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Inferno Features on Singularity

First post First post
Author
Alexandra Alt
Doomheim
#61 - 2012-05-02 14:56:43 UTC
Marcus Foederatus wrote:
CCP Goliath wrote:
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.

- Consequences for capturing systems/regions (benefits for you, grief for your enemy)



Care to elaborate?


Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff.
JamesCLK
#62 - 2012-05-02 14:58:16 UTC
Darod Zyree wrote:
CCP Goliath wrote:
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.

Game of Drones:

Revamped the Inventory:
This affects:
- Managing corporation items in a station
- All item management from POS structures done in space on grid
- All Inventory management in space (wrecks, opening other ship locations, etc)
- All Inventory management in stations (items, ships)
- This change does NOT affect the ASSETS window


Does any of this mean i can soon repackage crap in my POS hanger in wormhole space?


Pretty sure these changes are behind the scenes performance related.
You should see the affected areas perform more smoothly, but no functionality has been added/removed.
Or am I missing something?

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

CCP Goliath
C C P
C C P Alliance
#63 - 2012-05-02 15:00:58 UTC
JamesCLK wrote:
Darod Zyree wrote:
CCP Goliath wrote:
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.

Game of Drones:

Revamped the Inventory:
This affects:
- Managing corporation items in a station
- All item management from POS structures done in space on grid
- All Inventory management in space (wrecks, opening other ship locations, etc)
- All Inventory management in stations (items, ships)
- This change does NOT affect the ASSETS window


Does any of this mean i can soon repackage crap in my POS hanger in wormhole space?


Pretty sure these changes are behind the scenes performance related.
You should see the affected areas perform more smoothly, but no functionality has been added/removed.
Or am I missing something?



Lol you're missing something. All will be revealed soon!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Louis deGuerre
The Dark Tribe
#64 - 2012-05-02 15:01:01 UTC
Drone love ! PBear
CCP RubberBAND
CCP Engineering Corp
#65 - 2012-05-02 15:06:40 UTC
Regarding changes to the Inventory, we are pushing to have a Dev Blog go live as soon as possible. The changes are both functional and behind the scenes.

It will make anything to do with moving items/ship much easier in all regards. Looking forward to the feedback. Also I reccomend watching the Fanfest 2012 Factional Warfare video for ideas on the consequences that will be coming:

http://youtu.be/VsfiaU-a1-I

Feel free to poke me on: Twitter

Damar Rocarion
Nasranite Watch
#66 - 2012-05-02 15:07:51 UTC  |  Edited by: Damar Rocarion
So could you elaborate what changes to FW and "grief" other dudes you are implementing? Because it if is what the "I am unbiased dev but I play for gallente side" guy was spouting in fanfest video, then we can all just pack our s..t up and head back to high-sec with the lockable assets and other bullcrap which rewards currently dominating factions and does nothing to help the other side bounce back.

Because the FW changes outlined in fanfest were some of the most ******** ideas tossed around which most sides seem to reject and based on dev's performance, he had no clue on how they are going to do it or how it will effect the long term health of FW.

And Hans keeps saying he has your ear regarding FW development Roll
Darod Zyree
Doomheim
#67 - 2012-05-02 15:07:55 UTC
CCP Goliath wrote:
JamesCLK wrote:
Darod Zyree wrote:
CCP Goliath wrote:
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.

Game of Drones:

Revamped the Inventory:
This affects:
- Managing corporation items in a station
- All item management from POS structures done in space on grid
- All Inventory management in space (wrecks, opening other ship locations, etc)
- All Inventory management in stations (items, ships)
- This change does NOT affect the ASSETS window


Does any of this mean i can soon repackage crap in my POS hanger in wormhole space?


Pretty sure these changes are behind the scenes performance related.
You should see the affected areas perform more smoothly, but no functionality has been added/removed.
Or am I missing something?



Lol you're missing something. All will be revealed soon!


Don’t tease, please don't tease, will I or will I not be able to repackage all that crap soon...

If I will be able, I need to go to the supermarket and get some Champaign.

JamesCLK
#68 - 2012-05-02 15:17:34 UTC
CCP Goliath wrote:
Lol you're missing something. All will be revealed soon!

