These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Possibly too far with balancing Incursions?

First post First post
Author
Trinity Six
Hedion University
Amarr Empire
#21 - 2012-04-25 03:29:36 UTC
Liliana Rahl wrote:
That's just adorable.


What's adorable? The fact that CCP devoted a bunch of resources into developing a great social PVE experience and then nerfed it into the ground so absolutely NOBODY will run them? Ya, that's just adorable.
Sigurd Sig Hansen
Doomheim
#22 - 2012-04-25 03:41:08 UTC  |  Edited by: Sigurd Sig Hansen
My thoughts on Incursions in they should be a CONCORD free zone even when theyre in High sec.

The idea CONCORD can keep the peace when theres a pirate incursion going on is stupid

Trinity Six wrote:
Sigurd Sig Hansen wrote:
[quote=Trinity Six]
(7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead.


lol... really? Hell 0.0 ppl what you guys been crying about... they didnt need to remove them, just nerf em 10% an ppl wont touch them

it's more than 10%. 10% would have been fine.


Oh yeah and they made it harder....
Something people have been asking CCP to do with PVE for YEARS

Adapt or die

Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.

Mining is the "Deadliest Catch" in this game

rareden
The Scope
Gallente Federation
#23 - 2012-04-25 03:47:34 UTC
Courtesy of The Skunkworks,


Our work here is done
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#24 - 2012-04-25 03:48:23 UTC
MadShade
Rekay Inc.
#25 - 2012-04-25 03:52:04 UTC  |  Edited by: MadShade
After the nerf landed there are 5-6 sites up all the time in the incursion systems so it`s obvios that doing them it`s not worthed anymore.
I think that the nerf is a bit to harsh since the payout/h is less than doing lvl 4 missions which is bad in my opinion because doing incursions means that you need atleast some kind of coordonation and you need to team up with 10-11 players so there`s no reason why a team work pay less isk/hour than soloing lvl4s.
Also i agree that the ISK reward for VGs was to high so a nerf to the payout is well received but I really hope that CCP will revert some of the changes to make VGs viable dungeons again.
Trinity Six
Hedion University
Amarr Empire
#26 - 2012-04-25 03:58:51 UTC  |  Edited by: ISD LoneLynx
Sigurd Sig Hansen wrote:
My thoughts on Incursions in they should be a CONCORD free zone even when theyre in High sec.

The idea CONCORD can keep the peace when theres a pirate incursion going on is stupid

Trinity Six wrote:
Sigurd Sig Hansen wrote:
[quote=Trinity Six]
(7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead.


lol... really? Hell 0.0 ppl what you guys been crying about... they didnt need to remove them, just nerf em 10% an ppl wont touch them

it's more than 10%. 10% would have been fine.


Oh yeah and they made it harder....
Something people have been asking CCP to do with PVE for YEARS

Adapt or die

Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.


Yes, they made it harder. We all agree that it should have been harder. You are generalizing the situation by making a blanket statement of 'durr dey made it harder. dat's a good ting." The fact that they're harder is great - we all agree with that. But wait - it takes 47 minutes to do a site now. With more people required to do it. Because of this, a social games' primary social PVE experience has been nerfed so much that it is unviable. In return, players are moving to a solo experience (level 4's or GASP! mining). Now do you see the issue here? MINING is now more profitable that a well-built social PVE experience.

*snip* personal attack - ISD LoneLynx
Tenris Anis
Schattenengel Clan
#27 - 2012-04-25 04:16:01 UTC
Vaal Erit wrote:
Aratani wrote:
Several high-end legion fleets, and fleets with purely shiny faction battleships have been talking about their current vanguard income being only slightly better than soloing l4's. A few public fleets from BTL pub (public shield incursion channel) were reporting doing one site every 15 minutes on average, netting them around 37m isk/hr assuming the fleet runs non-stop.


Sounds like CCP got the nerf perfectly.

Aratani wrote:
Public fleets won't be formed anymore due to solo l4's becoming more profitable for them compared to doing vanguard sites in their current form.

So unless at least some of the changes are reverted, or possibly bounties added to sansha, these changes will pretty much destroy incursions for the average player wanting to hop into a vanguard fleet for a few hours a week, the shiny blitz-fleets will be able to break the isk/hr of doing level 4's and will most likely be the only fleets in incursion vanguard systems a couple weeks from now.


Thanks for confirming that the "social" aspect of Incursions was all a lie and the only thing you care about is isk payout per hr and nothing else. In fact, these changes give you more time shooting and less time warping around so that's more time to "socialize" and be in a fun and interesting group of people.

I foresee a lot of useless alt accounts not being renewed with PLEX which will only mean good things.



If this sounds for you perfectly, than you were aiming vgs hitting between l3s and l4s. Are you really serious with this claim?

The second part of your post is simply invalid. First you start a personal attack, than you make a claim without any ground. Shooting, warping, docking, nothing of this stops me to socialize with my fleet mates. Actually I can even socialize with my corp mates while we all do separately level 4s.

