bribes to the faction navies and concord to 'look the other way' when u attack someone in their space. so it makes sense that itd take more isk to 'bribe' a faction to look the other way if theyre good friends (read higher standings) with the victim.

not entirely sure how alliances would work but would say it should work on a macro version of the corp standings towards factions. Average of the pilots in the corp, changing daily by a small amount over time.

mentioned it to Guard the other day and he seemed to like it =)
CCP Explorer
C C P
C C P Alliance
#29 - 2012-05-02 20:07:53 UTC
CCP Punkturis wrote:
Seleene wrote:
Are the new Kill Reports in 3D?
you can spin your Kill Reports in station, but only if you are in captains quarters
BEST. FEATURE. IN. INFERNO!

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Thomas Gallant
Quafe Company Courier Shipping
#30 - 2012-05-02 20:07:57 UTC
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.

Drone Modules are a great idea and IMO will allow for more diversity in both PVE and PVP aspects of the game. Seriously cant wait to test out some drone boats with these new modules.

Now the best for last I have some major concerns with the new wardeccing changes, Me being a wardeccer myself, I agree with making it so people can no longer pop neut alts into the aggressors corp for surpise attacks. That is a lame Tactic IMO and Never should have been allowed. Now some of the biggest concerns is the cost of the decs. Our normal Dec is corps from around 20 - 100 members, preferring one around 50 members. Now being a 7-8 man corp the cost of this is our biggest concern. If we were a big 100 man corp or alliance the cost would be as big as a issue. But it seems to me at least that these changes will kill us people that prefer to fight 3 of us vs 10.

Another concern going along those lines is that the defenders are able to call in unlimited backup if they pay. While i do like the new merc contracts that will be implemented. I feel that allowing a defender to call in unlimited backup is just a bit too far. An option that would be nice to see is that the defender is limited to a certain amount of merc contracts per war or month. Like 3 merc contracts per war (Depending on how exactly the merc contracts will be set up). if the defender can just hire all of the orphanage then there is no hope for us small scale wardeccers to survive ( unless that is the goal of the changes).


All i would ask is dont kill it for us small scale war deccers.


Hmm, interesting, didn't think of that much, but it works both ways too, tiny corps could be easily targeted by large war dec corps as well, given the cost is based on number of members, meaning a large war dec corp could dec dozens if not hundreds of 1 man tax evading corps, so either way you look at it, small corps will take a hurting on the war dec changes. (be it the giving or receiving side)
Goatfather
The Dark Space Initiative
The Initiative.
#31 - 2012-05-02 20:08:22 UTC
I dunno if this goes here or along with crimewatch changes.

Are there any plans to give corps/alliances legally @ war rights to loot wrecks?

A + B are at war, a wreck appears from B. Both A + B should have loot rights, not just B.

The reason I bring this up is simply due to what happens in fights small to large in Hi-Sec in which there are countless times if nto almost always that those of us fighting on either side are unable to loot one another, due to neutral scavengers.

Is there ever going to be a system in which those of us that are LEGALLY at war with one another, can destroy scavengers for looting?
I can understand the non-legal system for scavengers, but being able to loot wrecks of fallen war targets is an incentive to fight a war, it's also one of the only ways some people can make money, per the time they have to play eve.


Again sorry if this is the wrong place to ask... Looking forward to these war changes, hoping they are good.
Thanks for your time.
Azura Solus
Rules of Acquisition
#32 - 2012-05-02 20:11:05 UTC
CCP Punkturis wrote:
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.


wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..

you can read my dev blog to get more info



Aye meant to mention the war history with that basic thought ts more total info will be available easier a bit high so hard to get allthought through the key board but would love to hear back ( if you can ) about some of the finer details of the new deccing system Have read the posts, but was wondering if any specifics such as cost has been finialized
MeBiatch
GRR GOONS
#33 - 2012-05-02 20:13:37 UTC
umm will my extreamly expensive cap stable vargur be affected by the new cap injection shield boosters?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Silly Slot
Phoenix Evolved Part Duo
#34 - 2012-05-02 20:14:08 UTC  |  Edited by: Silly Slot
look forward to the module guys coming in for comments its good to see the first few ones hit the ground, but honestly was looking forward to the others, namely the Extreme Rigs, and the Micro-Jump drive... as i was sorta depressed when i saw on chaos dump it was a BS only module :(
Silly Slot
Phoenix Evolved Part Duo
#35 - 2012-05-02 20:14:53 UTC
MeBiatch wrote:
umm will my extreamly expensive cap stable vargur be affected by the new cap injection shield boosters?


Not unless you use a cap injected shield booster lol, its either you suck cap for the boost, or you directly shove the cap boosters into the shield booster and it uses those for its cap....
GeeShizzle MacCloud
#36 - 2012-05-02 20:15:44 UTC
MeBiatch wrote:
umm will my extreamly expensive cap stable vargur be affected by the new cap injection shield boosters?


yahh you can go toe to toe with sum1 with a non expensive cap injected shield booster vargur and when he runs out of cap boosters, he'll melt in a horrifyingly humiliating death :)
GeeShizzle MacCloud
#37 - 2012-05-02 20:17:36 UTC
Silly Slot wrote:
look forward to the module guys coming in for comments its good to see the first few ones hit the ground, but honestly was looking forward to the others, namely the Extreme Rigs, and the Micro-Jump drive... as i was sorta depressed when i saw on chaos dump it was a BS only module :(


fyi the most used-on ships for the new CPU rigs will be Interdictors. hands down... well... minus the sabre!
CCP SoniClover
C C P
C C P Alliance
#38 - 2012-05-02 20:17:52 UTC
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).

Adaptive Armor Hardener - there is only a tech I version at start, but it will not be seeded directly on market. You'll get BPCs as drops (we haven't nailed down where yet). It is entirely possible to add other tech and/or faction versions later.

War cost change - we've been making changes to this very recently, so it might not be on Sisi yet, but should be soon. As Punkturis said, we'll have more information in a devblog very soon.
Kraylo Jita
Kraylo's Pleasure Hub
#39 - 2012-05-02 20:19:09 UTC
CCP Punkturis wrote:
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.


wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..

you can read my dev blog to get more info


So logis still have to fire a shoot with a gun to get on the km ?
MeBiatch
GRR GOONS
#40 - 2012-05-02 20:19:50 UTC
oh thank g-d... i thought they were changing regular shield boosters to cap injection only... did not know there ware goingt o be two versions now... cant wait to get done work and dl the new sisi..

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.