Shocked

CCP RubberBAND wrote:
Regarding changes to the Inventory, we are pushing to have a Dev Blog go live as soon as possible. The changes are both functional and behind the scenes.

It will make anything to do with moving items/ship much easier in all regards. Looking forward to the feedback. Also I reccomend watching the Fanfest 2012 Factional Warfare video for ideas on the consequences that will be coming:

http://youtu.be/VsfiaU-a1-I


It's hard to think of a time when I've been happier to be wrong about something.
<3

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Meditril
Hoplite Brigade
Ushra'Khan
#69 - 2012-05-02 15:26:40 UTC
So small ships will get rendered useless again?
• Drone Damage module (Extrinsic Damage Amplifier)
Warror II insta-poping frigates now?

• Light and Medium Web drones
Snipers first let their light drones web you and then insta pop your frig?

• Resistance shifting armor hardener (Armor Adaptive Hardener)
What the hell will this be? Sounds interesting.
corestwo
Goonfleet Investment Banking
#70 - 2012-05-02 15:27:49 UTC  |  Edited by: corestwo
Any news on moving items that are still missing from the market, to the market?

e: Also, I was just online and didn't see the charge consuming shield boosters. What gives?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Nash MacAllister
Air
The Initiative.
#71 - 2012-05-02 15:30:21 UTC
Any chance the Extrinsic Damage Amplifier will be located in a Mid Slot? Would love to see that over a Low Slot... Folks flying ships like the Rattlesnake should be building fits based on the choice between dps vs tank, not missile dps vs drone dps. DPS is waaay to anemic as it already is.

Yes, if you have to ask yourself the question, just assume we are watching you...

Blake Armitage
The Scope
Gallente Federation
#72 - 2012-05-02 15:34:56 UTC
Singularity just went offline for patching I assume!
CCP Goliath
C C P
C C P Alliance
#73 - 2012-05-02 15:35:35 UTC
corestwo wrote:
Any news on moving items that are still missing from the market, to the market?

e: Also, I was just online and didn't see the charge consuming shield boosters. What gives?


No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

corestwo
Goonfleet Investment Banking
#74 - 2012-05-02 15:36:47 UTC
Oh. Didn't realize it hadn't been updated yet. Oops


Are there planned market changes in the future? Blink

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Andreus Ixiris
Duty.
Stay Feral
#75 - 2012-05-02 15:43:03 UTC
Damar Rocarion wrote:
then we can all just pack our s..t up and head back to high-sec:roll:]


And nothing of value will be lost. Big smile

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Cearain
Plus 10 NV
#76 - 2012-05-02 15:43:04 UTC
Alexandra Alt wrote:
Marcus Foederatus wrote:
CCP Goliath wrote:
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.

- Consequences for capturing systems/regions (benefits for you, grief for your enemy)



Care to elaborate?


Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff.


That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Rara Yariza
Royal Amarr Institute
Amarr Empire
#77 - 2012-05-02 15:44:33 UTC
Did you change the facwar sov affecting docking rights to something practical like removing station services or keep with total station lock out?
Markus Reese
Deep Core Mining Inc.
Caldari State
#78 - 2012-05-02 15:46:41 UTC
We love the devs

May I bear your children. I will develop the science to do so!

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kalaratiri
Full Broadside
Deepwater Hooligans
#79 - 2012-05-02 15:52:23 UTC
CCP Goliath wrote:
corestwo wrote:
Any news on moving items that are still missing from the market, to the market?

e: Also, I was just online and didn't see the charge consuming shield boosters. What gives?


No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today)


Because I am an impatient bastard, any clues as to when 'later today' will be? :p

She's mad but she's magic, there's no lie in her fire.

This is possibly one of the worst threads in the history of these forums.  - CCP Falcon

I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim

Andreus Ixiris
Duty.
Stay Feral
#80 - 2012-05-02 15:52:25 UTC
Cearain wrote:
That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really.


Yeah, I'd like to see a comprehensive devblog about this.

I mean, at this specific moment I just want my missile shinies, but comprehensive devblogs are good too.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.