Do you try to discuss or do you want to troll, because if you want to discuss the topic at hand, you are doing not very well.

Your Logical Fallacy is today:
http://yourlogicalfallacyis.com/ad-hominem
http://yourlogicalfallacyis.com/false-cause
http://yourlogicalfallacyis.com/slippery-slope

Remove insurance.

Tenris Anis
Schattenengel Clan
#28 - 2012-04-25 04:24:08 UTC  |  Edited by: Tenris Anis
Sigurd Sig Hansen wrote:


Oh yeah and they made it harder....
Something people have been asking CCP to do with PVE for YEARS

Adapt or die

Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.


Actually vgs are not really that much harder. They just need more time to get cleared. How is it harder to watch npcs explode longer? If they would have increased npc damage or reduced our tanks, but keep the maximum possible isk the same (minus those 10%), than I could agree that its harder. But that is not what they changed, they just make us now shoot longer on rats.

Still you are right, adapt or die is the call and people already starting to adapt. Assaults are the new vgs. And vanguards are the new scouts.

Remove insurance.

Johann Zateki
Zateki Alliance
#29 - 2012-04-25 04:32:23 UTC
Tenris Anis wrote:


Actually vgs are not really that much harder. They just need more time to get cleared. How is it harder to watch npcs explode longer? If they would have increased npc damage or reduced our tanks, but keep the maximum possible isk the same (minus those 10%), than I could agree that its harder. But that is not what they changed, they just make us now shoot longer on rats.

Still you are right, adapt or die is the call and people already starting to adapt. Assaults are the new vgs. And vanguards are the new scouts.



From what I've heard assaults were also nerfed not buffed like they were supposed to be.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#30 - 2012-04-25 04:42:56 UTC
i love all these people commenting on incursions that have prob never run them before ~~~ xD
I also love how everyone who runs incursions is automatically assumed that their incursion runner is their only character and that's all they do in eve. ~~~~~~~~~~~~~~~~~~~~~~~~~


i am dissapointed about the lack of tears though, i don't know what these other people are talking about i don't see any GOOD tears in here :/ squiggle squiggle squiggle squiggle squiggle squiggle squiggle squiggle
Aryana Ucksth
Camellia Void Cartographics
#31 - 2012-04-25 05:11:41 UTC
C'mon CCP, the changes on Singularity were perfect, all you needed to do on top of that was reduce the payouts for nullsec to like 80%, reduce hisec to 50%, and leave lowsec at 100%. Sites would have been balanced at around 100m/hr for lowsec, armor vanguards and shield assaults could both run, and it would encourage hisec (no risk) runners and nullsec (no risk in friendly space) runners to come play in lowsec! It would have been fun!

Now nobody is going to run incursions with me anymore :(
Trinity Six
Hedion University
Amarr Empire
#32 - 2012-04-25 05:31:18 UTC
Aryana Ucksth wrote:
C'mon CCP, the changes on Singularity were perfect, all you needed to do on top of that was reduce the payouts for nullsec to like 80%, reduce hisec to 50%, and leave lowsec at 100%. Sites would have been balanced at around 100m/hr for lowsec, armor vanguards and shield assaults could both run, and it would encourage hisec (no risk) runners and nullsec (no risk in friendly space) runners to come play in lowsec! It would have been fun!

Now nobody is going to run incursions with me anymore :(


This is fantastic. CCP do this.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#33 - 2012-04-25 05:46:04 UTC
Aryana Ucksth wrote:
C'mon CCP, the changes on Singularity were perfect, all you needed to do on top of that was reduce the payouts for nullsec to like 80%, reduce hisec to 50%, and leave lowsec at 100%. Sites would have been balanced at around 100m/hr for lowsec, armor vanguards and shield assaults could both run, and it would encourage hisec (no risk) runners and nullsec (no risk in friendly space) runners to come play in lowsec! It would have been fun!

Now nobody is going to run incursions with me anymore :(


hahahahaha, yeah, you try to make 90m/hr (payout nerf) with the new vanguard sites in nullsec, i dare you :P
Templar Nato
#34 - 2012-04-25 06:07:49 UTC  |  Edited by: Templar Nato
Tenris Anis wrote:
Sigurd Sig Hansen wrote:


Oh yeah and they made it harder....
Something people have been asking CCP to do with PVE for YEARS

Adapt or die

Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.


Actually vgs are not really that much harder. They just need more time to get cleared. How is it harder to watch npcs explode longer? If they would have increased npc damage or reduced our tanks, but keep the maximum possible isk the same (minus those 10%), than I could agree that its harder. But that is not what they changed, they just make us now shoot longer on rats.

Still you are right, adapt or die is the call and people already starting to adapt. Assaults are the new vgs. And vanguards are the new scouts.


NPC damage was increased in Vanguard sites fairly substantially. I guess you're one of the posters who likes to comment on the Incursions changes without actually having run them.

Personally I think that if the Incursion nerf stands as it currently is on Tranquility this will be the end of High Sec Incursions. The risk-v-reward is no longer in line with other avenues of income generation for players and as such I would expect to see an ongoing erosion of the Incursion Communies that have developed to run this content. I can't say I'd blame players for leaving, after all when you can make similar ISK for far less effort and organization doing something boring like missions with almost no risk (or the need to trust other people), why would you bother with Incursions?

Undoubtedly there are a people out there happy that these changes have taken place, though I've never really understood their logic. The vast majority of the ISK I have made from Incursions has been poured back into the ships I fly (and lose) in PvP whichis exactly what the majority of people I have encountered who didn't like Incursions enjoy shooting at. By cutting off Incursion ISK I guess I'll just go back to flying cheap stuff since solo avenues of ISK generation available to me like missioning/ mining bore me to tears.

Thanks for the run, CCP. It's been great meeting the diverse group of people I've run Incursions with and I've enjoyed running Incursions as a whole. It's a shame that it's come to such an abrupt end, but that's Eve ... things change and players move on.
Johann Zateki
Zateki Alliance
#35 - 2012-04-25 06:16:07 UTC
Templar Nato wrote:
blah blah empty quoting

If you read one post below that you would see that assaults take longer too and are not by any means the new vanguards and are in fact Tier3 scout sites.

the only thing that didn't get nerfed were hq sites
Keith Planck
Sebiestor Tribe
Minmatar Republic
#36 - 2012-04-25 06:17:56 UTC
Templar Nato wrote:
Tenris Anis wrote:
Sigurd Sig Hansen wrote:


Oh yeah and they made it harder....
Something people have been asking CCP to do with PVE for YEARS

Adapt or die

Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.


Actually vgs are not really that much harder. They just need more time to get cleared. How is it harder to watch npcs explode longer? If they would have increased npc damage or reduced our tanks, but keep the maximum possible isk the same (minus those 10%), than I could agree that its harder. But that is not what they changed, they just make us now shoot longer on rats.

Still you are right, adapt or die is the call and people already starting to adapt. Assaults are the new vgs. And vanguards are the new scouts.



may i redirect you to this thread https://forums.eveonline.com/default.aspx?g=posts&t=100746&find=unread
Trinity Six
Hedion University
Amarr Empire
#37 - 2012-04-25 06:18:13 UTC
Johann Zateki wrote:
Templar Nato wrote:
blah blah empty quoting

If you read one post below that you would see that assaults take longer too and are not by any means the new vanguards and are in fact Tier3 scout sites.

the only thing that didn't get nerfed were hq sites


Ya, Assaults WERE going to be the new vanguards with what we saw on Sisi and read in the patch notes.
Then CCP decided they actually love to lie to their gaming population, and ****** us all in our asses.
xVx dreadnaught
modro
Northern Coalition.
#38 - 2012-04-25 06:25:26 UTC  |  Edited by: xVx dreadnaught
The thing I was hoping CCP would do and something that would be supported storyline would be...


Sansha are running low on resources, they realise that they cannot sustain these assaults against Concord and the Capsuleers

So He sells off the tech to the other pirate factions, so that they may be able to Invade Constellations using similar wormhole tech.

This would bring great variety and each Pirate faction would have slightly different problems to overcome.

Angel TP more and be higher DPS than current incursion NPC's

Dark Blood Neut more and have harder tanks

Shadow do high DPS at close range as well as dampen

Gursista use more ECM and have most flexible range for DPS.

The difference in what to expect in each type of incursion would mean needing to plan it differently and would remove the "cookie cutter" fleets. So all machs and all legions. Wouldn't just be the answer. You'd be forced to overcome different obstacles
Templar Nato
#39 - 2012-04-25 06:31:51 UTC
Trinity Six wrote:
Ya, Assaults WERE going to be the new vanguards with what we saw on Sisi and read in the patch notes.
Then CCP decided they actually love to lie to their gaming population, and ****** us all in our asses.


Yeah, I was pretty surprised to see the changes on TQ were actually more severe that what we experimented with on Sisi.

At this point is seems like a waste of development time to have poured so many resources into creating content like this only to make it pointless to run.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#40 - 2012-04-25 06:37:20 UTC
Were I of an incursion-running mind, I'd invest the time and energy into figuring out the best way to capitalize on this sudden drop in interest in incursions. There's probably a lot of profit to be had for an innovative group.

The reaction seen here is exactly why The Skunkworks took such glee in griefing incursions. When CCP yanked the rug out from under us (over and over and over again) we adapted and made the best of it. We found new ways to commit acts of piracy in high sec. Here we are, barely a day into this, and the entire "community" is throwing its hands up and saying "well, that's that, incursions are dead!" I'm not normally one to look down on others, but frankly this defeatism is appalling.

For those of you who will get out there and figure out ways to restore your income level, I beg of you: don't share it with those who won't put in the effort themselves. Enjoy the contest-free incursions and reap great rewards for your effort and creativity.

Founding member of the Belligerent Undesirables movement.